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One potential problem in WvW

andre369andre369 Member UncommonPosts: 970

So in other MMOs especially in world PvP there are often cases where players DC themselves/exit the gane to avoid being killed. From my experience with GW1 and by just looking and feeling how the GW2 client behaves it semms like you can freely quit whenever you want. This is just speculation, but I would like if someone could share sine info on this,(Yea im talking to you who got into last beta)

 

Just some basic numbers, sort of off topic.

While having my Aion client open(login screen) it uses 450K memory.

While Guild Wars 2 client open it only uses 150K.

Thats as much as one of my tabs in google chrome uses, lol.

Comments

  • wowfan1996wowfan1996 Member UncommonPosts: 719

    You forgot to explain where you see a problem. It's true that anyone can quit any multiplayer game anytime they want. What's wrong with that?

    MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  • andre369andre369 Member UncommonPosts: 970

    Originally posted by wowfan1996

    You forgot to explain what the problem is.

    Okay, lets say you are near to kill a player. He has 1000hp left then he suddenly disappears. WTF where did he go you think. Oh he pulled the cable. 

    My fear for GW2 is that they will have no disconnection feature avaible, that delays your character from leaving the world after you log out. 

  • st4t1ckst4t1ck Member UncommonPosts: 768

    Originally posted by andre369

    So in other MMOs especially in world PvP there are often cases where players DC themselves/exit the gane to avoid being killed. From my experience with GW1 and by just looking and feeling how the GW2 client behaves it semms like you can freely quit whenever you want. This is just speculation, but I would like if someone could share sine info on this,(Yea im talking to you who got into last beta)

     

    Just some basic numbers, sort of off topic.

    While having my Aion client open(login screen) it uses 450K memory.

    While Guild Wars 2 client open it only uses 150K.

    Thats as much as one of my tabs in google chrome uses, lol.

    You can disconect anything while playing, dont see how that is a problem anet can solve.  but in WvW you dont gain points for kills to your total server score, you get points through what your server owns at the specific times when the score tally's

  • MavacarMavacar Member Posts: 328

    Originally posted by andre369

    Originally posted by wowfan1996

    You forgot to explain what the problem is.

    Okay, lets say you are near to kill a player. He has 1000hp left then he suddenly disappears. WTF where did he go you think. Oh he pulled the cable. 

    Or he's a thief that stealths from a downed state (they can actually do that one it looks real cool)

  • andre369andre369 Member UncommonPosts: 970

    Originally posted by st4t1ck

    Originally posted by andre369

    So in other MMOs especially in world PvP there are often cases where players DC themselves/exit the gane to avoid being killed. From my experience with GW1 and by just looking and feeling how the GW2 client behaves it semms like you can freely quit whenever you want. This is just speculation, but I would like if someone could share sine info on this,(Yea im talking to you who got into last beta)

     

    Just some basic numbers, sort of off topic.

    While having my Aion client open(login screen) it uses 450K memory.

    While Guild Wars 2 client open it only uses 150K.

    Thats as much as one of my tabs in google chrome uses, lol.

    You can disconect anything while playing, dont see how that is a problem anet can solve.  but in WvW you dont gain points for kills to your total server score, you get points through what your server owns at the specific times when the score tally's

    Yea, but for example in Aion. Your character is still in the world for 10-15 seconds after you log out/DC/pull cable. I just hope GW2 will have the same otherwise this would be really annoying sometimes. 

  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    In every MMORPG I've played, when someone disconnects, their character remains in game for a certain period of time.

     

    Now, can you teleport away from combat while in combat? I don't know for sure as I've never seen anyone try it. But I highly doubt it. 

  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155

    Yeah, it is annoying in games where the dc causes the character to instantly logout. Some games solve it by letting the character be online for 10 seconds after the game is closed/disconnected.

     

    I am also curious about how Arenanet has handled that issue. 

  • L0C0ManL0C0Man Member UncommonPosts: 1,065

    Originally posted by andre369

    Originally posted by wowfan1996

    You forgot to explain what the problem is.

    Okay, lets say you are near to kill a player. He has 1000hp left then he suddenly disappears. WTF where did he go you think. Oh he pulled the cable. 

    My fear for GW2 is that they will have no disconnection feature avaible, that delays your character from leaving the world after you log out. 

    It can be a problem if you get points for each kill you make, we have no idea if that's the case so far. However, chances are the big bulk of PvP points you'll get are from completing objectives, in which case disconnecting yourself might actually be shooting yourself in the foot, since while you do steal the kill from your enemy, whichever objective you were trying to attack or defend are now lost, and in the case of structured PvP, your team is now is outnumbered by one.

    What can men do against such reckless hate?

  • dancingstardancingstar Member UncommonPosts: 362

    In GW1 if you ALT+F4 the client or pull the cable when being attacked, quite likely you will be dead before the server decides you have disconnected, I've discovered that more than once when attempting the Survivor title.  Didn't get into GW2 beta and if I had done that would have been some way down the list of things I'd have wanted to try, so can't comment if it would work that way there too. As for Aion, I'm not sure if it possible to force-log without a client hack.

  • wowfan1996wowfan1996 Member UncommonPosts: 719


    Originally posted by andre369
    My fear for GW2 is that they will have no disconnection feature avaible, that delays your character from leaving the world after you log out. 

    Well, I think they won't insta-logout your character in the middle of a fight. Usually it's 20 sec after you hit the logout button unless you're in a major city and out of combat. At least so it was in all MMOs I played.
     

    MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  • OldManFunkOldManFunk Member Posts: 894

    What if you're about to kill someone and they turn their monitor off?

     

    How will arenanet address this glaring, game-breaking issue?

  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    Originally posted by OldManFunk

    What if you're about to kill someone and they turn their monitor off?

