Finally a themepark that is not made for 14 year olds with ADD.
Careful there, forum posturing best practices require that you actively deny any game has ever been "hard".
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
I'm on the fence on this. While at times I enjoy the challenge and overcoming them, other times I hate being forced into a build that I don't like to play, just to complete a mission. It's like a catch-22. Lately, I'm the City of the Sun god and there are times I just get too frustrated and just log off. So....shouldn't a game be fun enough to make you want to keep playing, even through the hard stuff? I'm finding TSW has moments where that Fun factor disappears, at least for me. I think the game is pretty cool and different but do I want to keep banging my head on content just for the sake of it being hard? Not really.
Granted, I'm more of an explorer/collector type of player, and there is plenty of that in the game too. However, I like to complete all quests I come across and this game makes that tough to enjoy. Never been one for hardcore games. I don't know....it's making me consider changing my mind about staying subbed to TSW when GW2 hits. I know GW2 is tough at times too, but the idea of just being near other players to help finish events and knowing I'll get credit and loot no matter what, ups the ante a bit and helps one overlook the challenge. Maybe TSW needs that, a little less focus on Me Me Me play and more co-op play.
So far, TSW has been a very lonely experience for me, aside from running dungeons. Seems no one ever runs the missions with anyone unless they are a constant duo or group of friends. Hence why GW2 is better in that regard, I can have no friends and still get content completed.
So far, TSW has been a very lonely experience for me, aside from running dungeons. Seems no one ever runs the missions with anyone unless they are a constant duo or group of friends. Hence why GW2 is better in that regard, I can have no friends and still get content completed.
It's been a tad lonely for me as well. I have been unlucky (yeah the name rings true here) with this game in the sense that every bug talked about on the forums....I get them, badly. My group chat almost never works. I join groups, it's silent, then I realize it's not working. I have almost given up at this point until they fix it. Most of my other chat seem ok most of the time.
But you are right though about the people. Most of the time people just run buy me why I am killing mobs in their rush to go get the quest objective or whatever. I usually stop and help but try not steall their xp of course. I don't chalk that up to TSW though, just the modern gamer. It happened to me in GW2 too.
I'm on the fence on this. While at times I enjoy the challenge and overcoming them, other times I hate being forced into a build that I don't like to play, just to complete a mission. It's like a catch-22. Lately, I'm the City of the Sun god and there are times I just get too frustrated and just log off. So....shouldn't a game be fun enough to make you want to keep playing, even through the hard stuff? I'm finding TSW has moments where that Fun factor disappears, at least for me. I think the game is pretty cool and different but do I want to keep banging my head on content just for the sake of it being hard? Not really.
Granted, I'm more of an explorer/collector type of player, and there is plenty of that in the game too. However, I like to complete all quests I come across and this game makes that tough to enjoy. Never been one for hardcore games. I don't know....it's making me consider changing my mind about staying subbed to TSW when GW2 hits. I know GW2 is tough at times too, but the idea of just being near other players to help finish events and knowing I'll get credit and loot no matter what, ups the ante a bit and helps one overlook the challenge. Maybe TSW needs that, a little less focus on Me Me Me play and more co-op play.
So far, TSW has been a very lonely experience for me, aside from running dungeons. Seems no one ever runs the missions with anyone unless they are a constant duo or group of friends. Hence why GW2 is better in that regard, I can have no friends and still get content completed.
So far, TSW has been a very lonely experience for me, aside from running dungeons. Seems no one ever runs the missions with anyone unless they are a constant duo or group of friends. Hence why GW2 is better in that regard, I can have no friends and still get content completed.
It's been a tad lonely for me as well. I have been unlucky (yeah the name rings true here) with this game in the sense that every bug talked about on the forums....I get them, badly. My group chat almost never works. I join groups, it's silent, then I realize it's not working. I have almost given up at this point until they fix it. Most of my other chat seem ok most of the time.
But you are right though about the people. Most of the time people just run buy me why I am killing mobs in their rush to go get the quest objective or whatever. I usually stop and help but try not steall their xp of course. I don't chalk that up to TSW though, just the modern gamer. It happened to me in GW2 too.
