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In three words explain what the game is

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  • DistopiaDistopia Member EpicPosts: 21,183

    Wait and see..

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • cali59cali59 Member Posts: 1,634

    Originally posted by Nanfoodle

    Originally posted by Volkon

    Originally posted by Nanfoodle

    They're also trying to use terminology people used to the archaic trinity model are used to. In practice, there is no trinity in GW2. The damage, control and support aspects are tied to your skills, with most skills having multiple aspects on them. For example, Chaos Storm damages enemies, applies random conditions to enemies (control) and random boons to allies (support). As such, you'll be using skills by what's needed at the time... a cripple on that mob over there, a boon application to some allies in a tough fight, burning down a mob someone else has snared, things like that. Basically, since you'll be using damage, control and support all at the same time the "role" concept is pretty well removed.

    Tanking, DPS and healing is covered by all team members. Its a wecomed change but for the trinity to really be dead then there would never be any of the rolls, everyone would be DPS like in console games. Sure its not the standard way its set up in most MMOs but the trinity is very much alive and well in this game, just dressed in aa new set of duds. If it wasnt, no one would tank or heal even if only for a short duration and they do every time you team. Like already stated even the devs say its a soft trinity.

    This is false. There is no "tanking", for example. There's control... you can kite mobs, block an attack, put up walls, things of that nature. You cannot, however, taunt a mob and absorb the damage it can give. Just like there are no healers. You can apply boons, you can apply ground targetting effects, but you can't target an ally and heal him. The basic fact that you have damage, control and support abilities on you at all times in a single build demonstrates that there's no intent for you to play a "role", at least in the archaic sense. Instead your apparent role with change with every next skill you use or spell you cast. A ranger will go from control (with shots that cripple, for example) to damage to support (healing rain, for example) with three presses of the keys. It's using the right skills at the right times for the best effect.

    You'll see when you experience it in practice. Roles as you know them are pretty well defunct.

    Tanking is in it simple form, damage mitigation. Most classes have it, not in the standard sense but they do have it. Every team member has to mitigate damage and take turns at it to win. They replaced taunt but who every is closest to the mob has aggro. So standing next to a mob is taunt. In basic MMO mechanics every team member takes turns tanking, healing and DPSing. All 3 legs of the trinity. If there was no trinity there would be no legs other then DPS. Sure its handled different and a welcome change but dont be fooled the trinity is not dead in GW2. 

     Not that there's any clearly defined definitions, but what GW2 is getting rid of is the "Holy Trinity", and by that I mean the idea that there are three roles and players specialize in one of them to the exclusion of the other two.  Every piece of gear, gem, enchant, talent, glyph and ability you use is all focused on one aspect.  You can be a tanking warrior but if you want to be a viable DPS warrior, you swap literally everything.  GW2 might have "trinity" gameplay in that there is tanking, healing and DPS, but it's nowhere near WoW's "Holy Trinity".  That is what is being removed.  What is going on here is that people are arguing semantics.  You need to agree what "trinity" and "holy trinity" even mean before you can debate whether GW2 has them.

    Not that there's anything special about a "trinity" to begin with.  What if, instead of a 5 person group of 1 tank, 1 healer, and 3 DPS, mobs hit so hard that there had to be another pure debuffing class that you needed to bring along to make them manageable.  Then all groups would be 1 tank, 1 heal, 1 debuff, 2 DPS.  It'd be a "Holy Quaternary" or whatever.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • NanfoodleNanfoodle Member LegendaryPosts: 10,875

    Originally posted by Volkon

    Originally posted by Nanfoodle


    Originally posted by Volkon


    Originally posted by Nanfoodle

    Tanking is in it simple form, damage mitigation. Most classes have it, not in the standard sense but they do have it. Every team member has to mitigate damage and take turns at it to win. They replaced taunt but who every is closest to the mob has aggro. So standing next to a mob is taunt. In basic MMO mechanics every team member takes turns tanking, healing and DPSing. All 3 legs of the trinity. If there was no trinity there would be no legs other then DPS. Sure its handled different and a welcome change but dont be fooled the trinity is not dead in GW2. 

