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GW2 Is a Casual Game?

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  • CrunkJuice2CrunkJuice2 Member Posts: 568
    Originally posted by ShakyMo
    Op is right gw2 is a casual game, which imo is a good thing.

     

    its not a good thing,all casuals ever do is cry like babies who just go there candy taken and get content dumbed down so even a retard could suceed.casuals are in my opinion like the plague of mmos

     

     

     

  • StrixMaximaStrixMaxima Member UncommonPosts: 865
    Originally posted by CrunkJuice2
    Originally posted by ShakyMo
    Op is right gw2 is a casual game, which imo is a good thing.

     

    its not a good thing,all casuals ever do is cry like babies who just go there candy taken and get content dumbed down so even a retard could suceed.casuals are in my opinion like the plague of mmos

    It matters little. Since there is no monthly fee pressure, people will buy the game. People will come back to it eventually even if they dislike it initially. People will play it casually, since there is no economic pressure to suck the game to the marrow as soon as possible. Hardcores will play it, doing their own thing and being hardcore. People will still log in to play the eventual Structured PvP match, where there is less pressure and strategy involved.

    There is something for everyone, here. As a company, you cannot be picky about who buys your product.

  • RaekonRaekon Member UncommonPosts: 532
    Originally posted by powerplay

    Correct me if I'm wrong. 

     

    DEs - Run around with a bunch of people picking apples, chopping trees and zerging monsters. No stratagey needed. No communication needed. If you die run back until the event ends. Very low stress no prepartion time needed. Jump in when ever you want. 

     

    PvP - Click a button jump in a battle. Gear is normalized. No need to gear up. Learn the rules, then zerg towers, zerg keeps, zerg supply lines? Heavy emphasis on groups. Not much 1v1. 

     

    Progression - Max level gear is all weighted the same. One person my have a different stat allocation, but the power level is the same. No tiers, no power advancement. A person playing for 5 months is the same as someone who has played 1 month, other than cosmetics. 

     

    I think this is perfect for a couple of my friends who work long hours. I'll probably tell them to buy a copy so we can jump in on the weekend and get a few hours of pvp in. If I'm correct they should be at no disadvantage compared to those who spend 40 hours a week in game, right?

    The particular event you stated as a DE is a "Heart" as far as I remember which are slightly different to the actual DEs but can also have chains with different outcomes in them.

    They however repeat themselves often so everyone can do them fast.

    Other than that, there are also Skill Challenges, hidden places for everyone with a "explorer in their heart", crafting and much more.

    PVP exists in a structured environment with small teams and in world vs world vs world which many people are involved and fight together to keep towers, keeps, build siege or defence weapons, "persuade" npc groups to help your side in defence or attack, grab supplies so you can build up siege and defence weapons.

    If your friends don't wanna bother with pve at all you can even fully level up from level 1 to max level entirely in pvp.

    When your level surpassed contents of a previous area you can just go back and do them without being overpowered since your level will drop to adjust with the content and reward you properly.

    You can gather crafting materials from a nod up to 3 times without being worried that someone "stole them" from you while you were busy with a mob and no matter if someone else fights a mob, as long as you are helping, you will get rewarded for it without the need to be in a group or being worried that someone stole a mob from you and you will have to wait for one to respawn.

    You can also check the stickies on this forum for tons of information and if you care about the lore just check the GW2 Wiki on the net.

    Last but not least, you and your friends can do all this without any worries on being in dissadvantage towards a hardcore player and that's the beauty of all of this.

    The hardcore player might have more titles collected or more cosmetic gear among other things but nothing else except of its own skill will make him/her "stronger" towards you.

    Have fun! :)

  • crazygeekcrazygeek Member Posts: 7

    lol, Guild War II is much easier than World of Warcraft, perfect game for casual players like me, I'm just saying, besides, i quit WoW several weeks ago coz the stupid MoP is about to release.

    Like father, like son. buy vial of the sands

  • dreldrel Member Posts: 918

    The game is designed in part for casual players.  I've never felt rushed playing the game in the beta's.

  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    Originally posted by helthros

    Someone mentioned a death penalty - What is it?

