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Dust 514 keeps getting advertised as a MMOFPS

MMOExposedMMOExposed Member RarePosts: 7,400

Dust 514 keeps getting falsely advertised as a MMOFPS. It is actually on a smaller scale than MAG is on the PS3. MAG is a online FPS, or is that the new age version of MMOFPS?

it has no open world like a MMOFPS should.

its free to play, but I still dont like misleading MMO advertisement.

I still plan to play it. Since I love MAG, and I love Sci Fi shooters, this is at the top of the list. (not a hater of low graphical large scale FPS aka MAG like)

Philosophy of MMO Game Design

Comments

  • LoktofeitLoktofeit Member RarePosts: 14,247

    If you are defining MMO by map size, then I can see your point, but if you define it by persistence and the number of people you can interact with, then we're talking an online universe... which probably falls into the category of massively multiplayer.

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  • MMOExposedMMOExposed Member RarePosts: 7,400

    Originally posted by Loktofeit

    If you are defining MMO by map size, then I can see your point, but if you define it by persistence and the number of people you can interact with, then we're talking an online universe... which probably falls into the category of massively multiplayer.

    nether MAG nor 514 have persistance, other than chart numbers for your team.

    they both use fixed battle numbers

    x vs x

    Philosophy of MMO Game Design

  • BrenelaelBrenelael Member UncommonPosts: 3,821

    I think you'll find that the MMO part comes from it's tie in with EVE Online which is about as MMO as you can get. Just the fact that you can interact with EVE players makes it a MMO of sorts.

     

    Bren

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  • SheistaSheista Member UncommonPosts: 1,203

    Originally posted by MMOExposed

    Originally posted by Loktofeit

    If you are defining MMO by map size, then I can see your point, but if you define it by persistence and the number of people you can interact with, then we're talking an online universe... which probably falls into the category of massively multiplayer.

    nether MAG nor 514 have persistance, other than chart numbers for your team.

    they both use fixed battle numbers

    x vs x

    Um.  Dust has persistence.  The only map shown at the fanfest was  "a couple miles wide" according to the presenter, and it was one of their small maps.  The equipment and skill-gain is all persistent.  When you lose a tank in a battle in DUST, you LOSE that tank.  It is gone.  Dead.  Blown up.  It ceases to be an asset.  In the beginning stages of the game, they've said they will have NPC suppliers.  In the future of the game, they fully intend to create a real economy that is reliant on EVE's economy and production to supply the game with equipment.  As in, you can purchase equipment that an EVE player manufactured.  Equipment that, as stated before, will be lost on death.  Not to mention the fact that it takes place in the already established universe of another MMO.

    'fixed battle numbers' - What does that have to do with persistence?  When a planet is captured by a corporation, paid by a contract from an EVE corp, it remains under their control until another corp successfully recaptures it by contracting a DUST corp to take it back.  What does it matter how many players are in a single map, when they are ALL in the same universe, affecting things in the same universe.

    That is a persistent game.  Just because it doesn't fit your narrow vision of what an MMO is, doesn't make it not one.  Considering the lack of very many MMOFPS's, there isn't much of a precedent having been set as to what qualifies a game as an MMOFPS.

  • SheistaSheista Member UncommonPosts: 1,203

    And further with the persistence thing - "Like an MMOFPS should"

    Like what MMOFPS should?  Planetside?  One game hardly sets a precedence for all future titles that fall under that genre.  If that mode of thinking flew, then we wouldn't have two very different styles of normal MMOs, in Themeparks, and Sandboxes.

  • dubyahitedubyahite Member UncommonPosts: 2,483
    If Dust werent tied into the persistence of Eve, I think there would be no way to call it an Mmofps. I think gameplay wise it is not an mmo by any stretch of the imagination, by itself that is.

    Since it is tied into eve and the battles will have a persistent effect on the eve universe, I think it's fair to consider it an mmo.

    However, what I'm looking for in an Mmofps is what Planetside provides. Dust may feature persistence in the Eve world, but Planetside is all about large scale combat with it's own persistence. It stands on it's own ad an MMO.

    Dust can't stand alone as an mmo in my opinion. It is a small scale instanced shooter just like any other. If it weren't for eve there would be no discussion. Planetside, however, features it's own persistence that doesn't depend on another game making it the more complete mmo in my opinion.

    Why would I want to play dust and fight over territory for some eve players who I have nothing to do with (don't play Eve) when I can play Planetside and fight over my own persistent world and territory on an actual massive scale.


    To me, Dust doesn't fulfill the "massively multiplayer" part because it is simply not "massively multiplayer". Call of duty and battlefield have persistence but they are FAR from "massively multiplayer."