    This, too, is incorrect. For example, proximity is only one feature in aggro mechanics in GW2. For example, if you're closer to a mob than someone else doing damage, the mob is more likely to attack the person doing the damage. Other factors mentioned may be armor types, how damaged you are, etc. So no, there's no tanking in any sense of the trinity at all.

    The trinity isn't dead in GW2... for it to be dead it had to exist in the first place. It's a different style of combat altogether.

     

    Here's a little example pieced together looking at things like traits, etc. for the mesmer. I'm a mesmer, fighting a mob. I've traited my clones to apply cripples when shattered. I'm using a greatsword and a couple utilities that create clones and phantasms. So, I'm fighting this mob, trying to keep range. Create clone, F1, attack some, create, F2, attack... mob gets too close, use the knockback on the greatsword to send it flying, more clones, attacks, shatters... Now, this is a 1v1 type of scenario, so "support" isn't fully represented aside from self-heals, but as you can see there's no actual tanking going on here. In this case it's avoidance, using skills at need to keep the enemy controlled so I can maximize damage from the greatsword. Now, you can add another mob and a guardian, and working together we can keep both mobs controlled simultaneously while damaging, plus spells with supporting aspects on them now have a buddy they can apply to. There's no trinity gameplay here, just using the right skills to do the job at need.

    I have played a tank in a MMO that mitgated damage by dodge and evade because it was a cloth class. How you cant see the basics of what makes up a trinity in a MMO I have no clue. Simple form is stand and click taunt and have a lot of plate armour. Sure there is other ways to do it and GW2 is walking a different path. Mesmers you use are a wonderful picture of this. Their portals they use cause a lot of aggro and have the mob runing in circles. Thats a taunt and damage mitigation in one skill. You would need to remove all healing and damage mitigation (tanking) for there to be no trinity.

    Those portals do what?

     

    OK... you're making things up now. Portals cause aggro... lol. Made me giggle at work.

    http://www.youtube.com/watch?v=gRE20JDezNg

  • BadSpockBadSpock Member UncommonPosts: 7,979

    There's no taunt

    Can't outheal damage

    Everyone is everything

    Aggro works differently

    Control is temporary

    Roles are dynamic

    Combat is fluid

    Learn to play

    :)

  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    Originally posted by cali59

    Originally posted by Nanfoodle


    Originally posted by Volkon


    Originally posted by Nanfoodle

    They're also trying to use terminology people used to the archaic trinity model are used to. In practice, there is no trinity in GW2. The damage, control and support aspects are tied to your skills, with most skills having multiple aspects on them. For example, Chaos Storm damages enemies, applies random conditions to enemies (control) and random boons to allies (support). As such, you'll be using skills by what's needed at the time... a cripple on that mob over there, a boon application to some allies in a tough fight, burning down a mob someone else has snared, things like that. Basically, since you'll be using damage, control and support all at the same time the "role" concept is pretty well removed.

    Tanking, DPS and healing is covered by all team members. Its a wecomed change but for the trinity to really be dead then there would never be any of the rolls, everyone would be DPS like in console games. Sure its not the standard way its set up in most MMOs but the trinity is very much alive and well in this game, just dressed in aa new set of duds. If it wasnt, no one would tank or heal even if only for a short duration and they do every time you team. Like already stated even the devs say its a soft trinity.

    This is false. There is no "tanking", for example. There's control... you can kite mobs, block an attack, put up walls, things of that nature. You cannot, however, taunt a mob and absorb the damage it can give. Just like there are no healers. You can apply boons, you can apply ground targetting effects, but you can't target an ally and heal him. The basic fact that you have damage, control and support abilities on you at all times in a single build demonstrates that there's no intent for you to play a "role", at least in the archaic sense. Instead your apparent role with change with every next skill you use or spell you cast. A ranger will go from control (with shots that cripple, for example) to damage to support (healing rain, for example) with three presses of the keys. It's using the right skills at the right times for the best effect.

