I am fairly sure Korra is the Avatar. Unless the creators want to add new rules for bending in, only the Avatar is born with multiple bending abilities.
My blog is a continuing story of what MMO's should be like.
Ick, no. Korra is not my favorite character in that series, she's probably at the bottom of the list. So far I'm finding the entire supporting cast to be far stronger and more interesting than the main character. I would LOVE an MMO based on the Airbender universe, but not Korra. I get the feeling they want her to be the redeemed hero instead of Ang who was more the unassuming hero, but if they don't get to that soon there's no redeeming her for me. Shocking, because up until Korra I absolutely loved the portrayel of female characters in that universe.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
I am fairly sure Korra is the Avatar. Unless the creators want to add new rules for bending in, only the Avatar is born with multiple bending abilities.
That is exactly what I am saying that the writer are adding new rules of bending. I suspect they will introduce Dual-Benders (Fire & Earth) and Tri-Benders like Korra. The True Avatar, Four Bendings mastered and a Link to the Spirit Realm remains undiscovered. Or I could just be wrong.
Originally posted by gaeanprayer
Ick, no. Korra is not my favorite character in that series, she's probably at the bottom of the list. So far I'm finding the entire supporting cast to be far stronger and more interesting than the main character. I would LOVE an MMO based on the Airbender universe, but not Korra. I get the feeling they want her to be the redeemed hero instead of Ang who was more the unassuming hero, but if they don't get to that soon there's no redeeming her for me. Shocking, because up until Korra I absolutely loved the portrayel of female characters in that universe.
I like what you are saying about the "redeemed hero". She is clearly flawed, and for some not likeable. I suspect they will spend the first season showing her flaws, and developing characters. The second season She makes progress. Then in the third and final season she is redeemed. Or I could just be wrong.
I do know that anything I say is only a possibility and is not a certainty, and can be proven wrong at any time.
Pardon any spelling errors
Konfess your cyns and some maybe forgiven Boy: Why can't I talk to Him? Mom: We don't talk to Priests. As if it could exist, without being payed for. F2P means you get what you paid for. Pay nothing, get nothing. Even telemarketers wouldn't think that. It costs money to play. Therefore P2W.
I am fairly sure Korra is the Avatar. Unless the creators want to add new rules for bending in, only the Avatar is born with multiple bending abilities.
That is exactly what I am saying that the writer are adding new rules of bending. I suspect they will introduce Dual-Benders (Fire & Earth) and Tri-Benders like Korra. The True Avatar, Four Bendings mastered and a Link to the Spirit Realm remains undiscovered. Or I could just be wrong.
I really hope they are not adding weird new rules for the sake of a story...
My blog is a continuing story of what MMO's should be like.
I think you guys are reading way too deep into this. The series is named after Korra, safe to assume she is the Avatar. Great show, but remember who produces the show, it won't get THAT complicated.
Also, they already had a redeemed hero in Zuko, Korra is just headstrong and outgoing, she isn't the Vegeta of the series.
I just can't wait till she gets to talk to spirit Ang.
Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.
I think you guys are reading way too deep into this. The series is named after Korra, safe to assume she is the Avatar. Great show, but remember who produces the show, it won't get THAT complicated.
Also, they already had a redeemed hero in Zuko, Korra is just headstrong and outgoing, she isn't the Vegeta of the series.
I just can't wait till she gets to talk to spirit Ang.
They better have spirit Aang, cause, goddamn!
My blog is a continuing story of what MMO's should be like.
I think you guys are reading way too deep into this. The series is named after Korra, safe to assume she is the Avatar. Great show, but remember who produces the show, it won't get THAT complicated.
Also, they already had a redeemed hero in Zuko, Korra is just headstrong and outgoing, she isn't the Vegeta of the series.
I just can't wait till she gets to talk to spirit Ang.
True it is a Nickelodean series. I'm done with character speculation. It would be nice to hear from Aang again. But realize it maybe his adult voioce we hear. Unless his spirit is still that teenage boy? Whould you be interested in a Avatar : The Last Airbender Online set in the time of Korra?
Pardon any spelling errors
Konfess your cyns and some maybe forgiven Boy: Why can't I talk to Him? Mom: We don't talk to Priests. As if it could exist, without being payed for. F2P means you get what you paid for. Pay nothing, get nothing. Even telemarketers wouldn't think that. It costs money to play. Therefore P2W.
Given the premise is martial arts, this would be a hard game to pull off without some sort of awesome martial arts physics-based combat system. If any of you think this is a plausible thing, let me know, cause then this MMO idea would be serious talk.
