Years of conditioning make it hard to adapt to chage for some.
"Stylistic differences between games" answers the same points, a little less aggressively.
Not singling you out, several posters in this thread could also turn down the "do not agree, AUTO-CRUSH ENGAGED!!!" knob by a few notches. Years of WoW General conditioning, possibly?
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Originally posted by BigRock411I think it works fantastic, the whole quest system is genius imo...at least for a game like this.Yeah we are all use to crappy storyline and 15 quests per hub, in those games this system would be terrible.In this game however, it keeps you focused, if your stumped or see something so exciting you have to do it now nothing is stopping you from taking that mission and then comming back to the one you were on.Years of conditioning make it hard to adapt to chage for some.
I don't agree. The voice overs are very nice but it's the same as Swtor... It's just a fancy way to tell you to go fetch some body parts or deliver something or kill mob xyz.
It seems a fair few peeps here have WOW so ingrained in them they can't accept there's a different way of doing things. Forget the 'WOW' quest hub here peeps and open your minds.....When you complete a quest, phone it in and look for another in that area...Eventually one of the new quest's will take you back to the area of the previous quest guy who had a second quest.....No need to run anywhere in the Secret World without a purpose.
This is The Secret World peeps, it does things it's own way....You wont find a WOW clone here.....If that's what you're looking for, or expecting, then you're going to have to look elswhere......Move on and be happy...just don't hang around complaining the game is not something it never set out to be.
I think it works fine. I personally like quests you find and hate quest hubs. Overall for the most part I have not had to do anymore running back and forth than a quest hub large quest log game.
I liked it in Champions Online when you would find a cell phone on someone and get a quest from it.
I like it a lot actually. It does break away from that quest hub gather em up then grindem out feeling. It also insures that you don't get a quest you won't touch for another 3 hours and forget what it was about.
not really. i like it. keeps u in close touch with the story. Compair with Aion for example. I had quest in my journal being 50 that i never completed, or half done, and they where simply abandoned. so they where waste of time. in TSW if u finish one there r always another somwhere close.
just talking to people in game way more people like this style of questing than running from hub to hub picking up 20 quests and doing them. One of the biggest complaints in TERA was that sort of questing and how tired people are of it.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
The 1 quest only thing is something I though would hate, but ended up liking, actually.
In other MMOs, I'm usually the kind of person that likes to read the quest texts, but still more often than not I found myself going into town, grabbing 5 or 10 quests, then when out adventuring I'd kill a mob, see that a quest updates, and find myself wondering who wanted me to kill that particular mob.. was it the farmer because it was eating his crop, or the soldier that wanted me to thin the herd?.
While I do admit it's a bit annoying when I'm doing a quest, pass a quest marker by and when I go pick it up it says "doing this will pause your active mission", but so far in all the time I've been playing never found myself wondering exactly why was I doing that particular quest bit, and that's something I really like of TWS. It feels more like an operative/adventurer trying to advance his agenda and help people than just a guy doing quests to grind XP.
So, if they just added the "only-one-main-mission" as a time sink, why do they let you deliver quests via your cellphone?
The reason they have done it is to make you focus on one mission at a time and not just run between quest markers. In addition, some of the investigation quests would just end up being stupid, at least the steps where you are supposed to find locations. If more than one quest could be active at once, you would just discover these places randomly instead of actually investigating and using the clues to get you to the right place.
As mentioned above - just grab a few side missions while you are doing your main or story mission and you will be all right. There are side missions all over the place.
So why is it that when you pause the quest, you can't just phone the quest giver in order to unpause it? You actually have to run back to that quest giver.
They implemented this system for one reason and one reason only. To make you run around and waste time. I can't count how often I ended up on the other side of the map just to run all the way back to complete the final step while passing countless other quests which I could have completed on the way back. I thought we were past this shit?!
And don't tell me they did this so you can concentrate more on the quests... it's the same old 'kill x' or 'fetch this' type 90% of the time.
Just a guess, but I believe they did it to maintain the continuity and flow of the story of each mission. And you know what, it works.
Yeah, I thought it was a little odd to begin with as well, but it doesn't really affect character progress. And it's an absolute ton better than the one-off garbage that pass as quests in most games. The quest hub concept is not a good one as far as narrative goes. It's as ridiculous as trying to read 4 books simultaneously, one chapter from one, then a chapter from the next, and on and on.
I like the way they did it, especially since you can pause missions, and resume them later where you left off.
So, if they just added the "only-one-main-mission" as a time sink, why do they let you deliver quests via your cellphone?
