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TSW is in a special place. The future is bright.

bcbullybcbully Member EpicPosts: 11,843

1. Look at the "Game Hype" secotion on the front page. TSW is the only game set to release, the only game with a release date for that matter. The timing of this release could't be any better.

 

2. TSW is a content rich game right now. There is so much to learn, on top of so much to do. I tend to forget that this is just the begining, and that even more is on the way. I can't wait to see what this game looks like one year from now :)

 

3.  TSW is top priority. Unlike your smaller studios owned by larger companies, and you larger companies with three or four projects going on. Funcom and TSW are in just the right place. Funcom has full control of TSW, and TSW is their sole focus. 

 

4. TSW has carved out new sub genre in the mmo genre. A modern setting with robust deep systems sets TSW apart form the competition. TSW doesn't have to compete with WoW and countless others in the high fantasy sub genre.  It's able to compete for players on it's own terms. This can't be over looked. I'm willing to bet there are atleast a million gamers out there that have played elves and furries to death. TSW offers those gamers something the competition can not.

 

The stars are aligned as they seldom are for a new MMO. Imo, you can hang your hat on this one. The furtue is bright. 

 

 

 

 

 

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Comments

  • TerronteTerronte Member Posts: 321

    The Future's So Bright, I Gotta Wear Shades

    --

    The only people I personally know that will play it are people that are waiting for their game of choice to come out. I am happy to see diversity in the market though.

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Vutar

    I am starting to think that you work for Funcom...

    Nah, I don't. I could use a job if you looking though!

     

    It is what it is.

  • SaydienSaydien Member Posts: 266

    All of that pretty much could be said about Age of Conan to some degree but Funcom still managed to mess that up so very bad. While I do believe in second chances and also think that Funcom should get one I would never ever buy one of their games in the first 3 months. If they should manage to hold more than 50% of their players this time I might consider giving this a shot.

    For now the future only is bright through Fanboy glasses but for them the future always has and always will be bright.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Saydien

    All of that pretty much could be said about Age of Conan to some degree but Funcom still managed to mess that up so very bad. While I do believe in second chances and also think that Funcom should get one I would never ever buy one of their games in the first 3 months. If they should manage to hold more than 50% of their players this time I might consider giving this a shot.

    For now the future only is bright through Fanboy glasses but for them the future always has and always will be bright.

    same things could of been said for SWTOR as well... game isn't without it's problems but I do enjoy it a great deal more than SWTOR, Tera and AoC for that matter. But if people can't see some major flaws with this game and many that will turn people off from buying it then they are just kidding themselves

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • MurlockDanceMurlockDance Member Posts: 1,223

    I hope it works out better for FC and for players in general.

    I played Anarchy Online off and on between 2003 and 2008, it was both extremely awesome and sucked horribly. But then, that is the problem with FC, isn't it? 

    I hope my only mild enthusiasm for this game increases a few notches after release because AoC did not hook me (I couldn't bring myself to even finish Tortage.. it was such a mediocre experience) and I really have been feeling down about the genre as a whole lately.

    Here is quite honestly hoping for the best (but expecting the worts).

    Playing MUDs and MMOs since 1994.

    image
  • AcvivmAcvivm Member UncommonPosts: 323

    There is one major thing holding it back atm, beyond what has already been said about the animations and bugs etc. the question that most people are asking themselves is...do I want to pay a sub for this? With F2P/B2P games becoming so big I think a lot of people are going to be turned off just because it has a subscription and a cash shop. I like the game and think its pretty good even with the minor problems but I think that is only thing holding it back for many people.

    HEAVEN OR HELL
    Duel 1
    Lets ROCK!

  • VesaviusVesavius Member RarePosts: 7,908
    Originally posted by bcbully

    1. Look at the "Game Hype" secotion on the front page. TSW is the only game set to release, the only game with a release date for that matter. The timing of this release could't be any better.

    2. TSW is a content rich game right now.

    3.  TSW is top priority.

    4. TSW has carved out new sub genre in the mmo genre.

    The stars are aligned as they seldom are for a new MMO. Imo, you can hang your hat on this one. The furtue is bright. 

