I really hope Gw2 can bring back that sense of keeps and sieges like warhammer did. It may be old and i may have not played it in years, but i swear that game had the best pvp all time minus UO.
i miss the concept but not warhammer itself. Two bright wizards camping a choke point melting entire warbands in T4 so much c/c staggers from premades destroying warbands with 3 or 4 players . The terrible use of Warbuddy in pvp and mythic doing absolutely nothing about it.
i miss the concept but not warhammer itself. Two bright wizards camping a choke point melting entire warbands in T4 so much c/c staggers from premades destroying warbands with 3 or 4 players . The terrible use of Warbuddy in pvp and mythic doing absolutely nothing about it.
Is that now a days though? Bc i havent played and obviously im not going back lol...but im talking about say couple months after launch where people had there mains and the Pvp was still very fresh! Anybody think Gw2 can produce that same sense and feeling in World v Wolrd v World.
Watch your thoughts; they become words. Watch your words; they become actions. Watch your actions; they become habits. Watch your habits; they become character. Watch your character; it becomes your destiny. Lao-Tze
i miss the concept but not warhammer itself. Two bright wizards camping a choke point melting entire warbands in T4 so much c/c staggers from premades destroying warbands with 3 or 4 players . The terrible use of Warbuddy in pvp and mythic doing absolutely nothing about it.
Is that now a days though? Bc i havent played and obviously im not going back lol...but im talking about say couple months after launch where people had there mains and the Pvp was still very fresh! Anybody think Gw2 can produce that same sense and feeling in World v Wolrd v World.
no this was about 6 months after release and one of the main reasons people left in flocks as T4 was completed F'ed Up. The game is on life support now with a few diehards left and 2 servers . Instead of spending resources on fixing warhammer and making it better then decided to make an entirely new game called warhammer wrath of heroes which is 6 vs 6 vs 6 premade toons similar to league of legends without the creeps .its just a MOBA and will entertain you for maybe a week until you leave for other stuff.
Guild wars 2 is similiar to DAOC not really WAR but the main draw to pvp for a lot of us GW2 is missing in its world vs world and thats the renoun system and grudges . If you just enjoy pvp and the style of keep seiges then it can be a lot of fun but its kinda shallow compared to DAOC in terms of world vs world. There will be no renoun system at release and the lead dev mike fergeson is pretty avid about not adding one so basically its kinda just a glorifed way to level your character in its current state and maybe get some bragging rights titles for world vs world.
I enjoyed it for a while, and there were some neat scenarios. But after Dark Age of Camelot and Planetside, I'm convinced large scale pvp works best with three sides instead of two.
I miss using my fat little dwarf in that battleground that was in the lava cave. I forget the names, but punting people into the flames was damnnnn hilarious. I actually stopped playing the game when I would pass that level-group.
Also, the 1-10 PvP in that game is some of the best low-lvl PvP out there.
What I don't miss is needing a raid group to take out a disciple or the order equiv (I forget the name... was it even a disciple? Oh well).
I enjoyed WAR pvp until level 20...From then on it was an absolute disaster with wayyyy too much crowd control...... As a melee, I literally spent several BGs unable to do anything because there was so much CC.
WAR's PVP was absolutely terrible. If you weren't damage, you were nothing at all in that game in terms of PVP. Also, PVP was fully-instance driven. They had cool RVR zones all set up, but because they implemented instanced PVP with superior rewards, nobody RVR'ed. With WAR, you had:
Instance PVP = Lack of Variety = Everyone is DPS = Yawn
Not to mention I despised the lack of real cusotmization with one's own character.
By far one of the worst PVP experiences I have come across, and that's pitiful considering that WAR's original vision for existence was supposed to be RVR-based PVP. One of the greatest failures of big-name MMORPGs in the last 5 years.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
Not really it brought some nice new things to the table like collision detection, still the best implementation of pvp tanking to date and the morale bar.
But.... it was disappointing compared to daoc. I still played it for 18 months though, until bioware took over and broke it with 1.4
WAR's PVP was absolutely terrible. If you weren't damage, you were nothing at all in that game in terms of PVP. Also, PVP was fully-instance driven. They had cool RVR zones all set up, but because they implemented instanced PVP with superior rewards, nobody RVR'ed.
Tell that story about PvP being DPS only based to the tanks lol. I duno how you managed to get such twisted picture of the PvP, maybe you joined the game when it was already falling apart but it is wrong. The tanks were valuable in RvR, blocking the chokepoints in the keeps and actually being able to do some damage too as well as protecting the allies. The RvR was a lot more popular than you are portraying, isntanced PvP wasnt the only option.
