If he was asking for FFA PVP, then he didn't read about GW2 at all or was trolling. It is quite obvious after reading a little about the game that GW2 isn't a FFA PVP game. Starting a thread about it then is just trolling. It would be as silly as me starting a thread in SWTOR forums to ask 'why no Orcs??' after understanding that SW means Star Wars.
Anyway, there is also not a /pvp switch or even duelling I think in GW2. There will be plenty of skillbased PVP though. It is possible that the OP might like WvWvW regardless of it being technically instanced or not. The area is huge with enough space to gank, zerg and taking on large groups on your own with hit and run (this is actually fun in FFA PVP).
Open world PvP has never worked regardless of what anyone thinks. At no time in the history of this so called World PvP has it resulted in anything other then glorified gankfests.
Yea things like Tarren Mill and Southshore or Blackrock mountain were fun but because it was organized not because you had the ability to kill anyone, anywhere. For the most part those sorts of fun open world encounters will be found in Zones specifically set up for PvP such as in the case of WvW in GW2. Open World PvP i nthe form of a WoW PvP servers result in nothign less then griefing.
Bullocks. Something you didn't care for =/= never working? The only examples you can think of is WOW, and for world PVP? It worked great in SWG, AC, UO, EVE, shadowbane and others. The key factor is whether you like that style of PVP or not.
And it worked nicely in Vanilla WoW ,people were fighting at Tarren Mill for days sometimes ,and same time there was battles at Crossroads , Astranaar ,Splintertree post etc ,and my server type was RP Earhen Ring and there was alot of this kind of action and it was fun and no it wasnt fun because it was organized somehow,because it wasnt,it was something else.
Many would disagree with that. Many liked UO when it was full of gankers and those who hunted them down.
That's why I also still played on Siege Perilous too! Plenty of that going around too.
And that's also not to say the PvP on Felucca was ever truly "fair" and gank free either
I'm guilty as charged of occasionally gate camping myself.
I'm just going on past things I read, I didn't start MMO's until DAOC, so I really don't know, my UO EXP was about two weeks lol, while I waited for my GFX card to come so i could play DAOC .
UO during Factions had 4-way open world PvP in Felucca with nearly every town/city in the original world capturable (maybe even the T2A area too?)
They had a currency system used to gain rank and could also be spent on upgrades to a cities defenses or placing traps on the ground etc. and I don't remember for how long but people could become some kind of "general" and lead until the next voting round.
People could "level up" per say in the PvE side of things (Trammel) and then go into Felucca when they felt ready, or some people I know still played 100% in Felucca or put their houses there instead of in Trammel to have a base of operations for the Faction warfare.
Truly was original and the true grandfather of games like DAOC and now GW2.
There is no point to try to reason with the open world PvP crowd. They will never be happy unless they have free for all, full loot gankfest. This PvP crowd wants to gank and grief the PvE crowd. They will come up with the most ridiculous and superfluous reasons to defend this type of PvP like danger, dynamic world etc.
But all they want is a free for all full loot gankfest. Ganking, Griefing and L33t mad pvp skills are the three pillars of this type of PvP.
I don't see people trying to reason, I see nothing but a bunch of stereotypes and false pretense being thrown around.
UO during Factions had 4-way open world PvP in Felucca with nearly every town/city in the original world capturable (maybe even the T2A area too?)
They had a currency system used to gain rank and could also be spent on upgrades to a cities defenses or placing traps on the ground etc. and I don't remember for how long but people could become some kind of "general" and lead until the next voting round.
People could "level up" per say in the PvE side of things (Trammel) and then go into Felucca when they felt ready, or some people I know still played 100% in Felucca or put their houses there instead of in Trammel to have a base of operations for the Faction warfare.
Truly was original and the true grandfather of games like DAOC and now GW2.
That does sound like a really good system.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Many would disagree with that. Many liked UO when it was full of gankers and those who hunted them down.
That's why I also still played on Siege Perilous too! Plenty of that going around too.
And that's also not to say the PvP on Felucca was ever truly "fair" and gank free either
I'm guilty as charged of occasionally gate camping myself.
