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I've Hit a Wall in Transylvania

plescureplescure Member UncommonPosts: 397

So far have been thouroughly enjoying the game. Found it a bit harder than you average MMO but still perfectly dooable. however, now im in Transylvania: besisged farmlands and im really struggling. i dont know if itts something im doing wrong or if the game was designed this way

I got 2 full builds completed. Monk healer build and Chaos Theorist as a dps build. most of my stuff is QL10 (green) with a couple of bits of QL9. 

The first few quest hubs in Trans were no problem but i have probably not completed half of the zone and now all the quests that are left to me are simply to hard to solo. im constantly dying.

The main trouble m finding is most of the mobs im now facing are immune or heavily resistant to any sort of CC. they have 15k+ health and can out dps any healing i can do on anyhting other than my monk build whic basically has no dps anyway.

The only thing i seem to be able to do at the moment is grind the easy mobs at the beginning of the zone, hoping for some gear drops, and wait for the initial quests to reset. It's killing the game for me

 

Am i missing something? or is this how the game is designed?

If someone is talking in general chat in a language you dont understand, chances are they're not talking to you. So chill out and stop bitching about it!

«1

Comments

  • CaldrinCaldrin Member UncommonPosts: 4,505

    Group up.. :)

     

     

  • lifeordinarylifeordinary Member Posts: 646

    Considering it is the upper end zone and last regions you visit (for now) so yes they are designed that way. I am doing most of the missions in area in a group andit is much better this way. In future maybe FC makes it more solo friendly but right now grouping is your best bet to complete this zone.

  • ThillianThillian Member UncommonPosts: 3,156

    I think what you're missing is that those missions that are labelled as "hard" once you reach highest rank, are considered to be group-based (2 + ) people, unless you have full blue q10 gear, or have very strong build (strong DPS backed up by solid healing abilities). Translyvania zones have about 50:50 ratio of solo vs group quests.

    REALITY CHECK

  • BjelarBjelar Member UncommonPosts: 398

    The two NPCs in south west (windmill and the story-quest woman) give missions which must be designed for groups. I can only solo them by kiting/healing and it takes for ever.

     

    Look at the mobbs, they have yellow triangle icons which explains some of their special buffs. 

  • plescureplescure Member UncommonPosts: 397
    Originally posted by Caldrin

    Group up.. :)

     

     

    I initially read this as "Grow up" lol. was about to flame! :)

     

    aye, i appreciate that grouping up is an option but im usually semi afk when playing , looking after my 5 yr old, so it makes grouping difficult.

    If someone is talking in general chat in a language you dont understand, chances are they're not talking to you. So chill out and stop bitching about it!

  • ElikalElikal Member UncommonPosts: 7,912
    Originally posted by plescure

    So far have been thouroughly enjoying the game. Found it a bit harder than you average MMO but still perfectly dooable. however, now im in Transylvania: besisged farmlands and im really struggling. i dont know if itts something im doing wrong or if the game was designed this way

    I got 2 full builds completed. Monk healer build and Chaos Theorist as a dps build. most of my stuff is QL10 (green) with a couple of bits of QL9. 

    The first few quest hubs in Trans were no problem but i have probably not completed half of the zone and now all the quests that are left to me are simply to hard to solo. im constantly dying.

    The main trouble m finding is most of the mobs im now facing are immune or heavily resistant to any sort of CC. they have 15k+ health and can out dps any healing i can do on anyhting other than my monk build whic basically has no dps anyway.

    The only thing i seem to be able to do at the moment is grind the easy mobs at the beginning of the zone, hoping for some gear drops, and wait for the initial quests to reset. It's killing the game for me

     

    Am i missing something? or is this how the game is designed?

    IMVPO it wasn't balanced. Period.

    People can say a 1000 times "group up", but heck even back in the first week of EQ2 people complained in masses they didn't like forced grouping, but grouping when THEY want, not when the game dictates it.

    IT

    IS

    NOT

    BALANCED

     

    End of story.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • CaldrinCaldrin Member UncommonPosts: 4,505

    hehe :)

     

    Sadly as others have said the later missions get hard and really need you to team up with at least 1 other person.. or maybe try not being semi afk that way you dont die... j/k :)

     

     

  • CaldrinCaldrin Member UncommonPosts: 4,505
    Originally posted by Elikal
     

    IMVPO it wasn't balanced. Period.

