OP, did you clocked your CPU? They stated in 'known issues' sector of forums that this beta is still CPU-based and that machines with clocked CPUs may suffer from FPS drops, crashes, BSoDs etc.
It will be GPU-based at launch though
Main MMO at the moment: Guild Wars 2 Waiting for: Pathfinder Online
Soon as I realized I couldnt get any quests to work or loading past 95% loading screens, was unable to make a new toon, or really contribute to load testing, I just did a free transfer to the low pop EU servers and the game ran like a charm.
I dont want to be nasty or the advocates devil, but if it wasnt the thrustworthy Arenanet i would say they planted some extra bugs to make it obvious to people that there stil is a lot of work to be done and so make a late 2012 release (This is what NC soft wants) an option without getting an uprise from the people that pre purchased.
With my little toe tickling when i write this, i realise that it could even be the truth.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
With my little toe tickling when i write this, i realise that it could even be the truth.
No, there is definitely a lot of work to do still. I keep stumbling over dialogues without voiceover, or wrong voiceover, we're still missing large areas of the map where we don't know what state these are in, and there is definitely a lot of optimization of the client needed before they should even consider launching.
With my little toe tickling when i write this, i realise that it could even be the truth.
No, there is definitely a lot of work to do still. I keep stumbling over dialogues without voiceover, or wrong voiceover, we're still missing large areas of the map where we don't know what state these are in, and there is definitely a lot of optimization of the client needed before they should even consider launching.
yeah only problem is "hiden" zones but for some reason i believe They done them already long ago and will never show us same as 2 left races. no voice not a deal breaker for me it happened just few times and easily fixable anyway. cant say about optimization as game was smooth for me (wasnt in WvW)
the 1st beta event weekend was core based and not the graphic card GPU
so yes it will put all strain on the CPU
going forward they will launch clients GPU based
I'm not really that good knowledged around computers, shouldn't a 4x2.33 GHz quadcore (Q8200 series) be enough considering even laptops can run it appereantly?
I still have no idea why only GW2 can't be run without overheating my processor. And I don't mean it simply got warm, my coolers went to max speed within seconds to prevent it from overheating and after 2 minutes my computer shut itself down to protect the processor from getting cooked. Somehow the "limit" from the processor disappeared and it just went crazy, never seen this happen at all.
Could you or someone else please explain how this can happen? Maybe there is a solution for it?
Edit, I do want to note that my cooling is fine, I use my processor at 95% alot of the time and it can run like that for weeks without a break.
I couldn't sadly, whenever I wanted to launch the game and create a character, I nearly cooked my processor within 30 seconds, kinda scary o.o
First time in my 11 years of mmo gaming that I ever faced any problem at all with a MMO. Appereantly the client isn't using cores and GPU properly which forces everything on a single CPU core. As a result many could only play really low FPS or not at all (lot's of people reporting these issues in tech section of the forum).
I can only hope they fixed this the next beta so everyone can play then ^^
So how about you? Could you play flawlessly?
Odd, my hexacore ran it greatly until my line starting to mess with me after 4 hours (damn my ISP). After that I had to restart my computer twice and got lag but I ran Vuze in the background and it had same problem so it wasn´t the games fault.
My 3,2x6 ghz AMD PHII could never run the game on one core, no way.
i logged in, without any issues or waiting, about 1 minute after start, created a new char and saw a blackscreen after the last scene.
after cold restart (which was neccesary, because even the windows task manager did not react) i could login into my older chars but not into the new one (error message). after a while the new one also worked. no clue why. later i got one blackscreen again after a cutsecene in the middle of the newbzone. so the big launch issues are over for me, but here are still some bugs around.
I couldn't sadly, whenever I wanted to launch the game and create a character, I nearly cooked my processor within 30 seconds, kinda scary o.o
First time in my 11 years of mmo gaming that I ever faced any problem at all with a MMO. Appereantly the client isn't using cores and GPU properly which forces everything on a single CPU core. As a result many could only play really low FPS or not at all (lot's of people reporting these issues in tech section of the forum).
I can only hope they fixed this the next beta so everyone can play then ^^
So how about you? Could you play flawlessly?
Yes, played flawlessly. There was a one time 30 second or so lag spike somewhere in the middle of play that alleviated itself, aside from that this didn't feel like a stress test. It felt like a nearly finished game approaching release.
i logged in, without any issues or waiting, about 1 minute after start, created a new char and saw a blackscreen after the last scene.
Did you skip the cutscene at the end of the toon creation, I know there was a bug during the last BWE that caused blackscreens if you skipped to end, not sure if it was fixed.
I had no issues yesterday - except in character creation where there was a bug. Other than that the game did not lag or chug at all for me. In fact, I was using FRAPS for over an hour making an in game video at HD resolution with no slow downs.
I think the game will get optimized as it closer towards release.
I played flawlessly recording in Fraps for more than 1 hour, until i get to a dynamic event full of players, and i mean more than 40 people in there, it lagged so bad, but it's normal, the game doesn't use the GPU yet, the rest of my experience was perfect, created a new toon and no problems.
I had some troubles in the beginning, with the game losing server connection right after the cinematic intro for my Norn Necro. I had to close the client and try to log again some 10 times (in desperation!) until I got into the game.
Once inside though, I had absolutely no problem playing the game until they unplugged the servers. FPS was great, all sliders were on max (except shadows, because I know better), action was smooth with the exception of some server-side lag spikes. Loadings and transitions perfermed as they should, all voice was in the right place. PVP was much smoother than I anticipated, without any lag or frame drop, even with a lot of Elementalists going pyro at the same time.
I think that the game is is a VERY advanced build, and that we will see a release date very soon.
The game played nearly perfectly for me. My processor didn't seem stressed at all (I7 860, clocked to manufacturer settings at only 2.8gHz.) In fact, it was quite pleasant to not hear my graphics card fan roaring for once! And honestly, the game's aesthetic look and graphics already more than please my senses. I found myself gleefully taking screenshots everywhere. In my technological naivety, I'm left wondering why games need to use GPUs at all since this game is running so wonderfully without them at the moment.
I did experience a few hiccups here and there, but nothing graphic related.
My friends and I couldn't zone out of Divinity's Reach into Qeensdale for the first 10-15 minutes of the test, neither to the main server or an overflow.
Kessex Hills seemed to lag server side a few times for everyone in the zone; it consisted of 3-5 second delays on abilities and some rubber banding, it all lasted no longer than one minute and occured twice.
Though I didn't encounter it myself, I know a few friends who faced the 95% loading screen boss. It was remedied by logging onto a different character, then switching back.
I had to alt+tab a few times to do other stuff, and it seemed roughly 33% of the time I wouldn't be able to bring the game back up. I had to end progam in the task manager and reload. Thankfully the game loads extremely quickly. It takes no more than 12 seconds total to get from the GW2 folder, through the client and character select screens, and into the game world.
Overall, these were exactly the kinds of things I expected to find, except they were so infrequent that they barely disturbed my gameplay at all. I actually expected a lot worse.
The stress test was unplayable for me... I got home for lunch break, try to launch it, "no beta event in progress".. doh, had to leave for work 30 minutes before it started....
After work I had to go to college...
Got home, tried to log in, "no beta event in progress"... it had ended 20 minutes earlier.. AAAAARRRGHHH!!!!
I love all the asshats that are like "Don’t know what you are talking about, I ran it just fine on my I5 and my I7". No sh*t, those are also 400+ dollar processors.
The rest of us who have bills are struggling to play the game with processors made only 3 or 4 years ago. They really need to make it more GPU based. Or I may not play at release.
The way mmo's were: Community, Exploration, Character Development, Conquest.
The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...
Comments
OP, did you clocked your CPU? They stated in 'known issues' sector of forums that this beta is still CPU-based and that machines with clocked CPUs may suffer from FPS drops, crashes, BSoDs etc.