I'm just going on past things I read, I didn't start MMO's until DAOC, so I really don't know, my UO EXP was about two weeks lol, while I waited for my GFX card to come so i could play DAOC .
UO during Factions had 4-way open world PvP in Felucca with nearly every town/city in the original world capturable (maybe even the T2A area too?)
They had a currency system used to gain rank and could also be spent on upgrades to a cities defenses or placing traps on the ground etc. and I don't remember for how long but people could become some kind of "general" and lead until the next voting round.
People could "level up" per say in the PvE side of things (Trammel) and then go into Felucca when they felt ready, or some people I know still played 100% in Felucca or put their houses there instead of in Trammel to have a base of operations for the Faction warfare.
Truly was original and the true grandfather of games like DAOC and now GW2.
I probably would've liked that too. That system sounds great.
I also had my share of fun in EVE and SWG with open world pvp.
Fallen Earth also has players that run around with the /pvp switch enabled at all times. Or are constantly in clanwars. Downside is though that you will have no chance at all at low lvl, even though the combat is aim based. You simply can't do enough dmg.
UO during Factions had 4-way open world PvP in Felucca with nearly every town/city in the original world capturable (maybe even the T2A area too?)
They had a currency system used to gain rank and could also be spent on upgrades to a cities defenses or placing traps on the ground etc. and I don't remember for how long but people could become some kind of "general" and lead until the next voting round.
People could "level up" per say in the PvE side of things (Trammel) and then go into Felucca when they felt ready, or some people I know still played 100% in Felucca or put their houses there instead of in Trammel to have a base of operations for the Faction warfare.
Truly was original and the true grandfather of games like DAOC and now GW2.
That does sound like a really good system.
I am amazed that to this day, except for GW2 and DAOC no one else has ever implemented a similar system.
I bet that most people who are hyped for the way GW2 is doing things had no idea the entire idea originally came from UO.
People seem to write off UO because they only know about pre-Trammel / Felucca split, and all the MMOs that try to copy UO (like EvE, Darkfall, MO, etc.) never seem to realize how much better and more popular UO was AFTER the split.
People think I'm crazy, but things like this are why I sometimes compare GW2 in spirit to UO and also why I am so very hyped for GW2 because of the similarities to UO during what I consider to be its high point.
I am amazed that to this day, except for GW2 and DAOC no one else has ever implemented a similar system.
I bet that most people who are hyped for the way GW2 is doing things had no idea the entire idea originally came from UO.
People seem to write off UO because they only know about pre-Trammel / Felucca split, and all the MMOs that try to copy UO (like EvE, Darkfall, MO, etc.) never seem to realize how much better and more popular UO was AFTER the split.
People think I'm crazy, but things like this are why I sometimes compare GW2 in spirit to UO and also why I am so very hyped for GW2 because of the similarities to UO during what I consider to be its high point.
I guess you could say SWG had something similar, the base just wasn't split into worlds. But reading your description I can see how Koster and CO tried doing something similar there. Especially originally when three factions could join in on the fight. Or equally stay out of it.
I do agree this type of system needs to be used far more than it has been!
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I love how people think open world pvp is the answer to everything. It doesnt add a variety, it add the unexpected, because if there is open world pvp, you expect to be attacked some where. It turns more into annoyance and makes little sense in any game world.
Even if you have two factions in bitter war, why are enemies roaming freely through country sides. If its war, there are tactics and strategies. Not a bunch of hoodlums running around killing folk randomly. Outside of the Talban, any court would courtmarshal such acts.
Now, paste this on any world where there's this massive evil plauging the owrld, and the idea of the most sentient races having large scale war with no rules or respect for the other side while dragons destroy everything sounds silly.
Of course, the mists answers that. It's a zone, it's pvp and it makes sense in the context of its own story.
Why in the world are you comparing a fantasy medieval game world to the real world of today? Your comparison doesn't come close to explaining away anything about Open PVP. PVP in such a setting is far more reminiscent of murderers, bandits, pirates and the like, which plagued lawless areas in older times than it is of modern day armies.
