The map I was on was pretty large. There was a road that I "should" have followed but I decided to cut across and see what I could see.
I ended up running into mobs that were pretty tough. Then again, I'm unsure of the character I was using and whether or not it needed better gear or I was using the skills correctly.
But yeah, this is not an "open world let's see what we can find game" or at least from what I gatherd from my 20 minutes with the game.
It's more like SWToR with the cutscenes and voiced quests, though as I said earlier, there are quests that dont' ahve cutscenes.
I liked the feeling of the game and the atmosphere so I don't see a problem playing it. Also, isn't there supposed to be a metagame where you have to find clues outisde of the game?
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I'll assume that discussing what my experience at PAX entailed is "ok" since they didn't have us sign anything.
They were having players play on a multitude of maps. I got the play in the "Maine" map (Innsmouth? something like that) and didnt' get to make a character, just used what they had at hand
The game is full of Stephen King and Lovecraft influences: town's called Kingsmouth, it has streets like Lovecraft Lane and Arkham Avenue. Some of the monsters also look decidedly Lovecraftian, as if coming straight from the Cthulhu Mythos world.
All regions seem to have a theme though: The New England/Maine region has Lovecraft and King influences, while the Egyptian region is more about the good old mummy stuff and curses and such.
What are some of the King influences? What you mention are all Lovecraft related except changing the name of Innsmouth to Kingsmouth. But that's not realy an influence. It's more of a tip of the hat. Is there anything that actually seems to be inspired by King, or maybe even Clive Barker, which would also be very cool?
well, King himself is pretty Lovecraft influenced, look at It for example, and he has used Yog Sothoth and the Necronomicon, though he has been citical of him at times as well.
I'm not sure if there are a lot of specific King influences a much as influences that he also shares, including using the same area a a stage for a few stories.
I'll assume that discussing what my experience at PAX entailed is "ok" since they didn't have us sign anything.
They were having players play on a multitude of maps. I got the play in the "Maine" map (Innsmouth? something like that) and didnt' get to make a character, just used what they had at hand
The game is full of Stephen King and Lovecraft influences: town's called Kingsmouth, it has streets like Lovecraft Lane and Arkham Avenue. Some of the monsters also look decidedly Lovecraftian, as if coming straight from the Cthulhu Mythos world.
All regions seem to have a theme though: The New England/Maine region has Lovecraft and King influences, while the Egyptian region is more about the good old mummy stuff and curses and such.
What are some of the King influences? What you mention are all Lovecraft related except changing the name of Innsmouth to Kingsmouth. But that's not realy an influence. It's more of a tip of the hat. Is there anything that actually seems to be inspired by King, or maybe even Clive Barker, which would also be very cool?
well, King himself is pretty Lovecraft influenced, look at It for example, and he has used Yog Sothoth and the Necronomicon, though he has been citical of him at times as well.
I'm not sure if there are a lot of specific King influences a much as influences that he also shares, including using the same area a a stage for a few stories.
Yes, I know King was heaveily influenced by Lovecraft, I was just wondering if any of his own work might have been given a nod in the game.
Not that Lovecraft wouldn't be enough, of course. I'm not all that interested in playing the game, but if someone told me Hastur featured prominently in it, I might choose to ignore all the reasons I have not to play it. As a devoted King in Yellow cultist, it would almost be a duty to try it.
so anyone know if i can play this game solo or am i dependent on teams and such ?
can i take down a boss by myself or do i have to get a team?
Technically, you can play any MMO "solo", how much of the content you'll be able to enjoy if you plan on playing the lone wolf is another question altogether. To answer your question about TSW, you can probably take on some tougher-than-your-average mobs, but I wouldn't expect to take on the major bosses by myself...hence why it's a multiplayer game
Very disappointing news about the game being heavily instanced.
Have you played Age of Conan, the world is instanced, but it is by zone and they feel quite large.
Did you play when AoC supported a large enough playerbase that zones had multiple instances? That the only reason you won't see much instancing nowadays in AoC it lacks the playerbase to enable them. That doesn't mean it's not in the game.
The way AoC world was setup was also one of my bigger gripes about the game. The world is disjointed and as such doesn't feel like a world to me. TSW is the same from what I gather.
No I did not play AoC till the F2P.
It seems as if you might mean fazing (as WoW does now) or do you mean what Aion did where you has to realy shift servers? to be with a friend in the same zone?