    People can say a 1000 times "group up", but heck even back in the first week of EQ2 people complained in masses they didn't like forced grouping, but grouping when THEY want, not when the game dictates it.

    IT

    IS

    NOT

    BALANCED

     

    End of story.

    So because there are group quests the game is not balanced?

    Dont really get that this is a MMORPG the hole idea behind these games was that you can play with other people... hell back in the days of EQ you had no choice other than to group up for nearly everything..

  • ThillianThillian Member UncommonPosts: 3,156
    Originally posted by Elikal
    Originally posted by plescure

    So far have been thouroughly enjoying the game. Found it a bit harder than you average MMO but still perfectly dooable. however, now im in Transylvania: besisged farmlands and im really struggling. i dont know if itts something im doing wrong or if the game was designed this way

    I got 2 full builds completed. Monk healer build and Chaos Theorist as a dps build. most of my stuff is QL10 (green) with a couple of bits of QL9. 

    The first few quest hubs in Trans were no problem but i have probably not completed half of the zone and now all the quests that are left to me are simply to hard to solo. im constantly dying.

    The main trouble m finding is most of the mobs im now facing are immune or heavily resistant to any sort of CC. they have 15k+ health and can out dps any healing i can do on anyhting other than my monk build whic basically has no dps anyway.

    The only thing i seem to be able to do at the moment is grind the easy mobs at the beginning of the zone, hoping for some gear drops, and wait for the initial quests to reset. It's killing the game for me

     

    Am i missing something? or is this how the game is designed?

    IMVPO it wasn't balanced. Period.

    People can say a 1000 times "group up", but heck even back in the first week of EQ2 people complained in masses they didn't like forced grouping, but grouping when THEY want, not when the game dictates it.

    IT

    IS

    NOT

    BALANCED

     

    End of story.

    This is absurd, the mission log says, when you pick up the mission, whether it's "EASY" "NORMAL" or  "HARD", in which case you either have to have extremly good build or very good gear to solo it. If you don't, you should find 1 or 2 companions to form a group. Why are GROUP missions being called imbalanced, just because you really need a GROUP for them, is beyond me.

     

    REALITY CHECK

  • eugameugam Member UncommonPosts: 984
    Originally posted by plescure

    So far have been thouroughly enjoying the game. Found it a bit harder than you average MMO but still perfectly dooable. however, now im in Transylvania: besisged farmlands and im really struggling. i dont know if itts something im doing wrong or if the game was designed this way

    I got 2 full builds completed. Monk healer build and Chaos Theorist as a dps build. most of my stuff is QL10 (green) with a couple of bits of QL9. 

    The first few quest hubs in Trans were no problem but i have probably not completed half of the zone and now all the quests that are left to me are simply to hard to solo. im constantly dying.

    The main trouble m finding is most of the mobs im now facing are immune or heavily resistant to any sort of CC. they have 15k+ health and can out dps any healing i can do on anyhting other than my monk build whic basically has no dps anyway.

    The only thing i seem to be able to do at the moment is grind the easy mobs at the beginning of the zone, hoping for some gear drops, and wait for the initial quests to reset. It's killing the game for me

     

    Am i missing something? or is this how the game is designed?

    Yokai knws it all:

     

    In the second Transylvania zone, you'll meet many mob types that get stronger and harder to kill if you Afflict them. This doesn't mean you need to avoid the weapon types that specialize in Affliction (Blades, Blood, Fist, and Rifle), but you should be sure to develop and test a build that doesn't rely on Affliction to get the job done, by the time you reach this zone.

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990
    Originally posted by plescure

    So far have been thouroughly enjoying the game. Found it a bit harder than you average MMO but still perfectly dooable. however, now im in Transylvania: besisged farmlands and im really struggling. i dont know if itts something im doing wrong or if the game was designed this way

    I got 2 full builds completed. Monk healer build and Chaos Theorist as a dps build. most of my stuff is QL10 (green) with a couple of bits of QL9. 

    The first few quest hubs in Trans were no problem but i have probably not completed half of the zone and now all the quests that are left to me are simply to hard to solo. im constantly dying.

    The main trouble m finding is most of the mobs im now facing are immune or heavily resistant to any sort of CC. they have 15k+ health and can out dps any healing i can do on anyhting other than my monk build whic basically has no dps anyway.

    The only thing i seem to be able to do at the moment is grind the easy mobs at the beginning of the zone, hoping for some gear drops, and wait for the initial quests to reset. It's killing the game for me

     

    Am i missing something? or is this how the game is designed?

     Gonna have to group for some material. Yes, I'm sure since I said this someone will come in here and say they were able to solo it. Very happy for you.Festivus miracles abound.

    Anyways, for the rest of us there are some quests in the latter zones that most are going to need to group for. When you get to Transylvania you can pretty much bank on quests that still say they're hard to you such as "The Girl Who Kicked the Vampire's Nest" require least two peeps to do. A bit annoying how mobs that say they're the same range/level really aren't in some areas.

    ...and it would be kind of nice for those quests to say they require a group or warn you at least. Not like quests labeled hard in earlier zones were this difficult. So it would have been nice to know that hard here means "solo it and get your ass handed to you" rather than have to find out through trial and error. Lol...

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • BlackbrrdBlackbrrd Member Posts: 811
    Originally posted by eugam

    Yokai knws it all:

     

    In the second Transylvania zone, you'll meet many mob types that get stronger and harder to kill if you Afflict them. This doesn't mean you need to avoid the weapon types that specialize in Affliction (Blades, Blood, Fist, and Rifle), but you should be sure to develop and test a build that doesn't rely on Affliction to get the job done, by the time you reach this zone.

    In other words, there is a metagame where you probably need to change your build to take down the mobs if your build doesn't already include weaken, doesn't have afflict and so on. It's one of the features that comes with the ability wheel where you can compose your own build.

  • KothosesKothoses Member UncommonPosts: 931

    People can say a 1000 times "group up", but heck even back in the first week of EQ2 people complained in masses they didn't like forced grouping, but grouping when THEY want, not when the game dictates it.

    IT

    IS

    NOT

    BALANCED

     

    End of story.

    I do not think that word means what you think it means.

     

    If the game is challenging but rewarding for a group of two then it is balanced, just not in the way you want.

     

    If you want to play alone  then there are ways to do that, but sooner or later MMOs have to lean on the social element otherwise one of their bit USP's is gone.

  • BigRock411BigRock411 Member Posts: 299
    Originally posted by Elikal
    Originally posted by plescure

    So far have been thouroughly enjoying the game. Found it a bit harder than you average MMO but still perfectly dooable. however, now im in Transylvania: besisged farmlands and im really struggling. i dont know if itts something im doing wrong or if the game was designed this way

    I got 2 full builds completed. Monk healer build and Chaos Theorist as a dps build. most of my stuff is QL10 (green) with a couple of bits of QL9. 

    The first few quest hubs in Trans were no problem but i have probably not completed half of the zone and now all the quests that are left to me are simply to hard to solo. im constantly dying.

    The main trouble m finding is most of the mobs im now facing are immune or heavily resistant to any sort of CC. they have 15k+ health and can out dps any healing i can do on anyhting other than my monk build whic basically has no dps anyway.

    The only thing i seem to be able to do at the moment is grind the easy mobs at the beginning of the zone, hoping for some gear drops, and wait for the initial quests to reset. It's killing the game for me

     

    Am i missing something? or is this how the game is designed?

    IMVPO it wasn't balanced. Period.

    People can say a 1000 times "group up", but heck even back in the first week of EQ2 people complained in masses they didn't like forced grouping, but grouping when THEY want, not when the game dictates it.

    IT

    IS

    NOT

    BALANCED

     

    End of story.

     

    So do you consider all group content to be not balanced? Perhaps they intentionally balanced it to be extremely difficult for solo play...and if so...what is wrong with that.

     

    You know most mmorpgs are so damn easy, and people complain that they are easy...when a game comes along with actual difficult content its not balanced poorly?  Are you serious?

