People care because they care about how future games will be. If WoW never came out, do you think SWTOR, WAR, AoC, Rift, and Aion would be like they are now?
They either wouldn't have existed, or would've mimicked some worse MMORPG and been that much worse off. WOW carried the whole genre forward, it's just that other companies are struggling to bring it forward much themselves (although I feel RIFT and TSW have made some progress.)
WoW definitely carried the whole genre forward. Unfortunately, it hasn't moved since then .
I think the biggest dis-service that WoW did to the MMO gene is it made other publishers believe that they need millions of subs to be sucsessful. I in NO way blame WoW or blizzard for this. The whole point of makeing games is to make a profit. I am just sad that it use to be if a MMO had 300,000 subs, it was a sucess! Now it would just be cancled.
And while WoW did bring in a lot of new people, they werent MMO players. Us MMO people are a weird bunch. No one else expects to play the same game for years on end, playing the game almost like a second job. We get loyal about our game... hell, game isnt even the correct term.. probably 2nd life would be better. I believe that is why so many WoW clones fail.. we want something to get away from our boring life, something exciteing and new. We know the "rules" for living in the WoW world, give us a new feeling!
I suspect some ppl dont even have fun playing a game. They spend more time comparing numbers about diferent MMOs, trying to find flaws at every game they try than actually playing one and enjoying it.
Those are the ones that would be better that they just didnt play the game we play, but that wont never happen, so its better to let them be happy that way..
Every new mmorpg game claims they have understood all problems of past mmorpgs, and they know exactly how to fix it.
They declare how this will be achieved in such broad terms that everyone think their understanding of it is what will happen.
So the most excited see alot of these changes as something radically new and declare it revolutionary, industry changer etc.
Then the reality hits, half the colorful declarations are cut due to budget, the other half the game dev delivers like they intended.. but wait, alot of people had a different imagination of what it meant .... And some got what they thought.
The history continues on the boards, where the "betrayed" and the "followers" battle.
People care because they care about how future games will be.
I guess they do no serious harm with their constant study of crystal balls and attempts at mysticism, any more than the UFOlogists did any harm.
The down side of Prophets, of course, is the fear-mongering.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Every new mmorpg game claims they have understood all problems of past mmorpgs, and they know exactly how to fix it.
It's not just the games, the players are quite fond of announcing (from whichever soap box they favor) What Will Save Us, too. Alternatively, just use your box-announcement time to holler "Dooooom!".
Since players tend to split fairly evenly on a lot of issues, best data says "your guess is no better than his" or "no evidence exists that someone handed you the tablets upon which the Truth was chiseled".
Only volume, how often and loud you can yell, remains.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
i mean, feels like most of the ppl (in this website) that like a game are more concerned if that game is gona beat WoW rather than if they will enjoy all the game content.
It's the people who don't like it that feel the need to convince everyone else they shouldn't like it either.
This. People can't get over themselves. At the end of the day, its all about personal preference, not everyone likes the same thing. Live and let live.
Why do you care about them caring? You should ask yourself that question. Anyway, I don't really care if the game is a failure or if it's successful. I only want to know whether or not the game is enjoyable and if my PC can run it smoothly or not.
P.S. Guild Wars 2 seems revolutionary on paper, but it actually looks like more of the same in person. My prediction is that it won't be revolutionary and won't be a horrible failure, but will end up with above average success and enjoy good sales combined with various expansions over the years until they decide to create Guild Wars 3. I'll pick it up when they start pumping out GOTY editions.
Industry changers are always unexpected imo. DDO and LoL are industry changers. They accelerated transfers of mmos to f2p so much.
I disagree wholeheartedly.
Had a discussion just yesturday about DDO, LoL, and LOTRO. None of these titles are anything special, and their "profits" for F2P transition have never been completely broken down or allowed to be released by their company's.
Generally speaking, we can look @ WoW and go (10million x $15 / month) to get how much they earn a year. All of those other F2P titles are keeping their profits completely underwraps or their lack there of.
Look @ SWTOR, they've lost subscribers HARD but have constantly over the past couple months trying to "pad" their numbers for the investors with free trials & free veteran "come back" periods out the bum.
An industry changer, as defined by the market itself, is something that comes out of left field & causes the majority of products after it to follow suite. That's where the term WoW-Clone has come from, and is why the genre is in the toilet. However, if GW2 WERE to be an industry changer it would NEVER be as detrimental as WoW's was.
