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So let's see to sum it all up for the last decade
Before 2001 = Was considered one of the most hardcore gamers on the planet. Played almost every single SNES, NES, PSX and Dreamcast title avaliable as well as I enjoyed arcade and PC net gaming with friends outside.
2001 = Since I got my PC lost complete interest in most single player games. I was totally addicted to the online gameplay from FPS shooters like CS, HL, UT and RTS like SC to playing most big title MMORPGs like UO, SWG, WOW and many many others F2P or smaller P2P titles.
2011 = DCUO was one of my last MMORPG that I enjoyed for 2-3 months and Aion happened to last around the same.
PRESENT time = 0 interest in any MMORPG or 99% of single player PC games. I happened to go back and try to finish some missed games like FFX, FF12 and pretty much thats about it.
So I must thank the developers and their awesome job for turning one of the most hardcore players on the planet into a game free individual. Thank you so much, without your lack of imagination and lazy work I would be playing something right now than thanking you!
Comments
I feel your pain OP. I too, a 12 year vet, find myself without a mmo to call home due to the state of what is passed off as modern mmorpg's.
Er Mah Gerd!
GW2. Duh!
That is all
I love snails.
I love every kinda snail.
I just want to hug them all, but I cant.
Cant hug every snail.
Sadly what you are seeing is a genre that was sold out by developers.
Souless Production companies found more profit taking the lunch money from the A.D.D video game mouth breathers then the die hard niche market players that MMOs was founded on.
I wish my school days where now than back when I was playing my jedi knight SWG Pre-CU. I would totally love going to classes. It would be such a fun experience, knowing I'm not missing any GG at home.
The amount of free time that I got avaliable now and $ saved due to 0 interest in whats avaliable is priceless.
I agree completely. However....I have been playing Dayz mod for Arma2 for a couple months now and I think I have found something that is completely in the other direction as your CODs, or your random MMORPG flavor for the month. Probably not everybody cup of tea but I am 100% enjoying my time there and hope to see this mod pushed forward and built on.
P.S.
Most of the games developed now-a-days are not completely the developers fault. If they are being published by a big name like EA for example, then EA is basically telling them what is what and expect to make money off a "tried and true" formula instead of an out of the box idea that MAY be a good idea. But I am not totally against publishers, devs do seem lazy too
S.C.I.F.I
<Sights, Clouded, In, False, Illusions>
Yeah, modern games have forced me to seek entertainment in gaming forums, rather that actually playing them anymore...
... that, or *gasp* going outside.
(JK, I tend to play games where I can do both now - multitasking has ruined me)
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
Sounds like you're just aging and as you age you are discovering other things to do with your time that outweigh your previous gaming obsession.
I'm mining out a dwarven fortress while posting this very message.
/smug
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
Keyword would be require.
I find that players who are willing to build and create within games, instead of just expecting to have an experience/challenge/social group handed to them - are a lot less whiney about games in general.
I whine all the time lol.
It just depends on the subject matter.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
I agree with OP, but us jaded cynics need to point the finger of blame in the right direction. Developers and MMO gamers love their games they did not get us where we are today.
It was the taking over of MMO comapnies by coporates and the influx of teenage gamers that has killed the MMO genre.
I have been told before to look at the money MMO's are making, it is not dead with all that cash, all those players, how could it be? Well today's MMO's are a new genre of game for those who came from single player consoles and drowned out the voices of old PC MMO gamers. So MMO's are dead, easymode MMO's are what we have now.
But the easymode MMO players do not realise that the changes to MMO's do not stop here. 'Gamers' from social networks have arrived and the MMO genre is transforming once more. It is becoming even more easymode, with a emphasis on social networking. Just as control systems got dumbed down for console players, we are now looking at them being dumbed down for tablets and mobile phones. Just as MMO world concept was dumbed down for console players who had not played MMO's before it is being dumbed down now for 'gamers' from social networks who have only played Farmville.
Wecome to MMO's version 1.2: simpler, shorter, solo.
You are thanking the wrong group.
VCs, Publishers, and stock holders.
Whats funny is I used to play nothing but console games. Then PSO came out and introduced me to online co-op. Then SWG came out and opened up a whole new perspective on gaming for me. Now nearly ten years later, I feel like I'm chasing a ghost, chewing through mmos that resemble the old console games I used to play. The irony is that I am coming full circle playing consoles again. And I'm finding games that more closely capture that classic mmorpg feel than all these new pc mmorpgs.
