And really, I can not come with a single example of a F2P game that does not offer P2W items and a single Open world pvp that does not follow the old principle "the biggest zerg wins".
So, how is his personal opinion that inaccurate?
I have no idea how GW2 fanboys can refute this statement.
The hype, which is almost completely and totally created by the blind horde, is definitely evident and rampant.
There will be a cash shop, simple as that. Not to mention there will be a way to get money in the game through the use of gem sales. To me, that's pay to win. It will give you a monetary advantage, period.
It's so funny how people just absolutely HATED on tab targeting and how they were tired of it but because it's GW2, it's totally fine. It's not basic and boring because they spiced it up! (except not really.)
My flaming sword with no stats is going to win you. Along with the fact I hit level cap 3 days before you. Hype has been created by fan made videos not Anet. Is what it is, there is enough information to make an educated guess how the game is going to turn out unlike how how SWTOR, Secret World currently is, among other games who stay close to their vest.
I'm sorry but I have been tricked by this level of hype before and I will not be tricked again. With the (arguably) pay to win model, the incredibly simplistic combat, the unbalanced zerg fest that is WvWvW, etc....I just do not see what the fanatics are smoking.
I have high hopes for Guild Wars 2 but will not be playing until the unrealistic hype is crushed and the game is brought back down to earth.
It must be pretty lonely on that bandwagon my friend.... Even if I wasn't prepurchasing it today, I wouldn't take that long to find out if I want to play it or not....
I'm sorry but I have been tricked by this level of hype before and I will not be tricked again. With the (arguably) pay to win model, the incredibly simplistic combat, the unbalanced zerg fest that is WvWvW, etc....I just do not see what the fanatics are smoking.
I have high hopes for Guild Wars 2 but will not be playing until the unrealistic hype is crushed and the game is brought back down to earth.
And really, I can not come with a single example of a F2P game that does not offer P2W items and a single Open world pvp that does not follow the old principle "the biggest zerg wins".
So, how is his personal opinion that inaccurate?
I have no idea how GW2 fanboys can refute this statement.
The hype, which is almost completely and totally created by the blind horde, is definitely evident and rampant.
There will be a cash shop, simple as that. Not to mention there will be a way to get money in the game through the use of gem sales. To me, that's pay to win. It will give you a monetary advantage, period.
It's so funny how people just absolutely HATED on tab targeting and how they were tired of it but because it's GW2, it's totally fine. It's not basic and boring because they spiced it up! (except not really.)
There is no reason to refute it, the absolutely idiocy of that statement does that already.
I'm sorry but I have been tricked by this level of hype before and I will not be tricked again. With the (arguably) pay to win model, the incredibly simplistic combat, the unbalanced zerg fest that is WvWvW, etc....I just do not see what the fanatics are smoking. I have high hopes for Guild Wars 2 but will not be playing until the unrealistic hype is crushed and the game is brought back down to earth.
1 It's not pay to win.
2 There is no unrealisitc hype.
3 Stop drinking the hatorade.
He is not hating, he's trying to bring reality, and hoping no one gets blinded by hype. Only for those few but not many spreading hype about the game like saying unrealistic things, for example this gane cures cancer, this game is God, m if you don't like GW 2 you shouldn't be alive. He's only targeting those people for whom I'm still looking for as of late. He's not talking about the people who have faith in ANET and who like the game, only those spreading positive lives. He's also not taargeting those who go on crusades against the game and spread negative lies or false facts, in fact he agrees with almost every one who says something negative about the game need it be false or incorrect hell agree. But long as you or anyone believes Guild Wars 2 is a God, cures cancer, and is literally perfect, then the OP isn't talking to you or people with a strong dislike on this game. He means no harm to us, though he hopes many don't really like the game, for reasons well never but do already know. So yea guys stop spreading unrealistic hype but the OP really doesn't care if you spread false info, unrealistic negative bs, and something negative.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
And really, I can not come with a single example of a F2P game that does not offer P2W items and a single Open world pvp that does not follow the old principle "the biggest zerg wins".
So, how is his personal opinion that inaccurate?
I have no idea how GW2 fanboys can refute this statement.
The hype, which is almost completely and totally created by the blind horde, is definitely evident and rampant.
There will be a cash shop, simple as that. Not to mention there will be a way to get money in the game through the use of gem sales. To me, that's pay to win. It will give you a monetary advantage, period.
It's so funny how people just absolutely HATED on tab targeting and how they were tired of it but because it's GW2, it's totally fine. It's not basic and boring because they spiced it up! (except not really.)
Tab targeting may be helpful to lock on to a particular target, but there are important differences: 1) pretty much all abilities for all classes are able to be cast on the move; 2) most combat requires dodging 3) many abilities require you to target placement and kiting mobs through them (e.g. warlock AOE debuff) so again, regular movement is required. It is not equivalent to say, WoW where you run into position, start your DPS rotation, move out of fire, resume DPS rotation etc. These things are demonstrated on the numerous videos available, the gamebreaker.tv ones are pretty good.
Furthermore, what game doesn't have some version of a cash shop. WoW has pets you can buy for real money and sell on the AH, which may become more valuable with Pokemon being added. D3 has a real money cash shop where you can buy real advantage in PvP (for which Blizz gets $1.25 transaction fee). TSW has a cash shop and a sub fee. I could go on and on. I am not saying I like these things, I'm saying that they are common practice, and I am hoping that ANet remains good on their pomise to sell only cosmetic or convenience items. I don't complain when someone buys a $25 sparklepony mount from Blizz, nor do I care if they buy a hat from the GW2 cash shop.
But given your comments, I suspect that you are not interested in a discussion.
"Loading screens" are not "instances". Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
I'm sorry but I have been tricked by this level of hype before and I will not be tricked again. With the (arguably) pay to win model, the incredibly simplistic combat, the unbalanced zerg fest that is WvWvW, etc....I just do not see what the fanatics are smoking.
I have high hopes for Guild Wars 2 but will not be playing until the unrealistic hype is crushed and the game is brought back down to earth.
1 It's not pay to win.
2 There is no unrealisitc hype.
3 Stop drinking the hatorade.
He is not hating, he's trying to bring reality, and hoping no one gets blinded by hype. Only for those few but not many spreading hype about the game like saying unrealistic things, for example this gane cures cancer, this game is God, m if you don't like GW 2 you shouldn't be alive. He's only targeting those people for whom I'm still looking for as of late. He's not talking about the people who have faith in ANET and who like the game, only those spreading positive lives. He's also not taargeting those who go on crusades against the game and spread negative lies or false facts, in fact he agrees with almost every one who says something negative about the game need it be false or incorrect hell agree. But long as you or anyone believes Guild Wars 2 is a God, cures cancer, and is literally perfect, then the OP isn't talking to you or people with a strong dislike on this game. He means no harm to us, though he hopes many don't really like the game, for reasons well never but do already know. So yea guys stop spreading unrealistic hype but the OP really doesn't care if you spread false info, unrealistic negative bs, and something negative.