    You'll see when you experience it in practice. Roles as you know them are pretty well defunct.

    Tanking is in it simple form, damage mitigation. Most classes have it, not in the standard sense but they do have it. Every team member has to mitigate damage and take turns at it to win. They replaced taunt but who every is closest to the mob has aggro. So standing next to a mob is taunt. In basic MMO mechanics every team member takes turns tanking, healing and DPSing. All 3 legs of the trinity. If there was no trinity there would be no legs other then DPS. Sure its handled different and a welcome change but dont be fooled the trinity is not dead in GW2. 

     Not that there's any clearly defined definitions, but what GW2 is getting rid of is the "Holy Trinity", and by that I mean the idea that there are three roles and players specialize in one of them to the exclusion of the other two.  Every piece of gear, gem, enchant, talent, glyph and ability you use is all focused on one aspect.  You can be a tanking warrior but if you want to be a viable DPS warrior, you swap literally everything.  GW2 might have "trinity" gameplay in that there is tanking, healing and DPS, but it's nowhere near WoW's "Holy Trinity".  That is what is being removed.  What is going on here is that people are arguing semantics.  You need to agree what "trinity" and "holy trinity" even mean before you can debate whether GW2 has them.

    Not that there's anything special about a "trinity" to begin with.  What if, instead of a 5 person group of 1 tank, 1 healer, and 3 DPS, mobs hit so hard that there had to be another pure debuffing class that you needed to bring along to make them manageable.  Then all groups would be 1 tank, 1 heal, 1 debuff, 2 DPS.  It'd be a "Holy Quaternary" or whatever.

    I was about to post that last idea you through out - along with a lot of other crap.

     

    If you think everyone is a tank because everyone takes damage, then everyone is a debuffer as well. Everyone is also a CCer. Which changes it from a trinity to a quintuple or whatever.

     

    I would also like to mention that proximity is only one of the things that gets taken into account when the boss decides to focus someone and bosses often just randomly choose someone anyway. There were ranged bosses that would literally just randomly pick someone and if that player didn't roll or do something to stop damage, their group would be in serious trouble.

     

    The trinity is truly dead at least at this point in GW2. 

  • GWFandaddyGWFandaddy Member Posts: 180

    Originally posted by Rednecksith

    Spam dodge button

     

     

    Since "dodge" has a cooldown, I was wondering how you can spam it.  I guess I haven't played enough (at all) so I missed this somewhere and would like to know your secret to spamming dodge.  Could you please expound on this a bit.  Spammers wanna know.

  • fiontarfiontar Member UncommonPosts: 3,682

    Finally "the one"?

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
    image

  • GWFandaddyGWFandaddy Member Posts: 180

    Adapt or Die

  • NanfoodleNanfoodle Member LegendaryPosts: 10,875

    Originally posted by colddog04

    Originally posted by cali59


    Originally posted by Nanfoodle


    Originally posted by Volkon


    Originally posted by Nanfoodle

    They're also trying to use terminology people used to the archaic trinity model are used to. In practice, there is no trinity in GW2. The damage, control and support aspects are tied to your skills, with most skills having multiple aspects on them. For example, Chaos Storm damages enemies, applies random conditions to enemies (control) and random boons to allies (support). As such, you'll be using skills by what's needed at the time... a cripple on that mob over there, a boon application to some allies in a tough fight, burning down a mob someone else has snared, things like that. Basically, since you'll be using damage, control and support all at the same time the "role" concept is pretty well removed.

    Tanking, DPS and healing is covered by all team members. Its a wecomed change but for the trinity to really be dead then there would never be any of the rolls, everyone would be DPS like in console games. Sure its not the standard way its set up in most MMOs but the trinity is very much alive and well in this game, just dressed in aa new set of duds. If it wasnt, no one would tank or heal even if only for a short duration and they do every time you team. Like already stated even the devs say its a soft trinity.