     

    I ask because it seems like the videos and streams I've watched people died and were rezzed over and over again in fights with what seemed like no penalty.

    http://wiki.guildwars2.com/wiki/Death_penalty

    Basically, 3 things happen:

    1) you lose health for each point of death penalty.

    2) for each point of death penalty, you are weaker during the downed state, up to instant death without downed state when you have 4 points.

    3) your gear gets damaged (money sink).

     

    Originally posted by crazygeek

    lol, Guild War II is much easier than World of Warcraft, perfect game for casual players like me, I'm just saying, besides, i quit WoW several weeks ago coz the stupid MoP is about to release.

    I'm definitely not sure about that. Depends of your definition of "easy".

    I'm not a WoW hater, I played 2 accounts for 7 years, but seriously, leveling in WoW is a walk in the park. Gameplay and combat is GW2 is "harder" in my opinion, you have to pay attention, you can't simply start auto attacks and go afk, you have to physically dodge (dodge/parry are not an automatic stats).

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  • CrunkJuice2CrunkJuice2 Member Posts: 568

    pretty much everything in wow was a walk in the park

     

    its just,alot of wow players lack something called intelligence.so its hard for alot of wow players

     

     

  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    Originally posted by CrunkJuice2

    pretty much everything in wow was a walk in the park

    its just,alot of wow players lack something called intelligence.so its hard for alot of wow players

    That kind of generalizations is bad. You don't need to insult people playing a game to make a point.

    And I don't agree on the first sentence. There was hard content in WoW, but it was definitely not part of the leveling content. That's one of the major difference between the "end game starts at level 1" approach of GW2 and the WoW clone "faceroll to max level and then do hard stuff" approach.

    Respect, walk, what did you say?
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    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • CrunkJuice2CrunkJuice2 Member Posts: 568

    there was hard content in wow yes,but.it got eventually nerfed to the point of being easy for anyone with half a brain

    i hardcore raided for years in wow.so thats where im getting my examples from

     

     

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066

    If hard or easy is defined by the amount of hours you need to sink in the game, then yeas, GW2 is easy.

    If hard or easy is defined by the number of times your rear commune with the ground, then GW2 isn't easy - GW2 mobs are quite vicious.

    If hard or easy is defined by preparation required before doing something, GW2 is easy.

    If hard or easy is defined by the amount of decisions you need to make during combat, GW2 isn't easy.

     

    I think it boils down to GW2 putting more focus on the Tactical aspect over the Strategic aspect, although is still soon for definitive conclusions.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • FredomSekerZFredomSekerZ Member Posts: 1,156

    OP, a game can only be casual if it's from the ground up, which is believe GW2 is, but players can make any game hardcore by themselves. Play without any armor, weakest weapon, no items of any kind, and delete your character if you die once. There, hardcore. Question is: "Are you man enough for it?!" :P

  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    Originally posted by Gaia_Hunter

    I think it boils down to GW2 putting more focus on the Tactical aspect over the Strategic aspect, although is still soon for definitive conclusions.

    I think it's even more simple... GW2 puts more focus on raw player skill rather than depending on gear and stats. That's why it's harder than EQ/WoW clones in many aspects. If you are bad at GW2, no gear or stats will make you better, only you as a player can improve. When bad players can be saved by having superior gear (to the point of being "twinked") in other games, this just doesn't work in GW2.

    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Conquest PvP = pure skill as no gear/stats matter, just builds, balance, skill.

    WvW PvP = some gear/level dependancy, bolstering to bridge the gap, tactics/number of players/skill > all

    PvE = gear/levels obviously matter, but player skill and communication/coordination > all

     

    That sounds like about the opposite of "easy" but it is certainly approachable. If approachable = casual then yes, GW2 is very casual.

    But skill only based eSport style tournament PvP is about as hardcore of PvP as you can get in an MMO, IMO.

    Sure, it's not FFA open world PvP with full loot and harsh death penalty, but that is a different kind of hardcore.

