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Just 1 PvP server Please, whats so hard about giving the players just 1???

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  • beerwigbeerwig Member Posts: 22

    Originally posted by Eir_S

    Originally posted by beerwig


    Originally posted by Meleagar

    Play WoW.

    Uh.....wow doesnt have open world pvp anymore.

    Since when?

    Since no one is out in the world...ever.Everyone is in BGs now.Didn't you notice?Wow is a big empty world....Damn,I would be playing WoW now if it had world pvp,but it doesn't.When it did,it was great.

  • CrunkJuice2CrunkJuice2 Member Posts: 568

    Originally posted by p_c_sousa

    Originally posted by CrunkJuice2

    "please explain  me what is open world pvp and why is so great."

     

    world pvp is so great because unlike battleground style pvp.it doesnt get boring as hell the millionth time you've seen the same couple of maps over and over again

    but whatever,its probably the same bunch who cried when they got ganked for hours upon hours and were to dumb to go to a different area that killed good world pvp in mmorpgs anyway

     

     

    LOOL.  doesnt get boring????

    kill a guy with 1 shot is really fun. kill someone not because have any skill but because have good stats is really fun. kill someone while he doing stuff or killing a mob is really fun. prevent someone to play in a zone just because....is really fun.

    tell me what games have you play with WvW so you can say is boring, i bet you even try any WvW MMORPG...

    i see you crying because GW2 dont have open world pvp, i see you crying because you cant kill someone just because you are a better player. 

    what are you babbeling on about?

    all i said was the thing about world pvp,i didnt say anything about "i cant kill someone with 1 shot,so im going to complain".i just generally dislike games that dont have real open world pvp,sw tor didnt have it.and guild wars 2 wont eather

    Tera does,but it flopped in korea.and it seems to be more casualized,which a korean mmo is anything but casual.which is why i like them so much

     

  • CrunkJuice2CrunkJuice2 Member Posts: 568

    Originally posted by beerwig

    Originally posted by Eir_S


    Originally posted by beerwig


    Originally posted by Meleagar

    Play WoW.

    Uh.....wow doesnt have open world pvp anymore.

    Since when?

    Since no one is out in the world...ever.Everyone is in BGs now.Didn't you notice?Wow is a big empty world....Damn,I would be playing WoW now if it had world pvp,but it doesn't.When it did,it was great.

    wow's pvp is garbage

    chalk it up to blizzard not ever giving a crap about it in the first place,but whatever.i dont care,i quit wow over a month ago thanks to pandas and pokemon mini games in there newest expansion

    from what ive looked up about my previous guild i was in though.i guess im better off regardless since a ton of people left and the guild pretty much took a giant crap

     

  • helthroshelthros Member UncommonPosts: 1,449

    Originally posted by ammonite

    Originally posted by helthros

    It simply wouldn't work in GW2.

    GW2 is the next evolution of what carebear gamers want. No class roles, self-sufficient classes with self-heals/defenses and capable of melee or ranged with the push of a button, interdependent grouping/pve, instanced PvP, running while casting/instant casts, no death penalty etc etc.

    Personally I love the threat of being ganked while questing. I love in TERA how you can be doing some BAM fights when you notice a player stopping near you guys. Right away you know he's sizing your group up. Suddenly your BAM fight gets that much more interesting.

    However, it's not all about ganking or being ganked as the carebears would have you believe. It's also about being able to murder the douche bags you will inevitably come in contact with in these games.

    In TERA, EVE, Darkfall etc you can kill that person, make them kill on sight. They can be an enemy of your guild, corporation whatever.

    In GW2 he's your ally - always. There's nothing you can really do about it. If this person you absolutely hate wants to join with you on your DE, he's welcome and downright encouraged to do so. In W v w v w vw, again, your ally whether you like it yor not.

    Boils down to interdependent grouping again. You don't have to like them, but they are part of your group.

