Very interesting panel and well organized. Thank you !
Anyone who wants to know where the majority of mmo's is going to in the next years should view it. Personally I don't like the direction but I have to admit that money talks.
Of the 37 minutes I've seen so far I agree that you should not be turned off by the comments above, I've enjoyed listening to what they all have to say and it has given insight into the near future of online gaming.
I doubt its in the last 22 minutes and apologies if it is, but being an Aussie I would love to have asked whether anyone has designed an online gaming component that allows their game to compensate for ping to allow people worldwide to experience the same game the same way. The model of having some servers in Chicago and some in Europe and you must play one or the other and accept that, just isn't going to work in MMOShooters, people will get tired of those with 50- ping having an "I win" button. Maybe that will be part of the next great collaboration, sometime in 2016.
Tell me about it. I love to play Darkfall, but since they moved the US servers to the east coast, I'm getting 200-300 ping from Korea. That sucks in a game like DF.
Alright, Planetside fanboy here for full disclosure and all, but did anyone catch the slight jab the GW 2 guy made at Higby during the why should you play our game question?
Higby said something along the lines of "you can play alongside thousands of other people...blah blah blah"
The GW 2 guy simply said "we are making a game you can play WITH other people not just alongside them" and that was basically his while pitch.
I imagine he never played Planetside. Maybe I'm just reading into that too much, but it sounded kind of stupid. In my opinion there is not a more group/teamwork oriented game than Planetside.
Well sadly it looks like accessable is here to stay until the money says otherwise. I have no problem at all with accessable, I just want complex also. One good complex game is all I ask. I recently had to dump my SWTOR sub out of total lack of difficulty. I've been playing DAoC and EQ just for some brain pan using gameplay. Just one complex game for us old timers plz!
Seemed to me they were constantly defending the themepark. Granted most of them took the safe road and chose that direction, but they all flopped on the innovation question because I see very little innovation in their products and most of them just side stepped the question with nonsense comments. What I got from most of them was that innovation was only good within a certain set of parameters.
One thing I noticed, many of them harken back to their Everquest roots, a game I never particularly cared for. Probably why I disagree with many of them.
Somehow I get the feeling Curt wants to put more challenge back into the genre, I could go for that even in an Everquest format I suppose. I wanted to ask the Bioware guy how soon were they going to automate gameplay?
When I hear someone say that the sandbox genre is for niche games it makes me think of a very closed mindset.
Good panel though, you guys did a bangup job getting that together. Good to get a feel for what these guys are thinking.
Alright, Planetside fanboy here for full disclosure and all, but did anyone catch the slight jab the GW 2 guy made at Higby during the why should you play our game question?
Higby said something along the lines of "you can play alongside thousands of other people...blah blah blah"
The GW 2 guy simply said "we are making a game you can play WITH other people not just alongside them" and that was basically his while pitch.
I imagine he never played Planetside. Maybe I'm just reading into that too much, but it sounded kind of stupid. In my opinion there is not a more group/teamwork oriented game than Planetside.
Sounds like you're reading too much into that. Keep inmind that the GW2 guy was pretty exhausted for that panel. He kept stumbling through his answers, spent most of the time looking at his lap, and even mentioned @ the end that he had just gotten off an overnight flight to be there. You can even see him shaking hands with a few of them members as they all get up to leave. Something none of the other developers seemed to be doing.
I have to say, it was a very insightful panel, but overall it didn't invoke a lot of confidence for me in the industry 'leaders'. There was a couple that seemed to have the right idea (GW2, and Planetside 2). Curt Schilling had some nice buzz to add, but he doesn't really have anything to back it up yet. He seemed to be self-promoting a little too much and I wasn't really feeling his reply to the 'comparing games to WoW' comment. I do enjoy kingdoms of amalur, though.
I also really didn't like the crowd-plant they threw in there to plug DEFIANCE, Trion's new game. Really kind of cheapened the whole event a bit for me, tbh. I'd rather have had a real question, instead of an obvious marketting gimmick.
im gonna start off by saying its nice to see mmorpg.com staff interacting in the comments along with the player. props to that. Next very nice panel for the one hundredth time. they answered alot of questions and showed some very nice gameplay cough (guildwars 2) cough. Yes they mentioned WoW, but you know what they included a whole bunch of games that not many of us hear about very often. Over all exciting to watch and listen to some of the pros talk about there games and mmorpgs in general. Love it!
On the topic of innovation. I'm really getting tired of action combat being labeled as innovative. Its merely a different play style and yet the resulting accolades by the developers and action junkies would make it seem like slower paced, thoughtful combat is not only considered outdated, but that it's a major drag on the genre. I find that attitude incredibly insulting. Anyone else notice that not a single game being released this year has slow paced combat? Not a single game in years has released where players or mobs don't die in less than 10 seconds of combat? There is no doubt in my mind that one of the reasons why many people play RPGs instead of or alternatively to action based games is precisely for the more thoughtful and slower pace of the game play. Alienating this type of player from the newer crop of MMOs could have costly results for the genre.