Albeit I do believe that GW2 being a game changer might be positive as a whole I don't believe in instancing as much as GW2 uses for its dungeons, cities, etc.
The Theory of Conservative Conservation of Ignorant Stupidity: Having a different opinion must mean you're a troll.
People care because they care about how future games will be. If WoW never came out, do you think SWTOR, WAR, AoC, Rift, and Aion would be like they are now?
Ofc they wouldn't be like they are now ... they would have been way way better !
Why do you care about them caring? You should ask yourself that question. Anyway, I don't really care if the game is a failure or if it's successful. I only want to know whether or not the game is enjoyable and if my PC can run it smoothly or not.
P.S. Guild Wars 2 seems revolutionary on paper, but it actually looks like more of the same in person. My prediction is that it won't be revolutionary and won't be a horrible failure, but will end up with above average success and enjoy good sales combined with various expansions over the years until they decide to create Guild Wars 3. I'll pick it up when they start pumping out GOTY editions.
I was with you right until the green section (not that it matters), you cannot judge a game purely by looking at it. You either play it or you really don't have an opinion about said game.
Anyways, whether gw2 is a industry changer is something that cannot be predicted. When WoW came out, nobody predicted it would be the monster that it is today. The problem with topic like these is the OPs tend to make the mistake of deluding themselves into believing they represent some majority the irony is that the mere fact they are here pretty much invalids their claim. The majority of MMORPG players are not on forums like these.
To conclude my rant, guild wars 2 success will be based on how the public responds to it and if they like the respond other companys are going to start copying it THUS making it an industry changer. But since YOU and I cannot predict the future how about we just let it be.
Industry changers are always unexpected imo. DDO and LoL are industry changers. They accelerated transfers of mmos to f2p so much.
I disagree wholeheartedly.
Generally speaking, we can look @ WoW and go (10million x $15 / month) to get how much they earn a year. All of those other F2P titles are keeping their profits completely underwraps or their lack there of.
Contrary to popular opinion WoW only has 5 million players in the west most of them are in China which is ran by a different company and they don't charge 15 bucks a month.
Every new mmorpg game claims they have understood all problems of past mmorpgs, and they know exactly how to fix it.
They declare how this will be achieved in such broad terms that everyone think their understanding of it is what will happen.
So the most excited see alot of these changes as something radically new and declare it revolutionary, industry changer etc.
Then the reality hits, half the colorful declarations are cut due to budget, the other half the game dev delivers like they intended.. but wait, alot of people had a different imagination of what it meant .... And some got what they thought.
The history continues on the boards, where the "betrayed" and the "followers" battle.
This is somewhat of a half-truth.
Every new game does make claims about how their game is 'different' or 'better', and most seem to fail to deliver on at least part of those promises.
However, player perspective is often not as mislead as people choose to believe. There have been a few studios which obviously manipulate public perseption, but most studios are actually speaking pretty plainly. The thing is, most people take those words, and not being on the ground-lvl of the development, they tehn start imagining all possible things those statements could mean.
A good example of this is WAR. Most of the features they offered were delivered, but everyone had their own bias as to what they thought a real 'large scale battle' was, or how group based combat should be balanced, etc. Really, where WAR failed to deliver was both on bug fixes, and on the 6 capital cities they promised before launch (which they later had to retract).
Another case of this is in GW2. Here we have a game in which literally everything promised has been delivered. And yet we still have people who are claiming things like 'they lied' or 'this isn't how i thought it would be' etc. There's just no cure for people who aren't grounded in reality. Sooner or later (hopefully) they will start to realize that at some point they need to be dealing with a real product. And as such it has to work, and not be some idealized concept. Until then, they will keep jumping from hope to hope, never being completely satisfied with anything.
- One question I think a lot of these people should be asking themselves is:
"What does it mean to be an industry changer?" And most of them are going to come up w/ some vague / ideal answer, in which case they should be asking themselves 'details. what specifically does this mean? how would this happen in reality?' etc.
I think when most people force themselves to treat a topic like a real thing, and actually start thinking about how it would actually play out, they'll get much closer to the truth.
