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Has any GW1 bugs moved to GW2?

-Zeno--Zeno- Member CommonPosts: 1,298

Curiosity killed the cat.  They said GW2 was an updated version of the GW1 engine.  What bugs have moved over?

The definition of insanity: doing the same thing over and over expecting different results.

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Comments

  • silvermembersilvermember Member UncommonPosts: 526

    Me: Your Honor, relevance?

  • Loke666Loke666 Member EpicPosts: 21,441

    Bugs? I played GW1 for 5 years, havn't seen any.

    And yes, they have reused some of the basic codes but all bugs I seen in the beta (which aren´t many BTW) are new.

  • MattVidMattVid Member Posts: 399

    The amount of bugs in GW1 is next to none, the game has been out for many years. GW2 seems very polished to me, there were some questing/instance issues before, but the most recent BWE was very smooth. I had a few skill point quest bugs, but besides that, I didn't really have any problems.

    I would say the answer to your question is, "none". The games are completely different.

  • Not_KhaerosNot_Khaeros Member Posts: 31

    GW1 isn't buggy; it just suffered from Anet's absolute failure to balance skills for pvp (HURR FIRE ELEMENTALISTS HRURRRRRRRRR) and other dimwitted design decisions (like Hard Mode and the Hero Battles debacle). 

  • kostoslavkostoslav Member UncommonPosts: 455
    GW1 had realy bad AI for heroes. Worst AI ever made by humans was in factions. So much frustration with heroes like Mhenlo and Master Togo. Terrible.
  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by Not_Khaeros

    GW1 isn't buggy; it just suffered from Anet's absolute failure to balance skills for pvp (HURR FIRE ELEMENTALISTS HRURRRRRRRRR) and other dimwitted design decisions (like Hard Mode and the Hero Battles debacle). 

    Sad as it is it still is far more balanced than any other MMO or CORPG I played. A lot more.

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by kostoslav
    GW1 had realy bad AI for heroes. Worst AI ever made by humans was in factions. So much frustration with heroes like Mhenlo and Master Togo. Terrible.

    Initially it was terrible (how I hated Mhenlo) but with updates it have gotten better and better. Still far from perfect but fineenough.

    I wouldn't call this a bug and doubt it have gotten in GW2 though.

  • kostoslavkostoslav Member UncommonPosts: 455
    Originally posted by Loke666
    Originally posted by Not_Khaeros

    GW1 isn't buggy; it just suffered from Anet's absolute failure to balance skills for pvp (HURR FIRE ELEMENTALISTS HRURRRRRRRRR) and other dimwitted design decisions (like Hard Mode and the Hero Battles debacle). 

    Sad as it is it still is far more balanced than any other MMO or CORPG I played. A lot more.

    And balanced and well designed competitive missions like fort aspenwood and jade quarry

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    To the OP, there where never any real bugs with GW1. And how they could be inherited by GW2 almost sounds like you need to do a little research how programming these games works.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • -Zeno--Zeno- Member CommonPosts: 1,298

    Not looking at balance.  Looking at graphic engine type stuff.  Like the airplane bug or the drowning on dry land bug (or forever falling in WAR as an example of an engine problem).  Just because you update the engine and make it pretty doesnt mean old bugs from the old engine go away.  Just wondering if any non-biast GW1 players have seen anything similar in GW2.  Doesn't even have to be considered a "bug".

    The definition of insanity: doing the same thing over and over expecting different results.

  • Not_KhaerosNot_Khaeros Member Posts: 31

    Hero AI was bad?  Do any of you actually pvp in this game or do you pve?  Really?

     

    Hero AI was once in GvG.

     

    OP, the hardware was fine except for rubber banding.  The bugs of GW1 were all Anet's fault and could not be blamed on engine.

  • StrixMaximaStrixMaxima Member UncommonPosts: 865

    I am truly impressed that no one made a jest using insects, yet.

    Group hug!

  • illeriller Member UncommonPosts: 518

    I recorded a dozen minutes or so of completely glitchable Terrain much like that in Gw1 where we could travel to the end-of-world skybox limits.   ...I'm not going to just post it and give away the surprise completely but I will drop a tease that it has something to do with human gravestones on your path to Ebonhawke...