Yeah, I suppose it's the modern gamer, but I found I had more help in GW2 than any other game to date, mostly because everyone gets rewarded for everything, especially helping someone else. But yeah, the chat issues are annoying in TSW but even with those, I've asked questions in Help, General, LFG even to just finish a mission with someone and no one replied to anything I said. I know the cutscenes can really take people out of the multiplayer part of the game, for quite awhile at times, too. But I never had an issue following chat in games like FFXI or Lotro, with their limited cutscenes. I don't know, something is off. Never thought I would be complaining about the difficulty or community of a game as my number one reason for losing interest in it, with MMOs at least. Usually it's been craptastic game design lol or boring combat or shallow systems. Now this game has deep systems, interesting combat and fairly decent game design but horrible community tools and some seriously difficult content, that at times can't even be grouped for, in order to beat.
I'm on the fence on this. While at times I enjoy the challenge and overcoming them, other times I hate being forced into a build that I don't like to play, just to complete a mission. It's like a catch-22. Lately, I'm the City of the Sun god and there are times I just get too frustrated and just log off. So....shouldn't a game be fun enough to make you want to keep playing, even through the hard stuff? I'm finding TSW has moments where that Fun factor disappears, at least for me. I think the game is pretty cool and different but do I want to keep banging my head on content just for the sake of it being hard? Not really.
Granted, I'm more of an explorer/collector type of player, and there is plenty of that in the game too. However, I like to complete all quests I come across and this game makes that tough to enjoy. Never been one for hardcore games. I don't know....it's making me consider changing my mind about staying subbed to TSW when GW2 hits. I know GW2 is tough at times too, but the idea of just being near other players to help finish events and knowing I'll get credit and loot no matter what, ups the ante a bit and helps one overlook the challenge. Maybe TSW needs that, a little less focus on Me Me Me play and more co-op play.
So far, TSW has been a very lonely experience for me, aside from running dungeons. Seems no one ever runs the missions with anyone unless they are a constant duo or group of friends. Hence why GW2 is better in that regard, I can have no friends and still get content completed.
/sigh, I just don't know...
What? I don't get it.
What's not to get? In GW2, I can be antisocial and still get stuff done due to the "tapping" and "loot" mechanic changes. I still want to group and get to know people, but for those odd nights where I just want to be alone for a few hours exploring to my hearts content, other people crossing my path are a boon and not a hinderance.
I'm on the fence on this. While at times I enjoy the challenge and overcoming them, other times I hate being forced into a build that I don't like to play, just to complete a mission. It's like a catch-22. Lately, I'm the City of the Sun god and there are times I just get too frustrated and just log off. So....shouldn't a game be fun enough to make you want to keep playing, even through the hard stuff? I'm finding TSW has moments where that Fun factor disappears, at least for me. I think the game is pretty cool and different but do I want to keep banging my head on content just for the sake of it being hard? Not really.
Granted, I'm more of an explorer/collector type of player, and there is plenty of that in the game too. However, I like to complete all quests I come across and this game makes that tough to enjoy. Never been one for hardcore games. I don't know....it's making me consider changing my mind about staying subbed to TSW when GW2 hits. I know GW2 is tough at times too, but the idea of just being near other players to help finish events and knowing I'll get credit and loot no matter what, ups the ante a bit and helps one overlook the challenge. Maybe TSW needs that, a little less focus on Me Me Me play and more co-op play.
So far, TSW has been a very lonely experience for me, aside from running dungeons. Seems no one ever runs the missions with anyone unless they are a constant duo or group of friends. Hence why GW2 is better in that regard, I can have no friends and still get content completed.
/sigh, I just don't know...
What? I don't get it.
What's not to get? In GW2, I can be antisocial and still get stuff done due to the "tapping" and "loot" mechanic changes. I still want to group and get to know people, but for those odd nights where I just want to be alone for a few hours exploring to my hearts content, other people crossing my path are a boon and not a hinderance.
So it's about loot? I get that part, it's also why i prefer GW2's loot system and i can see it getting in the way, but enough to completly ruin th experience. it's normal in every mmo.
What i don't get is why you can't get stuff done solo like in GW2. Both games are co-op with some parts of mmo content. in both you can solo all the way to max level, expect for dungeons (of course). Also, you said in TSW everyone is in duos and RL frinds. Yeah, that's like, every single mainstream mmorpg today. it was all that hapenned in GW2's BWE too, and will happen in live. It's nothing new really
Yeah, I suppose it's the modern gamer, but I found I had more help in GW2 than any other game to date, mostly because everyone gets rewarded for everything, especially helping someone else. But yeah, the chat issues are annoying in TSW but even with those, I've asked questions in Help, General, LFG even to just finish a mission with someone and no one replied to anything I said. I know the cutscenes can really take people out of the multiplayer part of the game, for quite awhile at times, too. But I never had an issue following chat in games like FFXI or Lotro, with their limited cutscenes. I don't know, something is off. Never thought I would be complaining about the difficulty or community of a game as my number one reason for losing interest in it, with MMOs at least. Usually it's been craptastic game design lol or boring combat or shallow systems. Now this game has deep systems, interesting combat and fairly decent game design but horrible community tools and some seriously difficult content, that at times can't even be grouped for, in order to beat.