No matter when I logged on during earlier days there were always some warbands roaming my tiers RvR lakes and fighting. You probably joined the game in its later days as said.
The concept of warbands and keeps sieges, as well as tactical warband leading (when I managed to get the WB to follow tactics rather than rushing to next available keep), guerilla style hit and run, were easily one of the better PvP experiences I've had. Sadly only few months later it got into decline with people just trading keeps instead of defending them.
The damage is all thing, wtf? You needed a balanced group with tanks & healers. Just spike damage, that's wow pvp not war pvp.
Also the scenario thing, that was at launch yes, once all the wow kids ducked off, rvr was definetly the main focus of the game, well until bioware took over and dumbed down rvr and put in imba scenario grinding weapons.
I really liked that game at release. After the population dropped off and it took forever to get into battlegrounds I lost interest. Like Tabula Rasa, it was fun while it lasted.
I have and still am playing WAR since release and I do miss the good old days of ORVR. I used to love the epic keep attacks and defences but nowadays its a shadow of what it used to be.
Since mythic decided to let players roll both sides on the same server WAR today is pretty much dictated by the Cross Realmers, Which ever side they decide to play that week/month is the dominante side that steam rolls the other side.
The playerbase is a shadow of its former self with the majority of players of the opinion of let some other chump do all the work while they leech renown AFK and just turn up when the inner keep door is on 50% or if Our keep is under attack just not bother doing anything.
There are no longer any epic keep defences because just before the inner door goes down the majority of the defenders have fled through the portal back to the war camp rather than put up a fight to the death.
When it comes to City attacks or defences the majority of players would rather run round an empty city than have to actually fight the other side. For me personally there is nothing more annoying than trying to find an actual city instance that doesnt involve me on my own with a wb of destro on the other side.
all I can say in closing is i cant wait for August 28th when hopefully i can relive some of the epicness that WAR used to bring me when finally leaving it for GW2
I enjoyed it for a while, and there were some neat scenarios. But after Dark Age of Camelot and Planetside, I'm convinced large scale pvp works best with three sides instead of two.
Agreed. Also, Warhammer was an awful game. Do not want to experience it again.
I was in a huge dominant guild and enjoyed it for quite a while but against us resistance was futile then came guild politics and drama followed by a mass exodus of players in general then it sucked as the PvE was inferior and boring and the scenarios and public quests got stale quick..
I kinda missed the open pool guild v guild RvR but this game lacked bad everywhere else..
Comments
I don't.
yea i miss it alottttttttt lol
I really hope Gw2 can bring back that sense of keeps and sieges like warhammer did. It may be old and i may have not played it in years, but i swear that game had the best pvp all time minus UO.
i miss the concept but not warhammer itself. Two bright wizards camping a choke point melting entire warbands in T4 so much c/c staggers from premades destroying warbands with 3 or 4 players . The terrible use of Warbuddy in pvp and mythic doing absolutely nothing about it.
Is that now a days though? Bc i havent played and obviously im not going back lol...but im talking about say couple months after launch where people had there mains and the Pvp was still very fresh! Anybody think Gw2 can produce that same sense and feeling in World v Wolrd v World.
http://wrathofheroes.warhammeronline.com/
Watch your thoughts; they become words.
Watch your words; they become actions.
Watch your actions; they become habits.
Watch your habits; they become character.
Watch your character; it becomes your destiny.
Lao-Tze
Game sucks hard sadly...
no this was about 6 months after release and one of the main reasons people left in flocks as T4 was completed F'ed Up. The game is on life support now with a few diehards left and 2 servers . Instead of spending resources on fixing warhammer and making it better then decided to make an entirely new game called warhammer wrath of heroes which is 6 vs 6 vs 6 premade toons similar to league of legends without the creeps .its just a MOBA and will entertain you for maybe a week until you leave for other stuff.
Guild wars 2 is similiar to DAOC not really WAR but the main draw to pvp for a lot of us GW2 is missing in its world vs world and thats the renoun system and grudges . If you just enjoy pvp and the style of keep seiges then it can be a lot of fun but its kinda shallow compared to DAOC in terms of world vs world. There will be no renoun system at release and the lead dev mike fergeson is pretty avid about not adding one so basically its kinda just a glorifed way to level your character in its current state and maybe get some bragging rights titles for world vs world.
I enjoyed it for a while, and there were some neat scenarios. But after Dark Age of Camelot and Planetside, I'm convinced large scale pvp works best with three sides instead of two.
I miss using my fat little dwarf in that battleground that was in the lava cave. I forget the names, but punting people into the flames was damnnnn hilarious. I actually stopped playing the game when I would pass that level-group.