     

    Most ridiculous thing ive seen in years regarding mmorpgs....cant be soloed easily = not balanced.....

     

    certainly theres hundreds of mmorpgs with super easy content that doesnt require a group...

     

    Oh and no one mentioned that some mobs can be very resistant to certain attack types, even most attack types...those mobs have a weakness, its just some people refused to use the ability to swap builds, attack types, and methods to find that weakness (perhaps this is the not balanced part? all mobs should be equally weak to all attacks?) Even with the weakness exploited it should be difficult its the last map in the game ffs.

     

    Im so happy to hear that the last map is difficult...how it should be.  +1 TSW on that.

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by eugam

    Yokai knws it all:

     In the second Transylvania zone, you'll meet many mob types that get stronger and harder to kill if you Afflict them. This doesn't mean you need to avoid the weapon types that specialize in Affliction (Blades, Blood, Fist, and Rifle), but you should be sure to develop and test a build that doesn't rely on Affliction to get the job done, by the time you reach this zone.

    I was just going to post that about afflicting targets.

     

    Unlike most other MMOs where you pick one build you like and plow through shit,  "Conning" a new type of mob (left click and look at its buffs, etc.) really pays dividends here.

     

    It's a nice change of pace.

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • jdnycjdnyc Member UncommonPosts: 1,643
    Originally posted by Iselin
     

    I was just going to post that about afflicting targets.

     

    Unlike most other MMOs where you pick one build you like and plow through shit,  "Conning" a new type of mob (left click and look at its buffs, etc.) really pays dividends here.

     

    It's a nice change of pace.

    But, but, but....so many people on these forums say that combat is a two buttton + finisher spam fest?  You don't have to move and you don't have to change your builds.

    HOW CAN THIS BE?

     

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by jdnyc
    Originally posted by Iselin
     

    I was just going to post that about afflicting targets.

     

    Unlike most other MMOs where you pick one build you like and plow through shit,  "Conning" a new type of mob (left click and look at its buffs, etc.) really pays dividends here.

     

    It's a nice change of pace.

    But, but, but....so many people on these forums say that combat is a two buttton + finisher spam fest?  You don't have to move and you don't have to change your builds.

    HOW CAN THIS BE?

     

    Yeah I hear you image

     

    If I took everything I read in MMORPG.COM as gospel, I would never ever play any MMOs since every one of them is supposedly a "been there, done that" WOW clone with fatal flaws. It's cool to be bored and jaded in these forums don't you know...

     

    Despite being old enough to have 2 grown kids (my oldest a computer games programmer working on his masters!) I've never gotten the hang of being cool and must have really bad taste because I'm happy as pig in shit playing the heck out of this thing.

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • BigRock411BigRock411 Member Posts: 299
    Originally posted by Iselin
    Originally posted by jdnyc
    Originally posted by Iselin
     

    I was just going to post that about afflicting targets.

     

    Unlike most other MMOs where you pick one build you like and plow through shit,  "Conning" a new type of mob (left click and look at its buffs, etc.) really pays dividends here.

     

    It's a nice change of pace.

    But, but, but....so many people on these forums say that combat is a two buttton + finisher spam fest?  You don't have to move and you don't have to change your builds.

    HOW CAN THIS BE?

     

    Yeah I hear you image

     

    If I took everything I read in MMORPG.COM as gospel, I would never ever play any MMOs since every one of them is supposedly a "been there, done that" WOW clone with fatal flaws. It's cool to be bored and jaded in these forums don't you know...

     

    Despite being old enough to have 2 grown kids (my oldest a computer games programmer working on his masters!) I've never gotten the hang of being cool and must have really bad taste because I'm happy as pig in shit playing the heck out of this thing.

     

    Most people on these forums despise RPG's.  Everything that isnt handed to them is a grind.  Grind is the worst thing in the world to them.  Characters must all be a fair fight in 1vs1 combat there should be no advantage dynamics or mechanics.

    Its all about easy to access pvp with no grinds and everything fair.

    Why these people keep playing mmorpgs and disliking them can only be explained with the word "addiction" addicted to something they dont like...must be horrible.

    This is why the most hyped game on this site offers no grind no need to group, gear doesnt matter, and its focus is on non stop pvp.