You are a part of that community. So if you are looking for the guilty, you need only look in the mirror.
That being said. If you are doing a mission and you notice someone else doing it near by, invite them. It takes two seconds.
Originally posted by xDayx Finally a themepark that is not made for 14 year olds with ADD.
Careful there, forum posturing best practices require that you actively deny any game has ever been "hard".
No kidding a lot of real "pros" in this thread...
I'm finding free time tough to come by and thus Im still stuck in Savage Coast. SC seems pretty much the same difficulty as KM. Only typically die due to mob density issues and odd aggro ranges. I would really prefer difficulty from the mobs themselves rather than mob density, maybe this will change as I progress. Also, even though I like the quests for the most part quest grinding can more tiring than mob grinding imo. Which I could ignore quests but I think mob grinding is very inefficient expwise in this game.
Sidenote: I will say the combat is growing on me and Im enjoying it more and more.
see to me this ruins the entire purpose of having a skill system as this game.. so much of the fun to me can be had just making differn't types of builds and setting up quick swap macros to fast swap builds in between fights.. i had 4 going a couple days ago and was a ton more fun then just sticking with a single build the whole time. But I just got so sick of having to redo my gear managment every time I logged out... oh well hopefully it will get fixed soon so I can get back in the game.
Christ, no reason to quote everything.
Anyways, don't see it as that big of a deal that I woulld not bother anymore. Annoying...yet manageable.
Does need fixed but to be honest the chat fuckup should be their first priority
The simple fact that the chat issues existed during the first BWE and still have not been fixed is an absolute disgrace. Stuff like this can make or break the game.
I joined Closed Beta 2 weeks before Early Access started, and the first time I experienced the dreaded chat bug was a week after EA started. Any bug that exists for some people and not for others is always harder to pin down. Any bug that's not affecting the majority of players (and it was not a major talking point in CB as I recall), also gets assigned a lower priority.
If even 30% of CB players could not use chat, it would have been a major issue at that time, but it wasn't. So, in hindsight, it's easy to say that it should have been fixed in CB, because it became a widespread issue a few days after launch.
Any one of 100 small issues COULD have become a widespread problem after launch. To avoid that possibility you have to launch the game without ANY known bugs, and the likelihood of that happening in any MMO is zero.
It doesn't really matter. Most people are not going to care why the chat is broken. They'll just care that it's broken and that they cannot communicate with others in a multiplayer game.
I'm on the fence on this. While at times I enjoy the challenge and overcoming them, other times I hate being forced into a build that I don't like to play, just to complete a mission. It's like a catch-22. Lately, I'm the City of the Sun god and there are times I just get too frustrated and just log off. So....shouldn't a game be fun enough to make you want to keep playing, even through the hard stuff? I'm finding TSW has moments where that Fun factor disappears, at least for me. I think the game is pretty cool and different but do I want to keep banging my head on content just for the sake of it being hard? Not really.
Granted, I'm more of an explorer/collector type of player, and there is plenty of that in the game too. However, I like to complete all quests I come across and this game makes that tough to enjoy. Never been one for hardcore games. I don't know....it's making me consider changing my mind about staying subbed to TSW when GW2 hits. I know GW2 is tough at times too, but the idea of just being near other players to help finish events and knowing I'll get credit and loot no matter what, ups the ante a bit and helps one overlook the challenge. Maybe TSW needs that, a little less focus on Me Me Me play and more co-op play.
So far, TSW has been a very lonely experience for me, aside from running dungeons. Seems no one ever runs the missions with anyone unless they are a constant duo or group of friends. Hence why GW2 is better in that regard, I can have no friends and still get content completed.
/sigh, I just don't know...
What? I don't get it.
What's not to get? In GW2, I can be antisocial and still get stuff done due to the "tapping" and "loot" mechanic changes. I still want to group and get to know people, but for those odd nights where I just want to be alone for a few hours exploring to my hearts content, other people crossing my path are a boon and not a hinderance.
So it's about loot? I get that part, it's also why i prefer GW2's loot system and i can see it getting in the way, but enough to completly ruin th experience. it's normal in every mmo.