      Ok so you immediately split the community; Your superior and the rest are carebear.  Then you go on to say how you love the idea of ganking; ergo your happy to screw over other players. Then you try to justify your position but subsequently show your real intent. 

      Best game for you is TERA

    That's honestly what you understood reading what I typed? Time to improve reading comprehension a bit man...

     

    Where do I even say anything about being superior? Jeebus, at least learn how to have a discussion without being all hysterical.

    Reading comprehension: I love the threat of BEING ganked. BEING KEY WORD HERE.

     

    I think it's funny how quick people are to jump to calling people gankers and assume that because you want a PvP server, it's to gank lowbies. My guild doesn't condone ganking lowbies or swarming individuals - baseless accusations, the true defense of a fanboy :) There actually several guilds in TERA for example that serve the purpose of chasing around and ganking lowbie gankers.

     

    I'm sorry so many people got defensive by my use of the word carebear, but that's exactly what this is. The dozens of people on this very thread alone serve as proof to the carebears in this game.

    "OMG I hate being ganked while leveling, blah blah" - Yet they forget to mention the one all important thing - YOU DON'T HAVE TO ROLL ON A PVP SERVER. Why oh why in the world are you rolling on a PvP server in any game if you can't handle being ganked???

     

    I love the rush of fighting someone off when I started at half HP, fighting a mob or two, and still coming out on top. That's highly exciting and highly rewarding gaming to me. Why does that make me a terrible person that loves 1-shotting lowbies?

    If someone is a belligerent screwball then I like having the option to make this person a mortal enemy and kill on sight. Again, how does this make me a lowbie ganker? (Nevermind that a game with no subscription fee will be riddled with more brats)

     

    How can anyone argue that the limitations to PvP in this game are not carebear? That's almost exactly the definition of carebear. Every game anywhere has carebears. I'm not saying if you like GW2 then you are a carebear, but you can't deny that this whole "everyone is cooperative, no PvP unless in a controlled environment" could very well serve as an official definition for the word carebear.

     

    What I find absolutely hilarious is that in this game so many 'features' are hailed as the best thing ever. However, when WoW makes things 'easier', they are watering/dumbing down the game and ruining MMOs.

     

    I remember how bad the rage was when they added dual specs and more classes/people could tank and heal on a dime. Oh the rage about how the game was being dumbed down. As the stats got more homogenized people complained about the game going downhill. What, you're letting more casual people into raids? Blizzard just waters down for nubsss

     

    However, in GW2, every class is self-sufficient, stats mean little to nothing, anyone can join in on any DE - Here it's hailed as the greatest thing ever to come to MMOs.

     

     

  • deathangelldeathangell Member CommonPosts: 85

    I am with u i dont see why people are scared of a server with basically a more FFA feel to it, its not liek it would hurt the community might even imporve it. The reason i say it would help is that alot of players with that mentality are pretty ruthless and mean to others cause they like a more cut throat im better then u type play style if u put them all on 1 server then u dont have to worry about the drama they bring to the Player friendly servers. Needless to say i come from mordred on daoc i like both styles but i do miss the fun of a pvp server where i can walk up and just kill someone cause i wanted to hear there tears.

  • AsheramAsheram Member EpicPosts: 5,078

    Originally posted by Thorbrand

    Still you can level in WvWvW all the way to 80 so there is no need for the abilty to gank people in the PvE zones, you can do it all in the PvP zone.

    Lol,so yeah in essence those that want a pvp server have one-The Mists,but I get the feeling all they really want is to run around and kill preoccupied players that are already in a fight with game mobs and low on hp.

  • XzenXzen Member UncommonPosts: 2,607

    Originally posted by Asheram

    Originally posted by Thorbrand

    Still you can level in WvWvW all the way to 80 so there is no need for the abilty to gank people in the PvE zones, you can do it all in the PvP zone.

    Lol,so yeah in essence those that want a pvp server have one-The Mists,but I get the feeling all they really want is to run around and kill preoccupied players that are already in a fight with game mobs and low on hp.