The ONLY people that I ever see saying ridiculous things like GW2 is God, perfect, or cures cancer are the haters trying to argue their hate cases. None of the fans of the game say such ridiculous crap. Furthermore, the "simplistic combat" quote from above is moronic. The combat is FAR less "simplistic" than any other MMO currently on the market. Either he's just saying that as something to add to his hate parade or he's not paid any attention to the actual combat.
To try to pretend someone is full of good will and bringing "reality" to the GW2 threads is really stupid. Do you honestly think people are THAT dumb to believe something like that. When we can plainly see from having played at cons ourselves or knowing people in the beta, etc.....do you honestly think we'll believe your petty accusations of "fail" this and fail that over what we have seen and experienced with our own eyes and hands?
Trolls are a joke, full of fake vitriol and expecting others to believe their negative spin. Nothing but fucking forum politicians trying to get someone to buy their brand of bullshit.
And really, I can not come with a single example of a F2P game that does not offer P2W items and a single Open world pvp that does not follow the old principle "the biggest zerg wins".
So, how is his personal opinion that inaccurate?
I have no idea how GW2 fanboys can refute this statement.
The hype, which is almost completely and totally created by the blind horde, is definitely evident and rampant.
There will be a cash shop, simple as that. Not to mention there will be a way to get money in the game through the use of gem sales. To me, that's pay to win. It will give you a monetary advantage, period.
It's so funny how people just absolutely HATED on tab targeting and how they were tired of it but because it's GW2, it's totally fine. It's not basic and boring because they spiced it up! (except not really.)
Tab targeting may be helpful to lock on to a particular target, but there are important differences: 1) pretty much all abilities for all classes are able to be cast on the move; 2) most combat requires dodging 3) many abilities require you to target placement and kiting mobs through them (e.g. warlock AOE debuff) so again, regular movement is required. It is not equivalent to say, WoW where you run into position, start your DPS rotation, move out of fire, resume DPS rotation etc. These things are demonstrated on the numerous videos available, the gamebreaker.tv ones are pretty good.
Furthermore, what game doesn't have some version of a cash shop. WoW has pets you can buy for real money and sell on the AH, which may become more valuable with Pokemon being added. D3 has a real money cash shop where you can buy real advantage in PvP (for which Blizz gets $1.25 transaction fee). TSW has a cash shop and a sub fee. I could go on and on. I am not saying I like these things, I'm saying that they are common practice, and I am hoping that ANet remains good on their pomise to sell only cosmetic or convenience items. I don't complain when someone buys a $25 sparklepony mount from Blizz, nor do I care if they buy a hat from the GW2 cash shop.
But given your comments, I suspect that you are not interested in a discussion.
So as long as you move, combat is not simplistic? Then, since you have to be on a permanent run when playing Quake, then Quake has an extremelly deep and complex combat, right?
But, oh, wait, you have to react to combat and dodge. Ah, I got it, I got one button to press on certain enemy attacks. Now this changes everything, now I see how deep and complex combat is.
I am not a hater, just sceptical. I have checked videos, forums, and such, cos I am, like many others, on the look for a decent new MMO to play, and so far I have seen nothing that makes me think that combat is so complex. I can actually think of a few quite old MMOs with combat that looks more challenging and interesting .
The hype is there, and it's undeniable. Wether it's the company or the fans who have created it, I don't care. The hype is there.
And the cash shop is also there. Will it be yet another P2W? I don't know. The cash shop is there period. And really, trying to find a single cash shop that does not offer P2W elements is really hard. Nobody has addressed that point yet, so there must be a reason.
Nobody has addressed the "biggest zerg wins" issue either. I can only think of one game at this moment, a very old one by the way, with open world PVP that does not follow the "biggest zerg wins" rule. All the rest do.
So, after some posts, my main concerns are still there. Hype, simplistic combat, cash shop and zergy pvp. So I can't help feeling sceptical.
Will it be a good game? I am sure it will. Will there be a before and an after GW2 like so many want to believe? I am 100% sure there won't.
And really, I can not come with a single example of a F2P game that does not offer P2W items and a single Open world pvp that does not follow the old principle "the biggest zerg wins".
So, how is his personal opinion that inaccurate?
I have no idea how GW2 fanboys can refute this statement.
The hype, which is almost completely and totally created by the blind horde, is definitely evident and rampant.
There will be a cash shop, simple as that. Not to mention there will be a way to get money in the game through the use of gem sales. To me, that's pay to win. It will give you a monetary advantage, period.
It's so funny how people just absolutely HATED on tab targeting and how they were tired of it but because it's GW2, it's totally fine. It's not basic and boring because they spiced it up! (except not really.)
Tab targeting may be helpful to lock on to a particular target, but there are important differences: 1) pretty much all abilities for all classes are able to be cast on the move; 2) most combat requires dodging 3) many abilities require you to target placement and kiting mobs through them (e.g. warlock AOE debuff) so again, regular movement is required. It is not equivalent to say, WoW where you run into position, start your DPS rotation, move out of fire, resume DPS rotation etc. These things are demonstrated on the numerous videos available, the gamebreaker.tv ones are pretty good.
Furthermore, what game doesn't have some version of a cash shop. WoW has pets you can buy for real money and sell on the AH, which may become more valuable with Pokemon being added. D3 has a real money cash shop where you can buy real advantage in PvP (for which Blizz gets $1.25 transaction fee). TSW has a cash shop and a sub fee. I could go on and on. I am not saying I like these things, I'm saying that they are common practice, and I am hoping that ANet remains good on their pomise to sell only cosmetic or convenience items. I don't complain when someone buys a $25 sparklepony mount from Blizz, nor do I care if they buy a hat from the GW2 cash shop.
But given your comments, I suspect that you are not interested in a discussion.
So as long as you move, combat is not simplistic? Then, since you have to be on a permanent run when playing Quake, then Quake has an extremelly deep and complex combat, right?
But, oh, wait, you have to react to combat and dodge. Ah, I got it, I got one button to press on certain enemy attacks. Now this changes everything, now I see how deep and complex combat is.
I am not a hater, just sceptical. I have checked videos, forums, and such, cos I am, like many others, on the look for a decent new MMO to play, and so far I have seen nothing that makes me think that combat is so complex. I can actually think of a few quite old MMOs with combat that looks more challenging and interesting .
The hype is there, and it's undeniable. Wether it's the company or the fans who have created it, I don't care. The hype is there.
And the cash shop is also there. Will it be yet another P2W? I don't know. The cash shop is there period. And really, trying to find a single cash shop that does not offer P2W elements is really hard. Nobody has addressed that point yet, so there must be a reason.
Nobody has addressed the "biggest zerg wins" issue either. I can only think of one game at this moment, a very old one by the way, with open world PVP that does not follow the "biggest zerg wins" rule. All the rest do.
So, after some posts, my main concerns are still there. Hype, simplistic combat, cash shop and zergy pvp. So I can't help feeling sceptical.
Will it be a good game? I am sure it will. Will there be a before and an after GW2 like so many want to believe? I am 100% sure there won't.