What i don't get is why you can't get stuff done solo like in GW2. Both games are co-op with some parts of mmo content. in both you can solo all the way to max level, expect for dungeons (of course). Also, you said in TSW everyone is in duos and RL frinds. Yeah, that's like, every single mainstream mmorpg today. it was all that hapenned in GW2's BWE too, and will happen in live. It's nothing new really
Don't forget I mentioned the "tapping" mechanic. That alone is new to me, as it means I can grab a mob and someone else can come along and starting attacking it, or vice versa and both players or more get FULL credit for the kill and loot from it. That, as far as I know, hasn't been seen in any MMO yet and changes the playing field drastically. It makes for less selfish gameplay and encourages helping others. This is why soloing is easier to do in GW2 then in TSW. Hence being able to get it done, especially the solo only instances the game tends to throw at you every so often. I realized GW2 has them, but I never had an issue in the personal story instances unless my level was too low. This isn't an option in TSW as it's built around having the right build and skills unlocked, which to me, just sucks. So, instead of changing TSW to be easier, just give me the option to group up in those solo instances. Problem solved, everyone's happy.
It doesn't really matter. Most people are not going to care why the chat is broken. They'll just care that it's broken and that they cannot communicate with others in a multiplayer game.
I have to agree. We all know shit happens at launch. But chat being broken for this long is pretty ridiculous. It is an integral portion of the game and for building a community. Not to mention how much of a pain in the ass it is to group because of it.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Don't forget I mentioned the "tapping" mechanic. That alone is new to me, as it means I can grab a mob and someone else can come along and starting attacking it, or vice versa and both players or more get FULL credit for the kill and loot from it. That, as far as I know, hasn't been seen in any MMO yet and changes the playing field drastically. It makes for less selfish gameplay and encourages helping others. This is why soloing is easier to do in GW2 then in TSW. Hence being able to get it done, especially the solo only instances the game tends to throw at you every so often. I realized GW2 has them, but I never had an issue in the personal story instances unless my level was too low. This isn't an option in TSW as it's built around having the right build and skills unlocked, which to me, just sucks. So, instead of changing TSW to be easier, just give me the option to group up in those solo instances. Problem solved, everyone's happy.
Well the tapping mechanic is pretty similar in TSW. If you need a mob for your quest and someone else has "tapped" it you can join in and you get full credit for the kill.
You won't get loot from it, but most open world trash mobs barely ever drop any loot anyways. If you want loot it's in the dungeons.
So you're issue with "tapping" mobs is not really present in TSW. Whenever I'm questing and I see someone killing the mob I need, I jump in and help them. We both get credit.
Don't forget I mentioned the "tapping" mechanic. That alone is new to me, as it means I can grab a mob and someone else can come along and starting attacking it, or vice versa and both players or more get FULL credit for the kill and loot from it. That, as far as I know, hasn't been seen in any MMO yet and changes the playing field drastically. It makes for less selfish gameplay and encourages helping others. This is why soloing is easier to do in GW2 then in TSW. Hence being able to get it done, especially the solo only instances the game tends to throw at you every so often. I realized GW2 has them, but I never had an issue in the personal story instances unless my level was too low. This isn't an option in TSW as it's built around having the right build and skills unlocked, which to me, just sucks. So, instead of changing TSW to be easier, just give me the option to group up in those solo instances. Problem solved, everyone's happy.
Well the tapping mechanic is pretty similar in TSW. If you need a mob for your quest and someone else has "tapped" it you can join in and you get full credit for the kill.
You won't get loot from it, but most open world trash mobs barely ever drop any loot anyways. If you want loot it's in the dungeons.
So you're issue with "tapping" mobs is not really present in TSW. Whenever I'm questing and I see someone killing the mob I need, I jump in and help them. We both get credit.
wtf you talking about? hard well maybe if you just pick random skills, try to search for synergy between active and passive skills..... i soloed everything except dungeons ofc, im using blade/AR focused on penetration+crit with little burst heal..........but there is more way to do make good solo build, another good combo is blood/ele, fist/chaos....shotgun/blade....etc...try to use talismans in 50%attack/50%healing ......and i was using alltime just green items with few drops from dungeon runs, nothing special....
So, instead of changing TSW to be easier, just give me the option to group up in those solo instances. Problem solved, everyone's happy.
Why change it? Its fine now.
If they make TSW easier I will personally quit.
It's not fine now. I'm not the only one who has an issue with the solo instances. Especially in an MMO. Their own official forums has a thread on this very issue.
I am in Egypt and I don't think the game is challenging other than a few logical puzzles I have seen.
Of course I put a lot of time into making builds.