    They can still do that by ambushing people doing supply stuff.

  • CrunkJuice2CrunkJuice2 Member Posts: 568

    Originally posted by wilund

    [mod edit]

    LOL

    yeah,but the sad truth is,the people complaining about getting ganked on pvp servers are probably the reason why so many mmos dont have actual world pvp anymore

    but whatever,the wvwvw thing that gw2 has sounds pretty cool

     

     

     

  • helthroshelthros Member UncommonPosts: 1,449

    Originally posted by CrunkJuice2

    Originally posted by wilund

    [mod edit]

     

    LOL

    yeah,but the sad truth is,the people complaining about getting ganked on pvp servers are probably the reason why so many mmos dont have actual world pvp anymore

    but whatever,the wvwvw thing that gw2 has sounds pretty cool

     

     

     

     

    Precisely. I never understood the mentality of people that roll on PvP servers and then proceed to whine when they get killed. I just don't get it... Maybe one of the many victims from this thread could fill me in why you would do that to yourself.

    Why bother rolling on a PvP server? Just roll PvE where you get to PvP when both sides say "ready, set, go" like you want. That's the point of having both.. to cater to both crowds.

     

    However, I digress. PvP server wouldn't work in this game because of how the game is designed. As others have stated, if you want Open World PvP, look for another game. If you enjoy battlegrounds over and over again , then GW2 will satisfy your PvP itch just fine.

  • AsheramAsheram Member EpicPosts: 5,078

    Originally posted by BadSpock

    FFA PvP / open PvP doesn't work because of the players and the hand holding devs give to PK's.

    Ever since UO the devs have always favored the PK's at the expense of their victims.

    Hard to rez as a PK? OK we'll add Red healers.

    Hard to bank as a PK? OK we'll add Buc's Den, as well as housing with keys you that you cant lose (in the old days people could pick pocket your house key or steal it off your corpse and steal your house, but that was too "hardcore" for the PK's to not whine about.)

     

    Being a PK is supposed to be HARDER than being someone who "follows the rules," not easier.

    Once dev's figure this out and make being a PK a very difficult play style, as it should be, I'll support FFA / Open PvP.

    PK's need to live in fear and constant danger for the play style to make sense.

    The more freebies and easy way's out you give PKs, the more they will outnumber the victims and the whole system fails.

     

    The PK play style is supposed to be for the select few, the really hardcore who can deal with and strive under the immense challenges.

    PK shouldn't have access to any town/resources like banks/vendors - PK shouldn't be able to own a home or have a "home base" that isn't under constant threat/siege.

    In order for PK to work right in a MMO, you'd need to have an extremely well fleshed out "survivalist" crafting/trade skills group of skills so they PK can be a wandering brigand, living off the land, keeping their equipment in repair themselves with resources they find in the wilds or take from their victims, etc.

    I think that'd be awesome to be able to live off the land in the wilds as an outlaw without any chance of being accepted in any town/city/camp/home base etc.

    image I hope those that like to throw around the word "carebear" read your post and understand its implications.

  • AchrisosAchrisos Member UncommonPosts: 54

    There is already a pvp server. Its called The Mist....

    Oh and guess what, everybody can access it even if they play on pve-centric servers.

  • PhunkystuffPhunkystuff Member Posts: 12

    Originally posted by Xzen

    Originally posted by Asheram


    Originally posted by Thorbrand

    Still you can level in WvWvW all the way to 80 so there is no need for the abilty to gank people in the PvE zones, you can do it all in the PvP zone.

    Lol,so yeah in essence those that want a pvp server have one-The Mists,but I get the feeling all they really want is to run around and kill preoccupied players that are already in a fight with game mobs and low on hp.

    They can still do that by ambushing people doing supply stuff.

    ^ this, plus the countless others that have pointed to the potential for the gank style all these open world pvpers are begging for.

    It's in the game ladies, don't be so dense and ignore it.