     

    Oh how pvp use to be so much fun when it wasnt the sole focus of the game.  These days, people camp the pvp queue from level 10-endgame...to me this feels like a really really bad FPS game.

    This also explains why games like LOL are so populair.  Its RPG pvp minus the RPG.

     

    The only thing i can conclude here is this site is populated by a whole lot of people who might not realize that they hate the type of games they play, but rather than finding a sutable game type, one where theres no boring questing. lame grind for stuff, or pvp imbalances...they would rather fight tooth and nail to get an RPG game devoid of anything RPG other that its looks.

     

    Lucky for me i can still blame WOW for bringing in several million gamers who were never interested in anything RPG to begin with and getting them hooked...then developers for catering to this crowd and making it "ok" to hate everything RPG in a genere bearing the name mmoRPG.  Now people expect the games to be made with no RPG aspect, while at the same time berating the developers do doing everything the same.  Keep buying the same then complain about how everything is the same...its crazy.  Hopefully this crowd vacates the scene and we can go back to more origional and RPG based mmo games....you know where pvp is still fun and an aspect of the game but not the sole purpose for logging in 7 days a week.

    /rant

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by BigRock411
    Originally posted by Iselin
    Originally posted by jdnyc
    Originally posted by Iselin
     

    I was just going to post that about afflicting targets.

     

    Unlike most other MMOs where you pick one build you like and plow through shit,  "Conning" a new type of mob (left click and look at its buffs, etc.) really pays dividends here.

     

    It's a nice change of pace.

    But, but, but....so many people on these forums say that combat is a two buttton + finisher spam fest?  You don't have to move and you don't have to change your builds.

    HOW CAN THIS BE?

     

    Yeah I hear you image

     

    If I took everything I read in MMORPG.COM as gospel, I would never ever play any MMOs since every one of them is supposedly a "been there, done that" WOW clone with fatal flaws. It's cool to be bored and jaded in these forums don't you know...

     

    Despite being old enough to have 2 grown kids (my oldest a computer games programmer working on his masters!) I've never gotten the hang of being cool and must have really bad taste because I'm happy as pig in shit playing the heck out of this thing.

     

    Most people on these forums despise RPG's.  Everything that isnt handed to them is a grind.  Grind is the worst thing in the world to them.  Characters must all be a fair fight in 1vs1 combat there should be no advantage dynamics or mechanics.

    Its all about easy to access pvp with no grinds and everything fair.

    Why these people keep playing mmorpgs and disliking them can only be explained with the word "addiction" addicted to something they dont like...must be horrible.

    This is why the most hyped game on this site offers no grind no need to group, gear doesnt matter, and its focus is on non stop pvp.

     

    Oh how pvp use to be so much fun when it wasnt the sole focus of the game.  These days, people camp the pvp queue from level 10-endgame...to me this feels like a really really bad FPS game.

    This also explains why games like LOL are so populair.  Its RPG pvp minus the RPG.

     

    The only thing i can conclude here is this site is populated by a whole lot of people who might not realize that they hate the type of games they play, but rather than finding a sutable game type, one where theres no boring questing. lame grind for stuff, or pvp imbalances...they would rather fight tooth and nail to get an RPG game devoid of anything RPG other that its looks.

     

    Lucky for me i can still blame WOW for bringing in several million gamers who were never interested in anything RPG to begin with and getting them hooked...then developers for catering to this crowd and making it "ok" to hate everything RPG in a genere bearing the name mmoRPG.  Now people expect the games to be made with no RPG aspect, while at the same time berating the developers do doing everything the same.  Keep buying the same then complain about how everything is the same...its crazy.  Hopefully this crowd vacates the scene and we can go back to more origional and RPG based mmo games....you know where pvp is still fun and an aspect of the game but not the sole purpose for logging in 7 days a week.

    /rant

    We're straying far off-topic here but I wanted to say that yours is a rare insightful post. Especially the brought to this genre through WOW part.