The reason they have done it is to make you focus on one mission at a time and not just run between quest markers. In addition, some of the investigation quests would just end up being stupid, at least the steps where you are supposed to find locations. If more than one quest could be active at once, you would just discover these places randomly instead of actually investigating and using the clues to get you to the right place.
As mentioned above - just grab a few side missions while you are doing your main or story mission and you will be all right. There are side missions all over the place.
So why is it that when you pause the quest, you can't just phone the quest giver in order to unpause it? You actually have to run back to that quest giver.
i was going to mention this as well. I also find it funny people seem to like being guided in circles and limited. Once again if you like to do it how ever many quest at a time thats your perogative but I can multi task just fine and so can many others.
Bugged me at first, but I got used to it, and even ended up liking the way it's done. It gets a little more...continuous, probably not a good word, but it flows better later on. For me it's not that I don't like multi-tasking (which you do anyways due to side/story quests), I like that having only one main mission puts emphasize on that particular task. Feels more important to me psyschologically I guess. Anyways, you will get used to it!
I like the system as is.When playing other mmo's and you just pick up a batch of quest's at a hub and you go knock them out,it just seems to make them trivial.With this system and having 1 main mission at a time it seems to make them more meaningful,atleast to me,I pay more attention to the details.
I for one absolutely hate having a quest log with 25-50 quest in it. It gets ridiculous and ends up feeling like a chore as opposed to quest. Shit, in WoW, half the time I forgot why the fuck I was doing the quest to begin with... then, by time I I'd get to it, it was worthless or damn near worthless. In my opinion, the questing in tsw was done to keep you engaged, and for me at least, it's working beautifully. Most of the people I know personally who don't like it are guys from WoW who never read a quest.. They grab a bunch see what they have to kill on the map and knock it out as fast as possible... Not even knowing why they're doing it..lol. Im taking my time with this game and enjoying like a good novel. Just my opinion.
They did this so you could get fully engrossed in one story at a time. If you had 3 main quests going at once, you wouldn't really get the full comprehensive expreience as you would focusing on one at a time. It really works, to be honest. I love it
They implemented this system for one reason and one reason only. To make you run around and waste time. I can't count how often I ended up on the other side of the map just to run all the way back to complete the final step while passing countless other quests which I could have completed on the way back. I thought we were past this shit?!
And don't tell me they did this so you can concentrate more on the quests... it's the same old 'kill x' or 'fetch this' type 90% of the time.
This is just you being trained to do quests like you do in WoW,SWTOR,etc etc you don't play for the story or anything else your treating it like a job run as fast as you can pick up 10 quests finish em all run back and get more and on and on then move to a diff area with a different backdrop and do it over and over and over again.This is why ppl do not like or stay with mmogs anymore WoW has brainwashed the players of the genre to work like trained monkeys not have to think,not have to enjoy,just run from one quest npc hub to the next.No thanks I will accept tsw way of doing it.
I guess you will be really upset when you realise that to pick up some (side) missions you need to be on main mission leading you there, and more upset when you realise that to even be able to do some (side) mission you need another main quest to be able to do it.
They implemented this system for one reason and one reason only. To make you run around and waste time. I can't count how often I ended up on the other side of the map just to run all the way back to complete the final step while passing countless other quests which I could have completed on the way back. I thought we were past this shit?!
And don't tell me they did this so you can concentrate more on the quests... it's the same old 'kill x' or 'fetch this' type 90% of the time.
This is just you being trained to do quests like you do in WoW,SWTOR,etc etc you don't play for the story or anything else your treating it like a job run as fast as you can pick up 10 quests finish em all run back and get more and on and on then move to a diff area with a different backdrop and do it over and over and over again.This is why ppl do not like or stay with mmogs anymore WoW has brainwashed the players of the genre to work like trained monkeys not have to think,not have to enjoy,just run from one quest npc hub to the next.No thanks I will accept tsw way of doing it.
World of Warcraft, everquest 2, Tera, especialy Star wars: TOR has just as much story and lore in every quest as TSW. SWTOR and Tera had more of a main story. Most of the quests in TSW have you kill or pick up something like most other games so if people wished to pick up one quest at a time they would do so in those games, the reason it was done this way is to make it seem like there is more content then there is as the developers acknowledged that players want content so repeatable quests and silly quest sequences where added.
In every map there is some far away place that you have to remember to go back to in order to pick up another quest and then go back for the third quest. A side effect of the haphazard quest system is players will skip quests that they could have picked up earlier but had no reason to go back to that quest hub.