I didn't know you needed a whole tutorial on GW2. I assume you are familiar with the variety of weapon skills, how skills vary depending on what you have equipped in your main/offhand/2hand, the unique class powers (e.g. warlock death shroud), the elementalist attunements and engineer kits, the skills you choose to unlock to fit your playstyle (e.g. one of three different kinds of self-healing), the traits that you spec into to further define you character (e.g. increased crit, chance to summon pet). If you're looking for an actual discussion you might want to remove the sarcasm from your replies.
If you call this simple without actually having tried it so be it.
If you don't like the gameplay as seen in recent videos then perhaps you want to look at others, the gamebreaker.tv ones are pretty good. If you don't like the gameplay then why are you posting on the GW2 forums using so many negative assumptions? Do you devote this much energy to other things you don't like? Not sure what your agenda is.
"Loading screens" are not "instances". Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
And really, I can not come with a single example of a F2P game that does not offer P2W items and a single Open world pvp that does not follow the old principle "the biggest zerg wins".
So, how is his personal opinion that inaccurate?
I have no idea how GW2 fanboys can refute this statement.
The hype, which is almost completely and totally created by the blind horde, is definitely evident and rampant.
There will be a cash shop, simple as that. Not to mention there will be a way to get money in the game through the use of gem sales. To me, that's pay to win. It will give you a monetary advantage, period.
It's so funny how people just absolutely HATED on tab targeting and how they were tired of it but because it's GW2, it's totally fine. It's not basic and boring because they spiced it up! (except not really.)
Tab targeting may be helpful to lock on to a particular target, but there are important differences: 1) pretty much all abilities for all classes are able to be cast on the move; 2) most combat requires dodging 3) many abilities require you to target placement and kiting mobs through them (e.g. warlock AOE debuff) so again, regular movement is required. It is not equivalent to say, WoW where you run into position, start your DPS rotation, move out of fire, resume DPS rotation etc. These things are demonstrated on the numerous videos available, the gamebreaker.tv ones are pretty good.
Furthermore, what game doesn't have some version of a cash shop. WoW has pets you can buy for real money and sell on the AH, which may become more valuable with Pokemon being added. D3 has a real money cash shop where you can buy real advantage in PvP (for which Blizz gets $1.25 transaction fee). TSW has a cash shop and a sub fee. I could go on and on. I am not saying I like these things, I'm saying that they are common practice, and I am hoping that ANet remains good on their pomise to sell only cosmetic or convenience items. I don't complain when someone buys a $25 sparklepony mount from Blizz, nor do I care if they buy a hat from the GW2 cash shop.
But given your comments, I suspect that you are not interested in a discussion.
So as long as you move, combat is not simplistic? Then, since you have to be on a permanent run when playing Quake, then Quake has an extremelly deep and complex combat, right?
But, oh, wait, you have to react to combat and dodge. Ah, I got it, I got one button to press on certain enemy attacks. Now this changes everything, now I see how deep and complex combat is.
I am not a hater, just sceptical. I have checked videos, forums, and such, cos I am, like many others, on the look for a decent new MMO to play, and so far I have seen nothing that makes me think that combat is so complex. I can actually think of a few quite old MMOs with combat that looks more challenging and interesting .
The hype is there, and it's undeniable. Wether it's the company or the fans who have created it, I don't care. The hype is there.
And the cash shop is also there. Will it be yet another P2W? I don't know. The cash shop is there period. And really, trying to find a single cash shop that does not offer P2W elements is really hard. Nobody has addressed that point yet, so there must be a reason.
Nobody has addressed the "biggest zerg wins" issue either. I can only think of one game at this moment, a very old one by the way, with open world PVP that does not follow the "biggest zerg wins" rule. All the rest do.
So, after some posts, my main concerns are still there. Hype, simplistic combat, cash shop and zergy pvp. So I can't help feeling sceptical.
Will it be a good game? I am sure it will. Will there be a before and an after GW2 like so many want to believe? I am 100% sure there won't.
You want single player combat incorporated into an MMO. Sorry, won't happen for a while due to a thing called limitations. Atleast in GW2 you can dodge and when your weapon swings it will hit multiple enemies regardless of the skill used as long as someone is in the way. It's a step in the right direction, can't really argue that.
Fix biggest zerg wins? I don't know, read up on the mechanics a little more regarding WvW. Either do that or form up your own group and try to lead for once. Nobody ever used to cry about the numbers game before MMO went mainstream.
People have gone over the hype thing a million times. Just look at the other 10 threads. It's not really Anet generated so much as it's fan generated, which in my opinion is a good thing and opposite of games like SWTOR, etc and so on in the recent past that try to fool you with CGI and Dev diaries.
I'm not sure what else to tell you, and I don't understand your last sentence.
And really, I can not come with a single example of a F2P game that does not offer P2W items and a single Open world pvp that does not follow the old principle "the biggest zerg wins".
So, how is his personal opinion that inaccurate?
I have no idea how GW2 fanboys can refute this statement.
The hype, which is almost completely and totally created by the blind horde, is definitely evident and rampant.
There will be a cash shop, simple as that. Not to mention there will be a way to get money in the game through the use of gem sales. To me, that's pay to win. It will give you a monetary advantage, period.
It's so funny how people just absolutely HATED on tab targeting and how they were tired of it but because it's GW2, it's totally fine. It's not basic and boring because they spiced it up! (except not really.)
Tab targeting may be helpful to lock on to a particular target, but there are important differences: 1) pretty much all abilities for all classes are able to be cast on the move; 2) most combat requires dodging 3) many abilities require you to target placement and kiting mobs through them (e.g. warlock AOE debuff) so again, regular movement is required. It is not equivalent to say, WoW where you run into position, start your DPS rotation, move out of fire, resume DPS rotation etc. These things are demonstrated on the numerous videos available, the gamebreaker.tv ones are pretty good.
Furthermore, what game doesn't have some version of a cash shop. WoW has pets you can buy for real money and sell on the AH, which may become more valuable with Pokemon being added. D3 has a real money cash shop where you can buy real advantage in PvP (for which Blizz gets $1.25 transaction fee). TSW has a cash shop and a sub fee. I could go on and on. I am not saying I like these things, I'm saying that they are common practice, and I am hoping that ANet remains good on their pomise to sell only cosmetic or convenience items. I don't complain when someone buys a $25 sparklepony mount from Blizz, nor do I care if they buy a hat from the GW2 cash shop.
But given your comments, I suspect that you are not interested in a discussion.
So as long as you move, combat is not simplistic? Then, since you have to be on a permanent run when playing Quake, then Quake has an extremelly deep and complex combat, right?
But, oh, wait, you have to react to combat and dodge. Ah, I got it, I got one button to press on certain enemy attacks. Now this changes everything, now I see how deep and complex combat is.
I am not a hater, just sceptical. I have checked videos, forums, and such, cos I am, like many others, on the look for a decent new MMO to play, and so far I have seen nothing that makes me think that combat is so complex. I can actually think of a few quite old MMOs with combat that looks more challenging and interesting .
