Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Who else went out on a limb to support Funcom through Lifetime?

17810121316

Comments

  • grimfallgrimfall Member UncommonPosts: 1,153

    Originally posted by rojo6934

    Originally posted by grimfall


    Originally posted by DarkPony

     

    You lose $50 if you do that.

    Regular copy of game + lifetime sub purchase = $250

    Lifetime sub =$200

    So, if you are sure you are going to play it for 11 + months, it's better to get the lifestime.

    its hard to be sure your playing nonstop for so long time these days.... i prefer not to lose anything, but if i have to lose money i rather lose 50 than 250

    Oh, I agree.  I was just pointing out there is a reason to get the LTS prior to getting the game.

  • DerpybirdDerpybird Member Posts: 991

    Originally posted by maitrader

    Sup guys,

     

    I have been a long-time fan of Funcom... unlike many people who nitt-pick the crap out of funcom and their games, it truly is the ONLY company to offer something different and revolutionary to the genre with each game... We need more FUNCOMS ... not more Blizzards and Anets... I dont make tons of money, but I wanted to support funcom for trying a brand new spin on the genre through TSW... such balls (regardless of whether it works or not) deserves to be supported.. especially in a genre full of clones trying to be EQ or WoW... This game is being done unlike any game before its time.. for the amount of time they have been working on it (4 - 5 years anyone?), I believe this game will be good at launch, and spectacular in time. WHO ELSE BOUGHT LifeTime?!

    I LOVE the concept of this game. Huge fan of H.P. Lovecraft, and to see a game where the world of myths and monsters is brought to life in present day is so exciting. The early stuff I read about TSW, from actually having to research puzzles to some of the "fake" websites that they were putting up to be found, really really cool. Some of the latest videos I've seen make me a bit nervous, but I want this game to succeed.

    Having said that, I'm not sure why your hope for one game means that you need to trash game companies producing different content. It actually detracts, in my opinion, from a usefull discussion and creates a flame war. Saying you're excited about, say, pork, but that chicken and beef are incredibly boring and should be boycotted doesn't make pork better.

    I'm waiting for the launch eagerly but want to see what I'm getting in to before I jump in, but I applaud them for trying to shake up the genre and hope it works.

    "Loading screens" are not "instances".
    Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857

    Originally posted by Charlizzard

    Originally posted by maitrader

    Sup guys,

     

    I have been a long-time fan of Funcom... unlike many people who nitt-pick the crap out of funcom and their games, it truly is the ONLY company to offer something different and revolutionary to the genre with each game... We need more FUNCOMS ... not more Blizzards and Anets... I dont make tons of money, but I wanted to support funcom for trying a brand new spin on the genre through TSW... such balls (regardless of whether it works or not) deserves to be supported.. especially in a genre full of clones trying to be EQ or WoW... This game is being done unlike any game before its time.. for the amount of time they have been working on it (4 - 5 years anyone?), I believe this game will be good at launch, and spectacular in time. WHO ELSE BOUGHT LifeTime?!

    I LOVE the concept of this game. Huge fan of H.P. Lovecraft, and to see a game where the world of myths and monsters is brought to life in present day is so exciting. The early stuff I read about TSW, from actually having to research puzzles to some of the "fake" websites that they were putting up to be found, really really cool. Some of the latest videos I've seen make me a bit nervous, but I want this game to succeed.

    Having said that, I'm not sure why your hope for one game means that you need to trash game companies producing different content. It actually detracts, in my opinion, from a usefull discussion and creates a flame war. Saying you're excited about, say, pork, but that chicken and beef are incredibly boring and should be boycotted doesn't make pork better.

    I'm waiting for the launch eagerly but want to see what I'm getting in to before I jump in, but I applaud them for trying to shake up the genre and hope it works.

    The issue here isn't about liking pork vs chicken. It's that the restaurant has a reputation for serving food before it's thoroughly prepared. And now they are offering an all you can eat buffet.

  • DarkPonyDarkPony Member Posts: 5,566

    Originally posted by GeezerGamer

    *snip*

    The issue here isn't about liking pork vs chicken. It's that the restaurant has a reputation for serving food before it's thoroughly prepared. And now they are offering an all you can eat buffet ...

    ... and the main dish is still covered and you have to pay in advance.

    Great analogy.

  • erictlewiserictlewis Member UncommonPosts: 3,022

    Originally posted by Burntvet

    Originally posted by Zekiah

    I suspect a lot of gamers feel shafted by Funcom and don't feel a need to "support" them by handing over $200 before the game is even out. Just a guess though.

     

    Have people not learned that buying a lifetime sub is dumb? Twice as much pre-release?

    STO? that ring a bell? DCUO as well (I think).

    When the customer buys a lifetime sub, they are giving up all the power to "vote with their wallets" to the developer, who is free to make any/all the unwanted or unpopular changes to a game they want.