The industry has already been changed by GW2, and I would think that it will continue to be. The sheer number of people that are excited about GW2 shows the developers that the consumer wants more, and all developers are going to be trying to build upon the facets that they see as the most important. It might be the viability of the B2P model, or the immersion available with dynamic world event chains, or whatever of the many aspects of GW2 they find intriguing. There is no doubt that these effects are incoming and we will witness changing within the mmo genre.
The thing that does need to be said however, is that GW2 is not the only game making waves, and improving things. No developer is intending on stagnation. SOE has the software using facial recognition to allow your avatar to mimic your actions. TSW has created a world that fits within our own, using our own history as part of it's core design. WoW has pandas and ... uh... well I'm sure they've got stuff too.
There is growth within mmo landscape, and I am very glad to see it.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
....The history continues on the boards, where the "betrayed" and the "followers" battle.
This is somewhat of a half-truth.
butbutbut, you seem to agree with me except ...
Originally posted by aesperus
Another case of this is in GW2. Here we have a game in which literally everything promised has been delivered. And yet we still have people who are claiming things like 'they lied' or 'this isn't how i thought it would be' etc.
Maybe here you stray from your own conclusion by becomming the "follower", or maybe its just a confirmation that since we are both doing what we describe, our conclusion is right. So I be the "betrayed" here, and as one I can say GW2 is looking to be nowhere near what I hoped from reading their ideas. Like the saying "dont listen to a politician, judge them by their actions", the same is true for games, words are to be misinterpreted while the physical game is the truth.
Honestly, whether you care or not, GW2 probably will be an industry changer.
If GW2 succeeds enough it's going to change the industry. More features and little things GW2 changed for the better are going to copied on future MMOs. Developers may want to take more risks. The business model of B2P, no sub, cosmetic (mostly) cash shop will become even more prevelant. The most obvious example of this is to look at how WoW changed the industry for better or for worse.
Even if GW2 fails (all signs point to it won't) it will change the industry in that they'll likely never want to adopt GW2's business model of B2P with no sub. It will change the industry in that they'll be unlikely to try various features that are in GW2, whether they are improvements on existing features or unique features entirely. If it bombs developers may push away from the current trend of adding some form of dynamic events for example and again go back to the previous trend of more traditional MMO questing as an example. That's actually just as much of an industry changer as copying a new feature or business model.
Now on the question of whether or not it should be relevant or not to you, I personally think it should be. If you follow MMOs, not just Guild Wars 2, you'll probably at least have a nagging curiousity about the direction GW2 will go in and where it will take the industry as a whole. Obviously whether GW2 is an industry changer or not should not be a deciding factor on whether you buy it (that should be how FUN it is for you), but it's definitely a good topic of conversation for the MMORPG.com forums.
It seems like an interesting game and I've been pretty happy with what I've seen and played in the betas. My only beef with GW2 is the devs and some of the fans try to paint the traditional MMO as flawed and that their new MMO is the only true way. That irritates me to no end. I think the reason there is a rising negative outlook on the game is because the hype train is so huge that tons of innocent bystanders have been engulfed by it in the last few years and they are just sick of hearing about the game.
What WoW did wasnt by ANY means revolutionary, sure WoW deserves some credit for moving the genre forward but then look at Funcom, they released Anarchy Online a year or so before WoW came out (2001 or something like that). And imho was far more intriguing and complex
Let's not forget AO's abysmal launch (one of the most laughed at in MMORPG launch history) and the fact that mobs were mostly all the same in terms of gameplay (varied mobs being one of the major reasons WOW was worth sticking with over AO. Better ability design being the other one.)
AO had some alright systems. Investing XP in skills wasn't horrible, although neither was it deep. The implant system was probably its best offering: convoluted, but I guess maybe deep enough to be worth it.
Not sure that with that alone I'd say it moved the genre forward though. At the end of the day if the primary activity in a game (combat in this case) isn't that fun, then the game isn't either.
AO did move the genre forward with being the 1st mmo to use instancing
SOE added instancing to Everquest two years later (2003) w LDON expansion
Honestly, whether you care or not, GW2 probably will be an industry changer.
Skepticism is justified, always. I trust prognosticators about this industry a little less with each passing day.
If everybody knows the future, how come they completely disagree with each other so often?
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
i mean, feels like most of the ppl (in this website) that like a game are more concerned if that game is gona beat WoW rather than if they will enjoy all the game content.