     

    Well, you are right to an extent... if TSW fails right now at this time then it has no one else to blame except itself.

    BUT... it hasn't 'carved' anything out yet.

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Vesavius
    Originally posted by bcbully

    1. Look at the "Game Hype" secotion on the front page. TSW is the only game set to release, the only game with a release date for that matter. The timing of this release could't be any better.

    2. TSW is a content rich game right now.

    3.  TSW is top priority.

    4. TSW has carved out new sub genre in the mmo genre.

    The stars are aligned as they seldom are for a new MMO. Imo, you can hang your hat on this one. The furtue is bright. 

     

    Well, you are right to an extent... if TSW fails right now at this time then it has no one else to blame except itself.

    BUT... it hasn't 'carved' anything out yet.

    Your are correct. I should change "carved" to "carving" you think? ;)

  • VesaviusVesavius Member RarePosts: 7,908
    Originally posted by bcbully
    Originally posted by Vesavius
    Originally posted by bcbully

    1. Look at the "Game Hype" secotion on the front page. TSW is the only game set to release, the only game with a release date for that matter. The timing of this release could't be any better.

    2. TSW is a content rich game right now.

    3.  TSW is top priority.

    4. TSW has carved out new sub genre in the mmo genre.

    The stars are aligned as they seldom are for a new MMO. Imo, you can hang your hat on this one. The furtue is bright. 

     

    Well, you are right to an extent... if TSW fails right now at this time then it has no one else to blame except itself.

    BUT... it hasn't 'carved' anything out yet.

    Your are correct. I should change "carved" to "carving" you think? ;)

     

    'attempting to carve' might be better ;)

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Vesavius
    Originally posted by bcbully
    Originally posted by Vesavius
    Originally posted by bcbully

    1. Look at the "Game Hype" secotion on the front page. TSW is the only game set to release, the only game with a release date for that matter. The timing of this release could't be any better.

    2. TSW is a content rich game right now.

    3.  TSW is top priority.

    4. TSW has carved out new sub genre in the mmo genre.

    The stars are aligned as they seldom are for a new MMO. Imo, you can hang your hat on this one. The furtue is bright. 

     

    Well, you are right to an extent... if TSW fails right now at this time then it has no one else to blame except itself.

    BUT... it hasn't 'carved' anything out yet.

    Your are correct. I should change "carved" to "carving" you think? ;)

     

    'attempting to carve' might be better ;)

    Well I don't think it can be denied, they are carving, or atleast it will be July 3. image

  • YalexyYalexy Member UncommonPosts: 1,058


    Originally posted by Acvivm
    There is one major thing holding it back atm, beyond what has already been said about the animations and bugs etc. the question that most people are asking themselves is...do I want to pay a sub for this? With F2P/B2P games becoming so big I think a lot of people are going to be turned off just because it has a subscription and a cash shop. I like the game and think its pretty good even with the minor problems but I think that is only thing holding it back for many people.

    And then there's people like me, who'll never play a B2P or F2P MMO. I'm happy with P2P as this guarantees a level playground for all players instead of being able to buy victory in the cashshop.

    Yes TSW will have a cashshop, but if you look closely, then you'll notice that there's only clothes and pets in there.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Yalexy

     


    Originally posted by Acvivm
    There is one major thing holding it back atm, beyond what has already been said about the animations and bugs etc. the question that most people are asking themselves is...do I want to pay a sub for this? With F2P/B2P games becoming so big I think a lot of people are going to be turned off just because it has a subscription and a cash shop. I like the game and think its pretty good even with the minor problems but I think that is only thing holding it back for many people.

     

    And then there's people like me, who'll never play a B2P or F2P MMO. I'm happy with P2P as this guarantees a level playground for all players instead of being able to buy victory in the cashshop.

    Yes TSW will have a cashshop, but if you look closely, then you'll notice that there's only clothes and pets in there.

