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I am serious when I say this dallies are horrible .....imagine thinking of it this way you are going to do something maybe 300times everyday in a year for the love of baby jesus......
In this new genre of co-rpgs and leveling to cap in a weekend the developers had to have something to keep ppl from leaving there game hence the dailys. I think it was started by wow to hold the commuinity until there next expansion at the time , another reason to hate up on wow maybe so...
Can't they come up with somethign at least fun if this is the norm now ,doesn't Tera have like a never ending spawn fest of beast for there dallies . I just think there has to be something else the commiunity can come up with other then making us all go to the same places foreva to the point you can do dallies in your sleep litteraly.
Please save kittens and end the dallies in every mmo known to man now..noone likes them if they do then go play a solo game like angry birds . Of course I am going to get that person now posting who loves to play mmos but by them self which in itself makes no sense. If you like to solo then why not stick to skyrim or something else..
It is of cousre a mmo not a co-op rpg....or go shoot squirrels of fences but don't dare defend dallies.
save a kitten developers come up with something else.
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Just have to ask, are they subscription games this is happening in?
I havent played every mmo out therebut i think there in 100percent of all mmos now
Pretty sure F2P have them. They need players to stick around too.
Anyway, OP, what do you expect anyway? Dailies are just 1 of many things in mmorpgs use. You can't make infinite quests and dungeons and pvp maps. When players get bored, what do you expect unless the content is sandboxy and player driven?
I expect that they can come up with something else besides dallies...I mean call nasa fredom if they have to just get rid of them !!
I absolutely despise dailies.
LOL, I think you've hit on the correct solution, shame there's no one around to see it.
Like the OP, I hate dailies and when I find that I'm at that point in a MMO I pretty much quit and move on . (happened in WOW, Rift, SWTOR, and Tera most recently)
Theme parks just don't hold any long term appeal for me.
"True friends stab you in the front." | Oscar Wilde
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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You could always ignore em...
But I get what you are saying I once felt like I had to do em, but then came an MMO break. Realised I should only do the stuff I enjoy and when I got back I just did a daily when I felt like it. But indeed, wish they came up with more diversity and I hope they keep em totally optional.
Btw don't punch baby kittens! They are cute! Punch some sociopaths instead! ;p
Me too, it's like logging in to an mmo just to do a second job. In WoW, I'd log in do my dailies, raid if we had one, do some arenas and log out. Daily quests and the raid grind are some things I will never do again.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
Well ant what do you want? Dailies are a bi-product of the themeparks today being completly dev driven and the fact that there's nothign stopping the players from consuming content in less than 2 months. So if there's no player driven activities (mostly it's pvp, and it would have to be the scale of PS2 or DAOC), devs have to create something to keep their players from leaving. Besides, there's so much more thna dailies. Even cosmetic items
Also, like it's been said, you can ignored them Ant
I don't like daillies either.
However, there is a very SIMPLE solution. Do NOT do them. There is no requirement to do them in games.
In fact, when i was still playing WOW (because Diablo 3), i didn't do dailies at all.
Dailies are essentially a crutch.
It enables a game to have a small area that changes that they can put multiple quests in without doing a whole lot of work or dedicating a whole lot of game area for. Plus if they have say 7 or 14 different types then people are less likely to gripe about there being no content.
It also meters the content. You want someone to get a reward 45 or 100 days after they reach level 60? This is a way to do it.
Plus it is a use it or lose it mechanic. You get the person to log in every day for their 45 minutes or 2 hours and if they miss a day they miss the quests thus reinforcing the addiction. The main way people leave a game is by not logging in for a week and then saying oh I dont need that anymore. This stops that.
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It is a win/win for the devs even if it is a loss in the long run for the players.
The problem with not doing them is that they're usually the best form of making money or getting small upgrades. That's more the fault of the game really than the act.
Do it! If only to reduce your carbon footprint. I say kill that kitten!
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
If they aren't fun, just don't do them.
Honestly one of the cooler things TSW did (which also fits with their progression system) is to make every single quest a daily. So instead of being forced to do some narrow part of content each day or feeling like you've run out of quests to do (AOC's problem) you can always go back and hit quests just below you to help turbo charge your advancement.
Granted it's still not at the ideal spot where Quest Challenge influences Quest Reward (turbo charging my advancement with very easy quests is actually a bad thing), but the idea that I can do a huge variety of things on any given day is great.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Doing dalies just for the sake of doing dailies is pretty lame.
Doing certain dailies in order to earn faction reputation at least gives you a purpose for doing them. And without this reputation grind...you won't be able to feel the sheer joy you get when you've reached the faction rep cap! No more dailies...yay!
They don't need them to stick around as much as the sub only games do, the sub only games are completely motivated by keeping that subscription monthly going, they can't survive off anything else, whereas F2P games (not freemium with subscription as an option mind you) survive off of store purchases and their populations fluctuate all the time whereas if the population fluctuates in a sub only game their everything drops off so the more carrots on a stick the sub games have the more players they have the more revenue, and thus is the reason they are the first to crash when the economy takes a dive.
I have only done Dailies in WoW and that was to get a mount. I hated every second of them. I haven't ever done a daily in any other game. Or a repeat of a quest for that matter. I do each quest once, and if I have to I grind when I run out of normal quests to do. Theres no point in repeating the same task for the same rewards in a game in my opinion.
Here kitteh, kitteh, kitteh...
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
Just stopped by to state that I kill all kitties that come into my target range (in-game).
They *are* my daily.
Please continue.
TERA doesn't really have any events just teases once in a while to get people to buy over-priced Cash-Shop prices or bringing back some mechanics that they removed during CB as an "event".
There's nothing else to do in TERA expect dungeon hop and kill mobs and bosses on the map. Or other players if your on PVP server.
While the whole combat thing was fun it can get stagnant after-awhile and I've played plenty of games who've already had the whole action rpg scenario. So it's nothing new in my closet.
I will punch TWO kittens (much cuter than teh OPs) if dailies are killed in MMORPGs.
Its not so much that I like dailies as I hate kittens and any excuse I can get...
Sorry OP, totally agree with you about mindless dailies, but couldn't resist the hyperbole temptation.
When all has been said and done, more will have been said than done.
I agree! I am tired of them thinking re-doing the same thing over and over is acceptable. I know quests that you do as you level or skill up are basically just rehashes of previous quests, but at least there is some change.
I actually stopped playing DCUO for this reason alone. I just couldn't do it anymore. I had a ton of the T1 and T2 stuff but got soooo bored.
I am not intentionally comparing super hero games, but in COH I actually enjoyed finding all the landmarks and achievements to get some cool unlocks. I am not really the "collector" type in games, but I found this to be clever. The challenges were attainable by everyone and only gave a minor bonus. TItles, weapons with huge timers on them, cool costume pieces... all made it fun. When I was towards the end game I really enjoyed taking breaks and collecting stuff. When I accomplished most of what I wanted, I still enjoyed collecting. It gave them time to release new content I may still hop into the game someday soon.
Stop attacking subscription based games simply because you enjoy B2P as your own personal preference.
There is absolutely ZERO correlation between P2P and dailies. I've seen free to play games that have similar crappy things in them.
The Theory of Conservative Conservation of Ignorant Stupidity:
Having a different opinion must mean you're a troll.
I know of a B2P MMORPG that has daily, weekly, and monthly quests.
However you don't have to pick them up or drop them off like your "usual" daily quests, you just get extra rewards for completing them as you do other stuff in the game.
And there are so many, so so many built into the game, they can't even be put in the same category as the WoW-type 6-10 daily quests you're expected to slog through to make $ and farm rep.