Could you give me an example please.
Aion would be similar yes.
But you can still see it yourself, go to poitain and stand on top of a respad. Press the orange triangle next to the minimap to see all the different instances.
For me, not a big issue. In Aion at release, that was very helpful, it alowed you to beable to get the quest in the starting area done without having to wait to long to get the kill/item drop.
Were the combat animations as clunky, boring and generic as most of the youtube vids I see. Right now everything about the game looks amazing but the combat animations are as close to a deal breaker for me as you can get.
Playing: GW2 Waiting on: TESO Next Flop: Planetside 2 Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
Were the combat animations as clunky, boring and generic as most of the youtube vids I see. Right now everything about the game looks amazing but the combat animations are as close to a deal breaker for me as you can get.
Sorry Zylaxx, that's very subjective. I can't answer that.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
How was the combat like? Was it standard WoW-hotkey style, or AoC AoE?
Were there combos, like in AoC, or other interesting mechanics you can share?
The character I had was pretty low level. So there wasn't much on the hot bar.
I had a shotgun blast, an attack that I believe slowed the attacker, some sort of "leap back" ability, an ability to fire some sort of semi- automatic weapion that had a longer cooldown. And something that had a medical "+" that never actually seemed to heal me so I wasn't sure if that was only usable out of combat.
I'll be honest, since I had fogotten that it was tab targeting so I immeiatly aimed and fired using my mouse button only for "nothing to happen".
then when the zombies were bearing down on my and I realized I wasn't it wasn't shooter mechanics, I started using the toolbar. Kept having to fight the urge to find the appropriate toolbar number on the mouse as I use a razer naga at home.
It seemed fairly standard fair. The demo I saw showed higher level characters mixing attacks, some seemingly incongruent with one another so that spoke to the ability to mix your skills. I did find that wheel of "abilities" when I was searchign around for what each key did. But was more interested in exploring the world than checking out all the details.
Overall I enjoyed it but the actual fighting seemed pretty standard.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
@ Sovrath: Thanks for the reply. Very disappointing how they chose WoW-style instead of innovating like they did with AoC
Innovation does not result in Devs getting paid. Until it does, they wont support it. If you want to see more of a certain game mechanic, answer these questions.
Are you subscribed or actively using the cash shop of a game that has these game mechanics?
If not, then why not?
If you are are you promoting the game and its mechanics around the web?
If you are are you promoting and suporting whatever means the devs use to get payed?
Pardon any spelling errors
Konfess your cyns and some maybe forgiven Boy: Why can't I talk to Him? Mom: We don't talk to Priests. As if it could exist, without being payed for. F2P means you get what you paid for. Pay nothing, get nothing. Even telemarketers wouldn't think that. It costs money to play. Therefore P2W.
Were the combat animations as clunky, boring and generic as most of the youtube vids I see. Right now everything about the game looks amazing but the combat animations are as close to a deal breaker for me as you can get.
Sorry Zylaxx, that's very subjective. I can't answer that.
Looking at the first few seconds of these videos as an example: http://www.youtube.com/watch?v=0jCrDy7Ra2M and http://www.youtube.com/watch?v=PiioeQ5tXnU&feature=related you can see that Spell Casting combat is rather stiff and the animations are generic looking at least for me, and on the 2nd video the melee combat is the same. Again I know this question is subjective but is the combat animations still pretty much like this?
My own opinion is these animations were not stop motion captured or are they based on real time physics and as a result they look fake, static, boring and not fluid at all. For me this is the biggest thing that I will be unable to overcome and will determine if I will play.
Playing: GW2 Waiting on: TESO Next Flop: Planetside 2 Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
I dont mind instances, but the cutscenes might ruin it for me.
Would be hard for a story-based, mood setting mmo to not have cutscenes these days, as reading a block of text would not set mood as well as seeing a mini-movie of a monster creeping towards you, or other way to set up a scene.
Very disappointing news about the game being heavily instanced.
Have you played Age of Conan, the world is instanced, but it is by zone and they feel quite large.
I have, and I didn't care for the zones being instanced. Then again, I'm not sure there is any other way it could have been done for TSW because of the way it's set up, with different regions in the real world that don't border each other. I took the "heavily instanced" comment to be more than just instanced zones. If the instancing is confined to different zones, and not sub-zones, then I can live with that.