     

    How will arenanet address this glaring, game-breaking issue?

    Peek-a-boo! I can't see you!

  • stragen001stragen001 Member UncommonPosts: 1,720

    I can see your point. This issue is particularly prevalent in Eve from what I hear.

    In most MMOs I have played though, if you pull the cable / Alt-F4 or whatever, your character remains in game for a period of time, frozen in place and not doing anything, but still able to be killed. This is certainly the case in GW1 so I expect it to be the case in GW2 too. 

    In GW1 it was possible to reconnect to your character after being DC'ed due to internet dropout etc for quite some time, and your char remained in game.

    Fanboys - stop jumping all over the OP for posting a legitimate concern. You people really need to stop flaming down everyone  who posts anything critical about this game.

    Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom

  • WarlyxWarlyx Member EpicPosts: 3,367

    Originally posted by andre369

    So in other MMOs especially in world PvP there are often cases where players DC themselves/exit the gane to avoid being killed. From my experience with GW1 and by just looking and feeling how the GW2 client behaves it semms like you can freely quit whenever you want. This is just speculation, but I would like if someone could share sine info on this,(Yea im talking to you who got into last beta)

     

    Just some basic numbers, sort of off topic.

    While having my Aion client open(login screen) it uses 450K memory.

    While Guild Wars 2 client open it only uses 150K.

    Thats as much as one of my tabs in google chrome uses, lol.

    150k Oo? are u playing on ultra?

  • ellobo29ellobo29 Member UncommonPosts: 423

    In darkfall your body stays in game for 5 mins before it disapprears....

    So you learn real fast dont disconnect or buy a better online service....

  • CammyCammy Member Posts: 864

    Originally posted by OldManFunk

    What if you're about to kill someone and they turn their monitor off?

     

    How will arenanet address this glaring, game-breaking issue?

    hahaha this made me laugh!! :D Great job lol

  • st4t1ckst4t1ck Member UncommonPosts: 768

    In most games there's a way around it. i kno for sure there was one in Aion which was used as an example. if you left the task manager open and killed the program through it you would automatically dissapear, as people with high ap did it ofter

  • dadante666dadante666 Member UncommonPosts: 402

    Originally posted by andre369

    Originally posted by wowfan1996

    You forgot to explain what the problem is.

    Okay, lets say you are near to kill a player. He has 1000hp left then he suddenly disappears. WTF where did he go you think. Oh he pulled the cable. 

    My fear for GW2 is that they will have no disconnection feature avaible, that delays your character from leaving the world after you log out. 

    i understand your point of view  it happen the same whit Aion  people use lag hack . vid is below if you wanna know what is it.

    there is diferent kind of lag Switch on console and pc.

    but game nowdays  even if u DC the client you still ingame for few sec before dc ,so i dont think gw2 will have that tho is very rare see a mmo game whit hack


     

     

    image

  • El-HefeEl-Hefe Member UncommonPosts: 760

    from my understanding WvW isnt so much about killing players as it is Taking Keeps, and Castles.  so it doesnt matter if someone ninja logs. 

    I've got the straight edge.

  • KelthiusKelthius Member UncommonPosts: 298

    You see this as a problem? I think it's hilarious when I make people rage quit.

    image
  • SuperGuppySuperGuppy Member Posts: 33

    Originally posted by andre369

    Originally posted by wowfan1996

    You forgot to explain what the problem is.

    Okay, lets say you are near to kill a player. He has 1000hp left then he suddenly disappears. WTF where did he go you think. Oh he pulled the cable. 

    My fear for GW2 is that they will have no disconnection feature avaible, that delays your character from leaving the world after you log out. 

    consider that a WIN

  • kokopuffkokopuff Member Posts: 94
    Originally posted by ellobo29

    In darkfall your body stays in game for 5 mins before it disapprears....
    So you learn real fast dont disconnect or buy a better online service....

     

    That always made my day, guy sees you coming so he runs behind tree and logs out thinking he safe like most themeparks, free gear no fight lol.
  • HonnerHonner Member Posts: 504

    Originally posted by colddog04

    In every MMORPG I've played, when someone disconnects, their character remains in game for a certain period of time.

     

    Now, can you teleport away from combat while in combat? I don't know for sure as I've never seen anyone try it. But I highly doubt it. 

    I saw that in a video and the answer is no, u cant teleport while in combat.

  • LucioonLucioon Member UncommonPosts: 819

    OP its only a problem if you DC then come straight back within a spam of 10 seconds.

    Like an Thief's stealth but with DC

    But if you are DC then you are out of the W v W and another in line joins and you are back of the line to get back in, then no its not a problem.

    For structure PVP, if you come straight back and you are out of the match and you need to join a new one, then no it doesn't matter. But if its a few minutes then also no, it doesn't matter because the ones that DCed just caused themselves the game to avoid a kill.

    And since PVE has no Open world PVP involved, there will be no reason to DC unless its against an PVE boss, then it also only affects you.

    I really do not expect this DC to be a problem.

    But the one problem that does bring is the many available Hacks out there. In SWTOR there is the Speed Hack, Invincible Hack, and Walk through walls Hack and many others that I don't know about. IF Anet can prevent them from affecting the game, then I find no problems with the current system mechanic.

    Life is a Maze, so make sure you bring your GPS incase you get lost in it.

  • SomsbalSomsbal Member Posts: 222
    I don't really consider this a real problem though. I think the biggest potential problem in WvW will be if there will be too much lag/fps drops or not.

    And i too remember from my time playing GW1 that it pretty much felt like a web browser. I could open up the game+login+enter the gameworld in about 10-15 seconds or so, and pressing alt+f4 closed the whole game instantly. It felt very lightweight. I'll be glad if it's also similar like this in GW2.
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