    This is false. There is no "tanking", for example. There's control... you can kite mobs, block an attack, put up walls, things of that nature. You cannot, however, taunt a mob and absorb the damage it can give. Just like there are no healers. You can apply boons, you can apply ground targetting effects, but you can't target an ally and heal him. The basic fact that you have damage, control and support abilities on you at all times in a single build demonstrates that there's no intent for you to play a "role", at least in the archaic sense. Instead your apparent role with change with every next skill you use or spell you cast. A ranger will go from control (with shots that cripple, for example) to damage to support (healing rain, for example) with three presses of the keys. It's using the right skills at the right times for the best effect.

    You'll see when you experience it in practice. Roles as you know them are pretty well defunct.

    Tanking is in it simple form, damage mitigation. Most classes have it, not in the standard sense but they do have it. Every team member has to mitigate damage and take turns at it to win. They replaced taunt but who every is closest to the mob has aggro. So standing next to a mob is taunt. In basic MMO mechanics every team member takes turns tanking, healing and DPSing. All 3 legs of the trinity. If there was no trinity there would be no legs other then DPS. Sure its handled different and a welcome change but dont be fooled the trinity is not dead in GW2. 

     Not that there's any clearly defined definitions, but what GW2 is getting rid of is the "Holy Trinity", and by that I mean the idea that there are three roles and players specialize in one of them to the exclusion of the other two.  Every piece of gear, gem, enchant, talent, glyph and ability you use is all focused on one aspect.  You can be a tanking warrior but if you want to be a viable DPS warrior, you swap literally everything.  GW2 might have "trinity" gameplay in that there is tanking, healing and DPS, but it's nowhere near WoW's "Holy Trinity".  That is what is being removed.  What is going on here is that people are arguing semantics.  You need to agree what "trinity" and "holy trinity" even mean before you can debate whether GW2 has them.

    Not that there's anything special about a "trinity" to begin with.  What if, instead of a 5 person group of 1 tank, 1 healer, and 3 DPS, mobs hit so hard that there had to be another pure debuffing class that you needed to bring along to make them manageable.  Then all groups would be 1 tank, 1 heal, 1 debuff, 2 DPS.  It'd be a "Holy Quaternary" or whatever.

    I was about to post that last idea you through out - along with a lot of other crap.

     

    If you think everyone is a tank because everyone takes damage, then everyone is a debuffer as well. Everyone is also a CCer. Which changes it from a trinity to a quintuple or whatever.

     

    I would also like to mention that proximity is only one of the things that gets taken into account when the boss decides to focus someone and bosses often just randomly choose someone anyway. There were ranged bosses that would literally just randomly pick someone and if that player didn't roll or do something to stop damage, their group would be in serious trouble.

     

    The trinity is truly dead at least at this point in GW2. 

    How is that any different that any other MMO that has the standard tanking? In EQ1 I seen Inny boss kill someone AFK. Thats as standard as MMOs go as far back as any MMOs I have played in 13 years.

  • NanfoodleNanfoodle Member LegendaryPosts: 10,875

    Originally posted by GWFandaddy

    Originally posted by Rednecksith



    Spam dodge button

     

     

    Since "dodge" has a cooldown, I was wondering how you can spam it.  I guess I haven't played enough (at all) so I missed this somewhere and would like to know your secret to spamming dodge.  Could you please expound on this a bit.  Spammers wanna know.

    It cost endurance so you cant spam it. 

  • VolkonVolkon Member UncommonPosts: 3,748

    Originally posted by cali59

     Not that there's any clearly defined definitions, but what GW2 is getting rid of is the "Holy Trinity", and by that I mean the idea that there are three roles and players specialize in one of them to the exclusion of the other two.  Every piece of gear, gem, enchant, talent, glyph and ability you use is all focused on one aspect.  You can be a tanking warrior ...

    Actually, you can't even do that. They've often stated that any warrior that tries to "tank" will spend more time on the ground than not.

    Oderint, dum metuant.

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by GWFandaddy

    Adapt or Die

    Tutorials work wonders

     

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • KyleranKyleran Member LegendaryPosts: 43,975

    Not a MMORPG

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • WhiteLanternWhiteLantern Member RarePosts: 3,319

    generic high fantasy

    I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  • GWFandaddyGWFandaddy Member Posts: 180

    This Board Empty

    Trolls Lose Purpose

    Headline: Wow Fades

     

  • Cthulhu23Cthulhu23 Member Posts: 994

    Originally posted by Volkon

    Originally posted by cali59

     Not that there's any clearly defined definitions, but what GW2 is getting rid of is the "Holy Trinity", and by that I mean the idea that there are three roles and players specialize in one of them to the exclusion of the other two.  Every piece of gear, gem, enchant, talent, glyph and ability you use is all focused on one aspect.  You can be a tanking warrior ...

    Actually, you can't even do that. They've often stated that any warrior that tries to "tank" will spend more time on the ground than not.

    What they mean by that is you can't stand in front of a mob and just absorb damage.  You can still hold a mob's attention for a while while your group members burn it down.  

    Don't be fooled, there is "tanking" in this game.  It just revolves around evasion rather than mitigation and soaking damage.  And everyone is able to do it, as opposed to just one person in the party.  

    The trinity ROLES have been eliminated.  The Trinity hasn't.  

     

  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    Originally posted by Nanfoodle

    Originally posted by colddog04


    Originally posted by cali59


    Originally posted by Nanfoodle


    Originally posted by Volkon


    Originally posted by Nanfoodle

    They're also trying to use terminology people used to the archaic trinity model are used to. In practice, there is no trinity in GW2. The damage, control and support aspects are tied to your skills, with most skills having multiple aspects on them. For example, Chaos Storm damages enemies, applies random conditions to enemies (control) and random boons to allies (support). As such, you'll be using skills by what's needed at the time... a cripple on that mob over there, a boon application to some allies in a tough fight, burning down a mob someone else has snared, things like that. Basically, since you'll be using damage, control and support all at the same time the "role" concept is pretty well removed.

    Tanking, DPS and healing is covered by all team members. Its a wecomed change but for the trinity to really be dead then there would never be any of the rolls, everyone would be DPS like in console games. Sure its not the standard way its set up in most MMOs but the trinity is very much alive and well in this game, just dressed in aa new set of duds. If it wasnt, no one would tank or heal even if only for a short duration and they do every time you team. Like already stated even the devs say its a soft trinity.

    This is false. There is no "tanking", for example. There's control... you can kite mobs, block an attack, put up walls, things of that nature. You cannot, however, taunt a mob and absorb the damage it can give. Just like there are no healers. You can apply boons, you can apply ground targetting effects, but you can't target an ally and heal him. The basic fact that you have damage, control and support abilities on you at all times in a single build demonstrates that there's no intent for you to play a "role", at least in the archaic sense. Instead your apparent role with change with every next skill you use or spell you cast. A ranger will go from control (with shots that cripple, for example) to damage to support (healing rain, for example) with three presses of the keys. It's using the right skills at the right times for the best effect.

    You'll see when you experience it in practice. Roles as you know them are pretty well defunct.

    Tanking is in it simple form, damage mitigation. Most classes have it, not in the standard sense but they do have it. Every team member has to mitigate damage and take turns at it to win. They replaced taunt but who every is closest to the mob has aggro. So standing next to a mob is taunt. In basic MMO mechanics every team member takes turns tanking, healing and DPSing. All 3 legs of the trinity. If there was no trinity there would be no legs other then DPS. Sure its handled different and a welcome change but dont be fooled the trinity is not dead in GW2. 

     Not that there's any clearly defined definitions, but what GW2 is getting rid of is the "Holy Trinity", and by that I mean the idea that there are three roles and players specialize in one of them to the exclusion of the other two.  Every piece of gear, gem, enchant, talent, glyph and ability you use is all focused on one aspect.  You can be a tanking warrior but if you want to be a viable DPS warrior, you swap literally everything.  GW2 might have "trinity" gameplay in that there is tanking, healing and DPS, but it's nowhere near WoW's "Holy Trinity".  That is what is being removed.  What is going on here is that people are arguing semantics.  You need to agree what "trinity" and "holy trinity" even mean before you can debate whether GW2 has them.

