Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Mounts/mounted combat in GW2? [Inc. Poll]

13

Comments

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by evolver1972

    I see your point, Zylaxx, but I have one issue with it.  I don't understand why people think that something optional in a game ruins immersion.  Like fast travel, mounts would be totally optional.  So some people would use them all of the time and "rush" through the game (although in GW2 it sounds like you'll miss out on "endgame" by rushing through to get to "endgame").  Some people won't use mounts at all and will just walk from place to place.  And some people (like myself) will use mounts or fast travel when they need to get somewhere quickly (or for combat if that option is available) and otherwise will just walk so they can explore.  I don't understand how what other people do affects your personal experience of the game.

    All in all, I think lore oriented, combat-able mounts would only serve to enrich the game experience for GW2.  I too like the experience of discovering new areas by exploring, but once I've explored something I usually only need to go through there to get somewhere else.  That's where mounts come in handy.

    MMOs are social games, even if they have been designed as more solo experiences lately. Just because a feature is optional doesn't mean it can't, and won't break immersion. If someone can use something, they will, and if people do use something, chances are you're going to see it. With something like a mount, if added, there's the whole issue of benefit / incentive to consider. Adding mounts means there is a fairly strong chance that people will want to use them (because they are cool), and if they provide much benefit at all, they soon become a 'must have'. This can very easily negate the 'optional' nature of the mechanic, and become more of an illusion of choice. (i.e. you have the 'option' of unlocking your weapon skills, however good luck playing the game w/ only a 1Hand sword unlocked).

    As for more combat oriented mounts, that could be a really cool idea (treat them more like an environmental object, and less like a permanent speed buff). I'd be all for that, and I think that is more in-line with something Anet could likely implement. They had similar things in GW1 as well. Quite fun.

  • ChingoChingo Member UncommonPosts: 128
    I don't see any real reason to have mounts in GW2 where travel is such a non-issue. Hoping they won't ever be introduced just because "all other games have them". I view GW2 as unique in many ways and introducing mounts, fishing, dancing (oops, I guess that's already in), gardening and whatnot would take away from that feeling of uniqueness to me at least.
  • UnlightUnlight Member Posts: 2,540
    Originally posted by Chingo
    I don't see any real reason to have mounts in GW2 where travel is such a non-issue. Hoping they won't ever be introduced just because "all other games have them". I view GW2 as unique in many ways and introducing mounts, fishing, dancing (oops, I guess that's already in), gardening and whatnot would take away from that feeling of uniqueness to me at least.

    I'd like to see them introduced for reasons that have absolutely nothing to do with faster travel.  There's a lot of potential content that could come with mounts, IF ArenaNet put some serious consideration and resources into it.  There are any number of new metagames that could spawn from it.  However, introducing them only so they can be collected or so that you could speed past events, would be a waste and they would be better off not bothering. 

    From my perspective, I wouldn't want to see any of the existing game systems f*cked with just to accommodate mounts.  I like those systems as they are.  I'd only be in favor of new ones, which focus specifically on mounts.

     

  • terrantterrant Member Posts: 1,683

    I could see them as a fun "bundle" item, like the weapons you can pick up in the environment. Bring a fun twist to a fight or two. I don't see any need for them as a travel device unless you  remove most or all waypoints.

  • exanimoexanimo Member UncommonPosts: 1,301

    i didnt read all the posts , just want to say that flying mounts as useless as they can be are awsome in mmos ...

    the dream to fly is a basic instinct

  • IrusIrus Member Posts: 774

    Mounts would make me a happy panda.

    I don't like the fast travel and it would be nice to have a secondary mode of transportation like mounts.

    Tbh, no idea how likely it is, surprised at this thread. I had a lecture read to me the other day about how horses are extinct, but then I saw a pic of a guy on a horse, I'm confused now.

    http://desmond.imageshack.us/Himg709/scaled.php?server=709&filename=gwxpostuno018.jpg&res=landing

    Must... have... want.... *dies*

  • DJJazzyDJJazzy Member UncommonPosts: 2,053

    If they add mounts, I imagine they will be like the Siege Devourers in GW.

