I will update this topic later with more screenshots. My settings are 1600x900 resolution with everything maxed including AA. I get 40+ FPS. Game runs really smooth and looks gorgeous.
edit; Animations have improved a lot in this beta along with sounds of weapons.
You lucky &^%$, everytime i try to run the client in anything other than DX9-Medium setting I get crashes to desktop, didn't expect my Geeforce GT 340 to be obsolete this soon... *cries*
You lucky &^%$, everytime i try to run the client in anything other than DX9-Medium setting I get crashes to desktop, didn't expect my Geeforce GT 340 to be obsolete this soon... *cries*
Sorry bud, but i think that not playing TSW on DX 11 settings would be a crime. The world oozes of atmosphere. I have never been this immersed in a MMO before.
In closed so I can't but in 3D Vision the whole thing is gorgious.
Has anyone noted DX-11 Tesselation effects? I'm not even sure what that would look like.
You can see the Tesselation effect on the gravel by the fountain. That isn't bump mapping but actualy geometry. The difference being most obvious if you look at it from an angle, you see that the gravel isn't flat like it would be with textures
It should be pretty obvious use of tesselation here, the rocks down by the characters feet on the first picture and the terrain in front of the log on the second picture are both standing in tesselated terrain. At least if mmorpg.com didn't resize my pictures
I failed to notice any real difference between DX9 and DX11. The game is still one of the best looking MMORPGs I've ever played, but I simply couldn't see much of a measurable difference between the two settings.
I failed to notice any real difference between DX9 and DX11. The game is still one of the best looking MMORPGs I've ever played, but I simply couldn't see much of a measurable difference between the two settings.
Funcom probably has one of the best DX9 engines out there, so if you are comparing to other games you will probably think the game looks great.
What DX11 brings to the table is two major features (and probably some less obvious ones).
- Ground and world tesselation
- SSAO (Screen Space Ambient Occlusion)
Tesselation creates geometry out of textures, For instance, if you look at a brick wall in dx9 without tesselation it looks like brick wall when you look at it at a 90 degree angle. Looking at it from a 20 degree angle you see that it's just a picture of a brick wall plastered on a flat surface. With tesselation, you actually make the extra geometry to makes the bricks in the brick wall stand out, so when you look at it from an angle, you actually see the individual bricks stand out.
SSAO is a more subtle effect and it's about quite subtle shadowing in areas that should receive less of the light from the surrounding areas, like in corners and such. It just makes the graphics feel more real, but as I said, it's a subtle effect so comparing the two, you would be hard pressed to say what the difference was, except for one of the pictures looking more real. Here is an example of what it's actually doing: http://en.wikipedia.org/wiki/Ambient_occlusion dx9 would look like the "diffuse only" picture, while dx11 with ssao on would look like the "combined ambient and diffuse" picture.
What i did notice is that when running dx9 i had no disconnects but with dx 11 i had a lot of crashies when changeing to a story screen and back. I think to be safe most older cards will have a much more stable exp if they stick with dx9 for now.
I allso noticed a freind of mine that was running win7 32 was haveing memmory disconnects now i hope that isnt the same prob as AoC had or its just cause they in beta and maybe running trace programes.
But i am haveing a blast and this game can be one of the greats if they solve a few bugs and fix the mem leaks.
What i did notice is that when running dx9 i had no disconnects but with dx 11 i had a lot of crashies when changeing to a story screen and back. I think to be safe most older cards will have a much more stable exp if they stick with dx9 for now.
I allso noticed a freind of mine that was running win7 32 was haveing memmory disconnects now i hope that isnt the same prob as AoC had or its just cause they in beta and maybe running trace programes.
But i am haveing a blast and this game can be one of the greats if they solve a few bugs and fix the mem leaks.
I saw a post on the official forums 5 mins ago from a guy who had memory problems at the start of the beta, but they had fixed it now. They are obviously on the ball when it comes to fixing bugs.
I use DX 11 on a GTX460 and the game looks gorgeous. Very, very immersive. I joined the open beta yesterday evening and ran around for 2 hours in Seoul just to see the lights, shadows, textures, water and rain effects. The animations however kill half of that feeling of immersion.