  • ZoulzZoulz Member Posts: 477
    Originally posted by CrunkJuice2

    there was hard content in wow yes,but.it got eventually nerfed to the point of being easy for anyone with half a brain

    i hardcore raided for years in wow.so thats where im getting my examples from

     

     

    If you play any game on a hardcore level long enough you will think it's too easy. That's what hardcore players don't seem to understand. It's not that the game is too easy, it's that they have learned to play it well. Not everyone want to play a game on a hardcore level. Nothing wrong with that. It's hard to balance a game to be challenging for both hardcore and casual gamers.

  • FredomSekerZFredomSekerZ Member Posts: 1,156
    Originally posted by The_Korrigan
    Originally posted by Gaia_Hunter

    I think it boils down to GW2 putting more focus on the Tactical aspect over the Strategic aspect, although is still soon for definitive conclusions.

    GW2 puts more focus on raw player skill rather than depending on gear and stats.

    Not completly true. In SPVP, yes. WVWVW is more about the massive group, so gear, still has a bit of difference but won't matter much i believe.

    However, in pve, gear, and also levels, play an important part. The difference of just 3 or 5 levels was enough to get 1 shoted. Not matter how skilled you are, you'll still die, also because you deal very little damage. Defenatly not has much has normal mmo's, but it's still a crucial part of the game. Seriously, nobodies going to go to Orr has level 1 (maybe) :D.

    I think the reason why gear has always had such a big affect on everything is because of the lack of movement in mmo's and using nothing more than gear score and rotation. Thanks to new technology, games like GW2, TSW, TERA, and TESO (I think so, i read combos and action combat, but not sure), gear still plays a role, but it's defenatly not what's going to save all the time.

    It's not a bad thing, BTW. GW2 makes focus on skill alot which is why i like it, but gear isn't a bad thing.

  • The_KorriganThe_Korrigan Member RarePosts: 3,460

    I was of course talking about level appropriate content.

    Gear is no big deal though, even for PvE... if you suck at playing and dodging, you will die no matter how good your gear is. In games like WoW, better gear can make you close to immortal.

    Since you talk about levels, this introduces another of the great (no, awesome) features of GW2... unlike other games where you are restricted to level in "level appropriate" areas, in GW2, the more you progress, the more the whole world becomes your playground. You can go back doing lower level content, it becomes easier yet remains challenging AND you get rewarded appropriately to your real level. That's definitely an awesome feature for casual gamers who dislike to be stuck into a few max level areas repeating the same dailies and dungeons over and over again.

    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • terrantterrant Member Posts: 1,683
    Originally posted by FredomSekerZ
    Originally posted by The_Korrigan
    Originally posted by Gaia_Hunter

    I think it boils down to GW2 putting more focus on the Tactical aspect over the Strategic aspect, although is still soon for definitive conclusions.

    GW2 puts more focus on raw player skill rather than depending on gear and stats.

    Not completly true. In SPVP, yes. WVWVW is more about the massive group, so gear, still has a bit of difference but won't matter much i believe.

    However, in pve, gear, and also levels, play an important part. The difference of just 3 or 5 levels was enough to get 1 shoted. Not matter how skilled you are, you'll still die, also because you deal very little damage. Defenatly not has much has normal mmo's, but it's still a crucial part of the game. Seriously, nobodies going to go to Orr has level 1 (maybe) :D.

    I think the reason why gear has always had such a big affect on everything is because of the lack of movement in mmo's and using nothing more than gear score and rotation. Thanks to new technology, games like GW2, TSW, TERA, and TESO (I think so, i read combos and action combat, but not sure), gear still plays a role, but it's defenatly not what's going to save all the time.

    It's not a bad thing, BTW. GW2 makes focus on skill alot which is why i like it, but gear isn't a bad thing.

    I disagree on your point about wvwvw. I've seen multiple videos where a small group with smart tactics can tear open a larger group just zerging. Tactics>numbers.

     

    From what I saw, gear didn't play THAT big a role in pve. I didn't spend a lotta time number crunching to determine how much extra dmg 1 point in power gave me at level x or anything, but I never saw a situation where even a drastic gear upgrade made the impossible easy or the challenging trivial. I will however agree that level matters if and only if we're talking about content above your level. If you're above level for content it makes some small difference (as you most liekly have more skills than when you were at an even level to it), but again hardly makes an difficult event any easier on its own.