And if a game is very awesome but because it only has 100k subs + couple servers they wont play it and they'll move to an OK game with 5m subs + hundreds of servers.
Ppl should just play a game they seem fun and not by subs decreasing order, because as long as there's at least 1 big full server it wont matter if its the last remaining one.
lol the whole concept of mmo is based on the fact that alot of people play together . if there is no server population and people to play than there will be no fun .but i see your point that everyone is concerned about who will beat wow ? consider this thing . if you see roger federer winning each and every tournament or see shrapova winning each and every match .u will get bored and will cheer if someone beats them . lol
I think the biggest dis-service that WoW did to the MMO gene is it made other publishers believe that they need millions of subs to be sucsessful. I in NO way blame WoW or blizzard for this. The whole point of makeing games is to make a profit. I am just sad that it use to be if a MMO had 300,000 subs, it was a sucess! Now it would just be cancled.
And while WoW did bring in a lot of new people, they werent MMO players. Us MMO people are a weird bunch. No one else expects to play the same game for years on end, playing the game almost like a second job. We get loyal about our game... hell, game isnt even the correct term.. probably 2nd life would be better. I believe that is why so many WoW clones fail.. we want something to get away from our boring life, something exciteing and new. We know the "rules" for living in the WoW world, give us a new feeling!
I Agree 100%. I really agree on the statement that wow brought in a lot of non MMO'ers. You can see it in todays MMO's they are nothing more than single player rpgs that you play a couple months and move on. And yes the real MMO'ers are a weird bunch. We want a game to play for years, we almost want it as a second life. You couldnt have said it any better.
Sadly I am not sure if we will ever see a living breathing world, with diverse content again. The genre has been over run by single player rpg'ers and developers cater to them because they are the bigger crowd and its much easier and cheeper to build that type of MMO.
Waiting for:EQ-Next, ArcheAge (not so much anymore) Now Playing: N/A Worst MMO: FFXIV Favorite MMO: FFXI
WoW definitely carried the whole genre forward. Unfortunately, it hasn't moved since then .
Yeah, which is the fault of basically everyone who's released an MMORPG since then (not that it was necessarily a bad business decision for those other companies.)
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Comments
I care. It affects the industry. And I want the industry to remember what the rules are once in a while.
WoW definitely carried the whole genre forward. Unfortunately, it hasn't moved since then .
Are you team Azeroth, team Tyria, or team Jacob?
I think the biggest dis-service that WoW did to the MMO gene is it made other publishers believe that they need millions of subs to be sucsessful. I in NO way blame WoW or blizzard for this. The whole point of makeing games is to make a profit. I am just sad that it use to be if a MMO had 300,000 subs, it was a sucess! Now it would just be cancled.
And while WoW did bring in a lot of new people, they werent MMO players. Us MMO people are a weird bunch. No one else expects to play the same game for years on end, playing the game almost like a second job. We get loyal about our game... hell, game isnt even the correct term.. probably 2nd life would be better. I believe that is why so many WoW clones fail.. we want something to get away from our boring life, something exciteing and new. We know the "rules" for living in the WoW world, give us a new feeling!
I suspect some ppl dont even have fun playing a game. They spend more time comparing numbers about diferent MMOs, trying to find flaws at every game they try than actually playing one and enjoying it.
Those are the ones that would be better that they just didnt play the game we play, but that wont never happen, so its better to let them be happy that way..
Every new mmorpg game claims they have understood all problems of past mmorpgs, and they know exactly how to fix it.
They declare how this will be achieved in such broad terms that everyone think their understanding of it is what will happen.
So the most excited see alot of these changes as something radically new and declare it revolutionary, industry changer etc.
Then the reality hits, half the colorful declarations are cut due to budget, the other half the game dev delivers like they intended.. but wait, alot of people had a different imagination of what it meant .... And some got what they thought.
The history continues on the boards, where the "betrayed" and the "followers" battle.
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
I guess they do no serious harm with their constant study of crystal balls and attempts at mysticism, any more than the UFOlogists did any harm.
The down side of Prophets, of course, is the fear-mongering.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
indeed...
It's not just the games, the players are quite fond of announcing (from whichever soap box they favor) What Will Save Us, too. Alternatively, just use your box-announcement time to holler "Dooooom!".