We all know that.
You may want to consider actually have fun with your entertainment instead of whining about it. Unless, of course, whining *is* the most fun entertainment for you.
it's out fault for purcasing their recycled crap over and over again.
I don't see why it is a "fault" if the game is fun. If it is not, then why should i purchase it?
LMSO thanks for that! I've often wanted to say that to so many people on here! But it is true that GW2 while not a lazy project nor a broken game, doesn't appeal to the so called hard core PVE players because there isn't a gear treadmill, there isn't a monthly fee, there aren't raids to get geared for before doing the same dungeons ad nausium, they aren't forced to be online constantly to do anything they find meaningful (like get gear grind, grind rep), there isn't gear solely from raids they can wear to walk about the major cities and strut making them feel relevant, and finally, there isn't this bloated advantage in pvp where it doesn't matter how skilled or terrible you might be you have macros and gear that gives you an unfair advantage.
Or maybe some of us came into the genre wanting mmos that arent about jumping into action with combat only classes where we hone our leet skillz.
/agreed
"May your head Fill with Blood and Swell to Explode" <-- Hashcow ( Yeah I Said It )
Well, in that case, you are in the wrong genre. I highly doubt if there is a large demand for a "shop keeper" class out there. Feel free to cite evidence to dispell my doubts though.
Well, in that case, you are in the wrong genre. I highly doubt if there is a large demand for a "shop keeper" class out there. Feel free to cite evidence to dispell my doubts though.
Cite evidence for personal preference? You're funny. But you're probably right, this genre has changed so much, its not even appealing to me anymore.
No big loss. Genre changes all the time. You can always find entertainment so other places.
I've been around since UO circa 1999 and I believe the genre is finally getting back on track.
2004 to early 2012 were pretty rough - lots of new games, nothing really "special" after WoW.
There is hope for the future - some bright lights on the horizon, some of us feel that shortly we are finally going to see the dawn.
And those of us that have been console gamers for the past 25 years are getting a strong feeling of dejavu. Im glad this is new for you though. Enjoy.
The saddest part is that we have the technology, but we can't deliver the product. Yes, it may be the publisher who commands what kind of directions the games are taking, but at end the developers are those who choose to follow.
Publishers without developers are nothing and developers who once dedicated their lives so one day they can deliver their dream games may have extra $ in their pocket, but that $ is useless when they go home and scratching their head on what worthy and meaningful MMORPG to invest their time that also wont die quickly within the next year.
Sure I am slightly hyped about Guild Wars 2, but the game is a themepark ride that will quickly end. It's nothing different than a team fortress 2 FPS game where you got different classes and you play with your friends against others. GW2 cosmetic armor rewards and title for winning hundreds of matches that are unimportant and meaningless to the Guild Wars 2 world are pointless to pursue. World of Warcraft offers the same thing, achivement and titles for playing in battlegrounds.
Guild Wars 2 will be worthy investment as a second themepark ride without a sub fee while I wait on other themepark P2P games to deliver their content.
One thing is crystal clear the newer post WOW generation of players will never have the privilege to experience the thrill of being in immersive world with a player driven economy, trading, politics and drama. The younger generation will never know the awesome feeling of being in true conflict, involved in a war, being a powerful commander to lead an army against a city or chased by both bounty hunters and their covert friends when you become valuable target on the mission terminals.
Post WOW players do not have the privilege to set their own path of what kind of character they will develop for what kind of purpose and how they want to be seen in the immersive open and massive world. Gone are the days when you could be a theif, a begger, a fearful murderer or someone who is example of justice and powerful leader who is voted by the others as their commander.
Gone are the politics, the risks and the fame one can hope to obtain and not just through PvP, but as a famous craftsman, trader, entertainer and so on. Now I kinda feel bad for everyone who is just nothing more than a puppet that follows a meaningless railroad. Everyone is basically a clone of you with almost the same experience. Gone are the massive worlds with multiple planets to explore and hire people to do your things (yes player driven economy and quests)
Factional war going on for dominance and power was priceless. Hiring troops and commandos on your side or big AT-ST machines to fight beside you was a true epic experience. Being restricted to one character only ensured the game to be realistic and it was possible thx to the leveless system and 32 different professions one could pursue with a single chr. Those fortunate enough to unlock the force and choose the jedi fearful path also had the biggest price to pay for their death with huge exp loss and being forced to hide from visibility while training.