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by The_Korrigan

    I was of course talking about level appropriate content.

    Gear is no big deal though, even for PvE... if you suck at playing and dodging, you will die no matter how good your gear is. In games like WoW, better gear can make you close to immortal.

    Well, I disagree with you here. I think it is a big deal for PvE.

     

    I noticed an enormous difference between my character's ability to survive and kill things after I decided to gear up at like level 18. I crafted some nice pieces, I bought some nice karma gear and bought some off the AH. It was pretty stunning how much better my character played after I did that.

     

    So gear does matter at least at some point. It does not matter at all for SPvP, but in PvE while leveling and likely even at 80, you are going to want to get your hands on the best gear possible to maximize your character's potential. Fortunately, gear plateaus so there is no eternal grind associated with it.

  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    Originally posted by colddog04
    Originally posted by The_Korrigan

    I was of course talking about level appropriate content.

    Gear is no big deal though, even for PvE... if you suck at playing and dodging, you will die no matter how good your gear is. In games like WoW, better gear can make you close to immortal.

    Well, I disagree with you here. I think it is a big deal for PvE.

     Yes, it matters, but a "big deal"? I don't think so.

    I noticed an enormous difference between my character's ability to survive and kill things after I decided to gear up at like level 18. I crafted some nice pieces, I bought some nice karma gear and bought some off the AH. It was pretty stunning how much better my character played after I did that.

    That common sense. Of course you will want better gear as you level - but fact is the aquisision of that gear is streamlined in the game. You will upgrade your gear without even trying just from story line rewards, karma stuff and crafting. You won't be "gimped" just because you didn't grind that dungeon a dozen of times. You will be "gimped" because you don't play your character correctly though.

    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • FredomSekerZFredomSekerZ Member Posts: 1,156
    Originally posted by The_Korrigan

    I was of course talking about level appropriate content.

    Gear is no big deal though, even for PvE... if you suck at playing and dodging, you will die no matter how good your gear is. In games like WoW, better gear can make you close to immortal.

    Since you talk about levels, this introduces another of the great (no, awesome) features of GW2... unlike other games where you are restricted to level in "level appropriate" areas, in GW2, the more you progress, the more the whole world becomes your playground. You can go back doing lower level content, it becomes easier yet remains challenging AND you get rewarded appropriately to your real level. That's definitely an awesome feature for casual gamers who dislike to be stuck into a few max level areas repeating the same dailies and dungeons over and over again.

    I understand what you where talking about. I simply meant that gear in GW2 is still just has important has other mmo's in terms of pve in some parts. Like i said, while levling up, if you don't have the proper level and gear, your skill won't save you. However, thanks to side-kicking has you say, higher level gear won't save players when they go back to lower level areas. Therefore, skill is indeed important, but proper tier gear is has well. BTW, i'm not hating the game, just saying that skills isn't everything in GW2.

  • ChopsticksChopsticks Member Posts: 120
    Originally posted by Zoulz
    Originally posted by CrunkJuice2

    there was hard content in wow yes,but.it got eventually nerfed to the point of being easy for anyone with half a brain

    i hardcore raided for years in wow.so thats where im getting my examples from

     

     

    If you play any game on a hardcore level long enough you will think it's too easy. That's what hardcore players don't seem to understand. It's not that the game is too easy, it's that they have learned to play it well. Not everyone want to play a game on a hardcore level. Nothing wrong with that. It's hard to balance a game to be challenging for both hardcore and casual gamers.

    Great post. WoW made a choice to cater to the casual crowd, inpart due to hardcore raiders had seen it all. I think GW2 also made a choice early on to cater to players 12 and up in a casual fashion in order to ganer mass appeal. 

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by The_Korrigan
    Originally posted by colddog04
    Originally posted by The_Korrigan

    I was of course talking about level appropriate content.

    Gear is no big deal though, even for PvE... if you suck at playing and dodging, you will die no matter how good your gear is. In games like WoW, better gear can make you close to immortal.

    Well, I disagree with you here. I think it is a big deal for PvE.

     Yes, it matters, but a "big deal"? I don't think so.