    Unless of course they're THAT bad at PvP they can't handle it......lol

    wtf is so difficult to understand here, gw is designed for pvpers to be on equal ground. How the hell is anything pvp when it's decided who the winner is before the pvp ever happens? Where the hell is the challenge? 

    Stop trying to force this puss style of play on an awesome game... get good at pvp or gtfo, lol sheesh.

    click this 10,000,000 times to receive reward. ty, come again

  • JenadaraJenadara Member Posts: 95

    Originally posted by helthros

    Originally posted by ammonite


    Originally posted by helthros

    It simply wouldn't work in GW2.

    GW2 is the next evolution of what carebear gamers want. No class roles, self-sufficient classes with self-heals/defenses and capable of melee or ranged with the push of a button, interdependent grouping/pve, instanced PvP, running while casting/instant casts, no death penalty etc etc.

    Personally I love the threat of being ganked while questing. I love in TERA how you can be doing some BAM fights when you notice a player stopping near you guys. Right away you know he's sizing your group up. Suddenly your BAM fight gets that much more interesting.

    However, it's not all about ganking or being ganked as the carebears would have you believe. It's also about being able to murder the douche bags you will inevitably come in contact with in these games.

    In TERA, EVE, Darkfall etc you can kill that person, make them kill on sight. They can be an enemy of your guild, corporation whatever.

    In GW2 he's your ally - always. There's nothing you can really do about it. If this person you absolutely hate wants to join with you on your DE, he's welcome and downright encouraged to do so. In W v w v w vw, again, your ally whether you like it yor not.

    Boils down to interdependent grouping again. You don't have to like them, but they are part of your group.

      Ok so you immediately split the community; Your superior and the rest are carebear.  Then you go on to say how you love the idea of ganking; ergo your happy to screw over other players. Then you try to justify your position but subsequently show your real intent. 

      Best game for you is TERA

    That's honestly what you understood reading what I typed? Time to improve reading comprehension a bit man...

     

    Where do I even say anything about being superior? Jeebus, at least learn how to have a discussion without being all hysterical.

    Reading comprehension: I love the threat of BEING ganked. BEING KEY WORD HERE.

     

    I think it's funny how quick people are to jump to calling people gankers and assume that because you want a PvP server, it's to gank lowbies. My guild doesn't condone ganking lowbies or swarming individuals - baseless accusations, the true defense of a fanboy :) There actually several guilds in TERA for example that serve the purpose of chasing around and ganking lowbie gankers.

     

    I'm sorry so many people got defensive by my use of the word carebear, but that's exactly what this is. The dozens of people on this very thread alone serve as proof to the carebears in this game.

    "OMG I hate being ganked while leveling, blah blah" - Yet they forget to mention the one all important thing - YOU DON'T HAVE TO ROLL ON A PVP SERVER. Why oh why in the world are you rolling on a PvP server in any game if you can't handle being ganked???

     

    I love the rush of fighting someone off when I started at half HP, fighting a mob or two, and still coming out on top. That's highly exciting and highly rewarding gaming to me. Why does that make me a terrible person that loves 1-shotting lowbies?

    If someone is a belligerent screwball then I like having the option to make this person a mortal enemy and kill on sight. Again, how does this make me a lowbie ganker? (Nevermind that a game with no subscription fee will be riddled with more brats)

     

    How can anyone argue that the limitations to PvP in this game are not carebear? That's almost exactly the definition of carebear. Every game anywhere has carebears. I'm not saying if you like GW2 then you are a carebear, but you can't deny that this whole "everyone is cooperative, no PvP unless in a controlled environment" could very well serve as an official definition for the word carebear.

     

    What I find absolutely hilarious is that in this game so many 'features' are hailed as the best thing ever. However, when WoW makes things 'easier', they are watering/dumbing down the game and ruining MMOs.