Since players tend to split fairly evenly on a lot of issues, best data says "your guess is no better than his" or "no evidence exists that someone handed you the tablets upon which the Truth was chiseled".
Only volume, how often and loud you can yell, remains.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
This. People can't get over themselves. At the end of the day, its all about personal preference, not everyone likes the same thing. Live and let live.
Why do you care about them caring? You should ask yourself that question. Anyway, I don't really care if the game is a failure or if it's successful. I only want to know whether or not the game is enjoyable and if my PC can run it smoothly or not.
P.S. Guild Wars 2 seems revolutionary on paper, but it actually looks like more of the same in person. My prediction is that it won't be revolutionary and won't be a horrible failure, but will end up with above average success and enjoy good sales combined with various expansions over the years until they decide to create Guild Wars 3. I'll pick it up when they start pumping out GOTY editions.
I disagree wholeheartedly.
Had a discussion just yesturday about DDO, LoL, and LOTRO. None of these titles are anything special, and their "profits" for F2P transition have never been completely broken down or allowed to be released by their company's.
Generally speaking, we can look @ WoW and go (10million x $15 / month) to get how much they earn a year. All of those other F2P titles are keeping their profits completely underwraps or their lack there of.
Look @ SWTOR, they've lost subscribers HARD but have constantly over the past couple months trying to "pad" their numbers for the investors with free trials & free veteran "come back" periods out the bum.
An industry changer, as defined by the market itself, is something that comes out of left field & causes the majority of products after it to follow suite. That's where the term WoW-Clone has come from, and is why the genre is in the toilet. However, if GW2 WERE to be an industry changer it would NEVER be as detrimental as WoW's was.
Albeit I do believe that GW2 being a game changer might be positive as a whole I don't believe in instancing as much as GW2 uses for its dungeons, cities, etc.
The Theory of Conservative Conservation of Ignorant Stupidity:
Having a different opinion must mean you're a troll.
Ofc they wouldn't be like they are now ... they would have been way way better !
I was with you right until the green section (not that it matters), you cannot judge a game purely by looking at it. You either play it or you really don't have an opinion about said game.
Anyways, whether gw2 is a industry changer is something that cannot be predicted. When WoW came out, nobody predicted it would be the monster that it is today. The problem with topic like these is the OPs tend to make the mistake of deluding themselves into believing they represent some majority the irony is that the mere fact they are here pretty much invalids their claim. The majority of MMORPG players are not on forums like these.
To conclude my rant, guild wars 2 success will be based on how the public responds to it and if they like the respond other companys are going to start copying it THUS making it an industry changer. But since YOU and I cannot predict the future how about we just let it be.
Contrary to popular opinion WoW only has 5 million players in the west most of them are in China which is ran by a different company and they don't charge 15 bucks a month.
This is somewhat of a half-truth.
Every new game does make claims about how their game is 'different' or 'better', and most seem to fail to deliver on at least part of those promises.
However, player perspective is often not as mislead as people choose to believe. There have been a few studios which obviously manipulate public perseption, but most studios are actually speaking pretty plainly. The thing is, most people take those words, and not being on the ground-lvl of the development, they tehn start imagining all possible things those statements could mean.
A good example of this is WAR. Most of the features they offered were delivered, but everyone had their own bias as to what they thought a real 'large scale battle' was, or how group based combat should be balanced, etc. Really, where WAR failed to deliver was both on bug fixes, and on the 6 capital cities they promised before launch (which they later had to retract).
Another case of this is in GW2. Here we have a game in which literally everything promised has been delivered. And yet we still have people who are claiming things like 'they lied' or 'this isn't how i thought it would be' etc. There's just no cure for people who aren't grounded in reality. Sooner or later (hopefully) they will start to realize that at some point they need to be dealing with a real product. And as such it has to work, and not be some idealized concept. Until then, they will keep jumping from hope to hope, never being completely satisfied with anything.
- One question I think a lot of these people should be asking themselves is:
"What does it mean to be an industry changer?" And most of them are going to come up w/ some vague / ideal answer, in which case they should be asking themselves 'details. what specifically does this mean? how would this happen in reality?' etc.
I think when most people force themselves to treat a topic like a real thing, and actually start thinking about how it would actually play out, they'll get much closer to the truth.