It will be GPU-based at launch though
Main MMO at the moment: Guild Wars 2
Waiting for: Pathfinder Online
i didnt have issues, but gw2 does have thsi wierd blink for me when its about to load another zone, the blink shows my background real quick
I get that too. I also get it in GW1.
Soon as I realized I couldnt get any quests to work or loading past 95% loading screens, was unable to make a new toon, or really contribute to load testing, I just did a free transfer to the low pop EU servers and the game ran like a charm.
First 30 minutes or so I couldn't get past the character selection screen.
After that, for the next 5 hours everything was smooth sailing with 2-3 lag spikes and 1-2 dc's.
At the begining the game crashed a couple of times after character creation, after that all perfect. Good performance for me, even in 3D.
had same problem but not crashed just black screen with music but after quiting reentering everythg was good ^)
I dont want to be nasty or the advocates devil, but if it wasnt the thrustworthy Arenanet i would say they planted some extra bugs to make it obvious to people that there stil is a lot of work to be done and so make a late 2012 release (This is what NC soft wants) an option without getting an uprise from the people that pre purchased.
With my little toe tickling when i write this, i realise that it could even be the truth.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
No, there is definitely a lot of work to do still. I keep stumbling over dialogues without voiceover, or wrong voiceover, we're still missing large areas of the map where we don't know what state these are in, and there is definitely a lot of optimization of the client needed before they should even consider launching.
the 1st beta event weekend was core based and not the graphic card GPU
so yes it will put all strain on the CPU
going forward they will launch clients GPU based
yeah only problem is "hiden" zones but for some reason i believe They done them already long ago and will never show us same as 2 left races. no voice not a deal breaker for me it happened just few times and easily fixable anyway. cant say about optimization as game was smooth for me (wasnt in WvW)
played on a laptop..1.5 years old, im EU..played on US , set EVERYTHING to max settings, went to PvP...turned on fraps...still no lag, made pvp vid :P
me happy :P even though it aint optimized yet
https://ashesofcreation.com/r/Y4U3PQCASUPJ5SED
I'm not really that good knowledged around computers, shouldn't a 4x2.33 GHz quadcore (Q8200 series) be enough considering even laptops can run it appereantly?
I still have no idea why only GW2 can't be run without overheating my processor. And I don't mean it simply got warm, my coolers went to max speed within seconds to prevent it from overheating and after 2 minutes my computer shut itself down to protect the processor from getting cooked. Somehow the "limit" from the processor disappeared and it just went crazy, never seen this happen at all.
Could you or someone else please explain how this can happen? Maybe there is a solution for it?
Edit, I do want to note that my cooling is fine, I use my processor at 95% alot of the time and it can run like that for weeks without a break.
Odd, my hexacore ran it greatly until my line starting to mess with me after 4 hours (damn my ISP). After that I had to restart my computer twice and got lag but I ran Vuze in the background and it had same problem so it wasn´t the games fault.
My 3,2x6 ghz AMD PHII could never run the game on one core, no way.
i logged in, without any issues or waiting, about 1 minute after start, created a new char and saw a blackscreen after the last scene.
after cold restart (which was neccesary, because even the windows task manager did not react) i could login into my older chars but not into the new one (error message). after a while the new one also worked. no clue why. later i got one blackscreen again after a cutsecene in the middle of the newbzone. so the big launch issues are over for me, but here are still some bugs around.
played: Everquest I (6 years), EVE (3 years)
months: EQII, Vanguard, Siedler Online, SWTOR, Guild Wars 2
weeks: WoW, Shaiya, Darkfall, Florensia, Entropia, Aion, Lotro, Fallen Earth, Uncharted Waters
days: DDO, RoM, FFXIV, STO, Atlantica, PotBS, Maestia, WAR, AoC, Gods&Heroes, Cultures, RIFT, Forsaken World, Allodds
Yes, played flawlessly. There was a one time 30 second or so lag spike somewhere in the middle of play that alleviated itself, aside from that this didn't feel like a stress test. It felt like a nearly finished game approaching release.
