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If BW can hire some producers that give a darn and arent totally incompentant? Listen to players? Maybe start a new campaign showing TOR has been given a "tune-up" or "revised" of its content and features? Possibly gaining a few lost subs and stay at or above 500k?
OR will TOR just keep sliding slowly more and then finally stabliize at around 200k?
Tbe Repopulation will be what SWTOR shouldve been.
Comments
It can still turn the ship around.
It hasnt hit the asian market yet which will absolutely lap swtor up.
If it can get a feeling that its an MMO rather than a crpg then it stands a chance but its fighting a strange battle as it doesnt quite meet either the accesibility of a crpg or the MM of a MMO.
It also absolutely must get open world PVP right the next time they have a crack at Ilum.
Unlike most MMO's I can't say I will NEVER play SWTOR again heck I still have a sub and do still play a few days a month if it got some things right then those 3 days could turn to 30 with ease.
I don't think they can. They have next to nothing for communication with the community. They botched Illum. The loading screens and travel time to get from place to place is way too long and annoying, and was brought up in beta. Features were left out for released and finally given 4-6 months down the road, when it was brought up in beta, should have been in release.
They don't even test the patches they put in that end up breaking stuff, and don't get fixed. The game is like a single player game with a chatbox, it doesn't feel like an mmorpg at all. I can go on and on with the problems SWTOR has. They simply don't seem to care about the people they have managed to hang onto. People just aren't willing to put up with mediocrity these days, and certainly not willing to put up with poorly done WoW clones. If they wanted to play WoW, they'd play WoW.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
As an open world pvp game, it won't satisfy. Joining a pvp server will just net you frustration instead of what you seek. You'll find disappointment everytime.
As a casual game, its not bad considering what's out there right now. Its not a sandbox game but its not WoW either.
No, SWTOR could make a freeium comeback but it's done as a P2P mmo.
I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.
It can still turn around. Points of succes would be;
F2P
Working open world PvP
A real space game (like JTL)
More choices during the leveling proces (extra planets fo example)
It can't make a comeback, because there's nothing wrong with it. It's just too dull and that can't be repaired. It would have to be recreated.
Wrong community to ask this sort of question about any game.
But the thing is SW:TOR didn't go anywhere so "comeback" isn't exactly the term I would use. Continued growth on the other hand, yes. We all know SW:TOR lost a lot of subs a few months after launching, the game was 'ready' so to speak but imho they should of released right now when 1.3 was finished.
Yes, I think SW:TOR will continue to grow and prosper. I don't see any continued fall out or really anything negative at all the game has been growing since right before 1.3 and hasn't stopped, queues are popping back up, more servers are becoming full again, major guilds have re-established themselves in the game with the addition to pre-season ranked PvP and raid modes. SW:TOR is doing great, BioWare has managed to bring things around and now they need to continue building momentum with their content updates. From what we hear 1.4 and 1.5 will be massive updates that make their previous updates pale in comparison. From what we understand the game "universe" will double in size with the new additions and I have a feeling an expansion announcement is going to come before the end of the year at the rate they're working. The amount of bug fixes and optimizations that came with 1.3 and the patch the other day has been phenomenal. Tbh, anyone who says they haven't been doing a great job with this game in the last couple of months is probably somebody who hasn't even been following the game at all since it launched.
Didn't they test it out then take it back into revision to make it what everyone wanted? I'm fairly sure they did and you all suggested...................Wait for it..........................A WOW in STAR WARS clone......Its Y O U R (community) fault it is what it is....
....Do you know what you're talking about? Tbh, it doesn't sound like you do....
Nope its dead to me, even if it goes F2P I wouldn't taint my PC with another EA game if they paid me to play it.
We can only speculate as we don't have any numbers whatsoever. I agree with you that swtor should have launched with 1.3, but that was just greedy EA behind it. What interests me though is your next sentence From what we understand the game "universe" will double in size with the new additions and I have a feeling an expansion announcement is going to come before the end of the year at the rate they're working. As always with BW, they remain very vague about their stuff and they only stated a new planet Mekeb, so it will prolly add a capincrease of 5 levels i bet. I think a great problem with SWTOR is the way the end-game is implemented, Adding just new content is very expensive and time consuming and it brings people back for a week untill they farmed the new content. I play on EU servers and i'm seeing the drop already, got 10 servers and at times they are very light or standard. I bet they go F2P before the end of they year.
Nope because first impressions mean everything and not many if any games recover from a disappointing experience the first time around.