I didn't have to listen to the whole thing to realize that these devs except for maybe 2 of them are freaking stuck in the themepark hand holding mode. The first question on innovation and how that first dude answered was what makes me sick of these games and how the so called future is being handled. In his mind, fun gameplay trumps community and that's the reason why these new games feel like SPRPG with coop features instead of true mmorpg's, that have fun combat but also indepth tools for out of combat content that builds a strong community with player interdependencies.
I didn't have to listen to the whole thing to realize that these devs except for maybe 2 of them are freaking stuck in the themepark hand holding mode. The first question on innovation and how that first dude answered was what makes me sick of these games and how the so called future is being handled. In his mind, fun gameplay trumps community and that's the reason why these new games feel like SPRPG with coop features instead of true mmorpg's, that have fun combat but also indepth tools for out of combat content that builds a strong community with player interdependencies.
Exactly. I didnt even watch the video because I thought to myself -"Why would I want to listen to a bunch of guys who have made these Linear, Shallow, Craptastic Themeparks talk about the future of MORE Linear, Shallow, Craptastic Themeparks?"
I just wasnt going to waste my time.
Id rather see a panel of Devs sit in front of something like a Gamers version of a Senate Hearing and answer as to WHY they keep making these lame, shallow, boring, linear, hand-holding, facerolling, WoW Clones.
Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT Playing: Skyrim Following: The Repopulation I want a Virtual World, not just a Game. ITS TOO HARD! - Matt Firor (ZeniMax)
I think out of all those guys, Curt Schilling is most in tune with what an mmorpg should be. That said however, it was unfortunate that the "future" of mmo design did not include a single sandbox developer
Almost all of those panelists talking about innovation, creating worlds, and freedom while their games are about 90% combat and about 10% everything else.
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
Ok now that I've seen the whole presentation can I say: Bill if you have any of those keys left over please send me one. *grins*
Very happy that I've spent an hour on this and I think you just sold me on buying GW2 - the open world feel and doing what you "want" to do today rather than having to do the "next" thing has made me start thinking of how I can free up large blocks of hours to experience this.
If you can believe it, Mark Kerstein gave MORE out at his own CM panel on Sunday morning. But sadly, we don't have any extras ourselves.
I think you meant Martin Kerstein, unless he has a twin at ANet
It was a great panel.
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In regards to Jon Peters' "the game just has to be fun" remark: you are right, but fun can come in all kinds of shapes and not always through ready accesible, premade content and a high level of convenience for players. To me personally overcoming complexity, obstacles and challenges in an unpredictable world where players are at the helm is fun. Looking at the growing amount of more experienced, older as well as newer, smarter mmorpg gamers makes me really think that this is a way bigger "niche" than the industry is currently catering for.
I like to think that was the exact reason WHY he didn't go into many details, because he realizes what you said.
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
Very interesting video. Its always good to see developers together sharing their thoughts about the past and future of our genre. Its also particulary interesting to see how most of them are pretty easy to relate to. Thanks MMORPG!
Comments
Aye But not without CCP representation (as they were actually called out with that "You need three degrees to start up the game" remark).
P.s. I reported Bill Murphy for personal attacking himself in post 1 !!!!!
BAN HEEM!
My brand new bloggity blog.
LOL!! Well there's always next year.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "
Very interesting panel and well organized. Thank you !
Anyone who wants to know where the majority of mmo's is going to in the next years should view it. Personally I don't like the direction but I have to admit that money talks.
Tell me about it. I love to play Darkfall, but since they moved the US servers to the east coast, I'm getting 200-300 ping from Korea. That sucks in a game like DF.
I hope the DF Asian server works out.
Higby said something along the lines of "you can play alongside thousands of other people...blah blah blah"
The GW 2 guy simply said "we are making a game you can play WITH other people not just alongside them" and that was basically his while pitch.
I imagine he never played Planetside. Maybe I'm just reading into that too much, but it sounded kind of stupid. In my opinion there is not a more group/teamwork oriented game than Planetside.
Shadow's Hand Guild
Open recruitment for
The Secret World - Dragons
Planetside 2 - Terran Republic
Tera - Dragonfall Server
http://www.shadowshand.com
Well sadly it looks like accessable is here to stay until the money says otherwise. I have no problem at all with accessable, I just want complex also. One good complex game is all I ask. I recently had to dump my SWTOR sub out of total lack of difficulty. I've been playing DAoC and EQ just for some brain pan using gameplay. Just one complex game for us old timers plz!
I found this a great panel and thoroughly enjoyed watching it, big thums up!
Seemed to me they were constantly defending the themepark. Granted most of them took the safe road and chose that direction, but they all flopped on the innovation question because I see very little innovation in their products and most of them just side stepped the question with nonsense comments. What I got from most of them was that innovation was only good within a certain set of parameters.
