Fantasy is cool because you can have dungeons and that. But I've always been appealled by the idea of a modern mmorpg. After playing simpsons hit and run, the idea of Simpsons the mmorpg could be kind of good. If the game can convince you that you are part of Springfield.
My preference is modern-day and sci-fi games. Fantasy games tend to rely on the same old cliches, same old monsters, claim to have 10+ races when half of them are simply different elf types, etc, etc. They also have a tendency to make a clear distinction between the forces of Good and Evil (where evil realizes they're evil and they like it), while I prefer virtual worlds where there's just conflicting sides. Plus, it's funnier to blow things up from using bows and daggers. :P
Currently playing: * City of Heroes: Deggial, Assault Rifle/Devices Blaster. Server: Defiant. * City of Villains: Snakeroot, Plant/Thorns Dominator. Server: Defiant.
More than it if is sci-fi or Fantasy, the think I like more in a mmorpg is the deep of contents. I love being able to develop lots of different skills as deeply as possible.
But having say that, I prefer Fantasy as they are usually easier to "understand". Sci-fi games usually have to many different strange concepts like strange weapons or strange items or skills, so far away from reality that you need longer time to understand it, and I think those things make also more difficult to feel immersed in the game.
There already is a MMORPG set in modern times. It's called The Sims Online. Not my cup of tea at all.
The main problem I see with a MMORPG set in a virtual version of the real world is...what fun is it? What do you do for action and adventure. I play MMORPGs to escape the real world not to be reminded how drab and boring the real world is by being thrust into a virtual version of it.
Maybe a cops and robbers MMORPG with a modern day setting could be fun...but other than that I can't see what you could do with it to give it action/adventure and still keep a semi-realistic setting.
As for Sci/Fi MMORPGs, they don't usually appeal to me much. Which is maybe a little odd because I read more Sci/Fi books than Fantasy books. I think it might have something to do with suspension of disbelief. It's easier for me to accept far fetched things based on magic than it is for me to accept pseudo-scientific excuses for far fetched things. Because with pseudo-scientific gimmicks I often KNOW that it's wrong and couldn't work but with magic I can shrug and say, 'Hey it's magic,...it doesn't have to make sense."
Um, I dunno, something like that. I doubt anyone wants to read my self-analysis on the subject so I'll just leave it at that.
However, having said that I would also say that I've often thought that a Retro Sci/Fi game might be fun. I mean a game world based on the Sci/Fi of the 1950's. To hell with all the cybernetic implants, genetic engineering, and nanotech. Just give me a rocket ship and a blaster and let me go out exploring new planets in a fun setting not confused by a bunch of Neo-Sci/Fi gobbledygook.
Science fiction, just played so many fantasy games that they all seem the same to me.
---------------------------------- MMOs Retired From: Earth and Beyond, Project Entropia, There, A Tale in the Desert, Star Wars Galaxies, World of Warcraft, Eve Online, City of Heroes/Villains.
I would play either futuristic or fantasy or medieval type of MMORPGs, modern or real just doesnt seem fitting. I'm already living a real life, no need to play through that in an online game let alone even pay 10-15 a month.
I chose modern. It was a hard choice because it really depends on the type of game it is. Right now i play Starwars but ive played DAoC, GW, and CoH as well. Im really kind of sick of fastasy mid evil games because they are pretty much the same idea. The modern ones differ alot ive noticed.
An MMORPG is only as strong as it's hardcore playerbase. If you don't have that, you won't have what is considered a successful MMORPG. These hardcore folks are those with more than the normal amount of free time and since they spend that time playing a game, they tend to be your escapist or introverted types that prefer other-worldly themes to depressing real-life themes.
It's pretty simple.
The reason you don't see as many futuristic MMOGs, even though they represent other-wordly themes, is because the future is more difficult for the common denominator to relate to. Everyone has a different idea of what the future will be like (or what they want it to be like), obviously because it hasn't happened yet (ignoring for now transcendental time-warping "everything has happened already" philosophy).
Fantasy MMOGs, on the other hand, are based on a common root -- medieval mythology. This is something most of your introvertive, hardcore computer types have studied and sensationalized at some point in their lives. It's familiar, and therefore more popular.
Comments
Fantasy is cool because you can have dungeons and that. But I've always been appealled by the idea of a modern mmorpg. After playing simpsons hit and run, the idea of Simpsons the mmorpg could be kind of good. If the game can convince you that you are part of Springfield.