When you pick up a quest you get a huge marker on your minimap and an arrow pointing you to the quest area, so the quests become as simple as any other MMO I listed. I hate the mini map markers or "!" for quests.
I guess you will be really upset when you realise that to pick up some (side) missions you need to be on main mission leading you there, and more upset when you realise that to even be able to do some (side) mission you need another main quest to be able to do it.
You are in for a real treat there.
i have yet to run into any side mission that required me to have anything.. or should I say I have yet to run into a side mission a could not take so no clue what you are talking about
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I think another thing people need to remember is this game was made with more of an adventure/puzzle type game idea in mind. in every single adventure/puzzle type game I can ever remember doing you always ran back and forth through the same area as you unlocked clues and puzzles. If you want the same old boring quest grind TERA is chock full of it.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I guess you will be really upset when you realise that to pick up some (side) missions you need to be on main mission leading you there, and more upset when you realise that to even be able to do some (side) mission you need another main quest to be able to do it.
You are in for a real treat there.
i have yet to run into any side mission that required me to have anything.. or should I say I have yet to run into a side mission a could not take so no clue what you are talking about
I have ran into a few. For example, there is a side mission in the Scorched Sands which requires you to finish a particular main mission. I don't remember the name of it but it required you to examine various fauna contaminated by the Filth. Thankfully the main quest you had to complete in order to unlock the side mission actually brings you to that area but it's possible to wonder there without the main quest also, so I can see how that could be annoying.
I have ran into a few. For example, there is a side mission in the Scorched Sands which requires you to finish a particular main mission. I don't remember the name of it but it required you to examine various fauna contaminated by the Filth. Thankfully the main quest you had to complete in order to unlock the side mission actually brings you to that area but it's possible to wonder there without the main quest also, so I can see how that could be annoying.
A green mission?
The only locked ones I've come across are Red and yellow. So it isn't hard to find them again as they marked on the map.
I've asked for a quest log like TSW's forever now. I'm so happy to finally see a game implement it. To me this is a stroke of genious, and I hope other games follow suit or do away with a quest journal altogether!
I like it to be honest , the quest are realy nice to read and yeh you will need to walk around alot but better than quest camp where you just kill 10 of those and that realy think the quest are awesome in tsw.
Comments
"Stylistic differences between games" answers the same points, a little less aggressively.
Not singling you out, several posters in this thread could also turn down the "do not agree, AUTO-CRUSH ENGAGED!!!" knob by a few notches. Years of WoW General conditioning, possibly?
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
I don't agree. The voice overs are very nice but it's the same as Swtor... It's just a fancy way to tell you to go fetch some body parts or deliver something or kill mob xyz.
It seems a fair few peeps here have WOW so ingrained in them they can't accept there's a different way of doing things. Forget the 'WOW' quest hub here peeps and open your minds.....When you complete a quest, phone it in and look for another in that area...Eventually one of the new quest's will take you back to the area of the previous quest guy who had a second quest.....No need to run anywhere in the Secret World without a purpose.
This is The Secret World peeps, it does things it's own way....You wont find a WOW clone here.....If that's what you're looking for, or expecting, then you're going to have to look elswhere......Move on and be happy...just don't hang around complaining the game is not something it never set out to be.
I think it works fine. I personally like quests you find and hate quest hubs. Overall for the most part I have not had to do anymore running back and forth than a quest hub large quest log game.
I liked it in Champions Online when you would find a cell phone on someone and get a quest from it.
And I don't even read the quest text either.
I like it a lot actually. It does break away from that quest hub gather em up then grindem out feeling. It also insures that you don't get a quest you won't touch for another 3 hours and forget what it was about.
not really. i like it. keeps u in close touch with the story. Compair with Aion for example. I had quest in my journal being 50 that i never completed, or half done, and they where simply abandoned. so they where waste of time. in TSW if u finish one there r always another somwhere close.
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personally I like to have tons of quests on my quest tab
though this is not a deal breaker or anything
just talking to people in game way more people like this style of questing than running from hub to hub picking up 20 quests and doing them. One of the biggest complaints in TERA was that sort of questing and how tired people are of it.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
The 1 quest only thing is something I though would hate, but ended up liking, actually.
In other MMOs, I'm usually the kind of person that likes to read the quest texts, but still more often than not I found myself going into town, grabbing 5 or 10 quests, then when out adventuring I'd kill a mob, see that a quest updates, and find myself wondering who wanted me to kill that particular mob.. was it the farmer because it was eating his crop, or the soldier that wanted me to thin the herd?.