     

    All of a sudden I have more sympathy for them... I'm in the process of quitting smoking for the 13th time after all image

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • DJJazzyDJJazzy Member UncommonPosts: 2,053

    The Nightmare mobs are designed so that you have to change your build a bit in order to defeat them. The developers said that on their own forums. Each of the mob types have their strong attributes (almost all are immune to impairs, some as stated above will react to afflicted states, some have barriers that are up due to minions being nearby, etcetera). Now you can change your skills a bit to tackle these mobs solo or if you want to brute force your way through you will have to group up.

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Originally posted by jdnyc
    Originally posted by Iselin
     

    I was just going to post that about afflicting targets.

     

    Unlike most other MMOs where you pick one build you like and plow through shit,  "Conning" a new type of mob (left click and look at its buffs, etc.) really pays dividends here.

     

    It's a nice change of pace.

    But, but, but....so many people on these forums say that combat is a two buttton + finisher spam fest?  You don't have to move and you don't have to change your builds.

    HOW CAN THIS BE?

     

    Not only were the vocal critics saying it was a "2-button + finisher spam fest", but they regularly complained that the game was "just a solo-player RPG with some co-op elements". Apparently you could faceroll right through to the highest levels and were only "forced" to group for dungeons.

     

    Now that quite a few players are having difficulty with content in BM and Transylvania, we have a new accusation: "the game sux because it's badly balanced". I assume that's because in a well-balanced game, you CAN faceroll to endgame (perhaps even using 2-button spam) ?

     

  • XerithXerith Member Posts: 970

    I run blade/hammers for when I run into situations such as these. There is a hammer skill + passive resource builder that applies weakness in the lower skill wheel which stacks for up to a 30% damage decrease on mobs. In swords you can get an evasive skill which has a passive on it to give you a pretty decent hot. 

    If Chronicle updated correctly I could show you the build, but look at passives like Immortal Spirit and Sweetspot which give you hots when you crit/penetrate. 

    The game is not "unbalanced" it just requires a different method of looking at the problem. You often times have to step back and see what exactly is giving you issues, like is the mob hitting too hard or healing or whatever it is, then look at your skill wheel and pick out what is going to give you the counters to these problems. That's what makes this game so interesting. I love my AR build, but I can't expect it to perform 100% in every situation, so I designed other builds in other trees with other weapons to counter them. 

  • centkincentkin Member RarePosts: 1,527

    I found the second transylvania zone and deep into the first transylvania zone easier than the area a little into the first transylvania zone.  Skip the quests that are giving you trouble and work your way deeper into the zone and you will find that the endgame pve content is kind of not measured from easy to hard as you get in deeper like the earlier zones are.  It is more like islands of easier content for specific builds. 

     

  • plescureplescure Member UncommonPosts: 397

    kk cool. thx guys some good advise there. its given me motivation to log back in and try have a good look at my build options. only problem i have at the mo is a lack of ap's but i could rush through egypt again with my eyes closed and then maybe look at a more survivalist build.  i think my main issue is my chaos theorist buold relies heavily on impairments which means its gr8 for lvling but sucks monkey ass for end game.

    If someone is talking in general chat in a language you dont understand, chances are they're not talking to you. So chill out and stop bitching about it!

  • TruthXHurtsTruthXHurts Member UncommonPosts: 1,555
    Originally posted by plescure

    So far have been thouroughly enjoying the game. Found it a bit harder than you average MMO but still perfectly dooable. however, now im in Transylvania: besisged farmlands and im really struggling. i dont know if itts something im doing wrong or if the game was designed this way

    I got 2 full builds completed. Monk healer build and Chaos Theorist as a dps build. most of my stuff is QL10 (green) with a couple of bits of QL9. 

    The first few quest hubs in Trans were no problem but i have probably not completed half of the zone and now all the quests that are left to me are simply to hard to solo. im constantly dying.

    The main trouble m finding is most of the mobs im now facing are immune or heavily resistant to any sort of CC. they have 15k+ health and can out dps any healing i can do on anyhting other than my monk build whic basically has no dps anyway.

    The only thing i seem to be able to do at the moment is grind the easy mobs at the beginning of the zone, hoping for some gear drops, and wait for the initial quests to reset. It's killing the game for me

     

    Am i missing something? or is this how the game is designed?

    Sounds like you are trying to tackle group content.

    "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

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