The hype is there, and it's undeniable. Wether it's the company or the fans who have created it, I don't care. The hype is there.
And the cash shop is also there. Will it be yet another P2W? I don't know. The cash shop is there period. And really, trying to find a single cash shop that does not offer P2W elements is really hard. Nobody has addressed that point yet, so there must be a reason.
Nobody has addressed the "biggest zerg wins" issue either. I can only think of one game at this moment, a very old one by the way, with open world PVP that does not follow the "biggest zerg wins" rule. All the rest do.
So, after some posts, my main concerns are still there. Hype, simplistic combat, cash shop and zergy pvp. So I can't help feeling sceptical.
Will it be a good game? I am sure it will. Will there be a before and an after GW2 like so many want to believe? I am 100% sure there won't.
I didn't know you needed a whole tutorial on GW2. I assume you are familiar with the variety of weapon skills, how skills vary depending on what you have equipped in your main/offhand/2hand, the unique class powers (e.g. warlock death shroud), the elementalist attunements and engineer kits, the skills you choose to unlock to fit your playstyle (e.g. one of three different kinds of self-healing), the traits that you spec into to further define you character (e.g. increased crit, chance to summon pet). If you're looking for an actual discussion you might want to remove the sarcasm from your replies.
If you call this simple without actually having tried it so be it.
If you don't like the gameplay as seen in recent videos then perhaps you want to look at others, the gamebreaker.tv ones are pretty good. If you don't like the gameplay then why are you posting on the GW2 forums using so many negative assumptions? Do you devote this much energy to other things you don't like? Not sure what your agenda is.
2 posts, 2 moderate posts, both brief, in 24 pages of posts, and I am dedicating how much energy to what?
Yet, you have only managed to address 1 of my 4 main concerns, adding a couple of personal attacks in the process. Sorry mate, I am not a hater (while your fanboism can be seen shinning from Pluto, eclipsing the light ofr the Sun). As I said, I am just sceptical. I did say I don't doubt this will be a good game. I did also say I don't believe it will be the coming of the Mesiah either.
Still I will answer the only point you have managed to address.
Skills varying depending on the weapon you are using. I can't see how is this adding any complexity to combat once I have chosen the weapon I am going to use, except if I am changing weapons constantly in combat. Something that I don't expect to happen with only 8 buttons for hotkeys.
Unique class powers. Are you serious here? Is there any class based MMO where this does not happen? How is this adding any complexity to the game that we have not seen before and that we are using on our daily gaming basis?
Attunement and kits, and choosing your skills: this may add complexity to builds, ok. Any classless MMO has more complexity than that anyway. And still I can't see how is this adding any complexity to actual combat. Once you have made your decisions, that's it. Combat is still the same.
So, yes, simplistic combat. Like in 99% of the MMOs out there, true, but simplistic anyway. Since they were going to revolutionize I don't know what yet with their no-trinity reactive combat thing... well I am disappointed.
And really, I can not come with a single example of a F2P game that does not offer P2W items and a single Open world pvp that does not follow the old principle "the biggest zerg wins".
So, how is his personal opinion that inaccurate?
I have no idea how GW2 fanboys can refute this statement.
The hype, which is almost completely and totally created by the blind horde, is definitely evident and rampant.
There will be a cash shop, simple as that. Not to mention there will be a way to get money in the game through the use of gem sales. To me, that's pay to win. It will give you a monetary advantage, period.
It's so funny how people just absolutely HATED on tab targeting and how they were tired of it but because it's GW2, it's totally fine. It's not basic and boring because they spiced it up! (except not really.)
There is no reason to refute it, the absolutely idiocy of that statement does that already.
Correction for you:
There is no way to refute, the absolute evidence of that statement does that.
And, in my opinion, idiocy is trying to argue when you have no argument. A brief ordered list of clearly and briefly explained concerns that only one person has tried to refute after several pages is far from my concept of idiocy.
And really, I can not come with a single example of a F2P game that does not offer P2W items and a single Open world pvp that does not follow the old principle "the biggest zerg wins".
So, how is his personal opinion that inaccurate?
I have no idea how GW2 fanboys can refute this statement.
The hype, which is almost completely and totally created by the blind horde, is definitely evident and rampant.
There will be a cash shop, simple as that. Not to mention there will be a way to get money in the game through the use of gem sales. To me, that's pay to win. It will give you a monetary advantage, period.
It's so funny how people just absolutely HATED on tab targeting and how they were tired of it but because it's GW2, it's totally fine. It's not basic and boring because they spiced it up! (except not really.)
Tab targeting may be helpful to lock on to a particular target, but there are important differences: 1) pretty much all abilities for all classes are able to be cast on the move; 2) most combat requires dodging 3) many abilities require you to target placement and kiting mobs through them (e.g. warlock AOE debuff) so again, regular movement is required. It is not equivalent to say, WoW where you run into position, start your DPS rotation, move out of fire, resume DPS rotation etc. These things are demonstrated on the numerous videos available, the gamebreaker.tv ones are pretty good.
Furthermore, what game doesn't have some version of a cash shop. WoW has pets you can buy for real money and sell on the AH, which may become more valuable with Pokemon being added. D3 has a real money cash shop where you can buy real advantage in PvP (for which Blizz gets $1.25 transaction fee). TSW has a cash shop and a sub fee. I could go on and on. I am not saying I like these things, I'm saying that they are common practice, and I am hoping that ANet remains good on their pomise to sell only cosmetic or convenience items. I don't complain when someone buys a $25 sparklepony mount from Blizz, nor do I care if they buy a hat from the GW2 cash shop.
But given your comments, I suspect that you are not interested in a discussion.
So as long as you move, combat is not simplistic? Then, since you have to be on a permanent run when playing Quake, then Quake has an extremelly deep and complex combat, right?
But, oh, wait, you have to react to combat and dodge. Ah, I got it, I got one button to press on certain enemy attacks. Now this changes everything, now I see how deep and complex combat is.
I am not a hater, just sceptical. I have checked videos, forums, and such, cos I am, like many others, on the look for a decent new MMO to play, and so far I have seen nothing that makes me think that combat is so complex. I can actually think of a few quite old MMOs with combat that looks more challenging and interesting .
The hype is there, and it's undeniable. Wether it's the company or the fans who have created it, I don't care. The hype is there.
And the cash shop is also there. Will it be yet another P2W? I don't know. The cash shop is there period. And really, trying to find a single cash shop that does not offer P2W elements is really hard. Nobody has addressed that point yet, so there must be a reason.
Nobody has addressed the "biggest zerg wins" issue either. I can only think of one game at this moment, a very old one by the way, with open world PVP that does not follow the "biggest zerg wins" rule. All the rest do.
So, after some posts, my main concerns are still there. Hype, simplistic combat, cash shop and zergy pvp. So I can't help feeling sceptical.
Will it be a good game? I am sure it will. Will there be a before and an after GW2 like so many want to believe? I am 100% sure there won't.