    B2P and many F2P don't have P2W cashshops.. some do but many don't so the argument doesn't really make sense. I would say one's desicion of playing a game should be on the quality of the game. I can see if it is P2W having an issue but fact is many cash shops are not P2W

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • stragen001stragen001 Member UncommonPosts: 1,720

    Whilst I agree with everything the OP said, I still wont be preordering, or buying the game until at least a little while after launch, once the reviews from "real people", not fanbois and paid off MMO review sites start coming in and we see what its really like.

    I have played all of the Beta Weekends and the game has great promise, but it is really lacking polish. It just doesnt feel finished yet. 

    A month or 2 after launch, when they have addressed all the issues they should have fixed before launch I will probably pick it up.

    After all........its Funcom, they SUCK at launches. 

    Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom

  • NerfmehNerfmeh Member UncommonPosts: 36

    Im giving this game 1 month before the subs begin to nosedive.

  • udonudon Member UncommonPosts: 1,803
    Originally posted by Yalexy

    Originally posted by Acvivm
    There is one major thing holding it back atm, beyond what has already been said about the animations and bugs etc. the question that most people are asking themselves is...do I want to pay a sub for this? With F2P/B2P games becoming so big I think a lot of people are going to be turned off just because it has a subscription and a cash shop. I like the game and think its pretty good even with the minor problems but I think that is only thing holding it back for many people.

    And then there's people like me, who'll never play a B2P or F2P MMO. I'm happy with P2P as this guarantees a level playground for all players instead of being able to buy victory in the cashshop.

    Yes TSW will have a cashshop, but if you look closely, then you'll notice that there's only clothes and pets in there.

     

    Removing stats from gear was a great move for TSW marketing. They get to control the choices we have for appearance without having to put items with stats in the cash shop. What I mean by that is they don't have to drop appearance items since they are not part of progression. They can put all there work creating appearance stuff into the cash shop.
  • FaulknerFaulkner Member UncommonPosts: 108
    In a lot of ways I am glad it will be a more niche game and not trying to appeal to the messes, probably like I like playing EVE so much(though I am on an extended break from there). Here is to hoping it makes it's own unique mark in the MMO world.
  • ShakyMoShakyMo Member CommonPosts: 7,207
    I would still buy gw2 if it had a sub. I don't think this sub thing is that big a deal. Most f2p games are rubbish, the gw games being the exception to the rule. It doesn't bother me paying a sub for tsw. I won't pay a sub for a bad game though. Also tsw has a cheaper box price, so if you only play for 3 months because I don't know you are going to play ps2 or something, the costs for tsw and gw2 will be identical.

    I don't see either tsw or gw2 as very long term games, I won't be playing them for years.

    My mmo plans are play tsw at launch, pick up gw2 about a month or two after launch (when all the idiots have gone back to wow and its more like gw1 community), pick up planetside 2 when that comes out, then get on either TESO or Archeage which are looking more like long term games.
  • AerowynAerowyn Member Posts: 7,928
    Originally posted by ShakyMo
    I would still buy gw2 if it had a sub. I don't think this sub thing is that big a deal. Most f2p games are rubbish, the gw games being the exception to the rule. It doesn't bother me paying a sub for tsw. I won't pay a sub for a bad game though. Also tsw has a cheaper box price, so if you only play for 3 months because I don't know you are going to play ps2 or something, the costs for tsw and gw2 will be identical.

    I don't see either tsw or gw2 as very long term games, I won't be playing them for years.

    My mmo plans are play tsw at launch, pick up gw2 about a month or two after launch (when all the idiots have gone back to wow and its more like gw1 community), pick up planetside 2 when that comes out, then get on either TESO or Archeage which are looking more like long term games.

    agreed although Ill probably play GW2 for a decent amount of time. I just don't see themeparks having the staying power they once did though.. really feel games that flesh out and allow for good player created content will be the future for MMOs longevity.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • udonudon Member UncommonPosts: 1,803
    Originally posted by Vutar

    Originally posted by udon
    Originally posted by Yalexy
      Originally posted by Acvivm
    There is one major thing holding it back atm, beyond what has already been said about the animations and bugs etc. the question that most people are asking themselves is...do I want to pay a sub for this? With F2P/B2P games becoming so big I think a lot of people are going to be turned off just because it has a subscription and a cash shop. I like the game and think its pretty good even with the minor problems but I think that is only thing holding it back for many people.

