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Hi all! I've been playing mmorpg's since 2002 but never got into roleplaying. So I have a few questions regarding this subgenre of mmorpg's. I am asking about games in general, but notable differences may occur in different games which is interesting as well. Anyway, here are my questions:
1- how does it generally work in mmorpg's, not looking at specific games?
2- is roleplaying as addictive as "normal" playing, or less or more? (either in a bad/good way or neutral)
3- are you much tied to events and the time you are playing, or is/can it be quite free?
4- are friendships in rp environments closer?
5- what can you learn from it? I can imagine that playing a role can be quite good for your personality, for example.
Thank you for your time
-Mike
Comments
its hard, need a guild that likes to role play together, u wont get an entire server to do this
Thank you for your input . @Gorwe: yeah I was specifically aiming at mmorpg's.
1.) Most MMORPGs have a /say channel and then some way to perform emotes through a command. Roleplayers will either congregate on a specific server / location in the game to roleplay, or they will have events through their roleplaying guilds.
In general, roleplaying is moving towards a clique-oriented activity since it is such a niche style. In addition, most roleplaying guilds also have a second activitiy these days (like raiding or pvp, or maybe both). Not that you have to participate in it, but it seems like there are fewer people who solely RP.
To get involved, you usually check out any official server forums for special user channels, websites, guilds, etc.
2.) It depends how your experiences with it go. If you start getting involved in a few plots and they interest you, it could be just like a good book - itching to find out what happens next. If nothing's going on, you're bored, or you get involved in out-of-character drama, it can be a deterrent. Once you get involved with the community, creating conflict can be a great way to spice things up from day to day.
3.) Events are a mainstay of the current RP communities. Although there are situations where you can just run into a tavern and have simplistic RP, most of the 'good' stuff comes from pre-arranged events by guild leaders or figureheads who are greatly involved in the community. That said, a good community will give plenty to do. My calendar in WoW is brimming full with events that people personally invite me to, and while I can't make them all, I can go to most.
4.) I believe that they are, but there are several arguments to this. In roleplaying, you are personifying a character most of the time, not yourself - so while you do make friends, it's usually under the perception of the character the person plays. An activity like raiding will do much more to bond a group of players together. That said, roleplaying is pretty much about being social, so you're bound to make new friends and aquaintances. The roleplayers that have fun are the ones who have a lot of friends and are involved in the community.
5.) You can learn how to type better (and faster). Roleplaying is essentially creating a story, so if you were really interested in roleplaying, I suppose that a career in theater or acting would appeal to you as well. I wouldn't call it a very educational experience, really, but you might pick up a few things from people who are also very smart.
nexus tk is probably the only real RP game in existance
players run "subpaths" which you RP to get into and stay in
players run clans and armies
players run community events ect
sadly its not f2p