SInce i never got a beta invite, im pre purchasing GW2 later this week. Depending on my gameplay experience during beta access (not including bugs 'cause its a beta) then ill decide if ill keep it or get a refund. I did the same with TERA and sadly the only thing that was making me play it was the graphics, which was not enough to buy it so i cancelled it.. I do hope its not the same with GW2 but ill see when i touch the beta access
Hype only exists for those too weak and lazy to formulate their own opinion.
Ehhh.....a lot of the time its just confused with people being excited over something en masse. I can't help it if a large city worth of other people feel similar or the same way I do. Thats their business.
And then those excited have people come along and say, " Its going to suck. " Imagine if you were a kid and its Christmas coming up, and a few of the kids at school say, " Christmas is going to suck for everyone this year. Its broken. " You'd have said, " NO ITS NOT! " and they'd have said, " Uh HUUUUUH! " and then a small scuffle would have broken out involving the meatloaf the smelly kid thought necessary to stuff into his pocket at lunch.
Which pretty much represents these forums sometimes. And....the internet in general. Minus the meatloaf although that would be a serious improvement.
LMAO, that's about what I gather when I read these "hype" "anti-hype" threads. A bunch of children arguing over a difference of opinion, neither one mature enough to just stand up and say, "Hey... none of this matters, all that counts is what I think about it"!
First I heard a lot of people saying that a no-sub model is for poor people who can't afford to pay monthly on top of the box price.
Now I discover that even the box price of a modern game is considered unduly burdensome.
This economy sucks, doesn't it? It was nice when people could just go 'I think I'll get about 10 hours of enjoyment out of this game, but hey, 6 dollars an hour, better than a movie!'.
I'm sorry but I have been tricked by this level of hype before and I will not be tricked again. With the (arguably) pay to win model, the incredibly simplistic combat, the unbalanced zerg fest that is WvWvW, etc....I just do not see what the fanatics are smoking.
I have high hopes for Guild Wars 2 but will not be playing until the unrealistic hype is crushed and the game is brought back down to earth.
not a chance. i'll be there asap.
hype, to me, is a hidden hand. it's a build-up of expectation based on heresay and propaganda. what we've got here is a game which seems one of the most open releases i've had the pleasure to watch. open because it's not anet who seem to be flooding the market with advertising, pretty movies, or constant streams of promises on their webpage. i mean, one thing you can't really accuse anet of being is a propaganda machine. they seem content to let their game talk for them and when they talk, it's generally either philosophical or talking about something they've done in the game after the fact. not something they're "looking to put in" at a "future date".
I think I'll buy this ASAP. I have total faith that ANET well create, at least, an OK game. It may not be the "MMO that rules all MMOs", but with no sub fee I will at least get a few months out of it. And if its what I hope it is, then great.
The hype created by the hordes of ravenous blind, zealot-like fanboys is enough to make me avoid GW2 rather than the game itself. This community has already spun negatives (imo) into positives, freely ignoring basic logical sense just on the hope that GW2 will be the savior of all MMORPG's to date.
It's a shame that things are dubbed "innovative" in 2012, when they were simple basics in the past. Apparently, I should be absolutely amped to play World vs World vs World, even though it was done already in DAoC, and done far better without limitations. Just like GW1, the idea of creating a quick-and-easy character and grind battlegrounds, or hop into the World PvP map lacks appeal; do I even care about my character this way? Don't get me wrong, I'm far from saying GW2 will be bad, or even "not good", but to be swept into the (borderline) idiotic fanboy love of a game barely anyone has played is close to insane.
I'll keep myself entertained with TERA for the time being. If GW2 gets all the praise it apparently deserves, I'll give them my money.
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
I know my good friend from WoW does. He says every mmo in the last couple years have been overhyped and have failed miserably, concluding something this hyped have something to hide.
The hype created by the hordes of ravenous blind, zealot-like fanboys is enough to make me avoid GW2 rather than the game itself. This community has already spun negatives (imo) into positives, freely ignoring basic logical sense just on the hope that GW2 will be the savior of all MMORPG's to date.
It's a shame that things are dubbed "innovative" in 2012, when they were simple basics in the past. Apparently, I should be absolutely amped to play World vs World vs World, even though it was done already in DAoC, and done far better without limitations. Just like GW1, the idea of creating a quick-and-easy character and grind battlegrounds, or hop into the World PvP map lacks appeal; do I even care about my character this way? Don't get me wrong, I'm far from saying GW2 will be bad, or even "not good", but to be swept into the (borderline) idiotic fanboy love of a game barely anyone has played is close to insane.
I'll keep myself entertained with TERA for the time being. If GW2 gets all the praise it apparently deserves, I'll give them my money.