From what my friend explained to me, it is similar to SWTOR. Seems like as a SWTOR fan you'd probably enjoy it.
Games nothing even remotely close to SWTOR... not even remotely.
Were the combat animations as clunky, boring and generic as most of the youtube vids I see. Right now everything about the game looks amazing but the combat animations are as close to a deal breaker for me as you can get.
Sorry Zylaxx, that's very subjective. I can't answer that.
Looking at the first few seconds of these videos as an example: http://www.youtube.com/watch?v=0jCrDy7Ra2M and http://www.youtube.com/watch?v=PiioeQ5tXnU&feature=related you can see that Spell Casting combat is rather stiff and the animations are generic looking at least for me, and on the 2nd video the melee combat is the same. Again I know this question is subjective but is the combat animations still pretty much like this?
My own opinion is these animations were not stop motion captured or are they based on real time physics and as a result they look fake, static, boring and not fluid at all. For me this is the biggest thing that I will be unable to overcome and will determine if I will play.
And that's why I answered that it was subjective. I think those animations are "adequate". They don't bowl me over but they don't seem so weird as for me to do a double-take.
I realize that there are people heavily invested in how many pixels a game's assets have or how high def the textures are or whether or not the animations are cutting edge.
And I think that's fine and certainly something that can make or break a game for many.
But my main thought is 'what is this game about"? And it's about lore and story and puzzles and atmosphere.
Have you played the longest journey? not really a great game with regard to animations or graphics but it's an amazing adventure game.
Same with Amnesia. But it's pretty much the scariest game that I've ever played.
My sense is that The perfect world isn't really about amazing technical achievements but is about its unique offering of story and of course the subject matter.
er, besides, I've played lotro for years and I'm used to mediocre animations. or bad in some cases.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Reading your comments I'm reminded of the single player game "Alan Wake".
Can I just 100% confirm, skills go up by earning AP and SP and applying them, not by using the skills themselves?
Playing: Darkfall New Dawn (and planning to play Fallout 76) Favourite games have included: UO, Lineage2, Darkfall, Lotro, Baldur's Gate, SSX, FF7 and yes the original Wizardry on an Apple IIe
Reading your comments I'm reminded of the single player game "Alan Wake".
Can I just 100% confirm, skills go up by earning AP and SP and applying them, not by using the skills themselves?
Depends on what you mean by skills going up or applying by ap/sp, and not be merely using them. In the tsw setting/game you have powers that are either passive or active based, as well as having what i guess you could call skill that determine what quality or level of gear you can use/utilize. Powers in tsw do not level up at all period in the game in the sense like other games, where you obtain a enhanced/higher-level version of the powers, but that as you buy powers with sp in a cell (which is what holds powers in a segement of the skill/power wheel.) you unlock higher up powers in that cell. In this way it is like learning the basics of a trade-skill, prior to advancing to the more specilized talents of the trade-skill. Also how you enhance your powers is based on what powers you choose to us, what debuffs/effects you have on a target/yourself, and what passives you have actively sloted. As such it is more accurate that your skills are improved by the enviroment, rthym of the fight, and you or those around you in the fight.
Now for the fact f skills thhat allow you to use equipment of certain quality/level being tied to how much sp/ap you invest into the skill. THis kind of skill is more about being fimilar with the way to correctly utilize the item in question, which could be obtained via many methods, ranging from reading about it in a tome/manual, being taught by a master/specalist in that skill type, or a latent talent for that type of item use.
Very disappointing news about the game being heavily instanced.
Have you played Age of Conan, the world is instanced, but it is by zone and they feel quite large.
I have, and I didn't care for the zones being instanced. Then again, I'm not sure there is any other way it could have been done for TSW because of the way it's set up, with different regions in the real world that don't border each other. I took the "heavily instanced" comment to be more than just instanced zones. If the instancing is confined to different zones, and not sub-zones, then I can live with that.
instancing and zoning are 2 entirely different things.
Very disappointing news about the game being heavily instanced.
Have you played Age of Conan, the world is instanced, but it is by zone and they feel quite large.
I have, and I didn't care for the zones being instanced. Then again, I'm not sure there is any other way it could have been done for TSW because of the way it's set up, with different regions in the real world that don't border each other. I took the "heavily instanced" comment to be more than just instanced zones. If the instancing is confined to different zones, and not sub-zones, then I can live with that.
instancing and zoning are 2 entirely different things.
