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Check out 1.03 preview. The first part about the best items dropping from numerous places was my #1 area for improvement for the game.
http://us.battle.net/d3/en/blog/6262208/Patch_103_Design_Preview-6_6_2012
Comments
Diablo 3 is one of those borderline games balancing between great and horrible.
How much post release work Blizzard invests in it will make all the difference.
I am glad the balance is tipping towards support , lets hope they continue ...
Yeah it has great potential. First the best items dropping from all over inferno, better geared damage throughout inferno, better grouping support. Now grouping will actually be decent with forced pick up groups.
As long as they keep listening and tweaking it could be a great long standing game. I would really like to see some HUGE open areas with great amounts of randomization in expansions though, but as long as they are in touch with the community, the good parts of the community with constructive feedback, then I have faith.
Eleven years in the making and it has potential. ? Right there it should tell you something is really wrong.
Grim Dawn, the next great action rpg!
http://www.grimdawn.com/
Anyone still believing that nonsense seriously needs a reality check!
Diablo 3 has been on hold for many years. Do you really think they have been actively developing this game for 11 years straight? LMAO. Come on man! You really don't believe that do you? /shrug
It seems to me they have been developing the game for 11 weeks.
They are listening yeah and they think dying is not costly enough and they want to make repairs cost more... not once, not twice, not 3 times, but 6 TIMES MORE ! You heard me right, repairs are going to be 6 TIMES more costly.
Should make gold farmers very happy. Glad they listened to them.
Overall though some nice info.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
I don't see how making repairs more costly would improve the game.
Haha I could post a logical rebutal to any negatives here but I just feel it is pointless. Haters gon hate.
and you feel threatened by it.
I was already loving D3 but I'm not in inferno yet because I have a life (unfortunatly ).
The future looks bright. I'm excited!
Remember Old School Ultima Online
The game is only designed to make Blizzard money on the RMT with everyone playing the game gold farmers working for Blizzard for free.
Well... it is no Duke Nukem, but to be fair none of the original Diablo 2 crew had anything to do with this. They broke off and created Flagship studios which failed due to very poor management of resources, and then later to Runic Studios making Torchlight and Torchlight 2. Torchlight 2 has a lot of the original D2 developers involved, and it actually looks really good as a Diablo2 style game. Diablo 3 is its own thing and I have a hard time accepting it as a true successor to the Diablo series, but whatever.
It isn't as dead in the water as DNF was.
Heh , making act 2 Inferno playable from start to finish is a good thing.
Higher repair costs is lame.
What's the point of changing the gems combine from chipped to flawless squares? They drop like crazy , I got a mule filled on flawless squares.
Making leet gear drop from everywhere is a good thing , it will actually make playing through all of inferno a worth while experience , instead of just rushing through it for act 4 , and also tone down the retards over selling on the AH.
The issue with this sort of patch is the majority of us who were screaming have already left. If this was an Mmo the sub loss would be record breaking after the free month. The game SHOULD have delivered at launch, its not an mmo so it can't use the same excuses that Mmo's do. The patch still isn't doing enough to correct the major flaws with the game, and it seems to be adding a few more. Nephalem buff being nerfed .... then they try to explain its a buff, maybe they just explained the changes VERY poorly but removing a surefire two rares dropping with 5 stacks sounds like a nerf.
Do I even need to point out the terminology used in the patch notes .... Item level ( Ilevel). There's to much WoW in Diablo 3.
Tl/dr : Game should have launched finished.
Not in the slightest. Remember I am the one enjoying a game and having fun. I am not the one who is hanging out on forums being a negative nancy. I am not 100% sure but I think that what I am doing is a bit more fun.
The reason for increased repair costs is to dissuade the tactic of death zerging bosses which was something people were doing to get the best gear because it dropped on difficulties they couldn't naturally handle. So they tweak the difficulties, add the ability to get the best items anywhere in the act, and support doing so in the proper manner... staying alive and and fighting within your means.
I say the game has potential, but I also say it is a great game. It has the potential to be something greater if they continue to listen to the community and tweak the game in the right way. This patch is exactly the right direction for the game and it cracks me up that people can just put a negative spin on it for the sake of being negative.
If you read it properly the increased repairs cost on iLev 60+ items if your farming those items then you have way more than enough money if you havent blown it on the auction house.
It's going to make even more people quit because corpse-hoping/evading one-shot champ groups is going to be extremely painful now. I guess the aggrivation wasn't enough with those ridiculous mobs, lets penalize even more.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
Who cares how long it was it development...the game absolutely rocks
Bottom line, if you are playing the game, you bought the initial package, they have earned your money. What you choose to do after this, they hardly care. You get minimal quality servers enough to just be able to run since its not p2p, the only reason the servers still run even, is for the hopes of more players buying the initial package, and earning the tax thru the RMAH. If you're not happy, you can stop playing, they dont care, like i said, they earned your initial money already.
<QQ moar plz. kkthxbai.>
Good news .. overall.
I just finished Inferno Act 1 .. and it is exacly as said .. Act 2 is much more difficult. I can still play but need to be a lot more careful and even have to kite normal mobs (which i just slaughter in Act 1). Some of the elite packs (depending on their abilities), i have to avoid .. while i can kill in Act 1 with some care.
The tweaks are exactly what i want.
The item drop changes is also great.
Um... 1.03 isn't even out yet. Or are you talking about in comparison to how it is now?
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
Finally they're on the right track, to bring the Diablo franchise more close to what it was and not to MMO's,
Blizzard promised a plethora of VIABLE skill combinations and runes for the classes, now we have a streamlined game with cookie-cutter builds, flavor-of-the-month class, MMO style. This is NOT the Diablo franchise and these notes prove they're on the right track. Diablo was NEVER about the tedium and annoyances of MMO raiding, was never about min-maxing, having to kite 20min to kill a pack or wipe-ing 3 hours on a boss. That's the dreaded MMO mentality which they could not keep away for this awesome franchise. Quasi-everyone was able to beat the game on the hardest difficulty. Diablo is about powerful, interesting or weird builds, gear, different play styles and approaches, and not about "leet kidz" who were able to "beat the game" (skirmishing thru the quests) and now come to brag and throw flamebait on the forums.
The whole point of disagreement is you and the devs actually having a problem with that kind of tactic, and in case of the devs, making a system that promotes that kind of tactic.
Im just glad im playing the game before lockouts are implemented.
Flame on!
If you actually read properly to it! They actually going to address the insane spike damage issue with those mobs as well.