At every stage of history, there are rules to warfare. They were actually more organized back in the early centuries (which is why i didnt use them as examples, there you had a battlefield, a set place of battle). What i was trying to say is that, even in guriella warfare, PVP makes no sense. PVP is warfare scene through the eyes of a 8 year old kid. They don't like me I don't like them lets fight. We grow out of this mentality after high school. We learn rules of engagement.
Even if we take your example, I have never played or seen an MMO where the story of the pvp is you are a murder, pirate or bandit. In every case you're some hero for one of the two factions. So how does that equate to your example.
If your example was the story, I"d fully be behind you. It sounds like an awesome story. You only play the pirates and bandits in the country and you're the only ones that can defeat the big bad for some reason. As is, PVP makes no sense in 99 percent of MMOS. Aside from Eve, I don't see it fitting in anywhere.
WvW would be more suitable for a recreation of medieval battle. Unless they were sieging a castle or city, there were battefields.
Why in the world are you comparing a fantasy medieval game world to the real world of today? Your comparison doesn't come close to explaining away anything about Open PVP. PVP in such a setting is far more reminiscent of murderers, bandits, pirates and the like, which plagued lawless areas in older times than it is of modern day armies.
At every stage of history, there are rules to warfare. They were actually more organized back in the early centuries (which is why i didnt use them as examples, there you had a battlefield, a set place of battle). What i was trying to say is that, even in guriella warfare, PVP makes no sense. PVP is warfare scene through the eyes of a 8 year old kid. They don't like me I don't like them lets fight. We grow out of this mentality after high school. We learn rules of engagement.
Even if we take your example, I have never played or seen an MMO where the story of the pvp is you are a murder, pirate or bandit. In every case you're some hero for one of the two factions. So how does that equate to your example.
If your example was the story, I"d fully be behind you. It sounds like an awesome story. You only play the pirates and bandits in the country and you're the only ones that can defeat the big bad for some reason. As is, PVP makes no sense in 99 percent of MMOS. Aside from Eve, I don't see it fitting in anywhere.
I think we're thinking of two completely different game types here. I'm looking more at games where your story is more or less yours to make, that's where a majority of my MMO experience comes from. DAOC ( an exception to this topic) SWG, shadowbane, etc.. mainly as those are the ones I spent the most time in.
Now If a game's story is you're a military man (organized combatant), then yeah i get your point. That's not the case wth all MMO's though.
Even in DAOC on mordred it made sense to me that players could attack what were allies. On many occasions in history when war like that broke out, those who lost everything turned to crime as a means to get by. If we look at certain areas of the Roman Empire or other large Empires, this type of thing wasn't all that uncommon in places raveged by wars, and failed invasions.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Why in the world are you comparing a fantasy medieval game world to the real world of today? Your comparison doesn't come close to explaining away anything about Open PVP. PVP in such a setting is far more reminiscent of murderers, bandits, pirates and the like, which plagued lawless areas in older times than it is of modern day armies.
At every stage of history, there are rules to warfare. They were actually more organized back in the early centuries (which is why i didnt use them as examples, there you had a battlefield, a set place of battle). What i was trying to say is that, even in guriella warfare, PVP makes no sense. PVP is warfare scene through the eyes of a 8 year old kid. They don't like me I don't like them lets fight. We grow out of this mentality after high school. We learn rules of engagement.
Even if we take your example, I have never played or seen an MMO where the story of the pvp is you are a murder, pirate or bandit. In every case you're some hero for one of the two factions. So how does that equate to your example.
If your example was the story, I"d fully be behind you. It sounds like an awesome story. You only play the pirates and bandits in the country and you're the only ones that can defeat the big bad for some reason. As is, PVP makes no sense in 99 percent of MMOS. Aside from Eve, I don't see it fitting in anywhere.
I think we're thinking of two completely different game types here. I'm looking more at games where your story is more or less yours to make, that's where a majority of my MMO experience comes from. DAOC ( an exception to this topic) SWG, shadowbane, etc.. mainly as those are the ones I spent the most time in.