  • Zeppelin5083Zeppelin5083 Member Posts: 410

    I highly doubt that they would add mounts (and most everyone who viewed this thread agrees, according to the poll) because mounts are used for running past mobs and getting from outpost to outpost faster than usual, which is exactly not what ArenaNet wants its players to do. Players would miss so many events by using a mount.

    A lot of people seem to want them for collection purposes, but Arenanet already provides an option for those who collect things in MMOs: Mini Pets.

    I think if ArenaNet were thinking about putting mounts in, it would have to be something completely its own, and not just a speed boost/look what I have item. As of right now, I'm firmly against mounts in the game purely because they are not needed, but if ArenaNet puts their own spin on a mount system, I'll listen.

  • loulakiloulaki Member UncommonPosts: 944

    i would like to see mounts in GW2 like the "useless" items they have in game (i mean about the metal bars/rocks/old ghost weapons etc)

    so for example there might be an arena when you run on racing mounts

    or an NPC giving you a mount for a deliver mission, or a mount with skills and use it to fight on this mount it would be awesome ! 

     

    but anyway mounts require tons of work for rendering ...

    it would be nice also for cosmetic reason my char to be able to mount something, anyway in the game they give a lot of attention on the cosmetic/prestige aspect

     

    p.s. in WvWvW you cant imagine how awesome/usefull would be a mount with extra speed ..!  the maps are huge there ..!

    image

  • PivotelitePivotelite Member UncommonPosts: 2,145

    While I would like to see this, I can't see it being done any time soon.

    image

  • GeobardiGeobardi Member Posts: 68

    I'm against mounts if they only allow you to go faster. If the mounts give you additional skills, like the environmental weapons, and one of them is a non-spammable rush skill, i would like them. But, they must be only usable in certain places, never in cities, seeing people in a horse inside a house is what destroys my immersion. If they become usable in WvWvW, give the mounts unique mounted combat abilities, that way it will be easier to balance.

  • El_LionEl_Lion Member UncommonPosts: 154

    Very unlikely. Don't want mounts in this game. They never did it for the first version and a lot of people love it, why would they do it now.

    Mounts kill PvP, .

    Eaglix

  • The_KorriganThe_Korrigan Member RarePosts: 3,460

    "Mounts kill PvP" is a pointless argument, since PvP happens in specific areas where it would be easy to forbid mounts.

    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • seridanseridan Member UncommonPosts: 1,202

    Why would anyone need a mount in Guild Wars 2? How will you take your mount inside a cave? Or a swamp? Or a big city? Or what happens if you go Underwater? Or when you go to one of those "jumping puzzle areas"?

    Maybe the Asura could use something like a Golem mount to move around but I can't imagine any other race using a mount, besides they are impractical, distances between waypoints are rather short you can travel and activate the waypoints easily.

    There are far more important things to consider in the game than adding mounts.

    Block the trolls, don't answer them, so we can remove the garbage from these forums

  • IrusIrus Member Posts: 774
    Originally posted by seridan

    Why would anyone need a mount in Guild Wars 2? How will you take your mount inside a cave? Or a swamp? Or a big city? Or what happens if you go Underwater? Or when you go to one of those "jumping puzzle areas"?

    Maybe the Asura could use something like a Golem mount to move around but I can't imagine any other race using a mount, besides they are impractical, distances between waypoints are rather short you can travel and activate the waypoints easily.

    There are far more important things to consider in the game than adding mounts.

    You can dismout mounts in most games, and they don't allow you to take mounts into caves or w/e. Which makes sense. Mounts are to travel the countryside.

    You are saying this like it's some kind of an NP complete problem or something, lol.

    Your last sentence is reductionism to absurdity. There are a lot of elements to a game and saying something shouldn't be implemented because something else is more important just leads to stale, lifeless, empty projects aka TOR. GW2 is definitely not following that trend since they spend so much time on "useless" stuff like dyes and clothing. Hey, they even have town clothes. How useless is that! Let's spend all our time on combat mechanics. Since clearly no way in hell can we work on combat and extra stuff at the same time.