Also, the 1-10 PvP in that game is some of the best low-lvl PvP out there.
What I don't miss is needing a raid group to take out a disciple or the order equiv (I forget the name... was it even a disciple? Oh well).
I miss being able to only do pvp and still level up.
I enjoyed WAR pvp until level 20...From then on it was an absolute disaster with wayyyy too much crowd control...... As a melee, I literally spent several BGs unable to do anything because there was so much CC.
I miss Dark Age of Camelot PvP.
WAR's PVP was absolutely terrible. If you weren't damage, you were nothing at all in that game in terms of PVP. Also, PVP was fully-instance driven. They had cool RVR zones all set up, but because they implemented instanced PVP with superior rewards, nobody RVR'ed. With WAR, you had:
Instance PVP = Lack of Variety = Everyone is DPS = Yawn
Not to mention I despised the lack of real cusotmization with one's own character.
By far one of the worst PVP experiences I have come across, and that's pitiful considering that WAR's original vision for existence was supposed to be RVR-based PVP. One of the greatest failures of big-name MMORPGs in the last 5 years.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
I only played low-level PvP and it left a seriously bad taste in my mouth...
...don't get me wrong, though. I won every match at the top of the ladder on my Maurauder using only one skill.
Impale > Impale > Impale > Impale > Impale > Impale > Impale > Win
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Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
But.... it was disappointing compared to daoc. I still played it for 18 months though, until bioware took over and broke it with 1.4
Tell that story about PvP being DPS only based to the tanks lol. I duno how you managed to get such twisted picture of the PvP, maybe you joined the game when it was already falling apart but it is wrong. The tanks were valuable in RvR, blocking the chokepoints in the keeps and actually being able to do some damage too as well as protecting the allies. The RvR was a lot more popular than you are portraying, isntanced PvP wasnt the only option.
No matter when I logged on during earlier days there were always some warbands roaming my tiers RvR lakes and fighting. You probably joined the game in its later days as said.
The concept of warbands and keeps sieges, as well as tactical warband leading (when I managed to get the WB to follow tactics rather than rushing to next available keep), guerilla style hit and run, were easily one of the better PvP experiences I've had. Sadly only few months later it got into decline with people just trading keeps instead of defending them.
Also the scenario thing, that was at launch yes, once all the wow kids ducked off, rvr was definetly the main focus of the game, well until bioware took over and dumbed down rvr and put in imba scenario grinding weapons.
yes a lot.. but i hawe TSW and there is Fusang project
I really liked that game at release. After the population dropped off and it took forever to get into battlegrounds I lost interest. Like Tabula Rasa, it was fun while it lasted.
Lack of real rivalry
Being dismissed as casual pvp (hint the company is called ARENAnet)
Not the main focus / pinnacle of the game etc..
I have and still am playing WAR since release and I do miss the good old days of ORVR. I used to love the epic keep attacks and defences but nowadays its a shadow of what it used to be.
Since mythic decided to let players roll both sides on the same server WAR today is pretty much dictated by the Cross Realmers, Which ever side they decide to play that week/month is the dominante side that steam rolls the other side.
The playerbase is a shadow of its former self with the majority of players of the opinion of let some other chump do all the work while they leech renown AFK and just turn up when the inner keep door is on 50% or if Our keep is under attack just not bother doing anything.
There are no longer any epic keep defences because just before the inner door goes down the majority of the defenders have fled through the portal back to the war camp rather than put up a fight to the death.
When it comes to City attacks or defences the majority of players would rather run round an empty city than have to actually fight the other side. For me personally there is nothing more annoying than trying to find an actual city instance that doesnt involve me on my own with a wb of destro on the other side.
all I can say in closing is i cant wait for August 28th when hopefully i can relive some of the epicness that WAR used to bring me when finally leaving it for GW2
Agreed. Also, Warhammer was an awful game. Do not want to experience it again.
Sure do, the Warhammer tabletop have great PvP.
The Warhammer MMO on the other hand have Wows PvP with a dash of DaoC and I don´t miss that at all.
If I miss any Mythic game it is DaoC.
They should have adapted the Warhammer fantasy RPGs mechanics instead, that would have opened up for awesome PvP.
I was in a huge dominant guild and enjoyed it for quite a while but against us resistance was futile then came guild politics and drama followed by a mass exodus of players in general then it sucked as the PvE was inferior and boring and the scenarios and public quests got stale quick..
I kinda missed the open pool guild v guild RvR but this game lacked bad everywhere else..
Playing GW2..