I developed a distaste for physics engines after Fallen Earth, a game that otherwise enjoy. When you hit an adult with a two handed melee weapon they don't fly around like a rag doll. They fall at your feet like a 50 lb bag of fertilizer. In FE rag dolls went flying 30 or 50 yards ( maybe only 20 or 30 ft ). But it was a pain to chase down the bodies to loot them all.
I am tempted to say yes to complicated motion captured kung fu for attacks. I think this is what you were originally talking about. But here are the problems as seen in swtor. Matching up two character animations, based on size or position. I'm against it. Why does swtor use limited body models to synchronize two character animations. I rather each character do non-synchronized animations, rather than build 3 or more versions of each attack, then load all versions of attack, so we can render the appropriate version. Same for the response.
Animation interruption, is a big deal in swtor. It seems attack animations are lasting longer than the global cool down, and they are uninterruptible. So this is causing a lag in the combat engine to recognize ability keypresses. The result is lower dps and a sluggish feel to the combat.
Now I'm not saying that solutions can't be found or explored. There may even be other problems I can't think of right now.
Classes and abilities:
Non-Bender
Nation foot soldier melee or range : 19 century weapons, Tank or DPS talent trees
Nation Healer : relies on crafted consumables
Crafter : consumables
Chi-Blockers : Advance foot soldier class or specific faction AC? Partial block spread out over entire level of character 1 - Max
Benders
Nation Benders Tank & DPS talent trees
Nation Healers : In combat Healing, Support, CC, and damage
Two things about benders abilities. AIrbenders should have a high level talent called "Rip the Breath From Your Lungs". Sort of a force choke, Air is bent out of the lungs and blocked from returning while channeled.
Firebending should require Fuel. Fire requires Fuel, Oxygen, and Heat. I can see humidity in the air being used to supply Oxygen and Hydrogen (Fuel) by a advanced Firebender using electricity to break the chemical bonds of water in the humid air. Less advanced benders must need a fuel source, say barrels of oil, wood, grass, or clothing. Fire out of thin air is not bending, that is magic. All bending is exhausting work, but firebending requires heat that comes from the benders body, making them burn calories twice as fast as other benders.
Pardon any spelling errors
Konfess your cyns and some maybe forgiven Boy: Why can't I talk to Him? Mom: We don't talk to Priests. As if it could exist, without being payed for. F2P means you get what you paid for. Pay nothing, get nothing. Even telemarketers wouldn't think that. It costs money to play. Therefore P2W.
Konfess your cyns and some maybe forgiven Boy: Why can't I talk to Him? Mom: We don't talk to Priests. As if it could exist, without being payed for. F2P means you get what you paid for. Pay nothing, get nothing. Even telemarketers wouldn't think that. It costs money to play. Therefore P2W.
I developed a distaste for physics engines after Fallen Earth, a game that otherwise enjoy. When you hit an adult with a two handed melee weapon they don't fly around like a rag doll. They fall at your feet like a 50 lb bag of fertilizer. In FE rag dolls went flying 30 or 50 yards ( maybe only 20 or 30 ft ). But it was a pain to chase down the bodies to loot them all.
I am tempted to say yes to complicated motion captured kung fu for attacks. I think this is what you were originally talking about. But here are the problems as seen in swtor. Matching up two character animations, based on size or position. I'm against it. Why does swtor use limited body models to synchronize two character animations. I rather each character do non-synchronized animations, rather than build 3 or more versions of each attack, then load all versions of attack, so we can render the appropriate version. Same for the response.
Animation interruption, is a big deal in swtor. It seems attack animations are lasting longer than the global cool down, and they are uninterruptible. So this is causing a lag in the combat engine to recognize ability keypresses. The result is lower dps and a sluggish feel to the combat.
Now I'm not saying that solutions can't be found or explored. There may even be other problems I can't think of right now.
Classes and abilities:
Non-Bender
Nation foot soldier melee or range : 19 century weapons, Tank or DPS talent trees
Nation Healer : relies on crafted consumables
Crafter : consumables
Chi-Blockers : Advance foot soldier class or specific faction AC? Partial block spread out over entire level of character 1 - Max
Benders
Nation Benders Tank & DPS talent trees
Nation Healers : In combat Healing, Support, CC, and damage
Two things about benders abilities. AIrbenders should have a high level talent called "Rip the Breath From Your Lungs". Sort of a force choke, Air is bent out of the lungs and blocked from returning while channeled.
Firebending should require Fuel. Fire requires Fuel, Oxygen, and Heat. I can see humidity in the air being used to supply Oxygen and Hydrogen (Fuel) by a advanced Firebender using electricity to break the chemical bonds of water in the humid air. Less advanced benders must need a fuel source, say barrels of oil, wood, grass, or clothing. Fire out of thin air is not bending, that is magic. All bending is exhausting work, but firebending requires heat that comes from the benders body, making them burn calories twice as fast as other benders.