  • AIMonsterAIMonster Member UncommonPosts: 2,059

    LOL at people saying GW1 has "no" bugs.  There are a number of them still around from older content even after 7 years or so.  A lot of them are listed on the wiki for missions some of which prevent completion of the mission entirely.  I experienced quite a few of them myself.

    To answer the OP questions there are a few quirks with the AI that seems to be left in GW2.  Mainly how pulling in general works (how unforunately easy it is to split packs for example) and how you can ping pong a MOB back and forth between it's reset point while doing damage which allows you to "kite" (exploit) any MOB down with ease.

  • WolfynsongWolfynsong Member Posts: 237

     

    Originally posted by Loke666
    Originally posted by kostoslav
    GW1 had realy bad AI for heroes. Worst AI ever made by humans was in factions. So much frustration with heroes like Mhenlo and Master Togo. Terrible.

    Initially it was terrible (how I hated Mhenlo) but with updates it have gotten better and better. Still far from perfect but fineenough.

    I wouldn't call this a bug and doubt it have gotten in GW2 though.

    How I used to wish I could kill Mhenlo myself.  And, you know, not fail the mission.  I've seen some frustrating AI mechanics before, but Mhenlo is the only one that has ever actually made me angry.  I swear he would get himself killed just to spite me.

    Funny thing was that, on the whole, I was okay with the AI in GW1.  But Mhenlo... aaaargh.

     

    Anyhow, I don't think you'll be seeing any bug transfers from GW1 to GW2.  The first game's engine was very solid.  The other occasional bugs were always (in my experience anyway) mission related, so they definitely aren't going to be coming around for a second try.

  • dadante666dadante666 Member UncommonPosts: 402
    Originally posted by Loke666
    Originally posted by Not_Khaeros

    GW1 isn't buggy; it just suffered from Anet's absolute failure to balance skills for pvp (HURR FIRE ELEMENTALISTS HRURRRRRRRRR) and other dimwitted design decisions (like Hard Mode and the Hero Battles debacle). 

    Sad as it is it still is far more balanced than any other MMO or CORPG I played. A lot more.

    true gw is the more balance game i ever play compare to others mmo ,even tho 2 profetion make the game unbalance once they fix it  and thats the reason  there will be no 2 profetion .

    image

  • StrangeEyesStrangeEyes Member Posts: 119
    Originally posted by kostoslav
    GW1 had realy bad AI for heroes. Worst AI ever made by humans was in factions. So much frustration with heroes like Mhenlo and Master Togo. Terrible.

    Now you mention this i have myself not played GW1 but in GW2 WvW the AI of guards and some other NPC'S where realy BAD, i hope they improve on AI becouse it was rediculous how guards react when attacked and sometimes just staring at ground while many fights around them happen they did nothing lol

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  • -Zeno--Zeno- Member CommonPosts: 1,298

    So up to this point in the thread I see two that have crossed over:

    Glitchable terrain and rubberbanding 

    Has anyone had problems completing dunegons?  I know one guild tried the new dungon only to be wiped multiple times.  Would nice to know if anyone seen any of the GW1 misssion AI problems in GW2 dungeons.

    The definition of insanity: doing the same thing over and over expecting different results.

  • AIMonsterAIMonster Member UncommonPosts: 2,059
    Originally posted by -Zeno-

    So up to this point in the thread I see two that have crossed over:

    Glitchable terrain and rubberbanding 

    Has anyone had problems completing dunegons?  I know one guild tried the new dungon only to be wiped multiple times.  Would nice to know if anyone seen any of the GW1 misssion AI problems in GW2 dungeons.

    I believe one of the explorable paths wasn't completable by anyone (and I think it was due to AI).  I didn't personally try that path.  The two paths we did were Ghost Eater (which was extremely fun and challenging) and the Collusus (which we couldn't complete due to a poorly designed Graveling Burrow encounter that apparently requires two Elementalists and a lot of DPS).

    In each path you receive one AI NPC that can help (or not) with encounters.  They have a tendency to charge into rooms and pull everything though.

  • BanquettoBanquetto Member UncommonPosts: 1,037


    Originally posted by Not_Khaeros
    Hero AI was bad?  Do any of you actually pvp in this game or do you pve?  Really? 
    Hero AI was once in GvG.