The industry has already been changed by GW2, and I would think that it will continue to be. The sheer number of people that are excited about GW2 shows the developers that the consumer wants more, and all developers are going to be trying to build upon the facets that they see as the most important. It might be the viability of the B2P model, or the immersion available with dynamic world event chains, or whatever of the many aspects of GW2 they find intriguing. There is no doubt that these effects are incoming and we will witness changing within the mmo genre.
The thing that does need to be said however, is that GW2 is not the only game making waves, and improving things. No developer is intending on stagnation. SOE has the software using facial recognition to allow your avatar to mimic your actions. TSW has created a world that fits within our own, using our own history as part of it's core design. WoW has pandas and ... uh... well I'm sure they've got stuff too.
There is growth within mmo landscape, and I am very glad to see it.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
butbutbut, you seem to agree with me except ...
Maybe here you stray from your own conclusion by becomming the "follower", or maybe its just a confirmation that since we are both doing what we describe, our conclusion is right. So I be the "betrayed" here, and as one I can say GW2 is looking to be nowhere near what I hoped from reading their ideas. Like the saying "dont listen to a politician, judge them by their actions", the same is true for games, words are to be misinterpreted while the physical game is the truth.
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
The ironic part is the bla bla bla is mostly from people who "do think" GW2 is going to be an industry changer.
So you want the GW2 "not an industry changer" to shutup, when it's mostly the GW2 "going to be industry changer" doing the talking.
Honestly, whether you care or not, GW2 probably will be an industry changer.
If GW2 succeeds enough it's going to change the industry. More features and little things GW2 changed for the better are going to copied on future MMOs. Developers may want to take more risks. The business model of B2P, no sub, cosmetic (mostly) cash shop will become even more prevelant. The most obvious example of this is to look at how WoW changed the industry for better or for worse.
Even if GW2 fails (all signs point to it won't) it will change the industry in that they'll likely never want to adopt GW2's business model of B2P with no sub. It will change the industry in that they'll be unlikely to try various features that are in GW2, whether they are improvements on existing features or unique features entirely. If it bombs developers may push away from the current trend of adding some form of dynamic events for example and again go back to the previous trend of more traditional MMO questing as an example. That's actually just as much of an industry changer as copying a new feature or business model.
Now on the question of whether or not it should be relevant or not to you, I personally think it should be. If you follow MMOs, not just Guild Wars 2, you'll probably at least have a nagging curiousity about the direction GW2 will go in and where it will take the industry as a whole. Obviously whether GW2 is an industry changer or not should not be a deciding factor on whether you buy it (that should be how FUN it is for you), but it's definitely a good topic of conversation for the MMORPG.com forums.
It seems like an interesting game and I've been pretty happy with what I've seen and played in the betas. My only beef with GW2 is the devs and some of the fans try to paint the traditional MMO as flawed and that their new MMO is the only true way. That irritates me to no end. I think the reason there is a rising negative outlook on the game is because the hype train is so huge that tons of innocent bystanders have been engulfed by it in the last few years and they are just sick of hearing about the game.
AO did move the genre forward with being the 1st mmo to use instancing
SOE added instancing to Everquest two years later (2003) w LDON expansion
WOW (2004) had all dungeons instanced
EQ2 fan sites
Skepticism is justified, always. I trust prognosticators about this industry a little less with each passing day.
If everybody knows the future, how come they completely disagree with each other so often?
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
lol the whole concept of mmo is based on the fact that alot of people play together . if there is no server population and people to play than there will be no fun .but i see your point that everyone is concerned about who will beat wow ? consider this thing . if you see roger federer winning each and every tournament or see shrapova winning each and every match .u will get bored and will cheer if someone beats them . lol
I Agree 100%. I really agree on the statement that wow brought in a lot of non MMO'ers. You can see it in todays MMO's they are nothing more than single player rpgs that you play a couple months and move on. And yes the real MMO'ers are a weird bunch. We want a game to play for years, we almost want it as a second life. You couldnt have said it any better.
Sadly I am not sure if we will ever see a living breathing world, with diverse content again. The genre has been over run by single player rpg'ers and developers cater to them because they are the bigger crowd and its much easier and cheeper to build that type of MMO.
Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI
Yeah, which is the fault of basically everyone who's released an MMORPG since then (not that it was necessarily a bad business decision for those other companies.)
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver