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Has Kickstarter stopped the Mmorpg's Stagnation ?

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  • darker70darker70 Member UncommonPosts: 804
    Originally posted by Grixxitt
    Originally posted by nariusseldon
    Originally posted by XAPGames

    My estimation:

    100 MMOs on kickstarter

    • 1 makes it huge big.
    • 9 make a profit after release and can continue development.
    • 10 make it to release and struggle.
    • 80 don't make it to release (not enough funding or management issues).
     
     
    Overall impact?  Minimal except in rare cases.
     
    Savior of the genre?  One can only hope.

    Your estimation, IMHO, is way optimistics. I highly doubt there will even be 1 release. Kickstarter is just not equiped to get the large investment needed for a MMO.

    Heck, has any kickstart MMO project even get to a point with a demo, not to mention a alpha?

    Well seeing as how the first MMO to be funded from Kickstarter was just a few months ago, and the median development time of an MMO project is upwards of 4 years.....that's a pretty fucking stupid question

    Grixxitt i'm realing likeing your style u just say what u mean !,

    How on earth can that question come about what do you think Repop is vapourware?

    So far showed at GDC with a stand they went the whole nine yards there that is were the game really got noticed.

    A  Dev-Alpha build  that one team is testing and useing for videos and general media related articles now under NDA ,come July B-team will test under NDA how more solid fact is that that's pretty concrete evidence to me.

    So on that basis Demo,yes Alpha,yes your question is now null and void !!

    Also FTL Mo is Kickstarter funded and now in Beta,do some reserach first that's my motto.

    p>
  • darker70darker70 Member UncommonPosts: 804
    Originally posted by nariusseldon
    Originally posted by BlitzVF
    Originally posted by nariusseldon
    Originally posted by XAPGames

    My estimation:

    100 MMOs on kickstarter

    • 1 makes it huge big.
    • 9 make a profit after release and can continue development.
    • 10 make it to release and struggle.
    • 80 don't make it to release (not enough funding or management issues).
     
     
    Overall impact?  Minimal except in rare cases.
     
    Savior of the genre?  One can only hope.

    Your estimation, IMHO, is way optimistics. I highly doubt there will even be 1 release. Kickstarter is just not equiped to get the large investment needed for a MMO.

    Heck, has any kickstart MMO project even get to a point with a demo, not to mention a alpha?

    I have no doubt smaller MMOs can make it to market with under 10million dollars.  

    Make it small to start, like 10 levels, 20 models, basic gameplay.  Focus on what seperates you from the other games.

    Grow  your fledling community by doing interviews, posting on forums, make a creative mess!

    I bet you could do that with 1 million in donations.  

     

     

     

    I bet you couldn't. So far, there is no evidence you could. There is simply no successful MMO funded by kickstarter.

    And i highly suspicious that $1M will be enough when in the other thread, the kickstarter project was getting $200k just to do a tech demo pitch for investors.

     

    And here comes the double whammy Repop's devs have pitched for 25k,now does that fund a starter Mo,no it funds an Alpha much more closer to a Beta build 25k is bugger all if this was just pie in the sky they would ask for much more.

    Goblin works pitched for an idea from a tech demo,FTL devs did exactly what Above and Beyond are doing useing the money to boost development,as they are both highly developed builds that with some extra cash can develop quicker and as on our forums have ideas implemented in the game direct from forum feedback.So no you do not need stupid amounts of money if u have solid foundation in the first place and a package to provide all the support needed for a Mo.

     

    p>
  • Moaky07Moaky07 Member Posts: 2,096
    Originally posted by darker70
    Originally posted by Grixxitt
    Originally posted by nariusseldon
    Originally posted by XAPGames

    My estimation:

    100 MMOs on kickstarter

    • 1 makes it huge big.
    • 9 make a profit after release and can continue development.
    • 10 make it to release and struggle.
    • 80 don't make it to release (not enough funding or management issues).
     
     
    Overall impact?  Minimal except in rare cases.
     
    Savior of the genre?  One can only hope.

    Your estimation, IMHO, is way optimistics. I highly doubt there will even be 1 release. Kickstarter is just not equiped to get the large investment needed for a MMO.

    Heck, has any kickstart MMO project even get to a point with a demo, not to mention a alpha?

    Well seeing as how the first MMO to be funded from Kickstarter was just a few months ago, and the median development time of an MMO project is upwards of 4 years.....that's a pretty fucking stupid question

    Grixxitt i'm realing likeing your style u just say what u mean !,

    How on earth can that question come about what do you think Repop is vapourware?

    So far showed at GDC with a stand they went the whole nine yards there that is were the game really got noticed.

    A  Dev-Alpha build  that one team is testing and useing for videos and general media related articles now under NDA ,come July B-team will test under NDA how more solid fact is that that's pretty concrete evidence to me.

    So on that basis Demo,yes Alpha,yes your question is now null and void !!

    Also FTL Mo is Kickstarter funded and now in Beta,do some reserach first that's my motto.

    I dont know about the Repop being vapor ware, but I would say it has a good shot of being a clusterfuck in the mold of DF and MO. Their insistance on FFA will see to it IMO.

     

    I respect the guys for trying to make the title, but fans thinking they arent playing against a stacked deck need to come back to reality. I actually gotta laugh when their collection agents show up in the TOR forums to bad mouth that game. It is like "damn I got a AAA game to play, shouldnt you be collecting pop bottles for yours?".

     

    It is a pity the fans arent exhibiting the same class as the devs on the MMORPG.com forums. I would give the game a better shot to succeed. The attacking nature of certain fans, combined with FFA, should make for some nice chasing away of potential income.

     

     

    Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

  • darker70darker70 Member UncommonPosts: 804
    Originally posted by Moaky07
    Originally posted by darker70
    Originally posted by Grixxitt
    Originally posted by nariusseldon
    Originally posted by XAPGames

    My estimation:

    100 MMOs on kickstarter

    • 1 makes it huge big.
    • 9 make a profit after release and can continue development.
    • 10 make it to release and struggle.
    • 80 don't make it to release (not enough funding or management issues).
     
     
    Overall impact?  Minimal except in rare cases.
     
    Savior of the genre?  One can only hope.

    Your estimation, IMHO, is way optimistics. I highly doubt there will even be 1 release. Kickstarter is just not equiped to get the large investment needed for a MMO.

    Heck, has any kickstart MMO project even get to a point with a demo, not to mention a alpha?

    Well seeing as how the first MMO to be funded from Kickstarter was just a few months ago, and the median development time of an MMO project is upwards of 4 years.....that's a pretty fucking stupid question

    Grixxitt i'm realing likeing your style u just say what u mean !,

    How on earth can that question come about what do you think Repop is vapourware?

    So far showed at GDC with a stand they went the whole nine yards there that is were the game really got noticed.

    A  Dev-Alpha build  that one team is testing and useing for videos and general media related articles now under NDA ,come July B-team will test under NDA how more solid fact is that that's pretty concrete evidence to me.

    So on that basis Demo,yes Alpha,yes your question is now null and void !!

    Also FTL Mo is Kickstarter funded and now in Beta,do some reserach first that's my motto.

    I dont know about the Repop being vapor ware, but I would say it has a good shot of being a clusterfuck in the mold of DF and MO. Their insistance on FFA will see to it IMO.

     

    I respect the guys for trying to make the title, but fans thinking they arent playing against a stacked deck need to come back to reality. I actually gotta laugh when their collection agents show up in the TOR forums to bad mouth that game. It is like "damn I got a AAA game to play, shouldnt you be collecting pop bottles for yours?".

     

    It is a pity the fans arent exhibiting the same class as the devs on the MMORPG.com forums. I would give the game a better shot to succeed. The attacking nature of certain fans, combined with FFA, should make for some nice chasing away of potential income.

    Must say as a community member myself i'm very suprised,unless they are not regged on Repop official forums as we have a very well balanced community, if so i don't condone it quite a few older SWG fans have visited lately maybe the resentment or vitriol is based off that situation.

    Also if u want more answers join the official forums we are dedicated but fair community like myself.

     

    p>
  • xybervirixyberviri Member UncommonPosts: 19

    Hopefully this game will spark some changes in the MMO world, for one fantasy.. .that genre needs to drop dead.

    im tired of elves and magic and faries with magic shooting out of their arse, It pisses me off that books like Harry Potter are making some lady billions but the entire dune series is left to one movie and two scifi bish mini series.

    The sand box is a hard nut to crack, its risky buisness, the Repop guys dont need the kickstarter, they want the kickstarter to at least be able to improve the game to something other than what Xsyon was when it started, IE with out having to trick the players into paying for a fake retail in order to get some more funding.

  • joshuahallsjoshuahalls Member UncommonPosts: 78

     

    I dont know about the Repop being vapor ware, but I would say it has a good shot of being a clusterfuck in the mold of DF and MO. Their insistance on FFA will see to it IMO.

     

    I respect the guys for trying to make the title, but fans thinking they arent playing against a stacked deck need to come back to reality. I actually gotta laugh when their collection agents show up in the TOR forums to bad mouth that game. It is like "damn I got a AAA game to play, shouldnt you be collecting pop bottles for yours?".

     

    It is a pity the fans arent exhibiting the same class as the devs on the MMORPG.com forums. I would give the game a better shot to succeed. The attacking nature of certain fans, combined with FFA, should make for some nice chasing away of potential income.

     

     

    We have an issue somewhere if you think our game is FFA.  We have a hardcore server that will go along with the regular server that has FFA rules, the main server will not be FFA (will be no looting actually).  Perhaps that is a failure on our part to get that information out, but just thought I would make a point of clarification there.

    Joshua Halls
    Co Owner-Lead Programmer The Repopulation

  • darker70darker70 Member UncommonPosts: 804
    Originally posted by xerves

     

    I dont know about the Repop being vapor ware, but I would say it has a good shot of being a clusterfuck in the mold of DF and MO. Their insistance on FFA will see to it IMO.

     

    I respect the guys for trying to make the title, but fans thinking they arent playing against a stacked deck need to come back to reality. I actually gotta laugh when their collection agents show up in the TOR forums to bad mouth that game. It is like "damn I got a AAA game to play, shouldnt you be collecting pop bottles for yours?".

     

    It is a pity the fans arent exhibiting the same class as the devs on the MMORPG.com forums. I would give the game a better shot to succeed. The attacking nature of certain fans, combined with FFA, should make for some nice chasing away of potential income.

     

     

    We have an issue somewhere if you think our game is FFA.  We have a hardcore server that will go along with the regular server that has FFA rules, the main server will not be FFA (will be no looting actually).  Perhaps that is a failure on our part to get that information out, but just thought I would make a point of clarification there.

    Thanks Josh for the clarifIcation I noticed my post went a bit wonky might cause confusion so edited the FFA bit out,just left community bit in still unsure where he got that information about FFA on normal servers from definately was not from me though.

    p>
  • miagisanmiagisan Member Posts: 5,156
    Originally posted by darker70
    Originally posted by xerves

     

    I dont know about the Repop being vapor ware, but I would say it has a good shot of being a clusterfuck in the mold of DF and MO. Their insistance on FFA will see to it IMO.

     

    I respect the guys for trying to make the title, but fans thinking they arent playing against a stacked deck need to come back to reality. I actually gotta laugh when their collection agents show up in the TOR forums to bad mouth that game. It is like "damn I got a AAA game to play, shouldnt you be collecting pop bottles for yours?".

     

    It is a pity the fans arent exhibiting the same class as the devs on the MMORPG.com forums. I would give the game a better shot to succeed. The attacking nature of certain fans, combined with FFA, should make for some nice chasing away of potential income.

     

     

    We have an issue somewhere if you think our game is FFA.  We have a hardcore server that will go along with the regular server that has FFA rules, the main server will not be FFA (will be no looting actually).  Perhaps that is a failure on our part to get that information out, but just thought I would make a point of clarification there.

    Thanks Josh for the clarifIcation I noticed my post went a bit wonky might cause confusion so edited the FFA bit out,just left community bit in.

    first name basis with co owner and devs?

     

    yeah no viral marketing taking place here :P

    image

  • Moaky07Moaky07 Member Posts: 2,096
    Originally posted by xerves

     

    I dont know about the Repop being vapor ware, but I would say it has a good shot of being a clusterfuck in the mold of DF and MO. Their insistance on FFA will see to it IMO.

     

    I respect the guys for trying to make the title, but fans thinking they arent playing against a stacked deck need to come back to reality. I actually gotta laugh when their collection agents show up in the TOR forums to bad mouth that game. It is like "damn I got a AAA game to play, shouldnt you be collecting pop bottles for yours?".

     

    It is a pity the fans arent exhibiting the same class as the devs on the MMORPG.com forums. I would give the game a better shot to succeed. The attacking nature of certain fans, combined with FFA, should make for some nice chasing away of potential income.

     

     

    We have an issue somewhere if you think our game is FFA.  We have a hardcore server that will go along with the regular server that has FFA rules, the main server will not be FFA (will be no looting actually).  Perhaps that is a failure on our part to get that information out, but just thought I would make a point of clarification there.

    Good call on your part then mister.

     

    I have no clue why indy games give folks the chance to run off potential money thru FFA mechanics. For all intents n purposes DF was supposed to be a beauty of a game, yet how many folks were chased off before truly enjoying it?

     

    Like I said prior....I have respect for what you guys are attemptiing to do. What I dont have respect for is idiots showing up in other game forums, and running down  said games constantly even though others happen to play. Constructive  criticism is good. Being a tool n spamming a games forum, that you arent even interested in, is horse shit.

     

    That goes for both themepark n sandbox gamers, and not something I will resort to. A little forum PVP in the pub is all good though IMO.

     

    Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

  • darker70darker70 Member UncommonPosts: 804
    Originally posted by miagisan
    Originally posted by darker70
    Originally posted by xerves

     

    I dont know about the Repop being vapor ware, but I would say it has a good shot of being a clusterfuck in the mold of DF and MO. Their insistance on FFA will see to it IMO.

     

    I respect the guys for trying to make the title, but fans thinking they arent playing against a stacked deck need to come back to reality. I actually gotta laugh when their collection agents show up in the TOR forums to bad mouth that game. It is like "damn I got a AAA game to play, shouldnt you be collecting pop bottles for yours?".

     

    It is a pity the fans arent exhibiting the same class as the devs on the MMORPG.com forums. I would give the game a better shot to succeed. The attacking nature of certain fans, combined with FFA, should make for some nice chasing away of potential income.

     

     

    We have an issue somewhere if you think our game is FFA.  We have a hardcore server that will go along with the regular server that has FFA rules, the main server will not be FFA (will be no looting actually).  Perhaps that is a failure on our part to get that information out, but just thought I would make a point of clarification there.

    Thanks Josh for the clarifIcation I noticed my post went a bit wonky might cause confusion so edited the FFA bit out,just left community bit in.

    first name basis with co owner and devs?

     

    yeah no viral marketing taking place here :P

    Lol,yeah we are very informal on the official community i was on that site and then this but yeah i usually do use these forum names my bad, and they are a small team Xerves and JC-Smith Co-own the company and are also lead devs.

    Besides the informal communication is one of many reasons why i'm backing the game since Dec 2011 and in turn helping the devs best i can as i'm no programmer just a novice on Photoshop for my own usage

    p>
  • ThorkuneThorkune Member UncommonPosts: 1,969

    Kickstarter is a great thing for the genre, but sadly it is too late for me. I have finally called it quits on gaming, and I am in the process of selling or trading my PC that I just finished and all of the games that I have invested years in. I just can't take the same ole' same ole' anymore.

     

    I am looking forward to seeing what real life has to offer me image  

  • darker70darker70 Member UncommonPosts: 804
    Originally posted by bigsmiff

    Kickstarter is a great thing for the genre, but sadly it is too late for me. I have finally called it quits on gaming, and I am in the process of selling or trading my PC that I just finished and all of the games that I have invested years in. I just can't take the same ole' same ole' anymore.

     

    I am looking forward to seeing what real life has to offer me image  

    Sad you feel that way the Mo market is looking really healthy for 2013 onwards granted it will be a while before we get some real diamonds unless GW2/TSW floats your boat,also stuff like watchdogs is wetting my appetite and wasteland2,shadowrun2 could be something special.

    p>
  • waynejr2waynejr2 Member EpicPosts: 7,771
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • PyrateLVPyrateLV Member CommonPosts: 1,096
    Originally posted by waynejr2

    http://www.cnn.com/2012/06/12/tech/innovation/mashable-kickstarter-projects-fail/index.html?hpt=hp_bn5

    All thats saying is that 41% of Kickstarter campaigns fail to get funding (59% succeed). It doesnt mean that the Original Project itself fails.

    Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
    Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
    Playing: Skyrim
    Following: The Repopulation
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    ITS TOO HARD! - Matt Firor (ZeniMax)

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by GrumpyMel2These projects aren't just businesses, they are creative works.

    OMG I AM AN ARTIST! GIMME MONEY, I AM CREATIVE!!


    You know, there are plenty of artists that make money, some make incredible money(music, fashion, design, etc.), but there is most who don't - like in any business because art is a product.

    Just because your art/product is not considered by audience/customers worth their money or simply you do not sell for whatever reason, means you are fail artist/failed business.

    No more, no less. It is really simple as that and there is no reason to donate products that are made with no regard whether they will be economically viable.

  • sagilsagil Member CommonPosts: 291
    Originally posted by Gdemami

     


    Originally posted by GrumpyMel2

     

    These projects aren't just businesses, they are creative works.


     

    OMG I AM AN ARTIST! GIMME MONEY, I AM CREATIVE!!


    You know, there are plenty of artists that make money, some make incredible money(music, fashion, design, etc.), but there is most who don't - like in any business because art is a product.

    Just because your art/product is not considered by audience/customers worth their money or simply you do not sell for whatever reason, means you are fail artist/failed business.

    No more, no less. It is really simple as that and there is no reason to donate products that are made with no regard whether they will be economically viable.

    Except some have fans and some really share their ideas with them. You don't put money on something you don't like, doh. ><

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by sagil

    You don't put money on something you don't like, doh. ><

    Are you sure?


    Originally posted by Gdemami
    Originally posted by darker70But the power is now with the people and not in the hands of greedy executives who for example broke many a devs heart  when cutting their ideas,as they had the power and not the devs but if the devs have the money which is basically power then like i said before they can forge their own destiny it may take longer and yes it may fail but at least they now have a viable option as the economy is shot to pieces so they will find it hard to get a bank loan or find investors the old fashioned way.

    Sounds like Mortal Online...

    If that is what people want, I have no problem with that. But I somehow doubt that people got the same game they were dreaming of(based on devs promises) before it was released...



  • LoktofeitLoktofeit Member RarePosts: 14,247

     

    A lot of these 'indie' MMO projects popping up on Kickstarter are going to be the cause of some serious changes in the site's policies or rules, simply because many of them combine two dangerous elements

    • people who don't know what they are getting themselves into and thus do not realize they lack the skills/knowledge to accomplish their task
    • gullible people blinded by hope funding these projects

     

    It's already started and it's going to get worse as more and more people download a free or cheap MMO kit and set out to create the ultimate MMO that, of course, hasn't been made because the professional studios with 200-300 employees and a dozen titles to their name are just all lazy and afraid of risk. Their features lists read like wishlists, and when 

    What's worse, is the people throwing money at projects that have a dozen red flags to begin with are going to fault everyone anyone but the guys that actually promised the sun, took the money and then couldn't deliver.  

    Obviously I'm not talking about all MMO project or even the majority of them. There are enough, however, with nothing but a promise and a prayer... and lots of people buying into it. 

     

    Kickstarter is both the best and the worst thing to happen to the 'indie' MMO scene. The horrible part about it is the amount of money that will be wasted over the year or so it takes before either more stringent rules are in place or enough people get burnt to actually start using history and logic instead of hope as their deciding factors when it comes to backing projects. 

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • darker70darker70 Member UncommonPosts: 804
    Originally posted by Loktofeit

     

    A lot of these 'indie' MMO projects popping up on Kickstarter are going to be the cause of some serious changes in the site's policies or rules, simply because many of them combine two dangerous elements

    • people who don't know what they are getting themselves into and thus do not realize they lack the skills/knowledge to accomplish their task
    • gullible people blinded by hope funding these projects

     

    It's already started and it's going to get worse as more and more people download a free or cheap MMO kit and set out to create the ultimate MMO that, of course, hasn't been made because the professional studios with 200-300 employees and a dozen titles to their name are just all lazy and afraid of risk. Their features lists read like wishlists, and when 

    What's worse, is the people throwing money at projects that have a dozen red flags to begin with are going to fault everyone anyone but the guys that actually promised the sun, took the money and then couldn't deliver.  

    Obviously I'm not talking about all MMO project or even the majority of them. There are enough, however, with nothing but a promise and a prayer... and lots of people buying into it. 

     

    Kickstarter is both the best and the worst thing to happen to the 'indie' MMO scene. The horrible part about it is the amount of money that will be wasted over the year or so it takes before either more stringent rules are in place or enough people get burnt to actually start using history and logic instead of hope as their deciding factors when it comes to backing projects. 

     

    Yeah so far we are at the golden stage with the Kickstarter revolution but as you say there will come a point when something will happen, but that is what Kickstarter is all about in the end you are gambleing on something that you may be passionate about and it could fail but if that project is a success only time will tell but i've every faith Repop will be.

    I've been through Kickstarter and some of the projects  that are funded would get laughed at by any serious banker or investor and i don't mean Mo's there is every subject under the sun,and yes there will be a pitch that will one day turn sour as of now nothing really has,now i'm not knocking Pathfinder but there is no way in hell i would back anything without some tangible proof  and definately not from a tech demo but the amount they have got is staggering.

    With for example Repop we have seen a rough Alpha take shape and various vids to show various features,monthly updates constant communication by devs and community members who have recently joined the team in various capacities,but i have not just seen their pitch i was in early doors and have seen it's progression as a whole and that includes community and the takeing on board fresh team members  from the community I myself prefer the backseat support role and i have been noticed  for this,so i speak from being a Kickstarter novice about Repop cause that's the only thing i've ever backed Kickstarter wise as i'm not that much of a risk taker in real life unlesss you count the lotto image

    p>
  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by darker70
    Originally posted by Loktofeit

     

    A lot of these 'indie' MMO projects popping up on Kickstarter are going to be the cause of some serious changes in the site's policies or rules, simply because many of them combine two dangerous elements

    • people who don't know what they are getting themselves into and thus do not realize they lack the skills/knowledge to accomplish their task
    • gullible people blinded by hope funding these projects

     

    It's already started and it's going to get worse as more and more people download a free or cheap MMO kit and set out to create the ultimate MMO that, of course, hasn't been made because the professional studios with 200-300 employees and a dozen titles to their name are just all lazy and afraid of risk. Their features lists read like wishlists, and when 

    What's worse, is the people throwing money at projects that have a dozen red flags to begin with are going to fault everyone anyone but the guys that actually promised the sun, took the money and then couldn't deliver.  

    Obviously I'm not talking about all MMO project or even the majority of them. There are enough, however, with nothing but a promise and a prayer... and lots of people buying into it. 

     

    Kickstarter is both the best and the worst thing to happen to the 'indie' MMO scene. The horrible part about it is the amount of money that will be wasted over the year or so it takes before either more stringent rules are in place or enough people get burnt to actually start using history and logic instead of hope as their deciding factors when it comes to backing projects. 

     

    Yeah so far we are at the golden stage with the Kickstarter revolution but as you say there will come a point when something will happen, but that is what Kickstarter is all about in the end you are gambleing on something that you may be passionate about and it could fail but if that project is a success only time will tell but i've every faith Repop will be.

