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Hi guys.. I'm playing Tera at the moment.. and I missed all the oportunities to play GW2 betas
I would like to understand one thing, I read a guy said he liked a lot GW2 and that there was no grind or PVE at all. Is that right?
I'm very curious about GW2 and never played GW1, its a different MMO? There's no PVE or raids, etc.. just PVP?
ty for answering!
Comments
The game has PVE , but it's based on dynamic events , quests that actually change the world around you , not just say "You are our Champion!!" , as for the raids , from what i understood , there will be raids/dungeons/instances.
The beautiful thing about GW2 is the fact that you can actually run around the world doing stuff other than quests for leveling.There are alot of puzzles , skill chalenges etc.
I will enjoy gw2 when it'll finally come out , i will buy it without even a bit of doubt in my mind that it will be an extraordinary game!
While the leveling and experience gains are still being tweaked in GW2, It never feels like a grind. Which is in stark contrast to a game like TERA where it does slow down tremendously past lvl 30.
There is a lot of PvE in GW2 though, but there is also a lot of fun to be had in PvP, and there is a seperation between the two so you wont be disrupted by ganks while youre trying to complete one of the games hundreds (thousands?) of dynamic events.
I would suggest looking more into GW2 if youre after a fresh take on the MMO Genre.
"The problem with quotes from the Internet is that it's almost impossible to validate their authenticity." - Abraham Lincoln
If your friend told you GW2 has no pve i think he is not a very trustwortthy source of information. Most people are playing gw2 for the pve, even though it has very good pvp too
GW1 =/= gw2 correct. GW2 is no "grind" becuase you can pretty much do whatever where ever you want to. You just run around and it works
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
There will be PVE.
As to whether or not there will be Grind, we don't know yet. There has been only one weekend beta event so far.
Cryptic says that they are going grindless, and I tend to believe them, but we cannot say for sure that they have succeeded in this until we have more opportunity to explore the game.
When all has been said and done, more will have been said than done.
Hi guys, ty for answering.
Got it.. I think when he told he mean that its not that boring grinding... like Tera for example!
By what you guys are saying it will be an amazing game! When will it be released? This year at least???
It does have PvE. It's more of an exploration and dynamic event based leveling game as opposed to a quest hub style game. It doesn't really feel like a grind at all to me.
It also has structured / competitive PvP, as well as large scale world vs world vs world siege PvP.
The dungeon instances are 5 person with story mode (normal) and explorable mode (heroic).
There are no traditional raid instances in the game, but there are outdoor elite group events.
Example -
Overall I'm really looking forward to more beta weekends and release. I haven't had as much fun playing an MMO since the early days of EQ1.
Edit - Typo
GW2 is the best PVE i have tried since EQ2, it feels better, retard people whine about how content cannot be dynamic but it is. Also the scale is huge there is too much to do. And there is the sidekicking systems that levels you down so you can go to other low level areas and play them with a decent challenge while gaining levels from those low level events. After playing guild wars 2 i couldnt go back to any mmo i played.
Right now i am playing tera, i am 40+ but the quest grinding is killing me. But i have fun ganking people, one shotting peeps one level below me. But it lasts only because the combat system is nice. Nothing more. But in guild wars 2, every aspect of the game you touch and try has depth. Everything is well designed and thought on.
When you press M and the world map grows on you, you see how many skills points and point of interests you have left to complete. This feels really good because the progression is horizontal. You just help the world and accomplish stuff, be useful and change the world. And ding, you get levels without even noticing. Other games with vertical progression with an exponential levling curve makes you count the monsters you have got to slay and quests (by quest i mean huge meaningless wall of text with an accept button at the bottom of it) you have got to finish. You dont need that meta thinking in GW2, it is so fun!
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I can't believe i liked pve that much because i am mostly a pvp player. but i will totaly play the whole content in gw2. It is fun. I didnt have that much fun in any other game. There is so much to do, you dont even repeat a single event to lvl 80. (i know some people didnt know that they could level on other low level zones so they were left behind the area level, waiting for the events to re-trigger. This is not the way you should play gw2)
PvE wise GW2 is a huuuge change to your average MMO. There really is no endgame (link to a pimpin' blog post), you can do almost the same basic things in level 2 as you do on level 80. So it all becomes about fun rather than progress and developing your character. Also PVP is mostly level irrelevant, structured PvP is equal playground with no way to gain statistical advantage over others and WvWvW scales you up to level 80. I understood gear still matters there but does not play huge role as it really does not in any part of the game.
My Guild Wars 2 blog. Read it. The bestestest and most TRUTHEST BLOG EVER!!
Don't take everything so serious when people claim something. Offcorse GW2 also have some kind of grind as long you need to invest in your character and game its a grind.
But its how a gamedeveloper package this grind is importend and GW2 give you alot of freedom and dynamic events that most of game don't give you any feeling of grind it makes it FUN to go through game content. Thats why many sy no grind.
Majority give you games that hold your hand and lead you through game by going to npcs and quest hubs for example TERA and kill 10x trees(rats, boars, wolfs its all the same) and so on that gives alot more feel of another grind that we already had in thousends of other mmo's. GW2 don't do this they appraoched it totally different then most mmo's.
Its now up to you to deside you like it or not, after all only thing that counts is having FUN RIGHT?
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I agree with this post. If there is grind in GW2, it is well hidden. It is not like other MMO's where you have to go kill "X" number of something in order to proceed to the next level or skill.
Yeap. There is more or less no grind.
- No gear grind. Armor stats is capped.
- You can go at any time to WvW or sPvP and will be upscaled in Lvl instantly, therefore no need to grind PvE to play PvP
But there is PvE, but you can enjoy it very relaxed without the pressure to grind or to rush anything to be able to play or compete in PvP. Therefore you can just do at any time whatever you want without worrying to lay behind competively.
And for everyone sick of the grind, there is no gear grind, pve grind, quest grind and this this is very refreshing. Just play what you want, when you want and how you want it.
The quality of PvE is meant to be higher and less cumbersome, grind is a derogatory term for a levelling process that is boring.
It's not meant to be a grind because the events/levelling process is meant to be more organic and entertaining, so you spend less time thinking about levelling up and more time having fun.
I'm the Hero Arborea deserves, but not the one it needs right now.
There is no required grind. You can choose to "grind" things if you wish... maybe run around the world looking for plants and veggies for cooking, try to complete as many of the dynamic events as possible, complete all the dungeons and acquire all the unique armor sets from explorer mode, etc. BUT, there will be no static "kill ten trees" quests forcing you on a linear path. There will be no "tiered" armor at endgame, forcing you into a single dungeon (or set of dungeons) to try and luck out on a roll of the dice if a piece of gear you can even use drops. There's no gear score. No recount. You're free to play how you see fit, and you will never "fall behind" people because you don't raid three nights a week. The treadmill is gone, the trinity is gone, gear=power is gone. PvP gear is gone, there is no resilience or equally baneful abomination.
Play. Explore. Have fun, your own way. The entire game remains open for you, not just the end.
(Oh, as a caveat to that last sentence... you cannot have fun at other people's expense. You can't kill steal from them. You can't take their nodes. You can't kill people from your own server. You can't mess up their events. The worst you can do is not rez someone.)
Oderint, dum metuant.
This is sort of true, since most of the quest areas you are given multiple objects to complete the quest, but there is a grind though, they won't tell you to kill X number of rats to complete a quest, instead they have a bar and everytime you kill a rat a bit of that bar gets filled up and once you hit 100% the quest or objective is complete.
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Wait, what?
Not just you. Everyone one around you is working towards the same goal instead of competing against each other to accomplish a personal goal. See those five guys next to you killing things as well? Partied or not, you're all in it together, fighting together instead of against each other.
Oderint, dum metuant.
Run! It's a trap! They lied to us all along! It's a cryptic gameeeaaaaaaaHHH!
My Guild Wars 2 blog. Read it. The bestestest and most TRUTHEST BLOG EVER!!
I played 2 characters to about level 15 during the last beta. While that's not much overall, I have drawn two preliminary conclusions. First, leveling during the early levels felt slower than most MMOs I've played (FFXI, WoW, Rift, Aion); second, I barely even noticed I was leveling because I was so busy doing so many different things. Leveling effectively became a side dish, a rewarding complement to the main course of the game: the fun gameplay variety.