Sorry, I used the wrong terminology there. What I meant was that I don't like loading screens for zones. I realize it's not an instance per se, but it still ruins the immersion for me.
Innovation does not result in Devs getting paid. Until it does, they wont support it. If you want to see more of a certain game mechanic, answer these questions.
Are you subscribed or actively using the cash shop of a game that has these game mechanics?
If not, then why not?
very simple. almost every game that offers innovations has very little polish, and tons of extra deal-breaking features that nullify their good points.
don't act like innovations are ONLY done inside perfectly polished, overall amazing games. you KNOW how ridiculous that sounds.
therefore you cannot expect people to automatically pay for ANY game that innovates, REGARDLESS of its lack of quality.
Comments
The map I was on was pretty large. There was a road that I "should" have followed but I decided to cut across and see what I could see.
I ended up running into mobs that were pretty tough. Then again, I'm unsure of the character I was using and whether or not it needed better gear or I was using the skills correctly.
But yeah, this is not an "open world let's see what we can find game" or at least from what I gatherd from my 20 minutes with the game.
It's more like SWToR with the cutscenes and voiced quests, though as I said earlier, there are quests that dont' ahve cutscenes.
I liked the feeling of the game and the atmosphere so I don't see a problem playing it. Also, isn't there supposed to be a metagame where you have to find clues outisde of the game?
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
well, King himself is pretty Lovecraft influenced, look at It for example, and he has used Yog Sothoth and the Necronomicon, though he has been citical of him at times as well.
I'm not sure if there are a lot of specific King influences a much as influences that he also shares, including using the same area a a stage for a few stories.
Yes, I know King was heaveily influenced by Lovecraft, I was just wondering if any of his own work might have been given a nod in the game.
Not that Lovecraft wouldn't be enough, of course. I'm not all that interested in playing the game, but if someone told me Hastur featured prominently in it, I might choose to ignore all the reasons I have not to play it. As a devoted King in Yellow cultist, it would almost be a duty to try it.
so anyone know if i can play this game solo or am i dependent on teams and such ?
can i take down a boss by myself or do i have to get a team?
Technically, you can play any MMO "solo", how much of the content you'll be able to enjoy if you plan on playing the lone wolf is another question altogether. To answer your question about TSW, you can probably take on some tougher-than-your-average mobs, but I wouldn't expect to take on the major bosses by myself...hence why it's a multiplayer game
For me, not a big issue. In Aion at release, that was very helpful, it alowed you to beable to get the quest in the starting area done without having to wait to long to get the kill/item drop.
Were the combat animations as clunky, boring and generic as most of the youtube vids I see. Right now everything about the game looks amazing but the combat animations are as close to a deal breaker for me as you can get.
Everything you need to know about Elder Scrolls Online
Playing: GW2
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
I dont mind instances, but the cutscenes might ruin it for me.
Good information. Thanks for the hook up..
PM before you report at least or you could just block.
Sorry Zylaxx, that's very subjective. I can't answer that.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
How was the combat like? Was it standard WoW-hotkey style, or AoC AoE?
Were there combos, like in AoC, or other interesting mechanics you can share?
The character I had was pretty low level. So there wasn't much on the hot bar.
I had a shotgun blast, an attack that I believe slowed the attacker, some sort of "leap back" ability, an ability to fire some sort of semi- automatic weapion that had a longer cooldown. And something that had a medical "+" that never actually seemed to heal me so I wasn't sure if that was only usable out of combat.
I'll be honest, since I had fogotten that it was tab targeting so I immeiatly aimed and fired using my mouse button only for "nothing to happen".
then when the zombies were bearing down on my and I realized I wasn't it wasn't shooter mechanics, I started using the toolbar. Kept having to fight the urge to find the appropriate toolbar number on the mouse as I use a razer naga at home.
It seemed fairly standard fair. The demo I saw showed higher level characters mixing attacks, some seemingly incongruent with one another so that spoke to the ability to mix your skills. I did find that wheel of "abilities" when I was searchign around for what each key did. But was more interested in exploring the world than checking out all the details.
Overall I enjoyed it but the actual fighting seemed pretty standard.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
@ Sovrath: Thanks for the reply. Very disappointing how they chose WoW-style instead of innovating like they did with AoC
Innovation does not result in Devs getting paid. Until it does, they wont support it. If you want to see more of a certain game mechanic, answer these questions.
