Ever read one of those lines that just make you wince? "Uh oh, they're gonna eat him alive for that one"?
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Hey mikey, i and many old power grinding vets that have been grinding since the beginning and are burned out on it feel that GW2 is the natural next step in mmo innovation that will hopefully break the clone cycle in more than one way and force the industry to re-evaluate the way they build and design a new MMO..
While utterly burned out on grinding gear if a game is made to keep me having fun while doing it instead of turning into 5 dungeon repeat-athon i am sure i can muster the strength to grind again, but until this illusive not even in the pipes game arrives there is GW2...
There is way too much hyperbole crap going on here. "I will be playing this game for years because there is no raiding". Please, we all know that the likeliness of anyone playing any game for more than 4-6 months straight is most likely not going to happen. Most games don't have enough to do to keep me playing for more than 2-3 months. Let alone 2-3 years. The only game I ever played this long, was my first MMO, EQ. I played it very casually, and enjoyed myself. However, this was kind of "the first of its kind", and there was not nearly the amount of competition there is now.
Now it is like you start playing something and 2 months later there is some bigger and better thing coming out. I am not saying I won't be playing GW2 past the first month or so, I hope I am. But I am definitely not saying I am going to be playing it straight for years on end. I am going to get bored sometime, I would imagine.
I really hope I can play this game for years, but realistically, I know that is a ridiculous expectation. We'll see how it pans out, but the best part is I can just come back and play whenever I want, without a subscription fee looming over my head to get back into it.
Nice article. Describes very well what you have to expect from GW2.
Unfortunately the nit-pickers wll never be satisfied as you can already see in the responses. They look for their perfect MMO. Which of course doesn't exist. Poor people, with every new MMO they will be disappointed again because there is a least one feature they don't like. The problem is not the MMOs, it's them.
No, it's not really nit-pickikng, the more I read articles like this, the more sure I am that GW2 will be a short term experience for me. (2-3 months at most).
I'm addicted to the carrot, I need my character to continue progressing in power somehow, someway. I'm not really a fan of gear grinding, I prefer systems more akin to DAOC's realm abilities or EVE's never ending skill point acquisition instead.
I also really enjoy territory control, particularly personal terrirtory control. So even when I played DAOC I didn't care much for the normal servers, (where Keeps were traded relentlessly) I played on the FFA server where my guild staked out a claim to a specific Keep in the frontiers and defended it against all comers. (and the surrounding land area around it)
I guess you could say I enjoy fighting for cause, (or profit) and I"m not sure that GW2's WvWvW is going to interest me enough to care whether or not my server is "winning" or not. (we'll see how it goes)
I'm just not seeing a lot of either of these mechanics, so while I'm sure I'll enjoy leveling up a character (or maybe two) once I get to the top, not seeing a lot of point besides that.
I lack the skill for competitive PVP tourneys, so no appeal there, no interest in cosmetic items in MMO's at all, which was a main focus of GW1 and I left that title pretty quickly never to look back.
So the problem really isn't me, they haven't made a MMORPG with the features I really want in quite some time. (and no, DF and MO don't fit the bill)
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Reading some of the comments here is so depressing.
People always pick on something. It will never be good enough for those people.
Can't you just be happy with what you get?
I'm thinking at least 50% of the people on this forum should leave now and explore other game genres, because it seems some people will never be pleased.
This is actually my exact problem with GW2. Everyone that is hyping the game just seems to be happy and pleased with anything ArenaNet throws at them. IMO GW2 gear grind is for worse than any MMO that uses this system as at the very least gear in other MMO's have an impact on your character beyond the visual and therefore more rewarding. I do not understand how playing for skins is more rewarding than playing for skins + character progression.
You see, that is why you should avoid Guild Wars. We want balanced end game with no gear thread mill and with optional cosmetic grind. That's what we love about GW. You are more old school and like endless gear progression. In GW you will hit some general power level limit and from there you will make more specific gear that suits your build. Are you building glass cannon thief that requires gear with a lot power/precision, or you want to make switch to more defensive/condition-damage gear.
In GW eng-game you will not have only one set of max armor, you will have several with different stats suited for different play styles.