Eh...City of the Sun God or whatever it is called gets pretty difficult in some areas. Least I think so. At lest compared to earlier areas anyways.
I had to make a defense heavy build to finish the story mission that leads to egypt. But I had already decided to switch from hammer/chaos to AR/chaos and was able to make a DPS/heal build to power throug hthe 3 on 1 encounter.
Other than things like that, game is a perfectly normal MMORPG. You just adjust damae coming in versus damage going out keep a few gear options open and make sure you have on par gear. Its pretty simple really.
You can actually do it with a fair amount of aoes and some healing too. Problem is you and I aren't the norm really. Not saying that it needs readjusted but the fact is some specs will simply hit a brick wall later in the game if they don't watch.
Not dissing the game but this is not a game where any build can progress freely or without some pain. While I like that prospect it is going to piss some off.
how can you guys stand the bugs with gear managment? I can't even setup multiple builds now because every time I save them and relog then try to swap it doesn't save my gear properly
I got sick of using the gear manager too, that's why I created a build that allowed me to solo virtually everything in the game up until the end of the second Transilvania zone (when I stopped playing) without the need to switch builds.
Edit: actually, my bad, I did have to switch once. On the last tier of the City of the Sun God story. I switched a few skills for more AoE for the first encounter, then I switched back for the final boss.
Yeah I don't switch alot. Basically a large majority of content can be handled by a somewhat balanced build. I use a build that has decent offense decent healing and both single and aoe DPS. I use my AOE builder to apply weaken and DOTs. So I usually open with a aoe build then beat on them with single target. Or I go full on aoe.
I only switch to a heavy defense build in very particular cases. Sometimes I may swap the aoe build for the AR healing builder, but keep the DPS gear on.
For the most part I just don' t really swithc much. But in certain areas there are bottlneck encounters where pure DPS especially may suddenly find themselves screwed if they don't have a few options.
Don't forget I mentioned the "tapping" mechanic. That alone is new to me, as it means I can grab a mob and someone else can come along and starting attacking it, or vice versa and both players or more get FULL credit for the kill and loot from it. That, as far as I know, hasn't been seen in any MMO yet and changes the playing field drastically. It makes for less selfish gameplay and encourages helping others. This is why soloing is easier to do in GW2 then in TSW. Hence being able to get it done, especially the solo only instances the game tends to throw at you every so often. I realized GW2 has them, but I never had an issue in the personal story instances unless my level was too low. This isn't an option in TSW as it's built around having the right build and skills unlocked, which to me, just sucks. So, instead of changing TSW to be easier, just give me the option to group up in those solo instances. Problem solved, everyone's happy.
Well the tapping mechanic is pretty similar in TSW. If you need a mob for your quest and someone else has "tapped" it you can join in and you get full credit for the kill.
You won't get loot from it, but most open world trash mobs barely ever drop any loot anyways. If you want loot it's in the dungeons.
So you're issue with "tapping" mobs is not really present in TSW. Whenever I'm questing and I see someone killing the mob I need, I jump in and help them. We both get credit.
I don't get credit for the kill 8 of 8 mobs if someone else has tapped them. I only get credit for some of the orange-mini boss mobs that Funcom probably expected a ton of ungrouped folk to be attacking at once. That's fine, but I still have to wait for respawns and for me to tap a mob before I can get it to count as a kill in the kill quests. So, the old tapping issue still exists in TSW.
Honestly, these couple of gripes I have are fairly small, as the game IS pretty good. It's just really small at the moment and with GW2 doing everything better, releasing next month, on top of having no sub fee, well, it's the better option is all. If TSW was B2P I think it would change my perspective immensely.
If it's too hard, group up. This may seem like a single player game but it is an mmorpg and grouping is highly advantageous.
Without levels the game is essentially a gear/ability check, much of the content scales quite badly if you plan on soloing all the way and can become impassable.
MMORPG and Grouping have nothing in common......
For an MMO to be such it just need lots of people accessing the same instances, nothing says you have to actually interact or play together.
TSW has done something quite ingenious produces a real decent game for once. I am spending time helping people on quests somethinjg I would not normally do and grouping more in this game than normal.
Gameplay really is fun can't remember whwn I last said that about an MMO probably AC1...
________________________________________________________ Sorcery must persist, the future is the Citadel
So, instead of changing TSW to be easier, just give me the option to group up in those solo instances. Problem solved, everyone's happy.
Why change it? Its fine now.
If they make TSW easier I will personally quit.
It's not fine now. I'm not the only one who has an issue with the solo instances. Especially in an MMO. Their own official forums has a thread on this very issue.