    I've been through Kickstarter and some of the projects  that are funded would get laughed at by any serious banker or investor and i don't mean Mo's there is every subject under the sun,and yes there will be a pitch that will one day turn sour as of now nothing really has,now i'm not knocking Pathfinder but there is no way in hell i would back anything without some tangible proof  and definately not from a tech demo but the amount they have got is staggering.

    With for example Repop we have seen a rough Alpha take shape and various vids to show various features,monthly updates constant communication by devs and community members who have recently joined the team in various capacities,but i have not just seen their pitch i was in early doors and have seen it's progression as a whole and that includes community and the takeing on board fresh team members  from the community I myself prefer the backseat support role and i have been noticed  for this,so i speak from being a Kickstarter novice about Repop cause that's the only thing i've ever backed Kickstarter wise as i'm not that much of a risk taker in real life unlesss you count the lotto image

     

    The Repop is an interesting project. Normally, if an MMO project doesn't have any industry people on the team, that's a red flag right there. The Repop team doesn't have any titles to their name but what they do have is

    • four years already invested in the project
    • functioning core game play
    • a realistic and achievable feature list
    • great interaction with the community

    They have all the trappings of a project that is on track and doable. As a result, they're taken seriously and they're getting noticed. The Repop is in great contrast to most of the projects that we've seen from garage teams lately.

     

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • darker70darker70 Member UncommonPosts: 804
    Originally posted by Loktofeit
    Originally posted by darker70
    Originally posted by Loktofeit

     

    A lot of these 'indie' MMO projects popping up on Kickstarter are going to be the cause of some serious changes in the site's policies or rules, simply because many of them combine two dangerous elements

    • people who don't know what they are getting themselves into and thus do not realize they lack the skills/knowledge to accomplish their task
    • gullible people blinded by hope funding these projects

     

    It's already started and it's going to get worse as more and more people download a free or cheap MMO kit and set out to create the ultimate MMO that, of course, hasn't been made because the professional studios with 200-300 employees and a dozen titles to their name are just all lazy and afraid of risk. Their features lists read like wishlists, and when 

    What's worse, is the people throwing money at projects that have a dozen red flags to begin with are going to fault everyone anyone but the guys that actually promised the sun, took the money and then couldn't deliver.  

    Obviously I'm not talking about all MMO project or even the majority of them. There are enough, however, with nothing but a promise and a prayer... and lots of people buying into it. 

     

    Kickstarter is both the best and the worst thing to happen to the 'indie' MMO scene. The horrible part about it is the amount of money that will be wasted over the year or so it takes before either more stringent rules are in place or enough people get burnt to actually start using history and logic instead of hope as their deciding factors when it comes to backing projects. 

     

    Yeah so far we are at the golden stage with the Kickstarter revolution but as you say there will come a point when something will happen, but that is what Kickstarter is all about in the end you are gambleing on something that you may be passionate about and it could fail but if that project is a success only time will tell but i've every faith Repop will be.

    I've been through Kickstarter and some of the projects  that are funded would get laughed at by any serious banker or investor and i don't mean Mo's there is every subject under the sun,and yes there will be a pitch that will one day turn sour as of now nothing really has,now i'm not knocking Pathfinder but there is no way in hell i would back anything without some tangible proof  and definately not from a tech demo but the amount they have got is staggering.

    With for example Repop we have seen a rough Alpha take shape and various vids to show various features,monthly updates constant communication by devs and community members who have recently joined the team in various capacities,but i have not just seen their pitch i was in early doors and have seen it's progression as a whole and that includes community and the takeing on board fresh team members  from the community I myself prefer the backseat support role and i have been noticed  for this,so i speak from being a Kickstarter novice about Repop cause that's the only thing i've ever backed Kickstarter wise as i'm not that much of a risk taker in real life unlesss you count the lotto image

     

    The Repop is an interesting project. Normally, if an MMO project doesn't have any industry people on the team, that's a red flag right there. The Repop team doesn't have any titles to their name but what they do have is

    • four years already invested in the project
    • functioning core game play
    • a realistic and achievable feature list
    • great interaction with the community

    They have all the trappings of a project that is on track and doable. As a result, they're taken seriously and they're getting noticed. The Repop is in great contrast to most of the projects that we've seen from garage teams lately.