While I do admit it's a bit annoying when I'm doing a quest, pass a quest marker by and when I go pick it up it says "doing this will pause your active mission", but so far in all the time I've been playing never found myself wondering exactly why was I doing that particular quest bit, and that's something I really like of TWS. It feels more like an operative/adventurer trying to advance his agenda and help people than just a guy doing quests to grind XP.
What can men do against such reckless hate?
So why is it that when you pause the quest, you can't just phone the quest giver in order to unpause it? You actually have to run back to that quest giver.
Just a guess, but I believe they did it to maintain the continuity and flow of the story of each mission. And you know what, it works.
Yeah, I thought it was a little odd to begin with as well, but it doesn't really affect character progress. And it's an absolute ton better than the one-off garbage that pass as quests in most games. The quest hub concept is not a good one as far as narrative goes. It's as ridiculous as trying to read 4 books simultaneously, one chapter from one, then a chapter from the next, and on and on.
I like the way they did it, especially since you can pause missions, and resume them later where you left off.
Hell hath no fury like an MMORPG player scorned.
i was going to mention this as well. I also find it funny people seem to like being guided in circles and limited. Once again if you like to do it how ever many quest at a time thats your perogative but I can multi task just fine and so can many others.
Bugged me at first, but I got used to it, and even ended up liking the way it's done. It gets a little more...continuous, probably not a good word, but it flows better later on. For me it's not that I don't like multi-tasking (which you do anyways due to side/story quests), I like that having only one main mission puts emphasize on that particular task. Feels more important to me psyschologically I guess. Anyways, you will get used to it!
I like the system as is.When playing other mmo's and you just pick up a batch of quest's at a hub and you go knock them out,it just seems to make them trivial.With this system and having 1 main mission at a time it seems to make them more meaningful,atleast to me,I pay more attention to the details.
They did this so you could get fully engrossed in one story at a time. If you had 3 main quests going at once, you wouldn't really get the full comprehensive expreience as you would focusing on one at a time. It really works, to be honest. I love it
This is just you being trained to do quests like you do in WoW,SWTOR,etc etc you don't play for the story or anything else your treating it like a job run as fast as you can pick up 10 quests finish em all run back and get more and on and on then move to a diff area with a different backdrop and do it over and over and over again.This is why ppl do not like or stay with mmogs anymore WoW has brainwashed the players of the genre to work like trained monkeys not have to think,not have to enjoy,just run from one quest npc hub to the next.No thanks I will accept tsw way of doing it.
I guess you will be really upset when you realise that to pick up some (side) missions you need to be on main mission leading you there, and more upset when you realise that to even be able to do some (side) mission you need another main quest to be able to do it.
You are in for a real treat there.
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
World of Warcraft, everquest 2, Tera, especialy Star wars: TOR has just as much story and lore in every quest as TSW. SWTOR and Tera had more of a main story. Most of the quests in TSW have you kill or pick up something like most other games so if people wished to pick up one quest at a time they would do so in those games, the reason it was done this way is to make it seem like there is more content then there is as the developers acknowledged that players want content so repeatable quests and silly quest sequences where added.
In every map there is some far away place that you have to remember to go back to in order to pick up another quest and then go back for the third quest. A side effect of the haphazard quest system is players will skip quests that they could have picked up earlier but had no reason to go back to that quest hub.
When you pick up a quest you get a huge marker on your minimap and an arrow pointing you to the quest area, so the quests become as simple as any other MMO I listed. I hate the mini map markers or "!" for quests.
i have yet to run into any side mission that required me to have anything.. or should I say I have yet to run into a side mission a could not take so no clue what you are talking about
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I think another thing people need to remember is this game was made with more of an adventure/puzzle type game idea in mind. in every single adventure/puzzle type game I can ever remember doing you always ran back and forth through the same area as you unlocked clues and puzzles. If you want the same old boring quest grind TERA is chock full of it.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I have ran into a few. For example, there is a side mission in the Scorched Sands which requires you to finish a particular main mission. I don't remember the name of it but it required you to examine various fauna contaminated by the Filth. Thankfully the main quest you had to complete in order to unlock the side mission actually brings you to that area but it's possible to wonder there without the main quest also, so I can see how that could be annoying.
A green mission?
The only locked ones I've come across are Red and yellow. So it isn't hard to find them again as they marked on the map.
I've asked for a quest log like TSW's forever now. I'm so happy to finally see a game implement it. To me this is a stroke of genious, and I hope other games follow suit or do away with a quest journal altogether!
I like it to be honest , the quest are realy nice to read and yeh you will need to walk around alot but better than quest camp where you just kill 10 of those and that realy think the quest are awesome in tsw.