The solo instances are for individuals and world story , Puzzles and the like. They aree all doable.
Again, there is no reason you should have an issue with solo instances and an MMO, to davance individual storyling and throw in a few puzzle. I guess some people just don't like "Gameplay" a concept missing in most releases these days.
Nice that someone has actually greated a real GAme and people are getting all stressed.
________________________________________________________ Sorcery must persist, the future is the Citadel
So, instead of changing TSW to be easier, just give me the option to group up in those solo instances. Problem solved, everyone's happy.
Why change it? Its fine now.
If they make TSW easier I will personally quit.
It's not fine now. I'm not the only one who has an issue with the solo instances. Especially in an MMO. Their own official forums has a thread on this very issue.
The solo instances are for individuals and world story , Puzzles and the like. They aree all doable.
Again, there is no reason you should have an issue with solo instances and an MMO, to davance individual storyling and throw in a few puzzle. I guess some people just don't like "Gameplay" a concept missing in most releases these days.
Nice that someone has actually greated a real GAme and people are getting all stressed.
Not everyone wants to play a GAME and get stressed. Rather the opposite. I play a GAME, notice the emphasis, so as to relax and DE-stress. Just saying, the OPTION should be there for those of us who don't want to study the solo instance bosses for hours on end to group up in order to complete the content. That's all. You lose nothing and players like me gain a choice. Win/Win.
The game's a bit harder than your standard MMO, but that doesn't mean it's hard.
If you're able to read, you can build decks with enough synergy to demolish any PVE content. It turns out that PVE content is actually made easier when monsters stop autoattacking you and start their special abilities which launch a huge white effect on the ground that people only miss if they're straight retarded or they got swarmed by 20 ak'ab. If the large mobs just kept auto-attacking you instead of using their 8-second cast abilities, then they'd probably end up killing more people.
Stacking crit and rolling with Red Mist ensures you can one-shot anyone with 8k health or lower in PVP every 40 seconds (as a bonus, you can do it from across the map in Stonehenge, too). Anyone above 8k health is most likely too tanky to produce any worthwhile healing / dps and should be ignored anyway.
Action and item missions give you handy quest arrows so you know exactly where to drop off your twelve buckets of water or get you some bug kills, and investigation missions involve a combination of using Google, understanding fourth grade math, and dealing with the fact that you don't know if you're not doing the second-to-last quest tier right, or it's bugged on your server (LOLcadia).
That said, TSW's quest progression is nice. Not having to get a laundry list of quest objectives and just organically going from one quest to the next is a nice touch, and not as linear as it sounds, given the fact you'll usually have multiple action missions to choose from at one time.
And like I said, it can be more difficult than other MMOs.
Not everyone wants to play a GAME and get stressed. Rather the opposite. I play a GAME, notice the emphasis, so as to relax and DE-stress. Just saying, the OPTION should be there for those of us who don't want to study the solo instance bosses for hours on end to group up in order to complete the content. That's all. You lose nothing and players like me gain a choice. Win/Win.
Then perhaps the game isn't for you and other people whom the game stresses out. Not every game has to be made personally just for you.
Instead of trying to make the company change the game to suit you, why not play a different game that doesn't stress you out?
Comments
Careful there, forum posturing best practices require that you actively deny any game has ever been "hard".
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
I'm on the fence on this. While at times I enjoy the challenge and overcoming them, other times I hate being forced into a build that I don't like to play, just to complete a mission. It's like a catch-22. Lately, I'm the City of the Sun god and there are times I just get too frustrated and just log off. So....shouldn't a game be fun enough to make you want to keep playing, even through the hard stuff? I'm finding TSW has moments where that Fun factor disappears, at least for me. I think the game is pretty cool and different but do I want to keep banging my head on content just for the sake of it being hard? Not really.
Granted, I'm more of an explorer/collector type of player, and there is plenty of that in the game too. However, I like to complete all quests I come across and this game makes that tough to enjoy. Never been one for hardcore games. I don't know....it's making me consider changing my mind about staying subbed to TSW when GW2 hits. I know GW2 is tough at times too, but the idea of just being near other players to help finish events and knowing I'll get credit and loot no matter what, ups the ante a bit and helps one overlook the challenge. Maybe TSW needs that, a little less focus on Me Me Me play and more co-op play.
So far, TSW has been a very lonely experience for me, aside from running dungeons. Seems no one ever runs the missions with anyone unless they are a constant duo or group of friends. Hence why GW2 is better in that regard, I can have no friends and still get content completed.