    Splitting hairs and arguing semantics aside, I also think Planetside will be the superior game in many ways. It offers more than Dust on so many levels and frankly, I'm a PC gamer. Planetside is a PC game, Dust is not. Enough said.

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  • AxehiltAxehilt Member RarePosts: 10,504

    The number of players involved in the fight is the primary determining factor.  Has that information been released?  (Even then, the line is a bit blurry.  I suppose I'd draw the line at "more than 64vs64 is MMOFPS" but others might draw it elsewhere.)

    Personally I never cared much for it since it's PS3 exclusive.  FPSes on consoles have always been pretty weak due to the controls.

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  • dubyahitedubyahite Member UncommonPosts: 2,483
    So far they have said 32v32 at launch, Axehilt. Heck even BF3 is more "massive."

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  • AxehiltAxehilt Member RarePosts: 10,504

    Originally posted by dubyahite

    So far they have said 32v32 at launch, Axehilt. Heck even BF3 is more "massive."

    Oh, yeah...uh...that's not massive at all.  That's like saying TF2 is a MMOFPS.

    Silly CCP, I guess </shrug>

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  • GreenzorGreenzor Member Posts: 165

    Originally posted by MMOExposed

    Originally posted by Loktofeit

    If you are defining MMO by map size, then I can see your point, but if you define it by persistence and the number of people you can interact with, then we're talking an online universe... which probably falls into the category of massively multiplayer.

    nether MAG nor 514 have persistance, other than chart numbers for your team.

    they both use fixed battle numbers

    x vs x

    Dust 514 has persistance in the form of Skills, wealth and territorial control in EVE Online. Also, we know very little about how PVE and travelling works.

  • ReklawReklaw Member UncommonPosts: 6,495

    Originally posted by MMOExposed

    Dust 514 keeps getting falsely advertised as a MMOFPS. It is actually on a smaller scale than MAG is on the PS3. MAG is a online FPS, or is that the new age version of MMOFPS?

    it has no open world like a MMOFPS should.

    its free to play, but I still dont like misleading MMO advertisement.

    I still plan to play it. Since I love MAG, and I love Sci Fi shooters, this is at the top of the list. (not a hater of low graphical large scale FPS aka MAG like)

     As you can read below it's allot more then what MAG offers image

    http://www.dust514.org/home/item/dust-514-faq-getting-to-know-the-basics


    // What is DUST 514?


     


    DUST 514 is a free to play MMOFPS (Massively Multiplayer First Person Shooter) game exclusively for PlayStation®3 that is directly connected to the EVE Universe, allowing for real time game play with the MMORPG EVE Online on PC / Mac.


     


    // Who do you play as?


     


    You play as a Mercenary, an immortal soldier, battling for control of the thousands of planets in the vast EVE Universe.


     


    // What are the objectives?


     


    Mercenary teams in DUST 514 wage battles, acquire territory, amass wealth and build empires. By battling with and against other players, players can control specific areas of the EVE Universe. Once they gain control of a territory on a planet, they will have control of its resources and can build infrastructure upon it; the more resources players have, the more powerful they become.


     


    // How is the game “massively multiplayer”?


     


    DUST 514 takes place in the massive, persistent EVE Universe, which has been thriving for over eight years, contains hundreds of thousands of EVE Online players, and spans thousands of solar systems and individual planets. A major war in the EVE Universe could involve thousands of players at once, on planets and in space. DUST 514 can support 24v24 matches in a single battle in a district on a planet, and there can be multiple battles on a planet happening simultaneously, with battles in space around the planet in EVE Online on PC / Mac, with game play between what is happening in space and on the planet surface (e.g., strikes from space down to the planet, or from the planet into space), all impacting each other in real time. The scale of DUST 514 is unprecedented. Additionally there is a robust set of social tools for players to form Corporations (the EVE Universe take on “guilds”), in-game Mail, text and voice chat, player to player Market, and much more, that all interact seamlessly across DUST 514 and EVE Online.


     


    // What about customization?


     


    DUST 514 goes well beyond the basic weapon customization and character leveling found in many of today’s top shooters. DUST 514 players can tailor and enhance both their characters’ equipment and skills to create their own unique soldier and vehicle classes - for example that may be a heavily-armored sniper or a quick-footed scout with a big gun.


     


    // So how does the leveling system work?


     


    DUST 514 players can train skills for combat. These can help to enhance their armor so they can take more damage, upgrade their abilities with certain weapons, use vehicles more effectively and much more, depending on what the player chooses. Leveling up also unlocks abilities to use advanced weaponry and more powerful vehicles. Skills can be learned in the background as well--players can walk away from DUST 514 for an hour or a day, come back and see that they’ve advanced.


     


    // What about money?