Are you subscribed or actively using the cash shop of a game that has these game mechanics?
If not, then why not?
If you are are you promoting the game and its mechanics around the web?
If you are are you promoting and suporting whatever means the devs use to get payed?
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
Tell that to the development team of SWToR.
This is a sequence of characters intended to produce some profound mental effect, but it has failed.
Looking at the first few seconds of these videos as an example: http://www.youtube.com/watch?v=0jCrDy7Ra2M and http://www.youtube.com/watch?v=PiioeQ5tXnU&feature=related you can see that Spell Casting combat is rather stiff and the animations are generic looking at least for me, and on the 2nd video the melee combat is the same. Again I know this question is subjective but is the combat animations still pretty much like this?
My own opinion is these animations were not stop motion captured or are they based on real time physics and as a result they look fake, static, boring and not fluid at all. For me this is the biggest thing that I will be unable to overcome and will determine if I will play.
Everything you need to know about Elder Scrolls Online
Playing: GW2
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
Would be hard for a story-based, mood setting mmo to not have cutscenes these days, as reading a block of text would not set mood as well as seeing a mini-movie of a monster creeping towards you, or other way to set up a scene.
Games nothing even remotely close to SWTOR... not even remotely.
And that's why I answered that it was subjective. I think those animations are "adequate". They don't bowl me over but they don't seem so weird as for me to do a double-take.
I realize that there are people heavily invested in how many pixels a game's assets have or how high def the textures are or whether or not the animations are cutting edge.
And I think that's fine and certainly something that can make or break a game for many.
But my main thought is 'what is this game about"? And it's about lore and story and puzzles and atmosphere.
Have you played the longest journey? not really a great game with regard to animations or graphics but it's an amazing adventure game.
Same with Amnesia. But it's pretty much the scariest game that I've ever played.
My sense is that The perfect world isn't really about amazing technical achievements but is about its unique offering of story and of course the subject matter.
er, besides, I've played lotro for years and I'm used to mediocre animations. or bad in some cases.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Reading your comments I'm reminded of the single player game "Alan Wake".
Can I just 100% confirm, skills go up by earning AP and SP and applying them, not by using the skills themselves?
Playing: Darkfall New Dawn (and planning to play Fallout 76)
Favourite games have included: UO, Lineage2, Darkfall, Lotro, Baldur's Gate, SSX, FF7 and yes the original Wizardry on an Apple IIe
Depends on what you mean by skills going up or applying by ap/sp, and not be merely using them. In the tsw setting/game you have powers that are either passive or active based, as well as having what i guess you could call skill that determine what quality or level of gear you can use/utilize. Powers in tsw do not level up at all period in the game in the sense like other games, where you obtain a enhanced/higher-level version of the powers, but that as you buy powers with sp in a cell (which is what holds powers in a segement of the skill/power wheel.) you unlock higher up powers in that cell. In this way it is like learning the basics of a trade-skill, prior to advancing to the more specilized talents of the trade-skill. Also how you enhance your powers is based on what powers you choose to us, what debuffs/effects you have on a target/yourself, and what passives you have actively sloted. As such it is more accurate that your skills are improved by the enviroment, rthym of the fight, and you or those around you in the fight.
Now for the fact f skills thhat allow you to use equipment of certain quality/level being tied to how much sp/ap you invest into the skill. THis kind of skill is more about being fimilar with the way to correctly utilize the item in question, which could be obtained via many methods, ranging from reading about it in a tome/manual, being taught by a master/specalist in that skill type, or a latent talent for that type of item use.
I think the real question to ask is did you have fun because that is the most important.
Grim Dawn, the next great action rpg!
http://www.grimdawn.com/
instancing and zoning are 2 entirely different things.
---------------------------
Corpus Callosum
---------------------------
Sorry, I used the wrong terminology there. What I meant was that I don't like loading screens for zones. I realize it's not an instance per se, but it still ruins the immersion for me.
very simple. almost every game that offers innovations has very little polish, and tons of extra deal-breaking features that nullify their good points.
don't act like innovations are ONLY done inside perfectly polished, overall amazing games. you KNOW how ridiculous that sounds.
therefore you cannot expect people to automatically pay for ANY game that innovates, REGARDLESS of its lack of quality.
---------------------------
Corpus Callosum
---------------------------