/sigh, I just don't know...
It's been a tad lonely for me as well. I have been unlucky (yeah the name rings true here) with this game in the sense that every bug talked about on the forums....I get them, badly. My group chat almost never works. I join groups, it's silent, then I realize it's not working. I have almost given up at this point until they fix it. Most of my other chat seem ok most of the time.
But you are right though about the people. Most of the time people just run buy me why I am killing mobs in their rush to go get the quest objective or whatever. I usually stop and help but try not steall their xp of course. I don't chalk that up to TSW though, just the modern gamer. It happened to me in GW2 too.
What? I don't get it.
Yeah, I suppose it's the modern gamer, but I found I had more help in GW2 than any other game to date, mostly because everyone gets rewarded for everything, especially helping someone else. But yeah, the chat issues are annoying in TSW but even with those, I've asked questions in Help, General, LFG even to just finish a mission with someone and no one replied to anything I said. I know the cutscenes can really take people out of the multiplayer part of the game, for quite awhile at times, too. But I never had an issue following chat in games like FFXI or Lotro, with their limited cutscenes. I don't know, something is off. Never thought I would be complaining about the difficulty or community of a game as my number one reason for losing interest in it, with MMOs at least. Usually it's been craptastic game design lol or boring combat or shallow systems. Now this game has deep systems, interesting combat and fairly decent game design but horrible community tools and some seriously difficult content, that at times can't even be grouped for, in order to beat.
What's not to get? In GW2, I can be antisocial and still get stuff done due to the "tapping" and "loot" mechanic changes. I still want to group and get to know people, but for those odd nights where I just want to be alone for a few hours exploring to my hearts content, other people crossing my path are a boon and not a hinderance.
So it's about loot? I get that part, it's also why i prefer GW2's loot system and i can see it getting in the way, but enough to completly ruin th experience. it's normal in every mmo.
What i don't get is why you can't get stuff done solo like in GW2. Both games are co-op with some parts of mmo content. in both you can solo all the way to max level, expect for dungeons (of course). Also, you said in TSW everyone is in duos and RL frinds. Yeah, that's like, every single mainstream mmorpg today. it was all that hapenned in GW2's BWE too, and will happen in live. It's nothing new really
You are a part of that community. So if you are looking for the guilty, you need only look in the mirror.
That being said. If you are doing a mission and you notice someone else doing it near by, invite them. It takes two seconds.
Careful there, forum posturing best practices require that you actively deny any game has ever been "hard".
No kidding a lot of real "pros" in this thread...
I'm finding free time tough to come by and thus Im still stuck in Savage Coast. SC seems pretty much the same difficulty as KM. Only typically die due to mob density issues and odd aggro ranges. I would really prefer difficulty from the mobs themselves rather than mob density, maybe this will change as I progress. Also, even though I like the quests for the most part quest grinding can more tiring than mob grinding imo. Which I could ignore quests but I think mob grinding is very inefficient expwise in this game.
Sidenote: I will say the combat is growing on me and Im enjoying it more and more.
It doesn't really matter. Most people are not going to care why the chat is broken. They'll just care that it's broken and that they cannot communicate with others in a multiplayer game.
Don't forget I mentioned the "tapping" mechanic. That alone is new to me, as it means I can grab a mob and someone else can come along and starting attacking it, or vice versa and both players or more get FULL credit for the kill and loot from it. That, as far as I know, hasn't been seen in any MMO yet and changes the playing field drastically. It makes for less selfish gameplay and encourages helping others. This is why soloing is easier to do in GW2 then in TSW. Hence being able to get it done, especially the solo only instances the game tends to throw at you every so often. I realized GW2 has them, but I never had an issue in the personal story instances unless my level was too low. This isn't an option in TSW as it's built around having the right build and skills unlocked, which to me, just sucks. So, instead of changing TSW to be easier, just give me the option to group up in those solo instances. Problem solved, everyone's happy.
Why change it? Its fine now.
If they make TSW easier I will personally quit.
I have to agree. We all know shit happens at launch. But chat being broken for this long is pretty ridiculous. It is an integral portion of the game and for building a community. Not to mention how much of a pain in the ass it is to group because of it.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Well the tapping mechanic is pretty similar in TSW. If you need a mob for your quest and someone else has "tapped" it you can join in and you get full credit for the kill.
You won't get loot from it, but most open world trash mobs barely ever drop any loot anyways. If you want loot it's in the dungeons.
So you're issue with "tapping" mobs is not really present in TSW. Whenever I'm questing and I see someone killing the mob I need, I jump in and help them. We both get credit.