     


    DUST 514 marks a first for consoles as a AAA free to play MMOFPS. Players can download the game from the Sony Entertainment Network on PlayStation 3 and play DUST 514 completely free of charge. Players earn ISK by winning battles doing missions and much more. ISK is spent on the in-game Market, which contains, for example, weapons, vehicles, equipment, and infrastructure. For players looking to further customize their experience, there is the option to buy Aurum (AUR) from the PlayStation Store, which is used to fund microtransaction purchases, such as, personalizing their look, time savers and side grades. That said, DUST 514 is not a pay-to-win game. Items purchased through microtransactions will not result in an unfair advantage over players who only spend ISK earned through time playing


     


    // I have never played EVE before and I don’t understand it, will that matter for DUST 514?


     


    No, not at all. DUST 514 is designed to provide great moment-to-moment shooter gameplay, with no knowledge of the EVE Universe required. But players looking for a deeper experience will be able to discover and explore the EVE Universe, most enthralling and sophisticated virtual world ever created.


     


    // So how do I interact with EVE players?


     


    Initially, DUST 514 mercenaries will be able to join EVE Online players to participate in the planetary conquest and factional warfare happening at the contested boundaries between the large EVE Universe empires. By working in unison, players will be able to fight critical battles that can swing the sovereignty of the system and thus influence the large scale strategic balance. EVE Online players can directly affect the outcome of these critical ground battles by bombarding the opposing faction from space in coordination with Mercenaries on the planet surface – and vice versa - DUST 514 players are able to use weapons from the ground to deal damage to spacecraft above. There is a robust Market and social tools between DUST 514 and EVE Online as well. The interactions between DUST 514 and EVE Online will always continue to grow over time, shaped by what the players do and how events unfold, through CCP’s unparalleled close collaboration with the community.


    The EVE Universe is all about power, domination and control of space. Players in DUST 514 and EVE Online will work with and against each other to wage battles, conquer territories, amass wealth, and build empires.


     


     


    // That still sounds too complicated. I just want to shoot things. Can I?


     


    Simple answer, yes. Whilst DUST 514 is a gateway into the EVE Universe, players looking for the classic 5-to-10-minute first person shooter experience can jump into quick matches, such as Team Deathmatch and PVE experiences, and just blow stuff up. DUST 514 will offer experiences for all kinds of shooter fans, from its smaller battles to its massive-scale wars, its multitude of weapons, vehicles, worlds and gameplay modes, all the way through to its strategic persistent planetary conquest, building infrastructure and creating empires.


  • CryoMaxCryoMax Member UncommonPosts: 4

    You also have to be familiar with how CCP works.  They do a lot of things incrementally.  Launch time, battles will be 32v32, but that doesn't mean they're going to stop there.  When they can figure out how to do it, they'll roll out larger battles.  EVE Online is now supporting battles of 500v500 without significant lag -- I seriously doubt they're going to sit still on 32v32 if they can help it.  It was only about a year or so ago that EVE Online even rolled out planetary factories as a game feature, and the game's been around for almost 10 years.

    It's already been pointed out about persistence of equipment.  Lose a tank in a match, the tank is gone -- you'll need to get another one from the stock, which may require you to make some friends in the EVE Universe to supply you.  Persistence of skills -- the more you play, the longer you've been a player, the more skills you will have, the more options you will have available to you.

    There will be plenty of "NPC battles" -- but they really want to push the battles based on EVE universe interactions.  A player corp in EVE will be planning to attack another EVE corp's planetary industries, and that opens up the opportunity for you to pick and choose where you fight -- and how you influence the EVE universe.  CCP has mentioned in the past that they want the battles to have persistent effects on the planets -- if you nuke a lush green battleground from orbit, they want that location to stay a charred rock for subsequent battles.  Not to mention, if you manage to blow up a refinery in DUST, that was a refinery that someone in EVE paid to build and will have to replace afterwards.  That's definitely another form of persistence.

    They've already released at least screenshots of the "merc quarters", which is where you'll be when you're not eating dirt...  I'm sure that will connect into the "walking in stations" concepts that has been getting hashed out in EVE, to the point where I'm fairly confident that, at some point (maybe two years?  Three?  who knows...) DIRT 514 mercs will be walking around in stations, interacting with EVE capsuleers.  And then you'll really be part of the "world".

    DUST 514 is definitely an MMOFPS.  It may not be an "open world" MMOFPS, but it is definitely MMO and FPS.  But if you're going to complain about "MMO" being wrongly applied, let me remind you that those godawful Mafia Wars clones on Facebook are all claiming to be "MMO" games, and I think you'll agree, DUST 514 is way more MMO and FPS than those things!  :)

     

     

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