My preference is modern-day and sci-fi games. Fantasy games tend to rely on the same old cliches, same old monsters, claim to have 10+ races when half of them are simply different elf types, etc, etc. They also have a tendency to make a clear distinction between the forces of Good and Evil (where evil realizes they're evil and they like it), while I prefer virtual worlds where there's just conflicting sides. Plus, it's funnier to blow things up from using bows and daggers. :P
Currently playing:
* City of Heroes: Deggial, Assault Rifle/Devices Blaster. Server: Defiant.
* City of Villains: Snakeroot, Plant/Thorns Dominator. Server: Defiant.
More than it if is sci-fi or Fantasy, the think I like more in a mmorpg is the deep of contents. I love being able to develop lots of different skills as deeply as possible.
But having say that, I prefer Fantasy as they are usually easier to "understand". Sci-fi games usually have to many different strange concepts like strange weapons or strange items or skills, so far away from reality that you need longer time to understand it, and I think those things make also more difficult to feel immersed in the game.
Neither. EVE/Roma Victor/Pirates of the Burning Sea's where it's at.
There already is a MMORPG set in modern times. It's called The Sims Online. Not my cup of tea at all.
The main problem I see with a MMORPG set in a virtual version of the real world is...what fun is it? What do you do for action and adventure. I play MMORPGs to escape the real world not to be reminded how drab and boring the real world is by being thrust into a virtual version of it.
Maybe a cops and robbers MMORPG with a modern day setting could be fun...but other than that I can't see what you could do with it to give it action/adventure and still keep a semi-realistic setting.
As for Sci/Fi MMORPGs, they don't usually appeal to me much. Which is maybe a little odd because I read more Sci/Fi books than Fantasy books. I think it might have something to do with suspension of disbelief. It's easier for me to accept far fetched things based on magic than it is for me to accept pseudo-scientific excuses for far fetched things. Because with pseudo-scientific gimmicks I often KNOW that it's wrong and couldn't work but with magic I can shrug and say, 'Hey it's magic,...it doesn't have to make sense."
Um, I dunno, something like that. I doubt anyone wants to read my self-analysis on the subject so I'll just leave it at that.
However, having said that I would also say that I've often thought that a Retro Sci/Fi game might be fun. I mean a game world based on the Sci/Fi of the 1950's. To hell with all the cybernetic implants, genetic engineering, and nanotech. Just give me a rocket ship and a blaster and let me go out exploring new planets in a fun setting not confused by a bunch of Neo-Sci/Fi gobbledygook.
I voted for fantasy genre because I'm tired of real life and what people do in it,and I dont want to see it in a MMORPG.
Lebbb
lol
Science fiction, just played so many fantasy games that they all seem the same to me.
----------------------------------
MMOs Retired From: Earth and Beyond, Project Entropia, There, A Tale in the Desert, Star Wars Galaxies, World of Warcraft, Eve Online, City of Heroes/Villains.
MMOs Currently (worth) Playing: None.
MMO hopefuls: Age of Conan.
I would play either futuristic or fantasy or medieval type of MMORPGs, modern or real just doesnt seem fitting. I'm already living a real life, no need to play through that in an online game let alone even pay 10-15 a month.
Fudal Japan. The ancient oriental villages, with katanas, and Samurai. That's where it's at.
If not that, then modren slums. With guns, and neat destroyed city ruins. Any games like that? Nope, not many.
- Tendril
Thank you for accepting me into your forums.
I chose modern. It was a hard choice because it really depends on the type of game it is. Right now i play Starwars but ive played DAoC, GW, and CoH as well. Im really kind of sick of fastasy mid evil games because they are pretty much the same idea. The modern ones differ alot ive noticed.
An MMORPG is only as strong as it's hardcore playerbase. If you don't have that, you won't have what is considered a successful MMORPG. These hardcore folks are those with more than the normal amount of free time and since they spend that time playing a game, they tend to be your escapist or introverted types that prefer other-worldly themes to depressing real-life themes.
It's pretty simple.
The reason you don't see as many futuristic MMOGs, even though they represent other-wordly themes, is because the future is more difficult for the common denominator to relate to. Everyone has a different idea of what the future will be like (or what they want it to be like), obviously because it hasn't happened yet (ignoring for now transcendental time-warping "everything has happened already" philosophy).
Fantasy MMOGs, on the other hand, are based on a common root -- medieval mythology. This is something most of your introvertive, hardcore computer types have studied and sensationalized at some point in their lives. It's familiar, and therefore more popular.