One thing I noticed, many of them harken back to their Everquest roots, a game I never particularly cared for. Probably why I disagree with many of them.
Somehow I get the feeling Curt wants to put more challenge back into the genre, I could go for that even in an Everquest format I suppose. I wanted to ask the Bioware guy how soon were they going to automate gameplay?
When I hear someone say that the sandbox genre is for niche games it makes me think of a very closed mindset.
Good panel though, you guys did a bangup job getting that together. Good to get a feel for what these guys are thinking.
Sounds like you're reading too much into that. Keep inmind that the GW2 guy was pretty exhausted for that panel. He kept stumbling through his answers, spent most of the time looking at his lap, and even mentioned @ the end that he had just gotten off an overnight flight to be there. You can even see him shaking hands with a few of them members as they all get up to leave. Something none of the other developers seemed to be doing.
I have to say, it was a very insightful panel, but overall it didn't invoke a lot of confidence for me in the industry 'leaders'. There was a couple that seemed to have the right idea (GW2, and Planetside 2). Curt Schilling had some nice buzz to add, but he doesn't really have anything to back it up yet. He seemed to be self-promoting a little too much and I wasn't really feeling his reply to the 'comparing games to WoW' comment. I do enjoy kingdoms of amalur, though.
I also really didn't like the crowd-plant they threw in there to plug DEFIANCE, Trion's new game. Really kind of cheapened the whole event a bit for me, tbh. I'd rather have had a real question, instead of an obvious marketting gimmick.
im gonna start off by saying its nice to see mmorpg.com staff interacting in the comments along with the player. props to that. Next very nice panel for the one hundredth time. they answered alot of questions and showed some very nice gameplay cough (guildwars 2) cough. Yes they mentioned WoW, but you know what they included a whole bunch of games that not many of us hear about very often. Over all exciting to watch and listen to some of the pros talk about there games and mmorpgs in general. Love it!
madnessman
On the topic of innovation. I'm really getting tired of action combat being labeled as innovative. Its merely a different play style and yet the resulting accolades by the developers and action junkies would make it seem like slower paced, thoughtful combat is not only considered outdated, but that it's a major drag on the genre. I find that attitude incredibly insulting. Anyone else notice that not a single game being released this year has slow paced combat? Not a single game in years has released where players or mobs don't die in less than 10 seconds of combat? There is no doubt in my mind that one of the reasons why many people play RPGs instead of or alternatively to action based games is precisely for the more thoughtful and slower pace of the game play. Alienating this type of player from the newer crop of MMOs could have costly results for the genre.
I didn't have to listen to the whole thing to realize that these devs except for maybe 2 of them are freaking stuck in the themepark hand holding mode. The first question on innovation and how that first dude answered was what makes me sick of these games and how the so called future is being handled. In his mind, fun gameplay trumps community and that's the reason why these new games feel like SPRPG with coop features instead of true mmorpg's, that have fun combat but also indepth tools for out of combat content that builds a strong community with player interdependencies.
Exactly. I didnt even watch the video because I thought to myself -"Why would I want to listen to a bunch of guys who have made these Linear, Shallow, Craptastic Themeparks talk about the future of MORE Linear, Shallow, Craptastic Themeparks?"
I just wasnt going to waste my time.
Id rather see a panel of Devs sit in front of something like a Gamers version of a Senate Hearing and answer as to WHY they keep making these lame, shallow, boring, linear, hand-holding, facerolling, WoW Clones.
Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)
Why is Curt Shilling up there? Is his company making an MMO? I thought they only had one game, amalur?
They're making Copernicus (code-name), which is the MMO set in Amalur's world.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
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Good public speaking skills bill, kudos......
I think out of all those guys, Curt Schilling is most in tune with what an mmorpg should be. That said however, it was unfortunate that the "future" of mmo design did not include a single sandbox developer
Almost all of those panelists talking about innovation, creating worlds, and freedom while their games are about 90% combat and about 10% everything else.
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
Yeah sorry, I hadn't watched far enough. Thanks.
I think you meant Martin Kerstein, unless he has a twin at ANet
It was a great panel.
To give feedback on moderation, contact mikeb@mmorpg.com
Hey, you're the mod! Edit me!
/shakes fist
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
Follow me on Twitter if you dare.
pen and paper games. . "hey I'm not knocking board games." ?
I never used a board. We had to play outside with dice made of rocks and our imagination.
Wa min God! Se æx on min heafod is!
Oh, is that what he said? I couldn't make out the word. Assumed it was just ‘those games’.
I like to think that was the exact reason WHY he didn't go into many details, because he realizes what you said.
Very interesting video. Its always good to see developers together sharing their thoughts about the past and future of our genre. Its also particulary interesting to see how most of them are pretty easy to relate to. Thanks MMORPG!
Great video and specially last 10min:)
Hope to build full AMD system RYZEN/VEGA/AM4!!!
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