    Not that there's anything special about a "trinity" to begin with.  What if, instead of a 5 person group of 1 tank, 1 healer, and 3 DPS, mobs hit so hard that there had to be another pure debuffing class that you needed to bring along to make them manageable.  Then all groups would be 1 tank, 1 heal, 1 debuff, 2 DPS.  It'd be a "Holy Quaternary" or whatever.

    I was about to post that last idea you through out - along with a lot of other crap.

     

    If you think everyone is a tank because everyone takes damage, then everyone is a debuffer as well. Everyone is also a CCer. Which changes it from a trinity to a quintuple or whatever.

     

    I would also like to mention that proximity is only one of the things that gets taken into account when the boss decides to focus someone and bosses often just randomly choose someone anyway. There were ranged bosses that would literally just randomly pick someone and if that player didn't roll or do something to stop damage, their group would be in serious trouble.

     

    The trinity is truly dead at least at this point in GW2. 

    How is that any different that any other MMO that has the standard tanking? In EQ1 I seen Inny boss kill someone AFK. Thats as standard as MMOs go as far back as any MMOs I have played in 13 years.

    That part of it is actually like a raid event in a way. Basic "you can't stand in fire stuff." 

     

    Lord Walrus gazes at Spliffy01 for a moment!

    And then Spliffy 01 has to move or get more healing or whatever.

     

    The difference here is that it doesn't stop. There is never a time when someone can just "pick up the agro." All of the events are chaotic and can seem very random because of this. Your only goal is to avoid damage while doing damage. You can do this by dodge rolling, debuffing, buffing yourself, CCing in some form, healing yourself and depending on your class, lightly heal others to round off the edges of your groups mistakes. 

     

    No one just "picks up the boss." No one can hard target a friendly and heal them up. Everyone has an option to debuff in some way. Everyone has an option to CC in some way. Everyone has an option to buff in some way. Everyone can potenially do everything. And this is one of my personal worries about the design of the game. The homogenization of classes. Which is another discussion.

  • NanfoodleNanfoodle Member LegendaryPosts: 10,875

    Originally posted by Volkon

    Originally posted by cali59

     Not that there's any clearly defined definitions, but what GW2 is getting rid of is the "Holy Trinity", and by that I mean the idea that there are three roles and players specialize in one of them to the exclusion of the other two.  Every piece of gear, gem, enchant, talent, glyph and ability you use is all focused on one aspect.  You can be a tanking warrior ...

    Actually, you can't even do that. They've often stated that any warrior that tries to "tank" will spend more time on the ground than not.

    No the devs have said you can spec in a way that you will mitigate damage better. The dev also said you could spec a team to be the standard trinity and pull of easy content that way but the higher level - harder content, they would fail trying to play standard fixed rolls. But playing in GW2 form of team mates shifting rolls around damage. Having a Warrior speced heavy into being able to take damage, a Elemnetalist speced heavy into earth and its defense shifting the mob between them taking turns taking damage would work very well and no one would end up on the floor.

  • cali59cali59 Member Posts: 1,634

    Originally posted by Volkon

    Originally posted by cali59

     Not that there's any clearly defined definitions, but what GW2 is getting rid of is the "Holy Trinity", and by that I mean the idea that there are three roles and players specialize in one of them to the exclusion of the other two.  Every piece of gear, gem, enchant, talent, glyph and ability you use is all focused on one aspect.  You can be a tanking warrior ...

    Actually, you can't even do that. They've often stated that any warrior that tries to "tank" will spend more time on the ground than not.