     

    Thanks Loktofeit,great post  image

     

     

    p>
  • GrixxittGrixxitt Member UncommonPosts: 545
    Originally posted by Loktofeit

     

    A lot of these 'indie' MMO projects popping up on Kickstarter are going to be the cause of some serious changes in the site's policies or rules, simply because many of them combine two dangerous elements

    • people who don't know what they are getting themselves into and thus do not realize they lack the skills/knowledge to accomplish their task
    • gullible people blinded by hope funding these projects

     

    It's already started and it's going to get worse as more and more people download a free or cheap MMO kit and set out to create the ultimate MMO that, of course, hasn't been made because the professional studios with 200-300 employees and a dozen titles to their name are just all lazy and afraid of risk. Their features lists read like wishlists, and when 

    What's worse, is the people throwing money at projects that have a dozen red flags to begin with are going to fault everyone anyone but the guys that actually promised the sun, took the money and then couldn't deliver.  

    Obviously I'm not talking about all MMO project or even the majority of them. There are enough, however, with nothing but a promise and a prayer... and lots of people buying into it. 

     

    Kickstarter is both the best and the worst thing to happen to the 'indie' MMO scene. The horrible part about it is the amount of money that will be wasted over the year or so it takes before either more stringent rules are in place or enough people get burnt to actually start using history and logic instead of hope as their deciding factors when it comes to backing projects. 

    I think Kickstarter as an effective money making tool in and of itself shows how fed up with the same old thing we as gamers are to begin with. This is doubly so for MMO gamers.

     

    Also, you're kind of acting like people are throwing their life savings at these projects which is simply not true. I don't know what the median donation is for these things but I'm betting its a lot closer to 10$ than 10,000$.

    When it all boils down to it, whether these games are good, bad, failures or sleeper blockbuster hits, they are adding diversity to an otherwise stagnant gaming industry, which is exactly what this thread is (supposed to be) about. 

    I can't even begin to comprehend how this could possibly ever be a bad thing.

    The above is my personal opinion. Anyone displaying a view contrary to my opinion is obviously WRONG and should STHU. (neener neener)

    -The MMO Forum Community

  • GrixxittGrixxitt Member UncommonPosts: 545
    Originally posted by darker70
    Originally posted by Grixxitt
    Originally posted by nariusseldon
    Originally posted by XAPGames

    My estimation:

    100 MMOs on kickstarter

    • 1 makes it huge big.
    • 9 make a profit after release and can continue development.
    • 10 make it to release and struggle.
    • 80 don't make it to release (not enough funding or management issues).
     
     
    Overall impact?  Minimal except in rare cases.
     
    Savior of the genre?  One can only hope.

    Your estimation, IMHO, is way optimistics. I highly doubt there will even be 1 release. Kickstarter is just not equiped to get the large investment needed for a MMO.

    Heck, has any kickstart MMO project even get to a point with a demo, not to mention a alpha?

    Well seeing as how the first MMO to be funded from Kickstarter was just a few months ago, and the median development time of an MMO project is upwards of 4 years.....that's a pretty fucking stupid question

    Grixxitt i'm realing likeing your style u just say what u mean !,

    How on earth can that question come about what do you think Repop is vapourware?

    Thank you sir, pleasure to meet you (and everyone else)

    The above is my personal opinion. Anyone displaying a view contrary to my opinion is obviously WRONG and should STHU. (neener neener)

    -The MMO Forum Community

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by LoktofeitA lot of these 'indie' MMO projects popping up on Kickstarter are going to be the cause of some serious changes in the site's policies or rules, simply because many of them combine two dangerous elements

    Changes? Why would they do that? That is what Kickstarter is based on...

    The more projects(regardless whether can be pulled off or not) and gullible people, the better - more money for Kickstarter.

  • rothbardrothbard Member Posts: 248

    I fail to see why any of the haters GAF what some random person on the internet does with their own $10??

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