    Sorry, that argument really ticks me off. It's extremely reductionist and there's no way to stop it because you can go infiitely lower to what is considered "important", which excludes a lot of tiny little features that are not core yet can be crucially important for the success of a game when put together. That kind of thnking is why TOR doesn't even have an appearance tab "we should spend more time other features" in the end you get nothing.

    (not implying that mounts are crucial to GW2. But neither are dyes)

  • Eir_SEir_S Member UncommonPosts: 4,440

    I'm one of the people who would love mounts in GW2, but not really mounted combat.  That would be adding another 6 months to the game's development.  Maybe in an expansion.  Otherwise, I just want to travel faster without feeling the need to either walk or quick travel.  It would be a happy medium for me.

  • AdalwulffAdalwulff Member, Newbie CommonPosts: 1,152

    I didnt vote because the poll is stupid, but the question is good.

    I can definitly see mounts for PvP, there is way too much walking, if we get mounted combat as well, that would be awsome.

    image
  • IrusIrus Member Posts: 774

    I'm inclined to believe mounted combat outside of controlled PvP requires a game redesign and change of infrastructure...

  • gaeanprayergaeanprayer Member UncommonPosts: 2,341

    Yeah, sorry....I saw the Charr option and just couldn't help myself.

    Mounted combat in PvP could be fun, but I don't think they'd do it. If you think of it, GW2 already HAS mounted combat; they're called golems. However, golems come with a sacrifice, you get the skills and slight power but you walk incrediiiiiibly slow, can't dodge effectively and become a walking target. A mount that's meant to increase your speed however, has no disadvantage. You could lower the damage output, but that wouldn't be enough to reduce the significant advantage you'd have over people on foot, and Anet wants the game to be a matter of skill not equipment (which mounts technically are).

    You could have them purely cosmetic, but I doubt they'd bother. A mount/mounted combat would take a lot of work to implement even as a purely cosmetic feature, all the animations would have to be defined. I don't know that that's worth the effort, short of them going into the item mall...could you just see the amount of bitching that would cause?

    "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  • FredomSekerZFredomSekerZ Member Posts: 1,156

    The only thing i hate about mounts in mmo's is how they turn hub cities into zoos. Since GW2's hubs are zoned, simply make it impossible to summon the mount inside.

    Has for the whole "mounts will make people start rushing everything" part, players are rushing and in the "go. go, go" mentality anyway. Just look at any video and how players are running all over the place from event to event, to PS, to pvp, etc, never taking the time to watch the world around them. This is in every mmo. In fact, does anyone ever just walk around the world in a chill, calm maner? Pretty sure almost no one does.

    I'd say it's actually better to remove MOST, not all, waypoints and let players have mounts. For pvp, i have no idea, but abit of a speed boost could be usefull for wwvww.

    Mounted combat however is tricky to get right. Better not mess with it unless any dev is fully commited to make it work.

  • IrusIrus Member Posts: 774
    Originally posted by FredomSekerZ

    Just look at any video and how players are running all over the place from event to event, to PS, to pvp, etc, never taking the time to watch the world around them. This is in every mmo. In fact, does anyone ever just walk around the world in a chill, calm maner? Pretty sure almost no one does.

    Haha, I do. I bet nobody would want to watch my videos if I made one. xD

    Granted, I don't know if you can walk in GW2. The standard movement animation is very rushed. It's not the calm slow walk that WoW has. Maybe it's just because I was playing a Charr. Either he's running on all 4's or moving like there's a stick up his you-know-what.

  • seridanseridan Member UncommonPosts: 1,202
    Originally posted by Irus

    Your last sentence is reductionism to absurdity. There are a lot of elements to a game and saying something shouldn't be implemented because something else is more important just leads to stale, lifeless, empty projects aka TOR. GW2 is definitely not following that trend since they spend so much time on "useless" stuff like dyes and clothing. Hey, they even have town clothes. How useless is that! Let's spend all our time on combat mechanics. Since clearly no way in hell can we work on combat and extra stuff at the same time.

    Sorry, that argument really ticks me off. It's extremely reductionist and there's no way to stop it because you can go infiitely lower to what is considered "important", which excludes a lot of tiny little features that are not core yet can be crucially important for the success of a game when put together. That kind of thnking is why TOR doesn't even have an appearance tab "we should spend more time other features" in the end you get nothing.

    You do know that they have a very specific team of developers designing each part of the game. There is also a single person who handles the dye system (she even made a post on the official blog describing the work lol) Another team is handling the UI, another the character creation, plot/storyline, gameplay/combat another team was handling the cosmetic (town clothing) another the underwater combat/effects etc. Most of them already made an official blog post on the GW2 site about their work. Most of the core features already have a team of developers behind handling solely their own area of expertise wether it's something as important as gameplay or as "less" important like town clothing. No matter how complicated the dye system gets it won't affect the other aspects of the game since there is someone different handling it.

    Now which of these teams should handle the mounts? Or maybe they should form a new team to handle them? I prefer they keep their resources where they are, polish the game and fix the already existing issues than starting something completely new.

    Block the trolls, don't answer them, so we can remove the garbage from these forums

  • IrusIrus Member Posts: 774
    Originally posted by seridan

    You do know that they have a very specific team of developers designing each part of the game. There is also a single person who handles the dye system (she even made a post on the official blog describing the work lol) Another team is handling the UI, another the character creation, plot/storyline, gameplay/combat another team was handling the cosmetic (town clothing) another the underwater combat/effects etc. Most of them already made an official blog post on the GW2 site about their work. Most of the core features already have a team of developers behind handling solely their own area of expertise wether it's something as important as gameplay or as "less" important like town clothing. No matter how complicated the dye system gets it won't affect the other aspects of the game since there is someone different handling it.

    No, I don't know. Why would I know. Better yet, why would I care?

    So basically what you are trying to say is "They planned for everything from the start and have 0 preparation for any changes in any way, shape, or form."

    I don't know what to say to that. It's one approach to design but I find it fairly unrealistic to assume that we are aware of their entire team or that they can't recalibrate the resources, but that's just me. If it turns out that there's a feature you should add but your team is designed in such a way that you cannot adapt to that, that's very troubling administration, if you ask me. What are they going to do post launch? What are they going to do if they realize they screwed something up? That they need to add a feature? Remove a feature? If they are as rigid as you seem to be implying what do you see in the future of this company?

    Or what are you trying to say? You realize mounts could have easily been in that list just like dyes without affecting anything?

    Now which of these teams should handle the mounts? Or maybe they should form a new team to handle them? I prefer they keep their resources where they are, polish the game and fix the already existing issues than starting something completely new.

    My general rule as a player is that I do not run companies. I seriously have no idea how Arena.net works and I do not give a shit. How they are going to do it is not my problem. They're the company, it's their problem how to pool resources, it's their problem if they did not organize their team correctly, it's their problem that their designers can't design something well or quickly, etc. I am a user, nothing else. I do not recall ever having to be completely in on the what, where, how. When you watch a movie, you probably don't know the intricate details of what went where or how the makeup was designed or what the DoP was discussing with the director. We're consumers, not developers. We can say that something is good or that it sucks. To expect consumers to make decisions for the developers is, frankly, ridiculous.

    Your argument remains reductionist and basically indicates you're trying to be a developer and pretend that you have greater expertease than other people in this thread on the subject. I have very little reason to believe that you do. Arena.net can decide whether they can afford mounts or not, nobody is putting a gun to their head. We're just stating what we like or don't like. But don't tell me they can't do anything because it will take development time from something else. Guess what, that's fucking life, and I assure you they know how to deal with that situation.

    Get off your high horse and go back to discussing PERSONAL opinions regarding various features in a game. You don't like mounts? Fine. That's all it is. That's all there is to it. No need to get into "I hate mounts so much I need to push my opinion on everyone about how development teams work and how they should not spend any time on anything that I do not like. It doesn't at all matter that someone else can like mounts or that even Arena.net may eventually decide it's a good idea." I bet if you wanted mounts you'd be singing a completely different tune. Nobody cares about developmental issues when it's suddenly a feature they want.