I didn't know you needed a whole tutorial on GW2. I assume you are familiar with the variety of weapon skills, how skills vary depending on what you have equipped in your main/offhand/2hand, the unique class powers (e.g. warlock death shroud), the elementalist attunements and engineer kits, the skills you choose to unlock to fit your playstyle (e.g. one of three different kinds of self-healing), the traits that you spec into to further define you character (e.g. increased crit, chance to summon pet). If you're looking for an actual discussion you might want to remove the sarcasm from your replies.
If you call this simple without actually having tried it so be it.
If you don't like the gameplay as seen in recent videos then perhaps you want to look at others, the gamebreaker.tv ones are pretty good. If you don't like the gameplay then why are you posting on the GW2 forums using so many negative assumptions? Do you devote this much energy to other things you don't like? Not sure what your agenda is.
2 posts, 2 moderate posts, both brief, in 24 pages of posts, and I am dedicating how much energy to what?
Yet, you have only managed to address 1 of my 4 main concerns, adding a couple of personal attacks in the process. Sorry mate, I am not a hater (while your fanboism can be seen shinning from Pluto, eclipsing the light ofr the Sun). As I said, I am just sceptical. I did say I don't doubt this will be a good game. I did also say I don't believe it will be the coming of the Mesiah either.
Still I will answer the only point you have managed to address.
Skills varying depending on the weapon you are using. I can't see how is this adding any complexity to combat once I have chosen the weapon I am going to use, except if I am changing weapons constantly in combat. Something that I don't expect to happen with only 8 buttons for hotkeys.
Actually thats exactly what you are supposed to do, and where the extra new layer of complexity and fun comes in, e.g get in close, switch to close up weapons, do some related skills, conjure a weapon, get new skills based on your conjured weapon, manage uses of skills with your conjured weapon etc etc.
Unique class powers. Are you serious here? Is there any class based MMO where this does not happen? How is this adding any complexity to the game that we have not seen before and that we are using on our daily gaming basis?
Nothing is unique if you take it out of context, again the number of permutations in conjunction with role you are fitting and weapons and skills is new ..Im a healer for 20 secs, im tanking for 10 secs, now get out of range and switch to long range weapons and a dmg spike orientated setup, balance my skills around a ratio where im mixing skills between healing,tanking,dpsing, or dedicate more to 1.
Attunement and kits, and choosing your skills: this may add complexity to builds, ok. Any classless MMO has more complexity than that anyway. And still I can't see how is this adding any complexity to actual combat. Once you have made your decisions, that's it. Combat is still the same.
Same as above, its the permutations without balancing problems from constantly inflating gear that is key.
So, yes, simplistic combat. Like in 99% of the MMOs out there, true, but simplistic anyway. Since they were going to revolutionize I don't know what yet with their no-trinity reactive combat thing... well I am disappointed.
Really? At the moment Im actually trying to work out how exactly im going to key bind 30 odd talents effectively at the same time while managing range and role and optimising uses of skills to tie in with my chosen traits- really interesting and satisfying when I get better over time - rewards for skills, not gear = better. Compare that to my typical play where i play 1 chosen role and I have a rotation of several core spells plus some twitch stuff + some rare situational talents. Now situational is the norm, that is new.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
I'm sorry but I have been tricked by this level of hype before and I will not be tricked again. With the (arguably) pay to win model, the incredibly simplistic combat, the unbalanced zerg fest that is WvWvW, etc....I just do not see what the fanatics are smoking.
I have high hopes for Guild Wars 2 but will not be playing until the unrealistic hype is crushed and the game is brought back down to earth.
1 It's not pay to win.
2 There is no unrealisitc hype.
3 Stop drinking the hatorade.
He is not hating, he's trying to bring reality, and hoping no one gets blinded by hype. Only for those few but not many spreading hype about the game like saying unrealistic things, for example this gane cures cancer, this game is God, m if you don't like GW 2 you shouldn't be alive. He's only targeting those people for whom I'm still looking for as of late. He's not talking about the people who have faith in ANET and who like the game, only those spreading positive lives. He's also not taargeting those who go on crusades against the game and spread negative lies or false facts, in fact he agrees with almost every one who says something negative about the game need it be false or incorrect hell agree. But long as you or anyone believes Guild Wars 2 is a God, cures cancer, and is literally perfect, then the OP isn't talking to you or people with a strong dislike on this game. He means no harm to us, though he hopes many don't really like the game, for reasons well never but do already know. So yea guys stop spreading unrealistic hype but the OP really doesn't care if you spread false info, unrealistic negative bs, and something negative.
You just shouldn't be allowed to own a computer. Seriously, what you've written... just ridiculous. The game cures cancer, yeah... alright. If anyone here is unrealistic, it's you. No one is running around here saying anything of the sort. I shouldn't say no one, I should say the vast majority of players are not as you describe. I can hardly believe I've wasted 3 minutes even addressing your post.
It's interesting that some people have come to such a different conclusion than I after reviewing the same information. I'm curious to hear the reasoning behind some of these opinions (I read through most of these posts but couldn't find any reasoning).
Could someone elaborate on why this game will be play to win? It seems like all information available to us right now suggests that there's nothing you can buy that will provide a tangible advantage to player combat.
I'd also be interested in hearing why some people have concluded that the combat will be overly simplistic? I doubt I've read everything on the internet about this game (I'm avoiding it in order to not build the game up in my head). However, the things I have read suggest precisely the opposite. All classes are capable of and expected to performing roles of damage, support and control in fights. Combat will heavily stress coordination and movement/awareness. I know someone who has been playing beta for a while and he claims that the combat feels like playing an action game in some ways. Everyone certainly has different preferences in games, but it seems to me that this is a sharp departure from what I consider to be simplistic and boring combat familiar in many MMOs today (TOR, WoW, Rift, EQ, etc).
The "zerg fest" also seems strange. This is going to be a world pvp game, and that would suggest that there will be large pushes of players trying to overwhelm opponents. However, my experience with DAoC (3 faction game) demonstrated that balance is much easier to achieve when you have 3 factions as opposed to 2. There will always be situations where players are outnumbered, but it seems like an overreaction to suggest that the game is simply going to come down to zergs. I am pretty sure I read that the world pvp zone is capped anyways.
The OP said that they won't play the game until the hype is crushed. I don't see why that would matter. If you are interested in the game and you want to play it then play it. These people who are speaking out against the game simply because others are excited for it should reflect on their attitudes. I'm sure they'd soon realize that being against a game because others are all for it is just as silly as those who are hyping it. It also should be pointed out in this discussion that ArenaNet doesn't seem to be hyping their own product. All I've seen from AreaNet has been screenshots, videos, and developer dialogues regarding game designs. If other people are taking that information and exagerrating it's fun factor, it shouldn't deter anyone else from finding the game interesting or uninteresting. Make your own decisions. If you state your position on this game with some reference to the level of excitment others have towards it, you're not deciding for yourself.
It's interesting that some people have come to such a different conclusion than I after reviewing the same information. I'm curious to hear the reasoning behind some of these opinions (I read through most of these posts but couldn't find any reasoning).
Could someone elaborate on why this game will be play to win? It seems like all information available to us right now suggests that there's nothing you can buy that will provide a tangible advantage to player combat.