The hype created by the hordes of ravenous blind, zealot-like fanboys is enough to make me avoid GW2 rather than the game itself. This community has already spun negatives (imo) into positives, freely ignoring basic logical sense just on the hope that GW2 will be the savior of all MMORPG's to date.
It's a shame that things are dubbed "innovative" in 2012, when they were simple basics in the past. Apparently, I should be absolutely amped to play World vs World vs World, even though it was done already in DAoC, and done far better without limitations. Just like GW1, the idea of creating a quick-and-easy character and grind battlegrounds, or hop into the World PvP map lacks appeal; do I even care about my character this way? Don't get me wrong, I'm far from saying GW2 will be bad, or even "not good", but to be swept into the (borderline) idiotic fanboy love of a game barely anyone has played is close to insane.
I'll keep myself entertained with TERA for the time being. If GW2 gets all the praise it apparently deserves, I'll give them my money.
So you are honestly not going to play a game because people like it?
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Frankly the selling of items in the company shop has stopped me in my tracks.How do you sdesign a game where one set of players is xping at a different rate than others ? And becaus they have a crafting xp boost they can have better things that others.I hope I've painted this picture wrong.Until I know....simply not buying another "pig in a poke".SWTOR reminded me once again of the consequences.
Frankly the selling of items in the company shop has stopped me in my tracks.How do you sdesign a game where one set of players is xping at a different rate than others ? And becaus they have a crafting xp boost they can have better things that others.I hope I've painted this picture wrong.Until I know....simply not buying another "pig in a poke".SWTOR reminded me once again of the consequences.
Here is my question, why would you wait five years for a game and use those boosts? I'm going to play the game as it was designed, and if anyone wants to miss parts of the game because they are turbo blasting through it more power to them. I am getting $60 out of the game and can't wait!
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Frankly the selling of items in the company shop has stopped me in my tracks.How do you sdesign a game where one set of players is xping at a different rate than others ? And becaus they have a crafting xp boost they can have better things that others.I hope I've painted this picture wrong.Until I know....simply not buying another "pig in a poke".SWTOR reminded me once again of the consequences.
Actually, that's always been a problem with games, some people xping at a different rate than others in MMOs.
FFXIV tried to fix that by putting a peg in the spokes of people by disallowing too much leveling per day.
Personally, I've just gotten used to the idea that most people level faster than me. Now rich people can level faster than me too, not just people with more spare time. Oh well!
Frankly the selling of items in the company shop has stopped me in my tracks.How do you sdesign a game where one set of players is xping at a different rate than others ? And becaus they have a crafting xp boost they can have better things that others.I hope I've painted this picture wrong.Until I know....simply not buying another "pig in a poke".SWTOR reminded me once again of the consequences.
Actually, that's always been a problem with games, some people xping at a different rate than others in MMOs.
FFXIV tried to fix that by putting a peg in the spokes of people by disallowing too much leveling per day.
Personally, I've just gotten used to the idea that most people level faster than me. Now rich people can level faster than me too, not just people with more spare time. Oh well!
I'm a slow poke with leveling...but won't matter in WvW which is something I'd usually avoid and can't wait to try in GW2.
I will wait on reviews before I decide to buy. I also would like to avoid the over crowding at the start so if I buy it will be at least a month after release.
I will wait on reviews before I decide to buy. I also would like to avoid the over crowding at the start so if I buy it will be at least a month after release.
I'm not sure how overcrowding will matter with this game since the dynamic events scale. It "shouldn't" be like fighting over a mob for an item. Well, I hope anyway!
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I will wait on reviews before I decide to buy. I also would like to avoid the over crowding at the start so if I buy it will be at least a month after release.
I'm not sure how overcrowding will matter with this game since the dynamic events scale. It "shouldn't" be like fighting over a mob for an item. Well, I hope anyway!
Actually, from beta impressions, I'm under the impression when you have 'too many' people, things get too easy because you outnumber the scaling.
... but to me, that's part of the experience. I want to see what it's like when it's a rush and new and people are overwhelming the starting zones with sheer numbers.
Then in a couple years, wander around those early zones and being like 'holy crap, it's post-apocalyptic' because not enough people are in the zones in the middle of the night, and all the events have gone to the worst possible state, with everything conquered. Yay contrast?
... and no monthly fee, so I can check as often as I want without feeling like I'm wasting months in between if I start up another game for a while, haha.
I will wait on reviews before I decide to buy. I also would like to avoid the over crowding at the start so if I buy it will be at least a month after release.
I'm not sure how overcrowding will matter with this game since the dynamic events scale. It "shouldn't" be like fighting over a mob for an item. Well, I hope anyway!
Actually, from beta impressions, I'm under the impression when you have 'too many' people, things get too easy because you outnumber the scaling.
... but to me, that's part of the experience. I want to see what it's like when it's a rush and new and people are overwhelming the starting zones with sheer numbers.
Then in a couple years, wander around those early zones and being like 'holy crap, it's post-apocalyptic' because not enough people are in the zones in the middle of the night, and all the events have gone to the worst possible state, with everything conquered. Yay contrast?
... and no monthly fee, so I can check as often as I want without feeling like I'm wasting months in between if I start up another game for a while, haha.
Poor SWToR fans. They are getting that now! I'm not flaming them, I liked the game at launch when there were people playing.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
The hype created by the hordes of ravenous blind, zealot-like fanboys is enough to make me avoid GW2 rather than the game itself. This community has already spun negatives (imo) into positives, freely ignoring basic logical sense just on the hope that GW2 will be the savior of all MMORPG's to date.
It's a shame that things are dubbed "innovative" in 2012, when they were simple basics in the past. Apparently, I should be absolutely amped to play World vs World vs World, even though it was done already in DAoC, and done far better without limitations. Just like GW1, the idea of creating a quick-and-easy character and grind battlegrounds, or hop into the World PvP map lacks appeal; do I even care about my character this way? Don't get me wrong, I'm far from saying GW2 will be bad, or even "not good", but to be swept into the (borderline) idiotic fanboy love of a game barely anyone has played is close to insane.
I'll keep myself entertained with TERA for the time being. If GW2 gets all the praise it apparently deserves, I'll give them my money.
So you are honestly not going to play a game because people like it?
I'm sorry but I have been tricked by this level of hype before and I will not be tricked again. With the (arguably) pay to win model, the incredibly simplistic combat, the unbalanced zerg fest that is WvWvW, etc....I just do not see what the fanatics are smoking.
I have high hopes for Guild Wars 2 but will not be playing until the unrealistic hype is crushed and the game is brought back down to earth.
How is avoiding the game gonna change your view on it? If your a victim of hype then either you didn't do any research for yourself or don't have the ability to recognize issues that may make it good or bad from your perspective.
Anyway you look at it the game is what it is, avoiding it won't change that so you either like it or you don't based on rationale understanding of the game or you jump on a fanboy or hater train because you can't formulate a clear decision yourself.
The hype created by the hordes of ravenous blind, zealot-like fanboys is enough to make me avoid GW2 rather than the game itself. This community has already spun negatives (imo) into positives, freely ignoring basic logical sense just on the hope that GW2 will be the savior of all MMORPG's to date.
It's a shame that things are dubbed "innovative" in 2012, when they were simple basics in the past. Apparently, I should be absolutely amped to play World vs World vs World, even though it was done already in DAoC, and done far better without limitations. Just like GW1, the idea of creating a quick-and-easy character and grind battlegrounds, or hop into the World PvP map lacks appeal; do I even care about my character this way? Don't get me wrong, I'm far from saying GW2 will be bad, or even "not good", but to be swept into the (borderline) idiotic fanboy love of a game barely anyone has played is close to insane.
I'll keep myself entertained with TERA for the time being. If GW2 gets all the praise it apparently deserves, I'll give them my money.
So you are honestly not going to play a game because people like it?
Underlined because apparently you hate reading.
Never said I hate reading. Your thought process is so confusing I lost interest after the first sentence of the second paragraph. That just made me stop reading much further. What do you mean "avoid GW2 rather than the game itself"? GW2 is the game.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Comments
SInce i never got a beta invite, im pre purchasing GW2 later this week. Depending on my gameplay experience during beta access (not including bugs 'cause its a beta) then ill decide if ill keep it or get a refund. I did the same with TERA and sadly the only thing that was making me play it was the graphics, which was not enough to buy it so i cancelled it.. I do hope its not the same with GW2 but ill see when i touch the beta access
that doesnt fit in this thread. Not until the game releases and you actually see with your own eyes how its p2w
Couple of weeks, a month... maybe.
I'm waiting for some sale to put it in the <$30 range then I will consider buying it.
LMAO, that's about what I gather when I read these "hype" "anti-hype" threads. A bunch of children arguing over a difference of opinion, neither one mature enough to just stand up and say, "Hey... none of this matters, all that counts is what I think about it"!
Nope, day one purchase. Hype or not.
Are gamers today getting poorer and poorer?
First I heard a lot of people saying that a no-sub model is for poor people who can't afford to pay monthly on top of the box price.
Now I discover that even the box price of a modern game is considered unduly burdensome.
This economy sucks, doesn't it? It was nice when people could just go 'I think I'll get about 10 hours of enjoyment out of this game, but hey, 6 dollars an hour, better than a movie!'.
not a chance. i'll be there asap.
hype, to me, is a hidden hand. it's a build-up of expectation based on heresay and propaganda. what we've got here is a game which seems one of the most open releases i've had the pleasure to watch. open because it's not anet who seem to be flooding the market with advertising, pretty movies, or constant streams of promises on their webpage. i mean, one thing you can't really accuse anet of being is a propaganda machine. they seem content to let their game talk for them and when they talk, it's generally either philosophical or talking about something they've done in the game after the fact. not something they're "looking to put in" at a "future date".
i'll be there.
reckon i'll still be there when you make it in.
I think I'll buy this ASAP. I have total faith that ANET well create, at least, an OK game. It may not be the "MMO that rules all MMOs", but with no sub fee I will at least get a few months out of it. And if its what I hope it is, then great.
I'm resisting GW2 like the plague.
The hype created by the hordes of ravenous blind, zealot-like fanboys is enough to make me avoid GW2 rather than the game itself. This community has already spun negatives (imo) into positives, freely ignoring basic logical sense just on the hope that GW2 will be the savior of all MMORPG's to date.
It's a shame that things are dubbed "innovative" in 2012, when they were simple basics in the past. Apparently, I should be absolutely amped to play World vs World vs World, even though it was done already in DAoC, and done far better without limitations. Just like GW1, the idea of creating a quick-and-easy character and grind battlegrounds, or hop into the World PvP map lacks appeal; do I even care about my character this way? Don't get me wrong, I'm far from saying GW2 will be bad, or even "not good", but to be swept into the (borderline) idiotic fanboy love of a game barely anyone has played is close to insane.
I'll keep myself entertained with TERA for the time being. If GW2 gets all the praise it apparently deserves, I'll give them my money.
I'm avoiding this game due to The Repopulation
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
I know my good friend from WoW does. He says every mmo in the last couple years have been overhyped and have failed miserably, concluding something this hyped have something to hide.
Fair enough. Hope to see you in game.
So you are honestly not going to play a game because people like it?
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Frankly the selling of items in the company shop has stopped me in my tracks.How do you sdesign a game where one set of players is xping at a different rate than others ? And becaus they have a crafting xp boost they can have better things that others.I hope I've painted this picture wrong.Until I know....simply not buying another "pig in a poke".SWTOR reminded me once again of the consequences.
Here is my question, why would you wait five years for a game and use those boosts? I'm going to play the game as it was designed, and if anyone wants to miss parts of the game because they are turbo blasting through it more power to them. I am getting $60 out of the game and can't wait!
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Actually, that's always been a problem with games, some people xping at a different rate than others in MMOs.
FFXIV tried to fix that by putting a peg in the spokes of people by disallowing too much leveling per day.
Personally, I've just gotten used to the idea that most people level faster than me. Now rich people can level faster than me too, not just people with more spare time. Oh well!
I'm a slow poke with leveling...but won't matter in WvW which is something I'd usually avoid and can't wait to try in GW2.
Can't wait to explore the game.
I will wait on reviews before I decide to buy. I also would like to avoid the over crowding at the start so if I buy it will be at least a month after release.
I'm not sure how overcrowding will matter with this game since the dynamic events scale. It "shouldn't" be like fighting over a mob for an item. Well, I hope anyway!
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Actually, from beta impressions, I'm under the impression when you have 'too many' people, things get too easy because you outnumber the scaling.
... but to me, that's part of the experience. I want to see what it's like when it's a rush and new and people are overwhelming the starting zones with sheer numbers.
Then in a couple years, wander around those early zones and being like 'holy crap, it's post-apocalyptic' because not enough people are in the zones in the middle of the night, and all the events have gone to the worst possible state, with everything conquered. Yay contrast?
... and no monthly fee, so I can check as often as I want without feeling like I'm wasting months in between if I start up another game for a while, haha.
Poor SWToR fans. They are getting that now! I'm not flaming them, I liked the game at launch when there were people playing.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Underlined because apparently you hate reading.
How is avoiding the game gonna change your view on it? If your a victim of hype then either you didn't do any research for yourself or don't have the ability to recognize issues that may make it good or bad from your perspective.
Anyway you look at it the game is what it is, avoiding it won't change that so you either like it or you don't based on rationale understanding of the game or you jump on a fanboy or hater train because you can't formulate a clear decision yourself.
You don't need the game to launch to do either.
Never said I hate reading. Your thought process is so confusing I lost interest after the first sentence of the second paragraph. That just made me stop reading much further. What do you mean "avoid GW2 rather than the game itself"? GW2 is the game.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.