    And if you bought a lifetime sub, they don't care and won't ever care what you think: they already have your money.

     

     

    This 100+ times over.  I got burnt paying for a lifetime for lotro and it went free to play,  I felt so ripped off. Yea i can log in an play lotro any day I want, My toons are still sitting at 50 and forever will be.  When I see game offering lifetime subs I look back at lotro, dcuo, and sto and go wow.  I am glad I only got burnt one time,  I know a guy who got the lifetime for all 3, lol but then hes got a lot of income that he can burn though.

    Also I was in in AOC beta, and yes I did play aoc for a while, and there is no way I would ever give them that kind of cash up front.  Lets just say I am very wary of anything funcom has to offer.

  • KeyhKeyh Member Posts: 140

    Originally posted by GeezerGamer

     

    The issue here isn't about liking pork vs chicken. It's that the restaurant has a reputation for serving food before it's thoroughly prepared. And now they are offering an all you can eat buffet.

    No, it's like a chain opened a new franchise with new employees and new cooks and everyone is saying the new restaurant is going to be terrible because the old restaurant never cooked their food properly.

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857

    Originally posted by Keyh

    Originally posted by GeezerGamer

     

    The issue here isn't about liking pork vs chicken. It's that the restaurant has a reputation for serving food before it's thoroughly prepared. And now they are offering an all you can eat buffet.

    No, it's like a chain opened a new franchise with new employees and new cooks and everyone is saying the new restaurant is going to be terrible because the old restaurant never cooked their food properly.

    But not under new management.

  • Entropy14Entropy14 Member UncommonPosts: 675

    I did, simply cause they are trying something new

     

    New setting

    Questing seems like a step forward.

    No classes.

     

    And a few things that are a change from all the WoW clones. 

    I know at the start this game will probably have a few bugs and problems, but I think this game should be a lot of fun, just hoping some of my friends play , guess this will depend how things go with GW2.

     

  • AtrusHomeboyAtrusHomeboy Member Posts: 28

    Originally posted by GeezerGamer

    Originally posted by Keyh


    Originally posted by GeezerGamer

     

    The issue here isn't about liking pork vs chicken. It's that the restaurant has a reputation for serving food before it's thoroughly prepared. And now they are offering an all you can eat buffet.

    No, it's like a chain opened a new franchise with new employees and new cooks and everyone is saying the new restaurant is going to be terrible because the old restaurant never cooked their food properly.

    But not under new management.

    YES, under new management. Gaute Godager, the game director for both AO and AoC, left the company several months after Conan's launch. He had a large part in the botched launches of both games, and publicly denied the existence of problems in the game at launch. He left before The Secret World went into production, so he's never had a part in making the game.

    Also, Age of Conan and The Secret World have two completely different dev teams.

  • tarestares Member Posts: 381

    Originally posted by AtrusHomeboy

    Originally posted by GeezerGamer


    Originally posted by Keyh


    Originally posted by GeezerGamer

     

    The issue here isn't about liking pork vs chicken. It's that the restaurant has a reputation for serving food before it's thoroughly prepared. And now they are offering an all you can eat buffet.

    No, it's like a chain opened a new franchise with new employees and new cooks and everyone is saying the new restaurant is going to be terrible because the old restaurant never cooked their food properly.

    But not under new management.

     

    Also, Age of Conan and The Secret World have two completely different dev teams.

    They have close to 100% the same development teams, is the same game engine and age of conan's development team shrunk to almost zero while TSW's grew.  The vast majority of TSW developers came from Age of Conan and for a while now, AoC has been a training program before geting transfered to TSW.   For an entire year there was no development in AoC while the game engine guys worked on Age of Conan but it was a test for TSW.

    SWTOR had tons of developers come from warhammer and the game feels like warhammer in space, the only bioware mark is from the level 1 - 49 story experience.

    So management, marketing, and employees are the same.  TSW is being advertised like crazy at the forums I visit and yet there is not much beta testing post newbie zone and NDA won't be lifted before launch so is a safe bet that you should wait a couple years before this game is semi layable just like age of conan.

     

  • NitthNitth Member UncommonPosts: 3,904

    Saying Age of conan and TSW's engine are the same is like saying windowsXP and windows7 are the same. yeah..they are the same only 3000 builds apart...

    There are fundamental differences between versions.

    image
    TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  • heartlessheartless Member UncommonPosts: 4,993

    Originally posted by Mellkor

    There are fundamental differences between versions.

    Like?

    image

  • AzrileAzrile Member Posts: 2,582

    Originally posted by maitrader

    I cant remember the launch if any mmo being spectaular... they all lack in some area... if its not buggy, it has no content and is easily branded as a wos clone or korean grindfest. It is usual for complex games to have difficult launches.. AO was exactly that. No other mmo requored the brains that AO took.. also in AoC it took quite a bit of skill to pvp effectively, something people werent used to.. yes indeecld every game they have released has been different and definitely not Ez mode

    AOC had no pvp at launch.  Seiges were broken beyond playability for 6 months.

