"I found a player and we completed a quest without talking."
Sorry, but if I was going around not talking to people only worrying about accomplishing goals - People would accuse me of being anti-social.
Has society gone so far that people think silent co-operation is being social?
Well, it's a video game, not IRC.
So what? At least the other guy who talked about how social it was said they completed the quest and then they all talked about it and had a good laugh. Sounds to me like you're just a bunch of anti-social lamers..
Edit : It's people like this, that make MMO communities so disconnected and pointless.
"I found a player and we completed a quest without talking."
Sorry, but if I was going around not talking to people only worrying about accomplishing goals - People would accuse me of being anti-social.
Has society gone so far that people think silent co-operation is being social?
Well, it's a video game, not IRC.
So what? At least the other guy who talked about how social it was said they completed the quest and then they all talked about it and had a good laugh. Sounds to me like you're just a bunch of anti-social lamers..
Edit : It's people like this, that make MMO communities so disconnected and pointless.
Y ou don't have to talk to enjoy a game with other players. Please don't ruin this moment .
"I found a player and we completed a quest without talking."
Sorry, but if I was going around not talking to people only worrying about accomplishing goals - People would accuse me of being anti-social.
Has society gone so far that people think silent co-operation is being social?
Well, it's a video game, not IRC.
So what? At least the other guy who talked about how social it was said they completed the quest and then they all talked about it and had a good laugh. Sounds to me like you're just a bunch of anti-social lamers..
I have friends and family who can satisfy my socializing needs. I don't need to be constantly chatting in an video game, even if it is online. I don't need to use a video game to compensate for an anti-social lifestyle. If I have something of value to say, I will. Otherwise, I go about my business.
Edit: During downtime, when I'm not actually doing something, I don't mind chatting. But why would I want to talk when I'm fighting? Besides that, the combat in GW2 is fast paced, it's a bit hard to type and fight at the same time.
"I found a player and we completed a quest without talking."
Sorry, but if I was going around not talking to people only worrying about accomplishing goals - People would accuse me of being anti-social.
Has society gone so far that people think silent co-operation is being social?
Well, it's a video game, not IRC.
So what? At least the other guy who talked about how social it was said they completed the quest and then they all talked about it and had a good laugh. Sounds to me like you're just a bunch of anti-social lamers..
I have friends and family who can satisfy my socializing needs. I don't need to be constantly chatting in an video game, even if it is online. I don't need to use a video game to compensate for an anti-social lifestyle. If I have something of value to say, I will. Otherwise, I go about my business.
Doesn't really matter to me mate, you can make all the excuses you like. If a game doesn't promote real social interaction it's a fault of the system :
You worked together, but you still felt you were individual entities and as such had no need to discuss what happened together.
There was no true feeling of teamwork, no comraderie and thus no reason to talk about it.
The content was dull or nothing remarkable and so you felt no need to talk about it.
Do you see where I'm going here? If people were genuinely excited about the shared experience they just had they would want to talk about it. Regardless of whatever social interaction they have in real life :
"I've had too much social IRL, gonna just monotonously play by myself on this video game."
After beta weekend I do think GW2 has matched my expectations, but they were never GREAT. The combat is great, but there is more to a MMO than that. The WvW seems excellent too... But the sandbox elements that I want from a MMORPG are missing. So expectations for this player != great.
"I found a player and we completed a quest without talking."
Sorry, but if I was going around not talking to people only worrying about accomplishing goals - People would accuse me of being anti-social.
Has society gone so far that people think silent co-operation is being social?
Well, it's a video game, not IRC.
So what? At least the other guy who talked about how social it was said they completed the quest and then they all talked about it and had a good laugh. Sounds to me like you're just a bunch of anti-social lamers..
I have friends and family who can satisfy my socializing needs. I don't need to be constantly chatting in an video game, even if it is online. I don't need to use a video game to compensate for an anti-social lifestyle. If I have something of value to say, I will. Otherwise, I go about my business.
Edit: During downtime, when I'm not actually doing something, I don't mind chatting. But why would I want to talk when I'm fighting? Besides that, the combat in GW2 is fast paced, it's a bit hard to type and fight at the same time.
So you're saying it's not effortlessly social, there's actually great difficulty involved in being social?
I'm trying to get an idea of the social elements of GW2, but I'm receiving mixed signals.
Perhaps it would help if the MMORPG reviewers were more competent..
"I found a player and we completed a quest without talking."
Sorry, but if I was going around not talking to people only worrying about accomplishing goals - People would accuse me of being anti-social.
Has society gone so far that people think silent co-operation is being social?
Well, it's a video game, not IRC.
So what? At least the other guy who talked about how social it was said they completed the quest and then they all talked about it and had a good laugh. Sounds to me like you're just a bunch of anti-social lamers..
I have friends and family who can satisfy my socializing needs. I don't need to be constantly chatting in an video game, even if it is online. I don't need to use a video game to compensate for an anti-social lifestyle. If I have something of value to say, I will. Otherwise, I go about my business.
Edit: During downtime, when I'm not actually doing something, I don't mind chatting. But why would I want to talk when I'm fighting? Besides that, the combat in GW2 is fast paced, it's a bit hard to type and fight at the same time.
So you're saying it's not effortlessly social, there's actually great difficulty involved in being social?
I'm trying to get an idea of the social elements of GW2, but I'm receiving mixed signals.
Perhaps it would help if the MMORPG reviewers were more competent..
"I found a player and we completed a quest without talking."
Sorry, but if I was going around not talking to people only worrying about accomplishing goals - People would accuse me of being anti-social.
Has society gone so far that people think silent co-operation is being social?
Well, it's a video game, not IRC.
So what? At least the other guy who talked about how social it was said they completed the quest and then they all talked about it and had a good laugh. Sounds to me like you're just a bunch of anti-social lamers..
I have friends and family who can satisfy my socializing needs. I don't need to be constantly chatting in an video game, even if it is online. I don't need to use a video game to compensate for an anti-social lifestyle. If I have something of value to say, I will. Otherwise, I go about my business.
Edit: During downtime, when I'm not actually doing something, I don't mind chatting. But why would I want to talk when I'm fighting? Besides that, the combat in GW2 is fast paced, it's a bit hard to type and fight at the same time.
So you're saying it's not effortlessly social, there's actually great difficulty involved in being social?
I'm trying to get an idea of the social elements of GW2, but I'm receiving mixed signals.
Perhaps it would help if the MMORPG reviewers were more competent..
Being social != talking.
Well then, I guess they better remove all chat channels together. I didn't know being social didn't include communication.
"I found a player and we completed a quest without talking."
Sorry, but if I was going around not talking to people only worrying about accomplishing goals - People would accuse me of being anti-social.
Has society gone so far that people think silent co-operation is being social?
Well, it's a video game, not IRC.
So what? At least the other guy who talked about how social it was said they completed the quest and then they all talked about it and had a good laugh. Sounds to me like you're just a bunch of anti-social lamers..
I have friends and family who can satisfy my socializing needs. I don't need to be constantly chatting in an video game, even if it is online. I don't need to use a video game to compensate for an anti-social lifestyle. If I have something of value to say, I will. Otherwise, I go about my business.
Edit: During downtime, when I'm not actually doing something, I don't mind chatting. But why would I want to talk when I'm fighting? Besides that, the combat in GW2 is fast paced, it's a bit hard to type and fight at the same time.
So you're saying it's not effortlessly social, there's actually great difficulty involved in being social?
I'm trying to get an idea of the social elements of GW2, but I'm receiving mixed signals.
Perhaps it would help if the MMORPG reviewers were more competent..
Being social != talking.
Well then, I guess they better remove all chat channels together. I didn't know being social didn't include communication.
You honestly can't think of another way people can socialize in a video game besides chatting?
"I found a player and we completed a quest without talking."
Sorry, but if I was going around not talking to people only worrying about accomplishing goals - People would accuse me of being anti-social.
Has society gone so far that people think silent co-operation is being social?
Well, it's a video game, not IRC.
So what? At least the other guy who talked about how social it was said they completed the quest and then they all talked about it and had a good laugh. Sounds to me like you're just a bunch of anti-social lamers..
I have friends and family who can satisfy my socializing needs. I don't need to be constantly chatting in an video game, even if it is online. I don't need to use a video game to compensate for an anti-social lifestyle. If I have something of value to say, I will. Otherwise, I go about my business.
Edit: During downtime, when I'm not actually doing something, I don't mind chatting. But why would I want to talk when I'm fighting? Besides that, the combat in GW2 is fast paced, it's a bit hard to type and fight at the same time.
So you're saying it's not effortlessly social, there's actually great difficulty involved in being social?
I'm trying to get an idea of the social elements of GW2, but I'm receiving mixed signals.
Perhaps it would help if the MMORPG reviewers were more competent..
Being social != talking.
Well then, I guess they better remove all chat channels together. I didn't know being social didn't include communication.
You honestly can't think of another way people can socialize in a video game besides chatting?
Sure you can use emotes, or talk on Vent. Or do you think escort quests are socializing, because without the interaction I'm talking about there's no difference at all. (You could well be playing with a bot)
"I found a player and we completed a quest without talking."
Sorry, but if I was going around not talking to people only worrying about accomplishing goals - People would accuse me of being anti-social.
Has society gone so far that people think silent co-operation is being social?
Well, it's a video game, not IRC.
So what? At least the other guy who talked about how social it was said they completed the quest and then they all talked about it and had a good laugh. Sounds to me like you're just a bunch of anti-social lamers..
I have friends and family who can satisfy my socializing needs. I don't need to be constantly chatting in an video game, even if it is online. I don't need to use a video game to compensate for an anti-social lifestyle. If I have something of value to say, I will. Otherwise, I go about my business.
Doesn't really matter to me mate, you can make all the excuses you like. If a game doesn't promote real social interaction it's a fault of the system :
You worked together, but you still felt you were individual entities and as such had no need to discuss what happened together.
There was no true feeling of teamwork, no comraderie and thus no reason to talk about it.
The content was dull or nothing remarkable and so you felt no need to talk about it.
Do you see where I'm going here? If people were genuinely excited about the shared experience they just had they would want to talk about it. Regardless of whatever social interaction they have in real life :
"I've had too much social IRL, gonna just monotonously play by myself on this video game."
You too cool for me.
Let me interject here first of all Jayaris with the GW2 questing system you don't have no need to share experiences the quest gives you instruction what to do, did you even play GW2 this last beta weekend. If so, you would know what this discussion is about. Noone here is anti-social, if we all was do you think MMORPG.com would exist, you know the answer to that.
"I found a player and we completed a quest without talking."
Sorry, but if I was going around not talking to people only worrying about accomplishing goals - People would accuse me of being anti-social.
Has society gone so far that people think silent co-operation is being social?
Well, it's a video game, not IRC.
So what? At least the other guy who talked about how social it was said they completed the quest and then they all talked about it and had a good laugh. Sounds to me like you're just a bunch of anti-social lamers..
I have friends and family who can satisfy my socializing needs. I don't need to be constantly chatting in an video game, even if it is online. I don't need to use a video game to compensate for an anti-social lifestyle. If I have something of value to say, I will. Otherwise, I go about my business.
Doesn't really matter to me mate, you can make all the excuses you like. If a game doesn't promote real social interaction it's a fault of the system :
You worked together, but you still felt you were individual entities and as such had no need to discuss what happened together.
There was no true feeling of teamwork, no comraderie and thus no reason to talk about it.
The content was dull or nothing remarkable and so you felt no need to talk about it.
Do you see where I'm going here? If people were genuinely excited about the shared experience they just had they would want to talk about it. Regardless of whatever social interaction they have in real life :
"I've had too much social IRL, gonna just monotonously play by myself on this video game."
You too cool for me.
Let me interject here first of all Jayaris with the GW2 questing system you don't have no need to share experiences the quest gives you instruction what to do, did you even play GW2 this last beta weekend. If so, you would know what this discussion is about. Noone here is anti-social, if we all was do you think MMORPG.com would exist, you know the answer to that.
Going on discussion boards doesn't make you social, the point is that the writer claimed the system was effortlessly social which clearly it is not.
"I found a player and we completed a quest without talking."
Sorry, but if I was going around not talking to people only worrying about accomplishing goals - People would accuse me of being anti-social.
Has society gone so far that people think silent co-operation is being social?
Well, it's a video game, not IRC.
So what? At least the other guy who talked about how social it was said they completed the quest and then they all talked about it and had a good laugh. Sounds to me like you're just a bunch of anti-social lamers..
I have friends and family who can satisfy my socializing needs. I don't need to be constantly chatting in an video game, even if it is online. I don't need to use a video game to compensate for an anti-social lifestyle. If I have something of value to say, I will. Otherwise, I go about my business.
Edit: During downtime, when I'm not actually doing something, I don't mind chatting. But why would I want to talk when I'm fighting? Besides that, the combat in GW2 is fast paced, it's a bit hard to type and fight at the same time.
So you're saying it's not effortlessly social, there's actually great difficulty involved in being social?
I'm trying to get an idea of the social elements of GW2, but I'm receiving mixed signals.
Perhaps it would help if the MMORPG reviewers were more competent..
Being social != talking.
Well then, I guess they better remove all chat channels together. I didn't know being social didn't include communication.
You honestly can't think of another way people can socialize in a video game besides chatting?
Sure you can use emotes, or talk on Vent. Or do you think escort quests are socializing, because without the interaction I'm talking about there's no difference at all. (You could well be playing with a bot)
Interaction with other people does not necessarily require talking.
As far as the whole bot thing, there are plenty of sophisticated chat bots out there which do a very good job of mimicking human behavior. Enough to even fool some people. So how can you be 100% sure that the person you're chatting with in a video game is an actual person?
"I found a player and we completed a quest without talking."
Sorry, but if I was going around not talking to people only worrying about accomplishing goals - People would accuse me of being anti-social.
Has society gone so far that people think silent co-operation is being social?
Well, it's a video game, not IRC.
So what? At least the other guy who talked about how social it was said they completed the quest and then they all talked about it and had a good laugh. Sounds to me like you're just a bunch of anti-social lamers..
I have friends and family who can satisfy my socializing needs. I don't need to be constantly chatting in an video game, even if it is online. I don't need to use a video game to compensate for an anti-social lifestyle. If I have something of value to say, I will. Otherwise, I go about my business.
Edit: During downtime, when I'm not actually doing something, I don't mind chatting. But why would I want to talk when I'm fighting? Besides that, the combat in GW2 is fast paced, it's a bit hard to type and fight at the same time.
So you're saying it's not effortlessly social, there's actually great difficulty involved in being social?
I'm trying to get an idea of the social elements of GW2, but I'm receiving mixed signals.
Perhaps it would help if the MMORPG reviewers were more competent..
It's not about the competence of the reviewers let's face it when these companies be it Cryptic/PWE,BW or ANET put out a game they pay sites like this big bucks to shill and shill they do until TOR launched the articles here about it would have one think it's the greatest thing since sliced bread and once it released (and the marketing funds went down) so did all the praise.
With that being said I have an awesome time socializing in every mmorpg I play and I honestly think it's he attitude of most of the players that leave them constantly wanting a game to socialize with others in.
Regardless of that though I hope that GW2 ends up being a big hippie orgy for these guys that way they can stop constantly whining about all the other games they don't like.
"I found a player and we completed a quest without talking."
Sorry, but if I was going around not talking to people only worrying about accomplishing goals - People would accuse me of being anti-social.
Has society gone so far that people think silent co-operation is being social?
Well, it's a video game, not IRC.
So what? At least the other guy who talked about how social it was said they completed the quest and then they all talked about it and had a good laugh. Sounds to me like you're just a bunch of anti-social lamers..
I have friends and family who can satisfy my socializing needs. I don't need to be constantly chatting in an video game, even if it is online. I don't need to use a video game to compensate for an anti-social lifestyle. If I have something of value to say, I will. Otherwise, I go about my business.
Edit: During downtime, when I'm not actually doing something, I don't mind chatting. But why would I want to talk when I'm fighting? Besides that, the combat in GW2 is fast paced, it's a bit hard to type and fight at the same time.
So you're saying it's not effortlessly social, there's actually great difficulty involved in being social?
I'm trying to get an idea of the social elements of GW2, but I'm receiving mixed signals.
Perhaps it would help if the MMORPG reviewers were more competent..
Being social != talking.
Well then, I guess they better remove all chat channels together. I didn't know being social didn't include communication.
You honestly can't think of another way people can socialize in a video game besides chatting?
Sure you can use emotes, or talk on Vent. Or do you think escort quests are socializing, because without the interaction I'm talking about there's no difference at all. (You could well be playing with a bot)
Interaction with other people does not necessarily require talking.
As far as the whole bot thing, there are plenty of sophisticated chat bots out there which do a very good job of mimicking human behavior. Enough to even fool some people. So how can you be 100% sure that the person you're chatting with in a video game is an actual person?
Yes I quite clearly just said that, you can use physical gestures as well.
"I found a player and we completed a quest without talking."
Sorry, but if I was going around not talking to people only worrying about accomplishing goals - People would accuse me of being anti-social.
Has society gone so far that people think silent co-operation is being social?
Well, it's a video game, not IRC.
So what? At least the other guy who talked about how social it was said they completed the quest and then they all talked about it and had a good laugh. Sounds to me like you're just a bunch of anti-social lamers..
I have friends and family who can satisfy my socializing needs. I don't need to be constantly chatting in an video game, even if it is online. I don't need to use a video game to compensate for an anti-social lifestyle. If I have something of value to say, I will. Otherwise, I go about my business.
Edit: During downtime, when I'm not actually doing something, I don't mind chatting. But why would I want to talk when I'm fighting? Besides that, the combat in GW2 is fast paced, it's a bit hard to type and fight at the same time.
So you're saying it's not effortlessly social, there's actually great difficulty involved in being social?
I'm trying to get an idea of the social elements of GW2, but I'm receiving mixed signals.
Perhaps it would help if the MMORPG reviewers were more competent..
Being social != talking.
+1. I think GW2's dynamic events give players the feeling of being social for sure. I think one of the things Jayaris is missing is that dynamic events are a replacement to the traditional solo questing experience, not a replacement to the whole games combat gameplay. There is still partying, guilds, etc. So dynamic events are vastly superior to a soloing experience, and that is what matters.
+1. I think GW2's dynamic events give players the feeling of being social for sure. I think one of the things Jayaris is missing is that dynamic events are a replacement to the traditional solo questing experience, not a replacement to the whole games combat gameplay. There is still partying, guilds, etc. So dynamic events are vastly superior to a soloing experience, and that is what matters.
Here is soemthing confusing and a point GW2 fans are obviously missing. Most if not everyone will hit max level in under a week WTF DO YOU DO AT END GAME IN THIS GAME BESIDES WVWVW?
"I found a player and we completed a quest without talking."
Sorry, but if I was going around not talking to people only worrying about accomplishing goals - People would accuse me of being anti-social.
Has society gone so far that people think silent co-operation is being social?
Well, it's a video game, not IRC.
So what? At least the other guy who talked about how social it was said they completed the quest and then they all talked about it and had a good laugh. Sounds to me like you're just a bunch of anti-social lamers..
I have friends and family who can satisfy my socializing needs. I don't need to be constantly chatting in an video game, even if it is online. I don't need to use a video game to compensate for an anti-social lifestyle. If I have something of value to say, I will. Otherwise, I go about my business.
Edit: During downtime, when I'm not actually doing something, I don't mind chatting. But why would I want to talk when I'm fighting? Besides that, the combat in GW2 is fast paced, it's a bit hard to type and fight at the same time.
So you're saying it's not effortlessly social, there's actually great difficulty involved in being social?
I'm trying to get an idea of the social elements of GW2, but I'm receiving mixed signals.
Perhaps it would help if the MMORPG reviewers were more competent..
Being social != talking.
Well then, I guess they better remove all chat channels together. I didn't know being social didn't include communication.
You honestly can't think of another way people can socialize in a video game besides chatting?
Sure you can use emotes, or talk on Vent. Or do you think escort quests are socializing, because without the interaction I'm talking about there's no difference at all. (You could well be playing with a bot)
Interaction with other people does not necessarily require talking.
As far as the whole bot thing, there are plenty of sophisticated chat bots out there which do a very good job of mimicking human behavior. Enough to even fool some people. So how can you be 100% sure that the person you're chatting with in a video game is an actual person?
Yes I quite clearly just said that, you can use physical gestures as well.
Quite right, but far less likely.
Just by playing together with other people, you are already interacting with them.
"I found a player and we completed a quest without talking."
Sorry, but if I was going around not talking to people only worrying about accomplishing goals - People would accuse me of being anti-social.
Has society gone so far that people think silent co-operation is being social?
Well, it's a video game, not IRC.
So what? At least the other guy who talked about how social it was said they completed the quest and then they all talked about it and had a good laugh. Sounds to me like you're just a bunch of anti-social lamers..
I have friends and family who can satisfy my socializing needs. I don't need to be constantly chatting in an video game, even if it is online. I don't need to use a video game to compensate for an anti-social lifestyle. If I have something of value to say, I will. Otherwise, I go about my business.
Edit: During downtime, when I'm not actually doing something, I don't mind chatting. But why would I want to talk when I'm fighting? Besides that, the combat in GW2 is fast paced, it's a bit hard to type and fight at the same time.
So you're saying it's not effortlessly social, there's actually great difficulty involved in being social?
I'm trying to get an idea of the social elements of GW2, but I'm receiving mixed signals.
Perhaps it would help if the MMORPG reviewers were more competent..
Being social != talking.
+1. I think GW2's dynamic events give players the feeling of being social for sure. I think one of the things Jayaris is missing is that dynamic events are a replacement to the traditional solo questing experience, not a replacement to the whole games combat gameplay. There is still partying, guilds, etc. So dynamic events are vastly superior to a soloing experience, and that is what matters.
I understand there are other venues, I just think the reviewer is using a little too much hyperbole when he says cheesy stuff like 'effortlessly social'. My point isn't that therearen't social elements in GW2, just what the reviewer says and then proceeds me to describe leads me to believe he's full of it.
+1. I think GW2's dynamic events give players the feeling of being social for sure. I think one of the things Jayaris is missing is that dynamic events are a replacement to the traditional solo questing experience, not a replacement to the whole games combat gameplay. There is still partying, guilds, etc. So dynamic events are vastly superior to a soloing experience, and that is what matters.
Here is soemthing confusing and a point GW2 fans are obviously missing. Most if not everyone will hit max level in under a week WTF DO YOU DO AT END GAME IN THIS GAME BESIDES WVWVW?
Comments
Well, it's a video game, not IRC.
So what? At least the other guy who talked about how social it was said they completed the quest and then they all talked about it and had a good laugh. Sounds to me like you're just a bunch of anti-social lamers..
Edit : It's people like this, that make MMO communities so disconnected and pointless.
Hi
Y ou don't have to talk to enjoy a game with other players. Please don't ruin this moment .
I have friends and family who can satisfy my socializing needs. I don't need to be constantly chatting in an video game, even if it is online. I don't need to use a video game to compensate for an anti-social lifestyle. If I have something of value to say, I will. Otherwise, I go about my business.
Edit: During downtime, when I'm not actually doing something, I don't mind chatting. But why would I want to talk when I'm fighting? Besides that, the combat in GW2 is fast paced, it's a bit hard to type and fight at the same time.
I'm dying a little bit inside every day without GW2, fuck this I'm already addicted as hell
Doesn't really matter to me mate, you can make all the excuses you like. If a game doesn't promote real social interaction it's a fault of the system :
You worked together, but you still felt you were individual entities and as such had no need to discuss what happened together.
There was no true feeling of teamwork, no comraderie and thus no reason to talk about it.
The content was dull or nothing remarkable and so you felt no need to talk about it.
Do you see where I'm going here? If people were genuinely excited about the shared experience they just had they would want to talk about it. Regardless of whatever social interaction they have in real life :
"I've had too much social IRL, gonna just monotonously play by myself on this video game."
You too cool for me.
Hi
After beta weekend I do think GW2 has matched my expectations, but they were never GREAT. The combat is great, but there is more to a MMO than that. The WvW seems excellent too... But the sandbox elements that I want from a MMORPG are missing. So expectations for this player != great.
Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.
So you're saying it's not effortlessly social, there's actually great difficulty involved in being social?
I'm trying to get an idea of the social elements of GW2, but I'm receiving mixed signals.
Perhaps it would help if the MMORPG reviewers were more competent..
Hi
Being social != talking.
Well then, I guess they better remove all chat channels together. I didn't know being social didn't include communication.
Hi
You honestly can't think of another way people can socialize in a video game besides chatting?
Sure you can use emotes, or talk on Vent. Or do you think escort quests are socializing, because without the interaction I'm talking about there's no difference at all. (You could well be playing with a bot)
Hi
Let me interject here first of all Jayaris with the GW2 questing system you don't have no need to share experiences the quest gives you instruction what to do, did you even play GW2 this last beta weekend. If so, you would know what this discussion is about. Noone here is anti-social, if we all was do you think MMORPG.com would exist, you know the answer to that.
Going on discussion boards doesn't make you social, the point is that the writer claimed the system was effortlessly social which clearly it is not.
Hi
Interaction with other people does not necessarily require talking.
As far as the whole bot thing, there are plenty of sophisticated chat bots out there which do a very good job of mimicking human behavior. Enough to even fool some people. So how can you be 100% sure that the person you're chatting with in a video game is an actual person?
It's not about the competence of the reviewers let's face it when these companies be it Cryptic/PWE,BW or ANET put out a game they pay sites like this big bucks to shill and shill they do until TOR launched the articles here about it would have one think it's the greatest thing since sliced bread and once it released (and the marketing funds went down) so did all the praise.
With that being said I have an awesome time socializing in every mmorpg I play and I honestly think it's he attitude of most of the players that leave them constantly wanting a game to socialize with others in.
Regardless of that though I hope that GW2 ends up being a big hippie orgy for these guys that way they can stop constantly whining about all the other games they don't like.
Yes I quite clearly just said that, you can use physical gestures as well.
Quite right, but far less likely.
Hi
+1. I think GW2's dynamic events give players the feeling of being social for sure. I think one of the things Jayaris is missing is that dynamic events are a replacement to the traditional solo questing experience, not a replacement to the whole games combat gameplay. There is still partying, guilds, etc. So dynamic events are vastly superior to a soloing experience, and that is what matters.
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Here is soemthing confusing and a point GW2 fans are obviously missing. Most if not everyone will hit max level in under a week WTF DO YOU DO AT END GAME IN THIS GAME BESIDES WVWVW?
Just by playing together with other people, you are already interacting with them.
I understand there are other venues, I just think the reviewer is using a little too much hyperbole when he says cheesy stuff like 'effortlessly social'. My point isn't that therearen't social elements in GW2, just what the reviewer says and then proceeds me to describe leads me to believe he's full of it.
Hi
Work on gettng trophies and completing content.
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