Going to take a good bit of these tonight and post them here. Directx 11 maxxed settings on a GTX 680 OC version card. Will try to get all the details:) Enjoy
Comments
To bad the animations still can not match the scenery.
This have been a good conversation
I will update this topic later with more screenshots. My settings are 1600x900 resolution with everything maxed including AA. I get 40+ FPS. Game runs really smooth and looks gorgeous.
edit; Animations have improved a lot in this beta along with sounds of weapons.
In closed so I can't but in 3D Vision the whole thing is gorgious.
Has anyone noted DX-11 Tesselation effects? I'm not even sure what that would look like.
You lucky &^%$, everytime i try to run the client in anything other than DX9-Medium setting I get crashes to desktop, didn't expect my Geeforce GT 340 to be obsolete this soon... *cries*
Yea this game's graphics are a notch above. I love the realistic setting too.
Sorry bud, but i think that not playing TSW on DX 11 settings would be a crime. The world oozes of atmosphere. I have never been this immersed in a MMO before.
You can see the Tesselation effect on the gravel by the fountain. That isn't bump mapping but actualy geometry. The difference being most obvious if you look at it from an angle, you see that the gravel isn't flat like it would be with textures
It should be pretty obvious use of tesselation here, the rocks down by the characters feet on the first picture and the terrain in front of the log on the second picture are both standing in tesselated terrain. At least if mmorpg.com didn't resize my pictures
Same boat, can't post any pics.
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
It looks nice. Gameplay to match?
I failed to notice any real difference between DX9 and DX11. The game is still one of the best looking MMORPGs I've ever played, but I simply couldn't see much of a measurable difference between the two settings.
Better.
Funcom probably has one of the best DX9 engines out there, so if you are comparing to other games you will probably think the game looks great.
What DX11 brings to the table is two major features (and probably some less obvious ones).
- Ground and world tesselation
- SSAO (Screen Space Ambient Occlusion)
Tesselation creates geometry out of textures, For instance, if you look at a brick wall in dx9 without tesselation it looks like brick wall when you look at it at a 90 degree angle. Looking at it from a 20 degree angle you see that it's just a picture of a brick wall plastered on a flat surface. With tesselation, you actually make the extra geometry to makes the bricks in the brick wall stand out, so when you look at it from an angle, you actually see the individual bricks stand out.
SSAO is a more subtle effect and it's about quite subtle shadowing in areas that should receive less of the light from the surrounding areas, like in corners and such. It just makes the graphics feel more real, but as I said, it's a subtle effect so comparing the two, you would be hard pressed to say what the difference was, except for one of the pictures looking more real. Here is an example of what it's actually doing: http://en.wikipedia.org/wiki/Ambient_occlusion dx9 would look like the "diffuse only" picture, while dx11 with ssao on would look like the "combined ambient and diffuse" picture.
pity they didn't put as much effort into the combat as they did trying making bricks look cool.
What i did notice is that when running dx9 i had no disconnects but with dx 11 i had a lot of crashies when changeing to a story screen and back. I think to be safe most older cards will have a much more stable exp if they stick with dx9 for now.
I allso noticed a freind of mine that was running win7 32 was haveing memmory disconnects now i hope that isnt the same prob as AoC had or its just cause they in beta and maybe running trace programes.
But i am haveing a blast and this game can be one of the greats if they solve a few bugs and fix the mem leaks.
I saw a post on the official forums 5 mins ago from a guy who had memory problems at the start of the beta, but they had fixed it now. They are obviously on the ball when it comes to fixing bugs.
I use DX 11 on a GTX460 and the game looks gorgeous. Very, very immersive. I joined the open beta yesterday evening and ran around for 2 hours in Seoul just to see the lights, shadows, textures, water and rain effects. The animations however kill half of that feeling of immersion.
Beautiful game. Glad to see an MMO make good use of DX11 as well. I'd love to see a few hundred screenshots to get a broader view of the game world.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
I don't know if it showcases DX11 all that much, but i liked it. So i snapped it.
Going to take a good bit of these tonight and post them here. Directx 11 maxxed settings on a GTX 680 OC version card. Will try to get all the details:) Enjoy
Awesome screenshots!
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