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In TSW that mostly works on boss mobs.
wtf you talking about? hard well maybe if you just pick random skills, try to search for synergy between active and passive skills.....
i soloed everything except dungeons ofc, im using blade/AR focused on penetration+crit with little burst heal..........but there is more way to do make good solo build, another good combo is blood/ele, fist/chaos....shotgun/blade....etc...try to use talismans in 50%attack/50%healing ......and i was using alltime just green items with few drops from dungeon runs, nothing special....
It's not fine now. I'm not the only one who has an issue with the solo instances. Especially in an MMO. Their own official forums has a thread on this very issue.
Yeah I don't switch alot. Basically a large majority of content can be handled by a somewhat balanced build. I use a build that has decent offense decent healing and both single and aoe DPS. I use my AOE builder to apply weaken and DOTs. So I usually open with a aoe build then beat on them with single target. Or I go full on aoe.
I only switch to a heavy defense build in very particular cases. Sometimes I may swap the aoe build for the AR healing builder, but keep the DPS gear on.
For the most part I just don' t really swithc much. But in certain areas there are bottlneck encounters where pure DPS especially may suddenly find themselves screwed if they don't have a few options.
I don't get credit for the kill 8 of 8 mobs if someone else has tapped them. I only get credit for some of the orange-mini boss mobs that Funcom probably expected a ton of ungrouped folk to be attacking at once. That's fine, but I still have to wait for respawns and for me to tap a mob before I can get it to count as a kill in the kill quests. So, the old tapping issue still exists in TSW.
Honestly, these couple of gripes I have are fairly small, as the game IS pretty good. It's just really small at the moment and with GW2 doing everything better, releasing next month, on top of having no sub fee, well, it's the better option is all. If TSW was B2P I think it would change my perspective immensely.
MMORPG and Grouping have nothing in common......
For an MMO to be such it just need lots of people accessing the same instances, nothing says you have to actually interact or play together.
TSW has done something quite ingenious produces a real decent game for once. I am spending time helping people on quests somethinjg I would not normally do and grouping more in this game than normal.
Gameplay really is fun can't remember whwn I last said that about an MMO probably AC1...
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Sorcery must persist, the future is the Citadel
The solo instances are for individuals and world story , Puzzles and the like. They aree all doable.
Again, there is no reason you should have an issue with solo instances and an MMO, to davance individual storyling and throw in a few puzzle. I guess some people just don't like "Gameplay" a concept missing in most releases these days.
Nice that someone has actually greated a real GAme and people are getting all stressed.
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Sorcery must persist, the future is the Citadel
Not everyone wants to play a GAME and get stressed. Rather the opposite. I play a GAME, notice the emphasis, so as to relax and DE-stress. Just saying, the OPTION should be there for those of us who don't want to study the solo instance bosses for hours on end to group up in order to complete the content. That's all. You lose nothing and players like me gain a choice. Win/Win.
The game's a bit harder than your standard MMO, but that doesn't mean it's hard.
If you're able to read, you can build decks with enough synergy to demolish any PVE content. It turns out that PVE content is actually made easier when monsters stop autoattacking you and start their special abilities which launch a huge white effect on the ground that people only miss if they're straight retarded or they got swarmed by 20 ak'ab. If the large mobs just kept auto-attacking you instead of using their 8-second cast abilities, then they'd probably end up killing more people.
Stacking crit and rolling with Red Mist ensures you can one-shot anyone with 8k health or lower in PVP every 40 seconds (as a bonus, you can do it from across the map in Stonehenge, too). Anyone above 8k health is most likely too tanky to produce any worthwhile healing / dps and should be ignored anyway.
Action and item missions give you handy quest arrows so you know exactly where to drop off your twelve buckets of water or get you some bug kills, and investigation missions involve a combination of using Google, understanding fourth grade math, and dealing with the fact that you don't know if you're not doing the second-to-last quest tier right, or it's bugged on your server (LOLcadia).
That said, TSW's quest progression is nice. Not having to get a laundry list of quest objectives and just organically going from one quest to the next is a nice touch, and not as linear as it sounds, given the fact you'll usually have multiple action missions to choose from at one time.
And like I said, it can be more difficult than other MMOs.
Learned Hebrew last night to solve a quest... I mean seriously video games as a teaching tool
Then perhaps the game isn't for you and other people whom the game stresses out. Not every game has to be made personally just for you.
Instead of trying to make the company change the game to suit you, why not play a different game that doesn't stress you out?