    I noticed an enormous difference between my character's ability to survive and kill things after I decided to gear up at like level 18. I crafted some nice pieces, I bought some nice karma gear and bought some off the AH. It was pretty stunning how much better my character played after I did that.

    That common sense. Of course you will want better gear as you level - but fact is the aquisision of that gear is streamlined in the game. You will upgrade your gear without even trying just from story line rewards, karma stuff and crafting. You won't be "gimped" just because you didn't grind that dungeon a dozen of times. You will be "gimped" because you don't play your character correctly though.

    I understand what you're saying.

     

    Really though, it's when you fill in all those upgrade slots and really focus on the gear where you notice some major differences. Looking at WoW (because people know about it), you didn't need to do all that much to stay relevant, but if you focused on becoming way OP, you could. That's what I felt like I did in GW2 as well. It is very easy to stay relevant in GW2 and grinding out gear at low levels is not required, but when you really focus on gearing and specific stats, you can make quite the little juggernaut.

  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    Originally posted by FredomSekerZ

    Like i said, while levling up, if you don't have the proper level and gear, your skill won't save you.

    I disagree to some extent here. If you are skilled, it can save you even if you have poor gear, more than in most MMOs and definitely more than in EQ/WOW clones. The simple fact that dodging is an active mechanic and not something automatically calculated based on a stat, and that you can actually dodge ranged attacks too because they aren't homing missiles following you around, change a lot of things. Yeah, better gear will make things easier by making your character more tolerant to your mistakes as a player. But it won't replace skilled playing.

    It reminds my Asheron's Call a lot, what matters the most at the end is by far player skill.

    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • terrantterrant Member Posts: 1,683
    Originally posted by Chopsticks
    Originally posted by Zoulz
    Originally posted by CrunkJuice2

    there was hard content in wow yes,but.it got eventually nerfed to the point of being easy for anyone with half a brain

    i hardcore raided for years in wow.so thats where im getting my examples from

     

     

    If you play any game on a hardcore level long enough you will think it's too easy. That's what hardcore players don't seem to understand. It's not that the game is too easy, it's that they have learned to play it well. Not everyone want to play a game on a hardcore level. Nothing wrong with that. It's hard to balance a game to be challenging for both hardcore and casual gamers.

    Great post. WoW made a choice to cater to the casual crowd, inpart due to hardcore raiders had seen it all. I think GW2 also made a choice early on to cater to players 12 and up in a casual fashion in order to ganer mass appeal. 

    I think there's really two different aspects here that need to be looked at re: hardcore v casual.

     

    From a timesink perspective, this game is clearly casual. There is nothing that involves you spending 8+ hours a day, 7 days a week, pounding your face against one piece of content until it drops. And then doing it over and over until you're capable of hitting the next rung on the latter. You can pick up and leave the game pretty much any time you want.

     

    In terms of combat and gameplay...I won't go so far as to say the game is "hardcore" but this is NOT a game you hand to a new MMO player, just simply because they will be frustrated at dying all the time. Once they "get it" (if they do) it turns from ridiculously hard to fun and chalenging, but there's a bit of a learning curve.

     

     

  • moosecatlolmoosecatlol Member RarePosts: 1,531
    Originally posted by powerplay

    Correct me if I'm wrong. 

     

    DEs - Run around with a bunch of people picking apples, chopping trees and zerging monsters. No stratagey needed. No communication needed. If you die run back until the event ends. Very low stress no prepartion time needed. Jump in when ever you want. 

     

    PvP - Click a button jump in a battle. Gear is normalized. No need to gear up. Learn the rules, then zerg towers, zerg keeps, zerg supply lines? Heavy emphasis on groups. Not much 1v1. 

     

    Progression - Max level gear is all weighted the same. One person my have a different stat allocation, but the power level is the same. No tiers, no power advancement. A person playing for 5 months is the same as someone who has played 1 month, other than cosmetics. 

     

    I think this is perfect for a couple of my friends who work long hours. I'll probably tell them to buy a copy so we can jump in on the weekend and get a few hours of pvp in. If I'm correct they should be at no disadvantage compared to those who spend 40 hours a week in game, right?

    Troll thread.

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