I should note, by physics, I meant realistic physics, not the anime physics that people seem so hellbent on.
Secondly, martial arts will only really work when we start seeing more procedural animation for games being possible. This is a very future endeavor. However, current martial arts in a game could be similar to how we see things in the Tekken series.
My blog is a continuing story of what MMO's should be like.
I should note, by physics, I meant realistic physics, not the anime physics that people seem so hellbent on.
Secondly, martial arts will only really work when we start seeing more procedural animation for games being possible. This is a very future endeavor. However, current martial arts in a game could be similar to how we see things in the Tekken series.
Not sure how martial arts won't really work, its all based on animation, nothing more, like MxO for instance, utilized a combat lock to make a very convincing martial arts battle... I wouldn't say that it worked well for an MMO, but I do feel it gave a good cinematic martial arts view of combat.
It also didn't flow like a fighting game, and realistically not even fighting games play much into martial arts simply due to the fact you have two sets of players, each of them just mashing buttons, the actual act of blocking (in a realistic manner) doesn't play into the way you fight in games.
You have to conclude that a player is going to push, push, push, until someone is dead, its not conducive to martial arts unless you get into lock-in animations that utilize keypresses. Kind of like how they do a lot of cinematic boss battles in single player games.
I should note, by physics, I meant realistic physics, not the anime physics that people seem so hellbent on.
Secondly, martial arts will only really work when we start seeing more procedural animation for games being possible. This is a very future endeavor. However, current martial arts in a game could be similar to how we see things in the Tekken series.
Not sure how martial arts won't really work, its all based on animation, nothing more, like MxO for instance, utilized a combat lock to make a very convincing martial arts battle... I wouldn't say that it worked well for an MMO, but I do feel it gave a good cinematic martial arts view of combat.
It also didn't flow like a fighting game, and realistically not even fighting games play much into martial arts simply due to the fact you have two sets of players, each of them just mashing buttons, the actual act of blocking (in a realistic manner) doesn't play into the way you fight in games.
You have to conclude that a player is going to push, push, push, until someone is dead, its not conducive to martial arts unless you get into lock-in animations that utilize keypresses. Kind of like how they do a lot of cinematic boss battles in single player games.
Originally posted by Nailzzz The one thing that i miss about the world pre-internet is that people used diary's to write down all the retarded crap they had floating around in there head's and no one ever had to see it.
By pushing I meant, its unlikely they are going to utilize controls and buttons to evade in a complex manner. On two sides of the field you will have people mashing buttons.
Not saying blocking and evasion needs to be complex, and some games have something similar, but most players wouldn't utilize it in a way that would make the combat look choreographed.
See, mashing buttons is rather silly to me. Choreographed fights seem just as silly. I guess I am thinking how real martial arts work, which is a careful dance between two opponents, watching each other's moves and blocking appropriately.
My blog is a continuing story of what MMO's should be like.
I would love to play a master healing waterbender =p (kinda already do in rift lol), but it would be a lot more fun if my healing came from 100% water and not from Pur/sent.
Comments
I am fairly sure Korra is the Avatar. Unless the creators want to add new rules for bending in, only the Avatar is born with multiple bending abilities.
My blog is a continuing story of what MMO's should be like.
Ick, no. Korra is not my favorite character in that series, she's probably at the bottom of the list. So far I'm finding the entire supporting cast to be far stronger and more interesting than the main character. I would LOVE an MMO based on the Airbender universe, but not Korra. I get the feeling they want her to be the redeemed hero instead of Ang who was more the unassuming hero, but if they don't get to that soon there's no redeeming her for me. Shocking, because up until Korra I absolutely loved the portrayel of female characters in that universe.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
That is exactly what I am saying that the writer are adding new rules of bending. I suspect they will introduce Dual-Benders (Fire & Earth) and Tri-Benders like Korra. The True Avatar, Four Bendings mastered and a Link to the Spirit Realm remains undiscovered. Or I could just be wrong.
I like what you are saying about the "redeemed hero". She is clearly flawed, and for some not likeable. I suspect they will spend the first season showing her flaws, and developing characters. The second season She makes progress. Then in the third and final season she is redeemed. Or I could just be wrong.
I do know that anything I say is only a possibility and is not a certainty, and can be proven wrong at any time.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
I really hope they are not adding weird new rules for the sake of a story...
My blog is a continuing story of what MMO's should be like.
I think you guys are reading way too deep into this. The series is named after Korra, safe to assume she is the Avatar. Great show, but remember who produces the show, it won't get THAT complicated.