    You can hold out hope that Funcom learned from that AOC launch.... but in reality, people were saying the same thing about the AOC launch  ´surely they learned something from the AO launch´.

    And you are wrong about launches for AAA titles.   WOW had issues because of overcrowding..  they simply weren´t prepared for 1M people to be playing the first week.   Rift and SWTOR both had very smooth launches.  LOTRO smooth launch.

    The problems with AOC were magnitudes worse than other games... and that is just from technical and broken stuff.  The bigger issue was the lies they did about tortage and the ´open beta´.  How they told closed beta testers that a miracle patch was coming on launch day.. meanwhile they only let the open beta people play 1-20.  

    They are more than just bad at programming and running games, they are deliberate con-artists... and you just bought a lifetime subscription.  Congratulations.. next week I will introduce you to a nigerian prince.



    .adslot-overlay {position: absolute; font-family: arial, sans-serif; background-color: rgba(0,0,0,0.65); border: 2px solid rgba(0,0,0,0.65); color: white !important; margin: 0; 2147483647; text-decoration: none; box-sizing: border-box; text-align: left;}.adslot-overlay-iframed {top: 0; left: 0; right: 0; bottom: 0;}.slotname {position: absolute; top: 0; left: 0; right: 0; font-size: 13px; font-weight: bold; padding: 3px 0 3px 6px; vertical-align: middle; background-color: rgba(0,0,0,0.45); text-overflow: ellipsis; white-space: nowrap; overflow: hidden;}.slotname span {text-align: left; text-decoration: none; text-transform: capitalize;}.revenue {position: absolute; bottom: 0; left: 0; right: 0; font-size: 11px; padding: 3px 0 3px 6px; vertial-align: middle; text-align: left; background-color: rgba(0,0,0,0.45); font-weight: bold; text-overflow: ellipsis; overflow: hidden; white-space: nowrap;}.revenue .name {color: #ccc;}.revenue .horizontal .metric {display: inline-block; padding-right: 1.5em;}.revenue .horizontal .name {padding-right: 0.5em;}.revenue .vertical .metric {display: block; line-height: 1.5em; margin-bottom: 0.5em;}.revenue .vertical .name, .revenue .vertical .value {display: block;}.revenue .square .metric, .revenue .button .metric {display: table-row;}.revenue .square .metric {line-height: 1.5em;}.revenue .square .name, .revenue .square .value, .revenue .button .value {display: table-cell;}.revenue .square .name {padding-right: 1.5em;}.revenue .button .name {display: block; margin-right: 0.5em; width: 1em; overflow: hidden; text-overflow: clip;}.revenue .button .name:first-letter {margin-right: 1.5em;}a.adslot-overlay:hover {border: 2px solid rgba(58,106,173,0.9);}a.adslot-overlay:hover .slotname {border-bottom: 1px solid rgba(81,132,210,0.9); background-color: rgba(58,106,173,0.9);}a.adslot-overlay:hover .revenue {border-top: 1px solid rgba(81,132,210,0.9); background-color: rgba(58,106,173,0.9);}div.adslot-overlay:hover {cursor: not-allowed; border: 2px solid rgba(64,64,64,0.9);}div.adslot-overlay:hover .slotname {border-bottom: 1px solid rgba(128,128,128,0.9); background-color: rgba(64,64,64,0.9);}div.adslot-overlay:hover .revenue {border-top: 1px solid rgba(128,128,128,0.9); background-color: rgba(64,64,64,0.9);}

  • NitthNitth Member UncommonPosts: 3,904


    Originally posted by heartless

    Originally posted by Mellkor

    There are fundamental differences between versions.
    Like?

    TSW does not support directx 10.

    image
    TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  • GoldenArrowGoldenArrow Member UncommonPosts: 1,186

    The engine was developed for TSW.

    It was tested with AoC.

    There are major differences between the engines in these two games, obviously :j

  • heartlessheartless Member UncommonPosts: 4,993

    Originally posted by GoldenArrow

    The engine was developed for TSW.

    It was tested with AoC.

    There are major differences between the engines in these two games, obviously :j

    What are the major differences? The lack of DX10 support?

    The DreamWorld engine has been around in one shape or another since the early 2000's. It was not developed specifically for TSW. Especially since the development of TSW really started in 2006. It's Funcom's proprietary game engine, AO, AoC and TSW use it.

    image

  • ShaunJ1380ShaunJ1380 Member Posts: 77

    I will never trust this company to have a good launch. Never again. I will not buy this game until perhaps a year or more after it's release and only if good things are said about it.

  • AtrusHomeboyAtrusHomeboy Member Posts: 28

    Originally posted by tares

    Originally posted by AtrusHomeboy


    Originally posted by GeezerGamer


    Originally posted by Keyh


    Originally posted by GeezerGamer

     

    The issue here isn't about liking pork vs chicken. It's that the restaurant has a reputation for serving food before it's thoroughly prepared. And now they are offering an all you can eat buffet.

    No, it's like a chain opened a new franchise with new employees and new cooks and everyone is saying the new restaurant is going to be terrible because the old restaurant never cooked their food properly.

    But not under new management.

     

    Also, Age of Conan and The Secret World have two completely different dev teams.

    They have close to 100% the same development teams, is the same game engine and age of conan's development team shrunk to almost zero while TSW's grew.  The vast majority of TSW developers came from Age of Conan and for a while now, AoC has been a training program before geting transfered to TSW.   For an entire year there was no development in AoC while the game engine guys worked on Age of Conan but it was a test for TSW.

    ...there is not much beta testing post newbie zone...

    Do you have a source on that? Pardon the skepticism, but the way I see it, the only way someone could have information that intimate and specific would be if they actually work at Funcom. I think it's pretty safe to say you don't work at Funcom.

    Also, "NDA won't be lifted before launch"? Um, beta weekends?

  • orsonstfuorsonstfu Member Posts: 203

    I am a Lovecraft nerd and I still didn't go out on the limb for it. Funcom doesn't have a good track record for me.

  • NitthNitth Member UncommonPosts: 3,904


    Originally posted by heartless


    Originally posted by GoldenArrow
    The engine was developed for TSW.
    It was tested with AoC.
    There are major differences between the engines in these two games, obviously :j

    What are the major differences? The lack of DX10 support?
    The DreamWorld engine has been around in one shape or another since the early 2000's. It was not developed specifically for TSW. Especially since the development of TSW really started in 2006. It's Funcom's proprietary game engine, AO, AoC and TSW use it.

    The TSW iteration is the only version of the engine that is built on Directx11 and employs tesselation technology.

    Meaning to say, If you own a directx10 card, back to directx9 with you. In all its glory.

    We could dive into other areas where the engine version differs, but that would be going too far off topic

    image
    TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  • trojan99trojan99 Member UncommonPosts: 51

    ill never play anything that funcom has anything to do with, nevermind pay them lifetime pffffft and Z.

     

    the conan launch still makes me throw up in my mouth...and yours. the response to the launch was even more distressing.

     

    this is not a company that should be allowed to make games.

     

    so give them your 200 bucks for a lifetime of crap, sure to be free to fail soon enough.

     

    failcom can suk my nutz for a lifetime.

     

    there, i knew there was some way i could put them in a sentence with "lifetime " and smile about it instead of checking my blood pressure

  • RathanX26RathanX26 Member Posts: 119

    I did not sign up for the lifetime sub, however i am liking what i know about this game and if once the players get into a beta and confirm it to be good, I will pre-order.

    image
    I'm sorry but the only one saying anything about the second coming is you. Fans of a game accept its flaws and strengths.

  • deadmanbelldeadmanbell Member UncommonPosts: 69

    I did a lifetime  for Star Trek online and bought CE for SWTOR... No thanks  I learned my lesson. My Darth Malgnus Figure will alway be my reminder never to buy into a game until after launch.

     

    WHERE IS MY AO2 Funcom.... YOU OWE ME!!!!!

  • heartlessheartless Member UncommonPosts: 4,993

    Originally posted by Mellkor

     




    Originally posted by heartless





    Originally posted by GoldenArrow

    The engine was developed for TSW.

    It was tested with AoC.

    There are major differences between the engines in these two games, obviously :j






    What are the major differences? The lack of DX10 support?

    The DreamWorld engine has been around in one shape or another since the early 2000's. It was not developed specifically for TSW. Especially since the development of TSW really started in 2006. It's Funcom's proprietary game engine, AO, AoC and TSW use it.




     

    The TSW iteration is the only version of the engine that is built on Directx11 and employs tesselation technology.

    Meaning to say, If you own a directx10 card, back to directx9 with you. In all its glory.

    We could dive into other areas where the engine version differs, but that would be going too far off topic

    You guys brought it up, I was just curious to know what the major differences were. Apparently its DX11 support.

    image

  • BlackbrrdBlackbrrd Member Posts: 811

    I got the life time subscription because of:


    • Ragnar Tørnquist

    • I played AoC for 18 months

    • A friend of mine really liked AO

    • Character development looks awesome

    • Puzzle quests and varied quests

    • Good dungeons

    For me TSW looks to be a thinking persons game, catering to people who want to think when they play. It will be as different as AO and AoC was compared to the other MMO's of the time. Technically it will be a lot better tested than the two previous MMO's, since they started out with a working engine, instead of basically starting from scratch.

Sign In or Register to comment.