Oderint, dum metuant.
Did you skip the cutscene at the end of the toon creation, I know there was a bug during the last BWE that caused blackscreens if you skipped to end, not sure if it was fixed.
I didn't bother with it, i only pre-ordered to get a sneak peak before launch and not to mess around with stress tests.
I had no issues yesterday - except in character creation where there was a bug. Other than that the game did not lag or chug at all for me. In fact, I was using FRAPS for over an hour making an in game video at HD resolution with no slow downs.
I think the game will get optimized as it closer towards release.
I played flawlessly recording in Fraps for more than 1 hour, until i get to a dynamic event full of players, and i mean more than 40 people in there, it lagged so bad, but it's normal, the game doesn't use the GPU yet, the rest of my experience was perfect, created a new toon and no problems.
I had no issues other then loading screen sticking at 95% on occasion into the Infiltration personal quest line.
Running a AMD 965 3.4 Ghrz quad black edition, EVGA GTX 460, 8 gig RAM , Win 7 Home
Frame rate was 22-26 only because I ran it on ultra with the FXAA/HD turned on. Otherwise I got 40+ without it.
I had some troubles in the beginning, with the game losing server connection right after the cinematic intro for my Norn Necro. I had to close the client and try to log again some 10 times (in desperation!) until I got into the game.
Once inside though, I had absolutely no problem playing the game until they unplugged the servers. FPS was great, all sliders were on max (except shadows, because I know better), action was smooth with the exception of some server-side lag spikes. Loadings and transitions perfermed as they should, all voice was in the right place. PVP was much smoother than I anticipated, without any lag or frame drop, even with a lot of Elementalists going pyro at the same time.
I think that the game is is a VERY advanced build, and that we will see a release date very soon.
i7 970
nVidia 560 Ti
12 GB RAM
Gigabyte G1 Guerrilla Mobo
The game played nearly perfectly for me. My processor didn't seem stressed at all (I7 860, clocked to manufacturer settings at only 2.8gHz.) In fact, it was quite pleasant to not hear my graphics card fan roaring for once! And honestly, the game's aesthetic look and graphics already more than please my senses. I found myself gleefully taking screenshots everywhere. In my technological naivety, I'm left wondering why games need to use GPUs at all since this game is running so wonderfully without them at the moment.
I did experience a few hiccups here and there, but nothing graphic related.
My friends and I couldn't zone out of Divinity's Reach into Qeensdale for the first 10-15 minutes of the test, neither to the main server or an overflow.
Kessex Hills seemed to lag server side a few times for everyone in the zone; it consisted of 3-5 second delays on abilities and some rubber banding, it all lasted no longer than one minute and occured twice.
Though I didn't encounter it myself, I know a few friends who faced the 95% loading screen boss. It was remedied by logging onto a different character, then switching back.
I had to alt+tab a few times to do other stuff, and it seemed roughly 33% of the time I wouldn't be able to bring the game back up. I had to end progam in the task manager and reload. Thankfully the game loads extremely quickly. It takes no more than 12 seconds total to get from the GW2 folder, through the client and character select screens, and into the game world.
Overall, these were exactly the kinds of things I expected to find, except they were so infrequent that they barely disturbed my gameplay at all. I actually expected a lot worse.
The stress test was unplayable for me... I got home for lunch break, try to launch it, "no beta event in progress".. doh, had to leave for work 30 minutes before it started....
After work I had to go to college...
Got home, tried to log in, "no beta event in progress"... it had ended 20 minutes earlier.. AAAAARRRGHHH!!!!
What can men do against such reckless hate?
I love all the asshats that are like "Don’t know what you are talking about, I ran it just fine on my I5 and my I7". No sh*t, those are also 400+ dollar processors.
The rest of us who have bills are struggling to play the game with processors made only 3 or 4 years ago. They really need to make it more GPU based. Or I may not play at release.
The way mmo's were: Community, Exploration, Character Development, Conquest.
The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...
www.CeaselessGuild.com