Also, they already had a redeemed hero in Zuko, Korra is just headstrong and outgoing, she isn't the Vegeta of the series.
I just can't wait till she gets to talk to spirit Ang.
Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.
They better have spirit Aang, cause, goddamn!
My blog is a continuing story of what MMO's should be like.
True it is a Nickelodean series. I'm done with character speculation. It would be nice to hear from Aang again. But realize it maybe his adult voioce we hear. Unless his spirit is still that teenage boy? Whould you be interested in a Avatar : The Last Airbender Online set in the time of Korra?
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
I developed a distaste for physics engines after Fallen Earth, a game that otherwise enjoy. When you hit an adult with a two handed melee weapon they don't fly around like a rag doll. They fall at your feet like a 50 lb bag of fertilizer. In FE rag dolls went flying 30 or 50 yards ( maybe only 20 or 30 ft ). But it was a pain to chase down the bodies to loot them all.
I am tempted to say yes to complicated motion captured kung fu for attacks. I think this is what you were originally talking about. But here are the problems as seen in swtor. Matching up two character animations, based on size or position. I'm against it. Why does swtor use limited body models to synchronize two character animations. I rather each character do non-synchronized animations, rather than build 3 or more versions of each attack, then load all versions of attack, so we can render the appropriate version. Same for the response.
Animation interruption, is a big deal in swtor. It seems attack animations are lasting longer than the global cool down, and they are uninterruptible. So this is causing a lag in the combat engine to recognize ability keypresses. The result is lower dps and a sluggish feel to the combat.
Now I'm not saying that solutions can't be found or explored. There may even be other problems I can't think of right now.
Classes and abilities:
Non-Bender
Nation foot soldier melee or range : 19 century weapons, Tank or DPS talent trees
Nation Healer : relies on crafted consumables
Crafter : consumables
Chi-Blockers : Advance foot soldier class or specific faction AC? Partial block spread out over entire level of character 1 - Max
Benders
Nation Benders Tank & DPS talent trees
Nation Healers : In combat Healing, Support, CC, and damage
Two things about benders abilities. AIrbenders should have a high level talent called "Rip the Breath From Your Lungs". Sort of a force choke, Air is bent out of the lungs and blocked from returning while channeled.
Firebending should require Fuel. Fire requires Fuel, Oxygen, and Heat. I can see humidity in the air being used to supply Oxygen and Hydrogen (Fuel) by a advanced Firebender using electricity to break the chemical bonds of water in the humid air. Less advanced benders must need a fuel source, say barrels of oil, wood, grass, or clothing. Fire out of thin air is not bending, that is magic. All bending is exhausting work, but firebending requires heat that comes from the benders body, making them burn calories twice as fast as other benders.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
How long did it take me to write my last post?
8:15:57 PM
- 6:20:51 PM
1:55:06 hours
That is so sad.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
I should note, by physics, I meant realistic physics, not the anime physics that people seem so hellbent on.
Secondly, martial arts will only really work when we start seeing more procedural animation for games being possible. This is a very future endeavor. However, current martial arts in a game could be similar to how we see things in the Tekken series.
My blog is a continuing story of what MMO's should be like.
Not sure how martial arts won't really work, its all based on animation, nothing more, like MxO for instance, utilized a combat lock to make a very convincing martial arts battle... I wouldn't say that it worked well for an MMO, but I do feel it gave a good cinematic martial arts view of combat.
It also didn't flow like a fighting game, and realistically not even fighting games play much into martial arts simply due to the fact you have two sets of players, each of them just mashing buttons, the actual act of blocking (in a realistic manner) doesn't play into the way you fight in games.
You have to conclude that a player is going to push, push, push, until someone is dead, its not conducive to martial arts unless you get into lock-in animations that utilize keypresses. Kind of like how they do a lot of cinematic boss battles in single player games.
My blog is a continuing story of what MMO's should be like.
http://www.youtube.com/watch?v=2vRTuUcptZY
Originally posted by Nailzzz
The one thing that i miss about the world pre-internet is that people used diary's to write down all the retarded crap they had floating around in there head's and no one ever had to see it.
By pushing I meant, its unlikely they are going to utilize controls and buttons to evade in a complex manner. On two sides of the field you will have people mashing buttons.
Not saying blocking and evasion needs to be complex, and some games have something similar, but most players wouldn't utilize it in a way that would make the combat look choreographed.
My blog is a continuing story of what MMO's should be like.
Holy pants of Galactus, nerd-o-rama has a convention in here?!?
Bazinga.
"Train by day, Joe Rogan podcast by night, all day!"