     

    And then there's people like me, who'll never play a B2P or F2P MMO. I'm happy with P2P as this guarantees a level playground for all players instead of being able to buy victory in the cashshop.

    Yes TSW will have a cashshop, but if you look closely, then you'll notice that there's only clothes and pets in there.

     

    Removing stats from gear was a great move for TSW marketing. They get to control the choices we have for appearance without having to put items with stats in the cash shop. What I mean by that is they don't have to drop appearance items since they are not part of progression. They can put all there work creating appearance stuff into the cash shop.

     

    If they game were F2P I would agree. However, given that there is a sub to play they will get hammered if they put the majority of appearnce gear in cash shop. If they were going that route they should probably at least use the EQ2 model where those paying for subs get a set amount of cash shop currency per month.

     

    I do think that is what they are trying to do. After all they expect to collect a average of $20 a person between subs and cash shop for this game. That's fine but one has to ask if that's the case, Is the game worth that premium over other MMOs? The only other sub game you can compare its pricing model to is WoW and not even release day WoW but rather 5 year old WoW. I look at the lack of features compared to WoW at 5 years (even though I hate WoW) and just have a hard time seeing how Funcom can expect such a premium price on such a light funtionality game.
  • DerpybirdDerpybird Member Posts: 991
    Originally posted by bcbully

     

    2. TSW is a content rich game right now. There is so much to learn, on top of so much to do. I tend to forget that this is just the begining, and that even more is on the way. I can't wait to see what this game looks like one year from now :) 

     

    The good news is that this game does not repeat the mistakes of AoC in terms of content. There seems to be a decent amount of it ready to go at launch.

    The bad news is that people were already talking in CB general chat about having run out of things to do. I finished Egypt yesterday at about 75 - 80 hours total game time, give or take. I thought the content was solid, especially the story design, and many of the settings were very cool. The combat is still mediocre but tolerable. I'm finishing the transition mission in London, but if the content in Transylvania is anything like the Savage Coast in terms of amount, the game should take about 125 hours for me to "complete", with only about 2 hours in PvP because I did not find it enjoyable.

    Mind you I missed some content in Egypt because it was broken, but if you add in the unreleased content plus the dungeons then the harder mode dungeons, I'm figuring 150-160 hours.

    So that's about 3 months of content at release if you play about 10-15 hours per week. There is allegedly a raid being released in the fall which will be nice for the raiders. If they keep a regular release schedule then people may find some value here in a sub. If you consume content at a really rapid pace, you're going to be left doing repeatables or grinding dungeons.

    The only other thing worth noting is that this game, at least in CB, is pretty much a single player game with a chat lobby, with the exception of people doing the "LF healer then GTG" and so on. This may change at launch.

    "Loading screens" are not "instances".
    Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by udon
     

    25 man raids,  arenas, as far as features, what else? (big open ened question...we're talking features)

     

    Yeah WoW has a lot more everything, except character customizations. TSW has WoW in this catagory, imo which is a pretty big catagory. 

  • WildNatureWildNature Member Posts: 51

    I love this game. So many innuendos and hidden racism and the like...and the fact that it's a horror MMO. Whoever developed this game definitely has a spine and it's my perfect cup of tea.


    * Good, honorable, gamers will continue to pay the bills so freeloaders can enjoy the game.
    * Sandboxers and Carebears are 2 sides to the same coin.

    image
  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Derpybird
    Originally posted by bcbully

     

    2. TSW is a content rich game right now. There is so much to learn, on top of so much to do. I tend to forget that this is just the begining, and that even more is on the way. I can't wait to see what this game looks like one year from now :) 

     

    The good news is that this game does not repeat the mistakes of AoC in terms of content. There seems to be a decent amount of it ready to go at launch.