     You can be a tanking warrior...in a holy trinity game which is what I'm talking about.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • heartlessheartless Member UncommonPosts: 4,993

    Originally posted by Nanfoodle

    Originally posted by Volkon


    Originally posted by Nanfoodle


    Originally posted by Volkon


    Originally posted by Nanfoodle

    Tanking is in it simple form, damage mitigation. Most classes have it, not in the standard sense but they do have it. Every team member has to mitigate damage and take turns at it to win. They replaced taunt but who every is closest to the mob has aggro. So standing next to a mob is taunt. In basic MMO mechanics every team member takes turns tanking, healing and DPSing. All 3 legs of the trinity. If there was no trinity there would be no legs other then DPS. Sure its handled different and a welcome change but dont be fooled the trinity is not dead in GW2. 

    This, too, is incorrect. For example, proximity is only one feature in aggro mechanics in GW2. For example, if you're closer to a mob than someone else doing damage, the mob is more likely to attack the person doing the damage. Other factors mentioned may be armor types, how damaged you are, etc. So no, there's no tanking in any sense of the trinity at all.

    The trinity isn't dead in GW2... for it to be dead it had to exist in the first place. It's a different style of combat altogether.

     

    Here's a little example pieced together looking at things like traits, etc. for the mesmer. I'm a mesmer, fighting a mob. I've traited my clones to apply cripples when shattered. I'm using a greatsword and a couple utilities that create clones and phantasms. So, I'm fighting this mob, trying to keep range. Create clone, F1, attack some, create, F2, attack... mob gets too close, use the knockback on the greatsword to send it flying, more clones, attacks, shatters... Now, this is a 1v1 type of scenario, so "support" isn't fully represented aside from self-heals, but as you can see there's no actual tanking going on here. In this case it's avoidance, using skills at need to keep the enemy controlled so I can maximize damage from the greatsword. Now, you can add another mob and a guardian, and working together we can keep both mobs controlled simultaneously while damaging, plus spells with supporting aspects on them now have a buddy they can apply to. There's no trinity gameplay here, just using the right skills to do the job at need.

    I have played a tank in a MMO that mitgated damage by dodge and evade because it was a cloth class. How you cant see the basics of what makes up a trinity in a MMO I have no clue. Simple form is stand and click taunt and have a lot of plate armour. Sure there is other ways to do it and GW2 is walking a different path. Mesmers you use are a wonderful picture of this. Their portals they use cause a lot of aggro and have the mob runing in circles. Thats a taunt and damage mitigation in one skill. You would need to remove all healing and damage mitigation (tanking) for there to be no trinity.

    Those portals do what?

     

    OK... you're making things up now. Portals cause aggro... lol. Made me giggle at work.

    http://www.youtube.com/watch?v=gRE20JDezNg

    You're talking about Portal Entre. It does not generate aggro. The video you linked was a skill demo video, not actual gameplay video. Either way, the mob was not aggroed by the portal but by the player. That's why it kept running back and forth, because the player kept teleporting back and forth.

    In an actual gameplay scenario, with multiple players around, the mob will, after a few seconds, switch to another player that caused it damage, if you move out of reach.

    image

  • Ethan623Ethan623 Member Posts: 53

    Originally posted by steeler989

    Basically, do what the title says : )

    Innovative, Dynamic, Awesome

    To be DECIDED!

  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    It has the trinity in the same way Halo coop has the trinity. People take damage. People can heal themselves by waiting for their cooldown. You try to do damage to a boss. Everyone trys to work together to make it happen.

     

    I doubt anyone would call that the trinity.

  • chaintmchaintm Member UncommonPosts: 953

    Just A Game

    "The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"

  • niceguy3978niceguy3978 Member UncommonPosts: 2,051

    Limited

  • DraftbeerDraftbeer Member UncommonPosts: 517

    Originally posted by Rednecksith

    Everybody kites everything

    No more healers

    Spam dodge button

    Endless circle strafing

    Brain dead AI

    Repetitive 'dynamic' events

    prefer stay behind?

    thanks god finally

    stamina hits back

    better than nothing

    better than most

    has some branches

     

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