     

    I remember how bad the rage was when they added dual specs and more classes/people could tank and heal on a dime. Oh the rage about how the game was being dumbed down. As the stats got more homogenized people complained about the game going downhill. What, you're letting more casual people into raids? Blizzard just waters down for nubsss

     

    However, in GW2, every class is self-sufficient, stats mean little to nothing, anyone can join in on any DE - Here it's hailed as the greatest thing ever to come to MMOs.

     

     

    Thanks for your insightful definitions of a "carebear."  Frankly, anyone who uses that word so much should go play with their dolls. :P  It also seems like you're saying that games are harder if you add a open pvp aspect to it.  If you need a game to add that just to make it harder for you, perhaps it's not a game for you in the first place.

  • StrixMaximaStrixMaxima Member UncommonPosts: 865

    Originally posted by wilund

    This thread is filled with carebears, Next time your crossing the street try  to do it without holding your mothers hand.

    That's why FFA doesn't work: we have to deal with all the basement dwellers that compensate their life in the games.

    If I wanted to play with pond scum, i'd take a trip to the countryside.

  • JenadaraJenadara Member Posts: 95

    Originally posted by Kelthius.

    If Anet can keep WvW fresh by expanding the Mists or creating new maps, I'll be fine. WvW will get old if it's the exact same in a couple years.

    Yes, WVW got really old for me on Warhammer.  I hope GW2 does a better job.

  • p_c_sousap_c_sousa Member Posts: 620

    i just want to know something: people who want world open pvp on GW2 tell me something. what races would figh agains each other? because all playable races  are allies....

    so the programmers need to rewrite lot and lot of stuff and even create new races and story? so in the end  you want a game that  have nothing to do with GW2.lol

  • silvermembersilvermember Member UncommonPosts: 526

    I have no idea why this thread is still going on because FFA PVP was the first thing that Arenanet shut down. WvW was the result of a compromise for PvP that enjoy Open world PVP, but not necessarily enjoy ganking unprepared players.

  • helthroshelthros Member UncommonPosts: 1,449

    Thanks for your insightful definitions of a "carebear."  Frankly, anyone who uses that word so much should go play with their dolls. :P  It also seems like you're saying that games are harder if you add a open pvp aspect to it.  If you need a game to add that just to make it harder for you, perhaps it's not a game for you in the first place.

     

    Go play with dolls? How eloquent...

     

    Nevermind it being harder or not, dynamic PvP is fun for me. I recognize that lacking that is not a game for me... I really don't know what you were getting at.

     

    GW2 won't have FFA PvP because of the lore and the way the game is designed. All these people mouthing off about how enjoying FFA PvP somehow makes you the scum of the earth.

     

    Now setting aside the obvious facts that the game hasn't been created to sustain FFA PvP. Set aside the fact that it would take Anet resources away from other features to make it so the game could...

     

    Why are so many people against PvP servers when you don't even have to roll on one? If this were EVE, and you had to play on the one server, I could understand being upset by it. But we're talking about different servers with different rule-sets.

     

    Instead of bitchin about PvP servers, couldn't you just avoid rolling on one?

  • doragon86doragon86 Member UncommonPosts: 589

    Originally posted by BadSpock

    FFA PvP / open PvP doesn't work because of the players and the hand holding devs give to PK's.

    Ever since UO the devs have always favored the PK's at the expense of their victims.

    Hard to rez as a PK? OK we'll add Red healers.

    Hard to bank as a PK? OK we'll add Buc's Den, as well as housing with keys you that you cant lose (in the old days people could pick pocket your house key or steal it off your corpse and steal your house, but that was too "hardcore" for the PK's to not whine about.)

     

    Being a PK is supposed to be HARDER than being someone who "follows the rules," not easier.

    Once dev's figure this out and make being a PK a very difficult play style, as it should be, I'll support FFA / Open PvP.

    PK's need to live in fear and constant danger for the play style to make sense.

    The more freebies and easy way's out you give PKs, the more they will outnumber the victims and the whole system fails.