Now If a game's story is you're a military man (organized combatant), then yeah i get your point. That's not the case wth all MMO's though.
EVen in DAOC mordred it made sense to me that players could attack what were allies. On many occasions in history when war like that broke out, those who lost everything turned to crime as a means to get by. If we look at certain areas of the Roman Empire or other large Empires, this type of thing wasn't all that uncommon in places raveged by wars, and failed invasions.
Still you;re talking about a handful of individuals, not an MMO where one entire race does this to another. Man, that doesnt even sound good to say.
I have no problem with that type of game, but it has no business in an MMORPG, as RPGs are games were the designer provides the story or provides a choice of stories. A multiplayer version should allow me to play these stories with other people.
From the beginning, RPGs, starting with dungeons and dragons, is a cooperative game. It's a game meant for people to go against hte greater good, work as a team. PVP doesn't fit in. I guess I can't figure out how much story you can get from it. I attacked him, he attacked me. You make up your stories in your head? The story is fairly limited, it certainly isn't well presented. And theo nly one who knows anyting about your story techinically is you, so are you really even playing it with anyone.
I get why people like PVP games, I just don't see why people expect every (or any) MMO to include them in their RPG game as apart of the main game play.
Still you;re talking about a handful of individuals, not an MMO where one entire race does this to another. Man, that doesnt even sound good to say.
I have no problem with that type of game, but it has no business in an MMORPG, as RPGs are games were the designer provides the story or provides a choice of stories. A multiplayer version should allow me to play these stories with other people.
From the beginning, RPGs, starting with dungeons and dragons, is a cooperative game. It's a game meant for people to go against hte greater good, work as a team. PVP doesn't fit in. I guess I can't figure out how much story you can get from it. I attacked him, he attacked me. You make up your stories in your head? The story is fairly limited, it certainly isn't well presented. And theo nly one who knows anyting about your story techinically is you, so are you really even playing it with anyone.
I get why people like PVP games, I just don't see why people expect every (or any) MMO to include them in their RPG game as apart of the main game play.
I don't expect every game to be that way, that wasn't the cause of my argument. Though as an RPG fan I have to disagree that is has no place. WHen it's not included IMO you lose a few of many roles to play in that world.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Still you;re talking about a handful of individuals, not an MMO where one entire race does this to another. Man, that doesnt even sound good to say.
I have no problem with that type of game, but it has no business in an MMORPG, as RPGs are games were the designer provides the story or provides a choice of stories. A multiplayer version should allow me to play these stories with other people.
From the beginning, RPGs, starting with dungeons and dragons, is a cooperative game. It's a game meant for people to go against hte greater good, work as a team. PVP doesn't fit in. I guess I can't figure out how much story you can get from it. I attacked him, he attacked me. You make up your stories in your head? The story is fairly limited, it certainly isn't well presented. And theo nly one who knows anyting about your story techinically is you, so are you really even playing it with anyone.
I get why people like PVP games, I just don't see why people expect every (or any) MMO to include them in their RPG game as apart of the main game play.
I don't expect every game to be that way, that wasn't the cause of my argument. Though as an RPG fan I have to disagree that is has no place. WHen it's not included IMO you lose a few of many roles to play in that world.
Not an argument, just a discussion (partial rant). I get tired of pvp belongs in every game argument (i know that's not your argument you're giving a case for pvp in some games). And i believe the same thing. Eve would be nothing with without pvp, if its a story revolved around pvp and a game like that, by all means it belongs there, it's the focus of the game. But I"m also a fan of never half a??ing it. Either your game has a story that revolves around pvp or it doesnt. IF folk read the story for GW, why in the world are they creating threads about wanting pvp in thegame.
I don't expect every game to be that way, that wasn't the cause of my argument. Though as an RPG fan I have to disagree that is has no place. WHen it's not included IMO you lose a few of many roles to play in that world.