I'd also be interested in hearing why some people have concluded that the combat will be overly simplistic? I doubt I've read everything on the internet about this game (I'm avoiding it in order to not build the game up in my head). However, the things I have read suggest precisely the opposite. All classes are capable of and expected to performing roles of damage, support and control in fights. Combat will heavily stress coordination and movement/awareness. I know someone who has been playing beta for a while and he claims that the combat feels like playing an action game in some ways. Everyone certainly has different preferences in games, but it seems to me that this is a sharp departure from what I consider to be simplistic and boring combat familiar in many MMOs today (TOR, WoW, Rift, EQ, etc).
The "zerg fest" also seems strange. This is going to be a world pvp game, and that would suggest that there will be large pushes of players trying to overwhelm opponents. However, my experience with DAoC (3 faction game) demonstrated that balance is much easier to achieve when you have 3 factions as opposed to 2. There will always be situations where players are outnumbered, but it seems like an overreaction to suggest that the game is simply going to come down to zergs. I am pretty sure I read that the world pvp zone is capped anyways.
The OP said that they won't play the game until the hype is crushed. I don't see why that would matter. If you are interested in the game and you want to play it then play it. These people who are speaking out against the game simply because others are excited for it should reflect on their attitudes. I'm sure they'd soon realize that being against a game because others are all for it is just as silly as those who are hyping it. It also should be pointed out in this discussion that ArenaNet doesn't seem to be hyping their own product. All I've seen from AreaNet has been screenshots, videos, and developer dialogues regarding game designs. If other people are taking that information and exagerrating it's fun factor, it shouldn't deter anyone else from finding the game interesting or uninteresting. Make your own decisions. If you state your position on this game with some reference to the level of excitment others have towards it, you're not deciding for yourself.
The main argument.... hell, only real argument that I see is that selling gems for gold equates to a monetary advantage. The counter-argument to this is that gold is only one form of currency, and by itself is really not so incredibly valuable. Pay2Win in my eyes means that you buy things through the cash shop that are unavailable to you otherwise or would take a very substantial amount of time in-game to acquire. The game is not pay2win, don't listen to the idiots.
I won't put a time limit on not purchasing...but I won't be buying it until..and if my questions are answered to my satisfaction.I still get flashbacks from being duped into buying the WOW clone.... SWTOR.
I'm not waiting 3-6 months but I WILL be waiting for a couple of weeks or just a month.
My reason why is because the last couple months I've purchased newly released MMOs that have kind of flopped. I'm more aware of my money now and I will wait and see how the game will develop and how people think of it before trying it myself.
Hype : Exaggerated or extravagant claims made especially in advertising or promotional material.
Guild Wars 2 is not hyped at all. Developers let players play and see, showing real content that matches their promises. Gw2 news never missguides people, it is what they are. I can say/do much if you can not realize this fact alone by yourself. Just wait for release and see for yourself, as they dont try to milk you like other companies (Ea,activision,blizzard), they wont have any loss from you if you buy their game after 3 months.
No the game is over hyped..... It is a very fun game tho, but no where as near as good as alot of you fanboys said it was. Its a really good pvp game and something ill hop in and play every now and again. Quality? yes. But so was Gw when it first came out.
Is it gonna make everyone quit their current sub... probably not..... Why would people just quit when they can play both and just pay one sub...... People need something to play while waiting for their other mmos patch.
And really, I can not come with a single example of a F2P game that does not offer P2W items and a single Open world pvp that does not follow the old principle "the biggest zerg wins".
So, how is his personal opinion that inaccurate?
I have no idea how GW2 fanboys can refute this statement.
The hype, which is almost completely and totally created by the blind horde, is definitely evident and rampant.
There will be a cash shop, simple as that. Not to mention there will be a way to get money in the game through the use of gem sales. To me, that's pay to win. It will give you a monetary advantage, period.
It's so funny how people just absolutely HATED on tab targeting and how they were tired of it but because it's GW2, it's totally fine. It's not basic and boring because they spiced it up! (except not really.)
Tab targeting may be helpful to lock on to a particular target, but there are important differences: 1) pretty much all abilities for all classes are able to be cast on the move; 2) most combat requires dodging 3) many abilities require you to target placement and kiting mobs through them (e.g. warlock AOE debuff) so again, regular movement is required. It is not equivalent to say, WoW where you run into position, start your DPS rotation, move out of fire, resume DPS rotation etc. These things are demonstrated on the numerous videos available, the gamebreaker.tv ones are pretty good.
Furthermore, what game doesn't have some version of a cash shop. WoW has pets you can buy for real money and sell on the AH, which may become more valuable with Pokemon being added. D3 has a real money cash shop where you can buy real advantage in PvP (for which Blizz gets $1.25 transaction fee). TSW has a cash shop and a sub fee. I could go on and on. I am not saying I like these things, I'm saying that they are common practice, and I am hoping that ANet remains good on their pomise to sell only cosmetic or convenience items. I don't complain when someone buys a $25 sparklepony mount from Blizz, nor do I care if they buy a hat from the GW2 cash shop.
But given your comments, I suspect that you are not interested in a discussion.
So as long as you move, combat is not simplistic? Then, since you have to be on a permanent run when playing Quake, then Quake has an extremelly deep and complex combat, right?
But, oh, wait, you have to react to combat and dodge. Ah, I got it, I got one button to press on certain enemy attacks. Now this changes everything, now I see how deep and complex combat is.
I am not a hater, just sceptical. I have checked videos, forums, and such, cos I am, like many others, on the look for a decent new MMO to play, and so far I have seen nothing that makes me think that combat is so complex. I can actually think of a few quite old MMOs with combat that looks more challenging and interesting .
The hype is there, and it's undeniable. Wether it's the company or the fans who have created it, I don't care. The hype is there.
And the cash shop is also there. Will it be yet another P2W? I don't know. The cash shop is there period. And really, trying to find a single cash shop that does not offer P2W elements is really hard. Nobody has addressed that point yet, so there must be a reason.
Nobody has addressed the "biggest zerg wins" issue either. I can only think of one game at this moment, a very old one by the way, with open world PVP that does not follow the "biggest zerg wins" rule. All the rest do.
So, after some posts, my main concerns are still there. Hype, simplistic combat, cash shop and zergy pvp. So I can't help feeling sceptical.
Will it be a good game? I am sure it will. Will there be a before and an after GW2 like so many want to believe? I am 100% sure there won't.
I didn't know you needed a whole tutorial on GW2. I assume you are familiar with the variety of weapon skills, how skills vary depending on what you have equipped in your main/offhand/2hand, the unique class powers (e.g. warlock death shroud), the elementalist attunements and engineer kits, the skills you choose to unlock to fit your playstyle (e.g. one of three different kinds of self-healing), the traits that you spec into to further define you character (e.g. increased crit, chance to summon pet). If you're looking for an actual discussion you might want to remove the sarcasm from your replies.
If you call this simple without actually having tried it so be it.