Beginning at level 2, you can: do heart quests, run of in any random direction (which creates a similar illusion of freedom to the TES games) and participate in whichever dynamic events you happen to bump into, explore (which will reward you through experience and discovery of hidden puzzles and chests), pursue skill point challenges to unlock new utility, heal and elite skills, continue your personal story, craft, do structured PvP, or get your hands dirty defending the honor of your realm in WvW pvp (which itself has events and puzzles hidden throughout the massive 4 maps.) Beginning at level 30, the first dungeon becomes available, which features two separate modes of play that (supposedly--I haven't played them yet) change the story and direction of the dungeon drastically. Of the second mode, there are 3 paths players can take, which will again alter the dungeon experience. On top of all of that, special dynamic events have a chance of occurring within the dungeons to add a bit of occasional variety.
Honestly, I already had so much to do at level 15 that dungeons (usually a primary goal of mine) were not even on my radar. It was truly an odd experience compared to MMOs I'm used to, where 1-15 simply means follow the quest paths through the appropriate zones. Nothing more. I can perhaps begin crafting at level 10. I can explore, but I'd only encounter mob at gradually higher levels and quest areas I can't do yet. I have to wait to experience primary story elements until near end game, or once every 10 levels or so. And nothing like WvW even exists.
I played 2 characters elementalist and rogue. I don't understand what all the fuss is about with the questing system but then again honestly I don't enjoy PvE much.
To me GW2 questing...let me think of the best way to describe it...if you played wow do you remembe howling fjord where the npcs kept attacking the town that you first arrive at. It was like that but instead of a quest giver you just got the quest when you arrived and instead of a quest tracker telling you how many kills you got vs how many you need theres a bar that fills up. I thought they were alright at first, there are still some simple ones where you kill some mobs get loot and bring it back. Honestly after a while I was just grinding off centaurs I didnt find it near as amusing as others did.
Well, the second day of last beta, my warrior norn (that was level 7) did:
- played snowball war with some children;
- fought some bears that I had no idea from where they come (later I watched the youtube video that show how that bears come to village... damed children...)
- moved to fort at north and protected a caravan to get to a tavern somewhere at all that snow... I had to fight bandits and drunkards (that guys were crazy for beer when we finally arrived at teh tavern), fighting the bandits completed one heart I had, it was a few dangerous when we get to a crossing where the bandits were using balistae against us;
- defended Jora's statue;
- returned south-east for fight a big boss was wandering the Icesteppes;
- helped a boy wanted we collect pieces of armor;
- completed other heart erasing grafitti from the walls of a ravine;
- then a big boss spawned, it was opening gates for ice elementals invade Frusenfell Creek, we had a big battle, players from all places come for fight the mobs, it was crazyness, it was pratically a raid, players from all sides, mobs from all sides, spells hiting everyone, I was using my rifle like mad;
- moved north, killed some worms, completed heart;
- moved north, found a norn asking a sylvari for escort the caravan (yes, events have dialogues...), the sylvary said that it was to be fun, I joined the event, bandits all way;
- helped norn to conquer west frotress of Svanir's Dome;
- helped norn to conquer Svanir's Dome;
- fought champion that tryed reconquer Svanir's Dome from us, nice mob... one hit kills... good everyone close get help us and I had a lot of ressurections each time I get down;
Then I teleported to Hoelbrak for crafting.... I was almost level 12 and I had to craft the level 10 gear...
I don't feel any grind and take note I had two big events before level 11.
IT IS YOUR STORY!
As a self-professed fan of the game, allow me to say this as plainly as I can:
Every game with some form of progression in it has Grind.
GW2 is a game, therefore GW2 has grind.
However.
One of the hallmarks of a good MMO (or a good game) is that you genuinely enjoy playing it so much you don't notice the grind. Never did I think "OK, I need to do x more quests or kill y more mobs to ding so I do z". I usually was thinking "Ooh, what's over here?" or "Oh my god, that was friggin crazy!"
Is Norm area much funner than the Human area or is it just the way you wrote it all out? Both my chars were human perhaps that is why I found it boring.
Compared to Tera, there's indeed no grind. Lol.