     

    The PK play style is supposed to be for the select few, the really hardcore who can deal with and strive under the immense challenges.

    PK shouldn't have access to any town/resources like banks/vendors - PK shouldn't be able to own a home or have a "home base" that isn't under constant threat/siege.

    In order for PK to work right in a MMO, you'd need to have an extremely well fleshed out "survivalist" crafting/trade skills group of skills so they PK can be a wandering brigand, living off the land, keeping their equipment in repair themselves with resources they find in the wilds or take from their victims, etc.

    I think that'd be awesome to be able to live off the land in the wilds as an outlaw without any chance of being accepted in any town/city/camp/home base etc.

    Exactly. As time passed, instead of being a PK, I gradually became and ordinary player with a red name. A lot of the folks crying carebear have no idea that they themselves are are carebear. Enjoy being immediately ressed after being killed? Try having to walk across a good chunk of the world to that one shrine that would res you because you're a murderer. Enjoy your lovely equipment you worked for? How bout loosing it in one fell swoop of a sword. Enjoy wandering around town? How bout being chased by guards who can one shot you. When I fought someone, I took a risk, and that risk at times stayed my hand. Without something to balance it out , true open world pvp will simply degenerate into a cluster****.

    "For the Angel of Death spread his wings on the blast,
    And breathed in the face of the foe as he passed:
    And the eyes of the sleepers waxed deadly and chill,
    And their hearts but once heaved, and for ever grew still!"
    ~Lord George Gordon Byron

  • helthroshelthros Member UncommonPosts: 1,449

    Originally posted by doragon86

    Originally posted by BadSpock

    FFA PvP / open PvP doesn't work because of the players and the hand holding devs give to PK's.

    Ever since UO the devs have always favored the PK's at the expense of their victims.

    Hard to rez as a PK? OK we'll add Red healers.

    Hard to bank as a PK? OK we'll add Buc's Den, as well as housing with keys you that you cant lose (in the old days people could pick pocket your house key or steal it off your corpse and steal your house, but that was too "hardcore" for the PK's to not whine about.)

     

    Being a PK is supposed to be HARDER than being someone who "follows the rules," not easier.

    Once dev's figure this out and make being a PK a very difficult play style, as it should be, I'll support FFA / Open PvP.

    PK's need to live in fear and constant danger for the play style to make sense.

    The more freebies and easy way's out you give PKs, the more they will outnumber the victims and the whole system fails.

     

    The PK play style is supposed to be for the select few, the really hardcore who can deal with and strive under the immense challenges.

    PK shouldn't have access to any town/resources like banks/vendors - PK shouldn't be able to own a home or have a "home base" that isn't under constant threat/siege.

    In order for PK to work right in a MMO, you'd need to have an extremely well fleshed out "survivalist" crafting/trade skills group of skills so they PK can be a wandering brigand, living off the land, keeping their equipment in repair themselves with resources they find in the wilds or take from their victims, etc.

    I think that'd be awesome to be able to live off the land in the wilds as an outlaw without any chance of being accepted in any town/city/camp/home base etc.

    Exactly. As time passed, instead of being a PK, I gradually became and ordinary player with a red name. A lot of the folks crying carebear have no idea that they themselves are are carebear. Enjoy being immediately ressed after being killed? Try having to walk across a good chunk of the world to that one shrine that would res you because you're a murderer. Enjoy your lovely equipment you worked for? How bout loosing it in one fell swoop of a sword. Enjoy wandering around town? How bout being chased by guards who can one shot you. When I fought someone, I took a risk, and that risk at times stayed my hand. Without something to balance it out , true open world pvp will simply degenerate into a cluster****.

     

    That's why true PK is lost, because we've lost death penalties. EVE Online still does the PK thing fairly well. You can set bounties, they are kill on sight by the NPC Police. Death penalties balanced it all.

    You just can't justify putting someone through everything you described when the person they killed simply has to hit the "resurrect" button none the worse for wear.

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