Not an argument, just a discussion (partial rant). I get tired of pvp belongs in every game argument (i know that's not your argument you're giving a case for pvp in some games). And i believe the same thing. Eve would be nothing with without pvp, if its a story revolved around pvp and a game like that, by all means it belongs there, it's the focus of the game. But I"m also a fan of never half a??ing it. Either your game has a story that revolves around pvp or it doesnt. IF folk read the story for GW, why in the world are they creating threads about wanting pvp in thegame.
I agree completely with this, especially the part about do it right or not at all. I personally think GW2 is handling it in a positive way.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Would like to point out that from what I've seen you can go to the mists starting at level 1 and level to max there if you so desire, so if you define "open world" as where people level, then yes GW2 does have open world pvp for the people who wish to pvp exclusivly.
Would like to point out that from what I've seen you can go to the mists starting at level 1 and level to max there if you so desire, so if you define "open world" as where people level, then yes GW2 does have open world pvp for the people who wish to pvp exclusivly.
Open world as in the place where people do their PVE stuff, for example you are doing a quest and you happen to see someone you dont like while you are killing some Mobs, you turn around and kill him because you felt like it. That would be considered open world pvp, On the other hand Moving to a specific sealed area that is not part of the PVE world is not what I would call open world in my opinion. Now no need to all jump on me with your stakes, this is just my opinion of what an Open world is.
It's carebear PvP in an instance box. Which is why it will fail and die very quickly. I'm not even giving it the chance in hell. Sick of these carebear games.
It's like eating your absolute favorite meal, but with the slightest hint of sprinkled feces on top. You'll still love it, but there's just something not completely settling about it = My feelings on GW2's PvP structure. I'll still buy the game for the many experiences and innovation it has to offer, but knowing in the back of my mind that PvP only comes upon queuing up or entering a special area will always pich my occipital nerve.
I wonder how many people will answer with the definition of WvWvW before people realize he just wanted to make it clear that GW2 doesn't have open world and therefore he won't be playing it.
The funny thing to me is that people make these kinds of threads AS IF anyone actually cares. One more person proclaiming they won't be playing a game isn't very thread-worthy in my opinion, and I don't think I'm alone on that.
The funny thing to me is that people make these kinds of threads AS IF anyone actually cares. One more person proclaiming they won't be playing a game isn't very thread-worthy in my opinion, and I don't think I'm alone on that.
18 pages says people do care...What's the dfference between this and a "who pre-ordered" thread or a "I'm going to love this game" thread or post?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Thats one thing I dont like about GW2. I have to admit.
World PVP is where its at. I cant tell you how much I absolutely love getting stabbed in the back while at half health fighitng a mob. Revenge time! I come back and kill the jerk! Yes! And then he comes back and kills me! And we do this back and forth pointlessly until he brings a friend. Then I bring one. Then Ive involved a friend in a pointless activity that can rage on for hours with absolutely no benefit or reward what so ever.
I like doing pointless, face desk inducing things when I play video games! Its great!
Getting ganked by someone 20 levels above you? Fantastic!
Being spawn camped for hours because apparently neither one of us actually wanted to PLAY the game. GOOD TIMES!
I also enjoy poking my eyeball with a fork while singing Justin Beiber tunes.
This post brought to you by the Sarcasm Society of America.
Thats one thing I dont like about GW2. I have to admit.
World PVP is where its at. I cant tell you how much I absolutely love getting stabbed in the back while at half health fighitng a mob. Revenge time! I come back and kill the jerk! Yes! And then he comes back and kills me! And we do this back and forth pointlessly until he brings a friend. Then I bring one. Then Ive involved a friend in a pointless activity that can rage on for hours with absolutely no benefit or reward what so ever.
I like doing pointless, face desk inducing things when I play video games! Its great!
This post brought to you by the Sarcasm Society of America.
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Comments
If he was asking for FFA PVP, then he didn't read about GW2 at all or was trolling. It is quite obvious after reading a little about the game that GW2 isn't a FFA PVP game. Starting a thread about it then is just trolling. It would be as silly as me starting a thread in SWTOR forums to ask 'why no Orcs??' after understanding that SW means Star Wars.