    Yeah, a more accurate statement would be to say that GW1 heroes were very, very good at some things, and very, very bad at others. So all the "hot" hero builds focused on the AI's strengths and avoided its weaknesses. e.g. lots of interrupts, no assassins.
  • HellSingsHellSings Member Posts: 185
    Originally posted by Not_Khaeros

    GW1 isn't buggy; it just suffered from Anet's absolute failure to balance skills for pvp (HURR FIRE ELEMENTALISTS HRURRRRRRRRR) and other dimwitted design decisions (like Hard Mode and the Hero Battles debacle). 

    GW1 pvp has to be the worst I've ever seen. In GW2, its apparent Anet doesn't have what it takes to balance WvW, which is a shame, but thats how it is.

    That being said, the focus of GW2 isn't WvW but rather 3v3s and 5v5s. They want to promote GW2 as an esport, which is only possible through balanced pvp. I wouldn't worry about beta PvP, you can't expect it to be balanced, but hopefully this will change at launch.

  • lilHealalilHeala Member UncommonPosts: 522

    They are 2 separate games and even if the engine has only been upgraded / modified, game bugs are rarely in the engine. The engine restricts what's possible, but it's what the devs are trying to create with the engine that cause the bugs, not the engine itself.

    To close my post, I'll stick to the tradition of bad analogies: saying a game has bugs due to the engine is like saying an excel sheet with macro doesn't work because of MS office, not the creator of said macro.

  • someforumguysomeforumguy Member RarePosts: 4,088
    Originally posted by kostoslav
    GW1 had realy bad AI for heroes. Worst AI ever made by humans was in factions. So much frustration with heroes like Mhenlo and Master Togo. Terrible.

    I agree about Mhenlo and Master Togo in Factions missions. But then I hated Factions PVE to start with (stupid closed gates ftl) But Mhenlo and Master Togo are not hero npcs. They are just (badly) scripted missions npcs in there. The reason why ppl (including me) hate them is because they decide the pace of the mission.

    The hero npcs is actually one of the best minion systems Ive seen in MMO's. They were a vast improvement compared to the henchmen. The way they use skills now is very smart. Why else do you think that GW1 is now so easily beatable on your own. Just take hero npcs instead of players and you roll through missions easily.

  • botrytisbotrytis Member RarePosts: 3,363
    Originally posted by raven29
    Originally posted by Not_Khaeros

    GW1 isn't buggy; it just suffered from Anet's absolute failure to balance skills for pvp (HURR FIRE ELEMENTALISTS HRURRRRRRRRR) and other dimwitted design decisions (like Hard Mode and the Hero Battles debacle). 

    GW1 pvp has to be the worst I've ever seen. In GW2, its apparent Anet doesn't have what it takes to balance WvW, which is a shame, but thats how it is.

    That being said, the focus of GW2 isn't WvW but rather 3v3s and 5v5s. They want to promote GW2 as an esport, which is only possible through balanced pvp. I wouldn't worry about beta PvP, you can't expect it to be balanced, but hopefully this will change at launch.

    This has to be the funniest quote I have seen. A.Net admitted when they added in the Ritualist and Assassin, then didn't realize how they were imbalancing the professions. I guess you better go back and read the blogs on GW2 design.

    An esport? Give me a break. GW1 had several years where they did have GvG tournaments that gave away money but that was when the game was new. I don't think that is what they are interested in.

    Bad players will always say a game needs balancing. Each profession has weaknesses and strengths - you need to know them to play well.


  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by botrytis

    An esport?

    it is one of ANETs goals for GW2

     

    http://www.guildfans.com/story.html?story=29213

    ZAM: And that's all we've got for now! Thanks so much for taking the time to answer our questions; we're really excited to see if players can pick up on Guild Wars 2's deep combat system!

    Jon: Thank you. Let me just leave you with these thoughts (mostly stolen from the eloquent Jonathan Sharp). Jonathan, Izzy and I all have at one time in our past played Starcraft, Quake, Quake2, GW1, TRIBES, and other games at a semi-pro level. We have been on the other side of the fence and can appreciate the perspective of those players. GW2 is trying something new, and we're gonna try to blend the best of the old world with a new game style that asks players to employ skill sets from different genres. We want (GW2) to become a major eSport, and hope to make the right decisions that will make that happen in the long run.

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