If you don't like the gameplay as seen in recent videos then perhaps you want to look at others, the gamebreaker.tv ones are pretty good. If you don't like the gameplay then why are you posting on the GW2 forums using so many negative assumptions? Do you devote this much energy to other things you don't like? Not sure what your agenda is.
2 posts, 2 moderate posts, both brief, in 24 pages of posts, and I am dedicating how much energy to what?
Yet, you have only managed to address 1 of my 4 main concerns, adding a couple of personal attacks in the process. Sorry mate, I am not a hater (while your fanboism can be seen shinning from Pluto, eclipsing the light ofr the Sun). As I said, I am just sceptical. I did say I don't doubt this will be a good game. I did also say I don't believe it will be the coming of the Mesiah either.
Still I will answer the only point you have managed to address.
Skills varying depending on the weapon you are using. I can't see how is this adding any complexity to combat once I have chosen the weapon I am going to use, except if I am changing weapons constantly in combat. Something that I don't expect to happen with only 8 buttons for hotkeys.
Actually thats exactly what you are supposed to do, and where the extra new layer of complexity and fun comes in, e.g get in close, switch to close up weapons, do some related skills, conjure a weapon, get new skills based on your conjured weapon, manage uses of skills with your conjured weapon etc etc.
Unique class powers. Are you serious here? Is there any class based MMO where this does not happen? How is this adding any complexity to the game that we have not seen before and that we are using on our daily gaming basis?
Nothing is unique if you take it out of context, again the number of permutations in conjunction with role you are fitting and weapons and skills is new ..Im a healer for 20 secs, im tanking for 10 secs, now get out of range and switch to long range weapons and a dmg spike orientated setup, balance my skills around a ratio where im mixing skills between healing,tanking,dpsing, or dedicate more to 1.
Attunement and kits, and choosing your skills: this may add complexity to builds, ok. Any classless MMO has more complexity than that anyway. And still I can't see how is this adding any complexity to actual combat. Once you have made your decisions, that's it. Combat is still the same.
Same as above, its the permutations without balancing problems from constantly inflating gear that is key.
So, yes, simplistic combat. Like in 99% of the MMOs out there, true, but simplistic anyway. Since they were going to revolutionize I don't know what yet with their no-trinity reactive combat thing... well I am disappointed.
Really? At the moment Im actually trying to work out how exactly im going to key bind 30 odd talents effectively at the same time while managing range and role and optimising uses of skills to tie in with my chosen traits- really interesting and satisfying when I get better over time - rewards for skills, not gear = better. Compare that to my typical play where i play 1 chosen role and I have a rotation of several core spells plus some twitch stuff + some rare situational talents. Now situational is the norm, that is new.
Then, taking into account what you consider complex combat any classless MMO, any, has deeper combat.
Using your expression, the amount of permutations in any classless MMO is several orders of magnitude bigger.
Comments
My flaming sword with no stats is going to win you. Along with the fact I hit level cap 3 days before you. Hype has been created by fan made videos not Anet. Is what it is, there is enough information to make an educated guess how the game is going to turn out unlike how how SWTOR, Secret World currently is, among other games who stay close to their vest.
I've gotten use to waiting six months for any game.
It must be pretty lonely on that bandwagon my friend.... Even if I wasn't prepurchasing it today, I wouldn't take that long to find out if I want to play it or not....
Yep, its a pay to win game.
Certainly not paying £65 for that.
1 It's not pay to win.
2 There is no unrealisitc hype.
3 Stop drinking the hatorade.
AAAWWWW YEAHH!!!
I won't be seeing your face in the game!
There is no reason to refute it, the absolutely idiocy of that statement does that already.
1 It's not pay to win.
2 There is no unrealisitc hype.
3 Stop drinking the hatorade.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Tab targeting may be helpful to lock on to a particular target, but there are important differences: 1) pretty much all abilities for all classes are able to be cast on the move; 2) most combat requires dodging 3) many abilities require you to target placement and kiting mobs through them (e.g. warlock AOE debuff) so again, regular movement is required. It is not equivalent to say, WoW where you run into position, start your DPS rotation, move out of fire, resume DPS rotation etc. These things are demonstrated on the numerous videos available, the gamebreaker.tv ones are pretty good.
Furthermore, what game doesn't have some version of a cash shop. WoW has pets you can buy for real money and sell on the AH, which may become more valuable with Pokemon being added. D3 has a real money cash shop where you can buy real advantage in PvP (for which Blizz gets $1.25 transaction fee). TSW has a cash shop and a sub fee. I could go on and on. I am not saying I like these things, I'm saying that they are common practice, and I am hoping that ANet remains good on their pomise to sell only cosmetic or convenience items. I don't complain when someone buys a $25 sparklepony mount from Blizz, nor do I care if they buy a hat from the GW2 cash shop.
But given your comments, I suspect that you are not interested in a discussion.
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
The ONLY people that I ever see saying ridiculous things like GW2 is God, perfect, or cures cancer are the haters trying to argue their hate cases. None of the fans of the game say such ridiculous crap. Furthermore, the "simplistic combat" quote from above is moronic. The combat is FAR less "simplistic" than any other MMO currently on the market. Either he's just saying that as something to add to his hate parade or he's not paid any attention to the actual combat.
To try to pretend someone is full of good will and bringing "reality" to the GW2 threads is really stupid. Do you honestly think people are THAT dumb to believe something like that. When we can plainly see from having played at cons ourselves or knowing people in the beta, etc.....do you honestly think we'll believe your petty accusations of "fail" this and fail that over what we have seen and experienced with our own eyes and hands?
Trolls are a joke, full of fake vitriol and expecting others to believe their negative spin. Nothing but fucking forum politicians trying to get someone to buy their brand of bullshit.
President of The Marvelously Meowhead Fan Club
So as long as you move, combat is not simplistic? Then, since you have to be on a permanent run when playing Quake, then Quake has an extremelly deep and complex combat, right?
But, oh, wait, you have to react to combat and dodge. Ah, I got it, I got one button to press on certain enemy attacks. Now this changes everything, now I see how deep and complex combat is.
I am not a hater, just sceptical. I have checked videos, forums, and such, cos I am, like many others, on the look for a decent new MMO to play, and so far I have seen nothing that makes me think that combat is so complex. I can actually think of a few quite old MMOs with combat that looks more challenging and interesting .
The hype is there, and it's undeniable. Wether it's the company or the fans who have created it, I don't care. The hype is there.
And the cash shop is also there. Will it be yet another P2W? I don't know. The cash shop is there period. And really, trying to find a single cash shop that does not offer P2W elements is really hard. Nobody has addressed that point yet, so there must be a reason.
Nobody has addressed the "biggest zerg wins" issue either. I can only think of one game at this moment, a very old one by the way, with open world PVP that does not follow the "biggest zerg wins" rule. All the rest do.
So, after some posts, my main concerns are still there. Hype, simplistic combat, cash shop and zergy pvp. So I can't help feeling sceptical.
Will it be a good game? I am sure it will. Will there be a before and an after GW2 like so many want to believe? I am 100% sure there won't.