Anyway, there is also not a /pvp switch or even duelling I think in GW2. There will be plenty of skillbased PVP though. It is possible that the OP might like WvWvW regardless of it being technically instanced or not. The area is huge with enough space to gank, zerg and taking on large groups on your own with hit and run (this is actually fun in FFA PVP).
And it worked nicely in Vanilla WoW ,people were fighting at Tarren Mill for days sometimes ,and same time there was battles at Crossroads , Astranaar ,Splintertree post etc ,and my server type was RP Earhen Ring and there was alot of this kind of action and it was fun and no it wasnt fun because it was organized somehow,because it wasnt,it was something else.
Let's internet
I see that as a positive, but MANY people won't. Lots of people love to gank and grief in the guise of World PVP.
When I'm leveling I just want to level, which is why I tend to roll stealth classes on PVP servers.
UO during Factions had 4-way open world PvP in Felucca with nearly every town/city in the original world capturable (maybe even the T2A area too?)
They had a currency system used to gain rank and could also be spent on upgrades to a cities defenses or placing traps on the ground etc. and I don't remember for how long but people could become some kind of "general" and lead until the next voting round.
People could "level up" per say in the PvE side of things (Trammel) and then go into Felucca when they felt ready, or some people I know still played 100% in Felucca or put their houses there instead of in Trammel to have a base of operations for the Faction warfare.
Truly was original and the true grandfather of games like DAOC and now GW2.
+1
wise words fallen on blind eyes
That does sound like a really good system.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I probably would've liked that too. That system sounds great.
I also had my share of fun in EVE and SWG with open world pvp.
Fallen Earth also has players that run around with the /pvp switch enabled at all times. Or are constantly in clanwars. Downside is though that you will have no chance at all at low lvl, even though the combat is aim based. You simply can't do enough dmg.
I am amazed that to this day, except for GW2 and DAOC no one else has ever implemented a similar system.
I bet that most people who are hyped for the way GW2 is doing things had no idea the entire idea originally came from UO.
People seem to write off UO because they only know about pre-Trammel / Felucca split, and all the MMOs that try to copy UO (like EvE, Darkfall, MO, etc.) never seem to realize how much better and more popular UO was AFTER the split.
People think I'm crazy, but things like this are why I sometimes compare GW2 in spirit to UO and also why I am so very hyped for GW2 because of the similarities to UO during what I consider to be its high point.
I guess you could say SWG had something similar, the base just wasn't split into worlds. But reading your description I can see how Koster and CO tried doing something similar there. Especially originally when three factions could join in on the fight. Or equally stay out of it.
I do agree this type of system needs to be used far more than it has been!
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
At every stage of history, there are rules to warfare. They were actually more organized back in the early centuries (which is why i didnt use them as examples, there you had a battlefield, a set place of battle). What i was trying to say is that, even in guriella warfare, PVP makes no sense. PVP is warfare scene through the eyes of a 8 year old kid. They don't like me I don't like them lets fight. We grow out of this mentality after high school. We learn rules of engagement.
Even if we take your example, I have never played or seen an MMO where the story of the pvp is you are a murder, pirate or bandit. In every case you're some hero for one of the two factions. So how does that equate to your example.
If your example was the story, I"d fully be behind you. It sounds like an awesome story. You only play the pirates and bandits in the country and you're the only ones that can defeat the big bad for some reason. As is, PVP makes no sense in 99 percent of MMOS. Aside from Eve, I don't see it fitting in anywhere.
WvW would be more suitable for a recreation of medieval battle. Unless they were sieging a castle or city, there were battefields.
I think we're thinking of two completely different game types here. I'm looking more at games where your story is more or less yours to make, that's where a majority of my MMO experience comes from. DAOC ( an exception to this topic) SWG, shadowbane, etc.. mainly as those are the ones I spent the most time in.
Now If a game's story is you're a military man (organized combatant), then yeah i get your point. That's not the case wth all MMO's though.