Grim Dawn, the next great action rpg!
http://www.grimdawn.com/
I enjoyed swtor but it didn't stick with me. part because the community i was with wasn't that friendly and part because leveing multiple characters in the exact same zones and exact same quests was just too much. i made 2 chars to max and a 3rd half way before i gave up feeling overwhelmed by Repetition. Ultimately for myself this is where most modern mmo's fail. Once you hit max with 1 char everything starts feel repetitive and pointless.
No. It is designed from the ground up to be a scripted singleplayer game. No amount of "listening to the players" is going to change that. And without that being changed, people are going to get tired, and leave. People don't play linear singleplayer games forever. They won't play SWTOR forever. They'd need to hire an entirely different developer and start over as a more sandbox oriented game that has ANY social elements at all.
You think they'll be at 500K in a month or two? I doubt it a lot. I think they'll hit 200K a lot sooner than "finally", and I doubt that number will be all that stable.
I just did a trial and while the story you can do in trial is enjoyable, the voiceovers get old fast. They should never have done that for every single quest. It gets tedious. If you play it like a single player game, then you can do 4 starter areas and level 2 classes to cap without falling into repetetion too much. As a single player game it would actually have been just fine. Once you get your companion your PvE problems are over. The companion system is better than I thought it would be.
After the starting planet the running gets on your nerves. Running, running ,fed-ex, running, pfffff...
The load on the graphics card has managed to send my laptop into spontaneous shutdown more than once, it just overheats. This is something that no other game has ever managed to do. Hero engine FTW I guess.
I think I'll do all the classes to 15 and then see if it's worth buying because I hear some of the classes have a story that just sucks.
I doubt that EA will do anything regarding the levelling process and it's replayablility, it would just be too expensive. End-game content is imaginable, but I doubt anything they can come up with now is going to save the game.
I bought SWTOR because of my love for the two single-player prequels. When they change it so that it's possible for me to acquire best-in-slot gear without forcing me to group up to do so, then I'll resign.
The design philosophy of "you must group up to progress" will always get me to leave a game, I couldn't care less if it is an MMO. Don't force it, encourage it.
No it can't. It could have been saved 1/2 months after launch but the people over at the EA bought studio put their fingers in their ears chanted "lalalala" while poking fun at the consumer.
Everything and I mean everything was meant to be the consumers fault. From blaming casuals to down right hiding from issues and deleting forum posts.
This was not a healthy game to begin with but what killed it off was a staff of doctors and nurses who went to the school of muppet solutions.
They were damn well lucky it didnt sink EA at the same time, though its stock price took a massive battering and I no longer believe it is still a major power house.
No, it really couldn't have. It would have to be reworked from pre alpha. The whole concept is broken.
Same here... except I'm going to have to make an exception when Simcity 5 is released (love simcity). I hate the fact that Maxis is in bed with EA, but hey... sometimes you've got to sleep with the enemy.
Next year the game will be in maintenance mode, as they just keep taking hit after hit after hit in subs. At the end of the year after TSW, GW2 and others to be release, they're going to be hurting even more.
They can use free trials all they want to pad numbers, and they can say "anyone that has entered a CC is counted as a subscriber "all they want (yes they actually said that in an investors meeting). You can log into the game and see the numbers are just not there. They've consolidated servers already, they've given out free trials and free game time left and right and it still isn't bringing in subscribers. Anyone with a brain can read the investors meetings pdf's to see how they word the sub numbers and know the numbers are just not there.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
Simple answer. No it cant. Like all EA MMO's it is doomed to the back alley where it will be shot and left in a dumpster like a dead hooker.
I agree with this. The end game communities in nearly all mmo's today is childish. Yes i am putting that lightly
Well thats because all the WoW clones like SWTOR copy the WoW/EQ end game, which is elitist by design.
I don't think it will ever be the success that the "Bigwigs" at EA and Bioware predicted, but I honestly don't care if it's not the most succesful mulitplayer game of all time. Do I wish the game had more of SWG's post NGE and pre NGE features and systems? YES, but to my surprise I'm actually realling enjoying myself in SWTOR at the moment, and so I really don't care that it lacks those features and systems from SWG. In the end, all that matters to me is if I feel like i'm getting money's worth for my sub and the boxprice, which I do feel like I am from Bioware's mulitplayer Starwars universe.
SWTOR is not an MMO, that is kinda where the story begins & ends. Its a single player game with co-op and VS play and thats about as good as it gets. There is nothing Massively Multiplayer about the game & as a result most players balk at paying a subscription for something that is simply not an MMO.
The game was designed with this flaw in its foundations and I think it will continue to bleed subs until it eventually goes F2P with Microtransactions or buy to play, sadly the latter is the model SWTOR should probably have followed from day one.