    Also, if you believe that everything Arena.net does is always good at all times, I am going to ask, agian (and I ask this entire forum) what IS the purpose of discussion threads if we are not to post anything negative about anything Arena.net does, ever, and if Arena.net has laid out teams for everything so there's no point discussing any potential new feature? Since obviously we're all developers here trying to tell Arena.net how to develop. Or something.

    You know, I read a lot of comments about general GW2 fanboyism on the forums and I am starting to believe that it's not a myth and the fanboyism actually exists in full force. I seem unable to state anything on these forums that's negative towards Arena.net's decisions without getting attacked, patronized, or lumped with some "WoW basement dwellers" group. Or getting some very strange and illogical arguments in my address. I've been hearing in OTHER places that GW2 is a good, friendly community and all - then act like it, there are a lot more on-the-fence users with negative views who are potential GW2 buyers than pure fanboys. It's frankly quite ridiculous and undermines the purpose of a discussion forum. If you like everything Arena.net does, that's fine, but you should admit that it will not be the case for everyone out there and that's OK, it's just how life is, not everyone is going to like everything.

    Which is a shame because I am looking forward to GW2 and expecting it to be a good game. But I can't even discuss a game I'm looking forward to.

  • seridanseridan Member UncommonPosts: 1,202
    Originally posted by Irus

    Also, if you believe that everything Arena.net does is always good at all times, I am going to ask, agian (and I ask this entire forum) what IS the purpose of discussion threads if we are not to post anything negative about anything Arena.net does, ever, and if Arena.net has laid out teams for everything so there's no point discussing any potential new feature? Since obviously we're all developers here trying to tell Arena.net how to develop. Or something.

    Of course everything they do isn't always good. They make mistakes and they change the game, they already stated how some features used to work and how they changed them due to player feedback, like potions or stat points. They made many changes over its development but I find it very unlikely that they will implement any such important feature like mounts this late in development. I simply stated the facts about how development works and how I personally want them to continue like this and polish all existing aspects of the game instead of adding something entirely new.

    Mounts can have a great impact on this game. Why? Because you can use skills while moving. I really think mounted combat has the potential to ruin the game, if done improperly.

    Will they allow players to use skills while on mounts? If they do then the game will most certainly lose one of its basic mechanics (dodge) everyone will just kite and I certainly don't want to see a game on which everyone is a mounted elementalist kiting mobs around with fireballs. That would be wrong. They would have to redesign everything....

    If they don't allow the usage of skills while mounted then what's the actual point of using a mount? Getting to an "unexplored" waypoint is sometimes better while on foot, allows you to swim or jump over obstacles etc. And after you explore the waypoints you go there instantly anyway. Of course, mounts could be used "just for show" which is viable in a game that has miniatures (which I like - yay mini battles!). Like large "minis" that you can mount, maybe also getting a speed buff while mounted on them but completely useless in combat.

    Or maybe mounts could come with a certain weapon, like a lance, and your skillbar is replaced with certain skills while mounted (if they want to add mounted combat in the game) which is my prefered option if they decide to add them

    Adding only "mounts" like Siege Devourers is also an option, instead of offering speed like in other games they could offer new skills and abilities. In this case there should be a limit to the amount of mounts that can exist, maybe making them expensive (or limit their strength)

    Block the trolls, don't answer them, so we can remove the garbage from these forums

  • CujoSWAoACujoSWAoA Member UncommonPosts: 1,781

    I find mounts in MMOs to be lackluster and overall more of an eyesore than any shred of a quality item worth posessing.

    People park them in annoying places, they take up far too much screen space, they're always IDENTICAL which never makes them feel unique or actually alive.

    Bleh, I don't care for them.

    Maybe if Rockstar games made an MMO as quality as they made Red Dead Redemption, which were the only horses to ever grace a game that were actually straight up Bad-Ass.... otherwise... I could care less if GW2 ever adds them.

Sign In or Register to comment.