    The bad news is that people were already talking in CB general chat about having run out of things to do. I finished Egypt yesterday at about 75 - 80 hours. I thought the content was solid, especially the story design, and many of the settings were very cool. The combat is still mediocre but tolerable. I'm finishing the transition mission in London, but if the content in Transylvania is anything like the Savage Coast in terms of content, the game should take about 125 hours for me to "complete", with only about 2 hours in PvP because I did not find it enjoyable.

    Mind you I missed some content in Egypt because it was broken, but if you add in the unreleased content plus the dungeons then the harder mode dungeons, I'm figuring 150-160 hours.

    So that's about 3 months of content at release if you play about 10-15 hours per week. There is allegedly a raid being released in the fall which will be nice for the raiders. If they keep a regular release schedule then people may find some value here in a sub. If you consume content at a really rapid pace, you're going to be left doing repeatables or grinding dungeons.

    you talking just egypt or from kingsmouth all the way up to egypt? Because I already spent a good 40 hours and still in savage coast.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • escarretaescarreta Member Posts: 99
    Originally posted by Aerowyn
    Originally posted by Derpybird
    Originally posted by bcbully

     

    2. TSW is a content rich game right now. There is so much to learn, on top of so much to do. I tend to forget that this is just the begining, and that even more is on the way. I can't wait to see what this game looks like one year from now :) 

     

    The good news is that this game does not repeat the mistakes of AoC in terms of content. There seems to be a decent amount of it ready to go at launch.

    The bad news is that people were already talking in CB general chat about having run out of things to do. I finished Egypt yesterday at about 75 - 80 hours. I thought the content was solid, especially the story design, and many of the settings were very cool. The combat is still mediocre but tolerable. I'm finishing the transition mission in London, but if the content in Transylvania is anything like the Savage Coast in terms of content, the game should take about 125 hours for me to "complete", with only about 2 hours in PvP because I did not find it enjoyable.

    Mind you I missed some content in Egypt because it was broken, but if you add in the unreleased content plus the dungeons then the harder mode dungeons, I'm figuring 150-160 hours.

    So that's about 3 months of content at release if you play about 10-15 hours per week. There is allegedly a raid being released in the fall which will be nice for the raiders. If they keep a regular release schedule then people may find some value here in a sub. If you consume content at a really rapid pace, you're going to be left doing repeatables or grinding dungeons.

    you talking just egypt or from kingsmouth all the way up to egypt? Because I already spent a good 40 hours and still in savage coast.

    It s possible go to egypt in beta?

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Derpybird
    Originally posted by bcbully

     

    2. TSW is a content rich game right now. There is so much to learn, on top of so much to do. I tend to forget that this is just the begining, and that even more is on the way. I can't wait to see what this game looks like one year from now :) 

     

    The good news is that this game does not repeat the mistakes of AoC in terms of content. There seems to be a decent amount of it ready to go at launch.

    The bad news is that people were already talking in CB general chat about having run out of things to do. I finished Egypt yesterday at about 75 - 80 hours. I thought the content was solid, especially the story design, and many of the settings were very cool. The combat is still mediocre but tolerable. I'm finishing the transition mission in London, but if the content in Transylvania is anything like the Savage Coast in terms of content, the game should take about 125 hours for me to "complete", with only about 2 hours in PvP because I did not find it enjoyable.

    Mind you I missed some content in Egypt because it was broken, but if you add in the unreleased content plus the dungeons then the harder mode dungeons, I'm figuring 150-160 hours.

    So that's about 3 months of content at release if you play about 10-15 hours per week. There is allegedly a raid being released in the fall which will be nice for the raiders. If they keep a regular release schedule then people may find some value here in a sub. If you consume content at a really rapid pace, you're going to be left doing repeatables or grinding dungeons.

    It's been said there are about 150 hours of the main story quests. So yeah if the story is the only content you like to do, you may be done in 3 months. There is far more than that if and in the other 3 types of quests, if your a quester. 

     

     

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