Several different endgame armor, suited for differenet playstyles? Like my resto set vs my tanking set on my old druid in WoW? By balanced end game you mean the ability to skip content you don't want to run? And GW2 as far as I can see has a gear threadmill with only half the rewards for the same effort. I don't seee how running dungeons for stats repeatedly is vastly inferior to running dungeons for skins. Are they not basically the same thing but again with stats you get skins as an added bonus. Modern MMO's are widely adding remodelling features so you can keep a look you like. You can skip 'end game' content in GW2 as stats are meaningless, therefore, the game is better? So GW2 players want to run less content depending on how picky they are?
Again, when it comes to GW2 all of this just puts my palm to my face.
Hey mikey, i and many old power grinding vets that have been grinding since the beginning and are burned out on it feel that GW2 is the natural next step in mmo innovation that will hopefully break the clone cycle in more than one way and force the industry to re-evaluate the way they build and design a new MMO..
While utterly burned out on grinding gear if a game is made to keep me having fun while doing it instead of turning into 5 dungeon repeat-athon i am sure i can muster the strength to grind again, but until this illusive not even in the pipes game arrives there is GW2...
LOL. It's these kinds of posts that crack me up.
In other mmorpgs you grind the same pve content for gear. You do the exact same in GW2, except it's cosmetic, but now it's not griding and people aren't burned out of it. Seriously, just LOL.
Oh, and don't tell me about how it's optional. I know, i really do. But the only other option is to quite and leave the game. You know, like every other mmo.
Nice article. Describes very well what you have to expect from GW2.
Unfortunately the nit-pickers wll never be satisfied as you can already see in the responses. They look for their perfect MMO. Which of course doesn't exist. Poor people, with every new MMO they will be disappointed again because there is a least one feature they don't like. The problem is not the MMOs, it's them.
No, it's not really nit-pickikng, the more I read articles like this, the more sure I am that GW2 will be a short term experience for me. (2-3 months at most).
I'm addicted to the carrot, I need my character to continue progressing in power somehow, someway. I'm not really a fan of gear grinding, I prefer systems more akin to DAOC's realm abilities or EVE's never ending skill point acquisition instead.
I also really enjoy territory control, particularly personal terrirtory control. So even when I played DAOC I didn't care much for the normal servers, (where Keeps were traded relentlessly) I played on the FFA server where my guild staked out a claim to a specific Keep in the frontiers and defended it against all comers. (and the surrounding land area around it)
I guess you could say I enjoy fighting for cause, (or profit) and I"m not sure that GW2's WvWvW is going to interest me enough to care whether or not my server is "winning" or not. (we'll see how it goes)
I'm just not seeing a lot of either of these mechanics, so while I'm sure I'll enjoy leveling up a character (or maybe two) once I get to the top, not seeing a lot of point besides that.
I lack the skill for competitive PVP tourneys, so no appeal there, no interest in cosmetic items in MMO's at all, which was a main focus of GW1 and I left that title pretty quickly never to look back.
So the problem really isn't me, they haven't made a MMORPG with the features I really want in quite some time. (and no, DF and MO don't fit the bill)
I agree with you. I think GW2 will hold most people's interest for about 3 months just like any themepark mmorpg. But at least I won't be paying a sub fee for the 2 months after the 1st free month or need to reactivate and pay a sub fee when they release an expansion that I want to play.
So part of the endgame of GW2 is throwing random weapons into a forge for a chance to get something else. I guess I just don't "get" GW2 and maybe never will.
Hey mikey, i and many old power grinding vets that have been grinding since the beginning and are burned out on it feel that GW2 is the natural next step in mmo innovation that will hopefully break the clone cycle in more than one way and force the industry to re-evaluate the way they build and design a new MMO..
While utterly burned out on grinding gear if a game is made to keep me having fun while doing it instead of turning into 5 dungeon repeat-athon i am sure i can muster the strength to grind again, but until this illusive not even in the pipes game arrives there is GW2...
LOL. It's these kinds of posts that crack me up.
In other mmorpgs you grind the same pve content for gear. You do the exact same in GW2, except it's cosmetic, but now it's not griding and people aren't burned out of it. Seriously, just LOL.
Oh, and don't tell me about how it's optional. I know, i really do. But the only other option is to quite and leave the game. You know, like every other mmo.
The only thing is there is no content that is gated by gear progression. So at least the players burnt out on the grind can enjoy all the content before the "end game grind" starts.