I didn't know you needed a whole tutorial on GW2. I assume you are familiar with the variety of weapon skills, how skills vary depending on what you have equipped in your main/offhand/2hand, the unique class powers (e.g. warlock death shroud), the elementalist attunements and engineer kits, the skills you choose to unlock to fit your playstyle (e.g. one of three different kinds of self-healing), the traits that you spec into to further define you character (e.g. increased crit, chance to summon pet). If you're looking for an actual discussion you might want to remove the sarcasm from your replies.
If you call this simple without actually having tried it so be it.
If you don't like the gameplay as seen in recent videos then perhaps you want to look at others, the gamebreaker.tv ones are pretty good. If you don't like the gameplay then why are you posting on the GW2 forums using so many negative assumptions? Do you devote this much energy to other things you don't like? Not sure what your agenda is.
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
You want single player combat incorporated into an MMO. Sorry, won't happen for a while due to a thing called limitations. Atleast in GW2 you can dodge and when your weapon swings it will hit multiple enemies regardless of the skill used as long as someone is in the way. It's a step in the right direction, can't really argue that.
Fix biggest zerg wins? I don't know, read up on the mechanics a little more regarding WvW. Either do that or form up your own group and try to lead for once. Nobody ever used to cry about the numbers game before MMO went mainstream.
People have gone over the hype thing a million times. Just look at the other 10 threads. It's not really Anet generated so much as it's fan generated, which in my opinion is a good thing and opposite of games like SWTOR, etc and so on in the recent past that try to fool you with CGI and Dev diaries.
I'm not sure what else to tell you, and I don't understand your last sentence.
2 posts, 2 moderate posts, both brief, in 24 pages of posts, and I am dedicating how much energy to what?
Yet, you have only managed to address 1 of my 4 main concerns, adding a couple of personal attacks in the process. Sorry mate, I am not a hater (while your fanboism can be seen shinning from Pluto, eclipsing the light ofr the Sun). As I said, I am just sceptical. I did say I don't doubt this will be a good game. I did also say I don't believe it will be the coming of the Mesiah either.
Still I will answer the only point you have managed to address.
Skills varying depending on the weapon you are using. I can't see how is this adding any complexity to combat once I have chosen the weapon I am going to use, except if I am changing weapons constantly in combat. Something that I don't expect to happen with only 8 buttons for hotkeys.
Unique class powers. Are you serious here? Is there any class based MMO where this does not happen? How is this adding any complexity to the game that we have not seen before and that we are using on our daily gaming basis?
Attunement and kits, and choosing your skills: this may add complexity to builds, ok. Any classless MMO has more complexity than that anyway. And still I can't see how is this adding any complexity to actual combat. Once you have made your decisions, that's it. Combat is still the same.
So, yes, simplistic combat. Like in 99% of the MMOs out there, true, but simplistic anyway. Since they were going to revolutionize I don't know what yet with their no-trinity reactive combat thing... well I am disappointed.
Correction for you:
There is no way to refute, the absolute evidence of that statement does that.
And, in my opinion, idiocy is trying to argue when you have no argument. A brief ordered list of clearly and briefly explained concerns that only one person has tried to refute after several pages is far from my concept of idiocy.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
You just shouldn't be allowed to own a computer. Seriously, what you've written... just ridiculous. The game cures cancer, yeah... alright. If anyone here is unrealistic, it's you. No one is running around here saying anything of the sort. I shouldn't say no one, I should say the vast majority of players are not as you describe. I can hardly believe I've wasted 3 minutes even addressing your post.
It's interesting that some people have come to such a different conclusion than I after reviewing the same information. I'm curious to hear the reasoning behind some of these opinions (I read through most of these posts but couldn't find any reasoning).
Could someone elaborate on why this game will be play to win? It seems like all information available to us right now suggests that there's nothing you can buy that will provide a tangible advantage to player combat.
I'd also be interested in hearing why some people have concluded that the combat will be overly simplistic? I doubt I've read everything on the internet about this game (I'm avoiding it in order to not build the game up in my head). However, the things I have read suggest precisely the opposite. All classes are capable of and expected to performing roles of damage, support and control in fights. Combat will heavily stress coordination and movement/awareness. I know someone who has been playing beta for a while and he claims that the combat feels like playing an action game in some ways. Everyone certainly has different preferences in games, but it seems to me that this is a sharp departure from what I consider to be simplistic and boring combat familiar in many MMOs today (TOR, WoW, Rift, EQ, etc).
The "zerg fest" also seems strange. This is going to be a world pvp game, and that would suggest that there will be large pushes of players trying to overwhelm opponents. However, my experience with DAoC (3 faction game) demonstrated that balance is much easier to achieve when you have 3 factions as opposed to 2. There will always be situations where players are outnumbered, but it seems like an overreaction to suggest that the game is simply going to come down to zergs. I am pretty sure I read that the world pvp zone is capped anyways.
The OP said that they won't play the game until the hype is crushed. I don't see why that would matter. If you are interested in the game and you want to play it then play it. These people who are speaking out against the game simply because others are excited for it should reflect on their attitudes. I'm sure they'd soon realize that being against a game because others are all for it is just as silly as those who are hyping it. It also should be pointed out in this discussion that ArenaNet doesn't seem to be hyping their own product. All I've seen from AreaNet has been screenshots, videos, and developer dialogues regarding game designs. If other people are taking that information and exagerrating it's fun factor, it shouldn't deter anyone else from finding the game interesting or uninteresting. Make your own decisions. If you state your position on this game with some reference to the level of excitment others have towards it, you're not deciding for yourself.
Damn, that guy really likes using the words "complexity" and "simplistic".
is this fail troll threads still on? come on why people waste theyr time whit kids nowdays zzzzzzzzz
The main argument.... hell, only real argument that I see is that selling gems for gold equates to a monetary advantage. The counter-argument to this is that gold is only one form of currency, and by itself is really not so incredibly valuable. Pay2Win in my eyes means that you buy things through the cash shop that are unavailable to you otherwise or would take a very substantial amount of time in-game to acquire. The game is not pay2win, don't listen to the idiots.
I won't put a time limit on not purchasing...but I won't be buying it until..and if my questions are answered to my satisfaction.I still get flashbacks from being duped into buying the WOW clone.... SWTOR.
I'm not waiting 3-6 months but I WILL be waiting for a couple of weeks or just a month.
My reason why is because the last couple months I've purchased newly released MMOs that have kind of flopped. I'm more aware of my money now and I will wait and see how the game will develop and how people think of it before trying it myself.
No the game is over hyped..... It is a very fun game tho, but no where as near as good as alot of you fanboys said it was. Its a really good pvp game and something ill hop in and play every now and again. Quality? yes. But so was Gw when it first came out.
Is it gonna make everyone quit their current sub... probably not..... Why would people just quit when they can play both and just pay one sub...... People need something to play while waiting for their other mmos patch.
Then, taking into account what you consider complex combat any classless MMO, any, has deeper combat.
Using your expression, the amount of permutations in any classless MMO is several orders of magnitude bigger.