Even in DAOC on mordred it made sense to me that players could attack what were allies. On many occasions in history when war like that broke out, those who lost everything turned to crime as a means to get by. If we look at certain areas of the Roman Empire or other large Empires, this type of thing wasn't all that uncommon in places raveged by wars, and failed invasions.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Still you;re talking about a handful of individuals, not an MMO where one entire race does this to another. Man, that doesnt even sound good to say.
I have no problem with that type of game, but it has no business in an MMORPG, as RPGs are games were the designer provides the story or provides a choice of stories. A multiplayer version should allow me to play these stories with other people.
From the beginning, RPGs, starting with dungeons and dragons, is a cooperative game. It's a game meant for people to go against hte greater good, work as a team. PVP doesn't fit in. I guess I can't figure out how much story you can get from it. I attacked him, he attacked me. You make up your stories in your head? The story is fairly limited, it certainly isn't well presented. And theo nly one who knows anyting about your story techinically is you, so are you really even playing it with anyone.
I get why people like PVP games, I just don't see why people expect every (or any) MMO to include them in their RPG game as apart of the main game play.
I don't expect every game to be that way, that wasn't the cause of my argument. Though as an RPG fan I have to disagree that is has no place. WHen it's not included IMO you lose a few of many roles to play in that world.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Not an argument, just a discussion (partial rant). I get tired of pvp belongs in every game argument (i know that's not your argument you're giving a case for pvp in some games). And i believe the same thing. Eve would be nothing with without pvp, if its a story revolved around pvp and a game like that, by all means it belongs there, it's the focus of the game. But I"m also a fan of never half a??ing it. Either your game has a story that revolves around pvp or it doesnt. IF folk read the story for GW, why in the world are they creating threads about wanting pvp in thegame.
I agree completely with this, especially the part about do it right or not at all. I personally think GW2 is handling it in a positive way.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Would like to point out that from what I've seen you can go to the mists starting at level 1 and level to max there if you so desire, so if you define "open world" as where people level, then yes GW2 does have open world pvp for the people who wish to pvp exclusivly.
GW2 only has an entire world for its pvp.
Open world as in the place where people do their PVE stuff, for example you are doing a quest and you happen to see someone you dont like while you are killing some Mobs, you turn around and kill him because you felt like it. That would be considered open world pvp, On the other hand Moving to a specific sealed area that is not part of the PVE world is not what I would call open world in my opinion. Now no need to all jump on me with your stakes, this is just my opinion of what an Open world is.
It's carebear PvP in an instance box. Which is why it will fail and die very quickly. I'm not even giving it the chance in hell. Sick of these carebear games.
MMORPG & FPS Gamer Veteran of seventeen years.
It's like eating your absolute favorite meal, but with the slightest hint of sprinkled feces on top. You'll still love it, but there's just something not completely settling about it = My feelings on GW2's PvP structure. I'll still buy the game for the many experiences and innovation it has to offer, but knowing in the back of my mind that PvP only comes upon queuing up or entering a special area will always pich my occipital nerve.
it's the only thing that works. true open world pvp is utter garbage in every game that has attempted it. you need some rules and objectives.
The funny thing to me is that people make these kinds of threads AS IF anyone actually cares. One more person proclaiming they won't be playing a game isn't very thread-worthy in my opinion, and I don't think I'm alone on that.
President of The Marvelously Meowhead Fan Club
18 pages says people do care...What's the dfference between this and a "who pre-ordered" thread or a "I'm going to love this game" thread or post?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Thats one thing I dont like about GW2. I have to admit.
World PVP is where its at. I cant tell you how much I absolutely love getting stabbed in the back while at half health fighitng a mob. Revenge time! I come back and kill the jerk! Yes! And then he comes back and kills me! And we do this back and forth pointlessly until he brings a friend. Then I bring one. Then Ive involved a friend in a pointless activity that can rage on for hours with absolutely no benefit or reward what so ever.
I like doing pointless, face desk inducing things when I play video games! Its great!
Getting ganked by someone 20 levels above you? Fantastic!
Being spawn camped for hours because apparently neither one of us actually wanted to PLAY the game. GOOD TIMES!
I also enjoy poking my eyeball with a fork while singing Justin Beiber tunes.
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Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!