If I'm grinding it better be in good spirits not because I have to to keep up with all the jack wagons that never seen a naked woman, slam mountain dew all day, and yell upstairs to mom to make some more hot pockets. No, if I'm grinding let me grind for something silly like beer kegs, I can see it now stop the siege or loot the beer truck?
Hey mikey, i and many old power grinding vets that have been grinding since the beginning and are burned out on it feel that GW2 is the natural next step in mmo innovation that will hopefully break the clone cycle in more than one way and force the industry to re-evaluate the way they build and design a new MMO..
While utterly burned out on grinding gear if a game is made to keep me having fun while doing it instead of turning into 5 dungeon repeat-athon i am sure i can muster the strength to grind again, but until this illusive not even in the pipes game arrives there is GW2...
LOL. It's these kinds of posts that crack me up.
In other mmorpgs you grind the same pve content for gear. You do the exact same in GW2, except it's cosmetic, but now it's not griding and people aren't burned out of it. Seriously, just LOL.
Oh, and don't tell me about how it's optional. I know, i really do. But the only other option is to quite and leave the game. You know, like every other mmo.
The only thing is there is no content that is gated by gear progression. So at least the players burnt out on the grind can enjoy all the content before the "end game grind" starts.
Cool, but it's still gear grind. I was refering to the logic of the previous poster and what most players eem to be. It's like this.
- What is teh endgame is all mmorpgs?
"Rinse and repeat dungeons, quests, events, mob invasions, etc, over and over to get a sword that deal +1 million dmg"
- I hate that. I'm burned out
- What is GW2's endgame?
"Rinse and repeat dungeons, quests, events, mob invasion, etc over and over to get a rainbow sword"
- AWESOME!
Like i said before, the fact that you can just wak away and stay on the same power level is cool, and i love that. Great. But the action of the endgame itself is still grinding for gear. And it's made seem like it's different and innovative. GW1 already did that. This isn't new, it's still the same endgame.
Hey mikey, i and many old power grinding vets that have been grinding since the beginning and are burned out on it feel that GW2 is the natural next step in mmo innovation that will hopefully break the clone cycle in more than one way and force the industry to re-evaluate the way they build and design a new MMO..
While utterly burned out on grinding gear if a game is made to keep me having fun while doing it instead of turning into 5 dungeon repeat-athon i am sure i can muster the strength to grind again, but until this illusive not even in the pipes game arrives there is GW2...
LOL. It's these kinds of posts that crack me up.
In other mmorpgs you grind the same pve content for gear. You do the exact same in GW2, except it's cosmetic, but now it's not griding and people aren't burned out of it. Seriously, just LOL.
Oh, and don't tell me about how it's optional. I know, i really do. But the only other option is to quite and leave the game. You know, like every other mmo.
The only thing is there is no content that is gated by gear progression. So at least the players burnt out on the grind can enjoy all the content before the "end game grind" starts.
Cool, but it's still gear grind. I was refering to the logic of the previous poster and what most players eem to be. It's like this.
- What is teh endgame is all mmorpgs?
"Rinse and repeat dungeons, quests, events, mob invasions, etc, over and over to get a sword that deal +1 million dmg"
- I hate that. I'm burned out
- What is GW2's endgame?
"Rinse and repeat dungeons, quests, events, mob invasion, etc over and over to get a rainbow sword"
- AWESOME!
Like i said before, the fact that you can just wak away and stay on the same power level is cool, and i love that. Great. But the action of the endgame itself is still grinding for gear. And it's made seem like it's different and innovative. GW1 already did that. This isn't new, it's still the same endgame.
You need to add good sPvP and at the very least interesting WvW(still don't know how good it might be)
Hey mikey, i and many old power grinding vets that have been grinding since the beginning and are burned out on it feel that GW2 is the natural next step in mmo innovation that will hopefully break the clone cycle in more than one way and force the industry to re-evaluate the way they build and design a new MMO..
While utterly burned out on grinding gear if a game is made to keep me having fun while doing it instead of turning into 5 dungeon repeat-athon i am sure i can muster the strength to grind again, but until this illusive not even in the pipes game arrives there is GW2...
LOL. It's these kinds of posts that crack me up.
In other mmorpgs you grind the same pve content for gear. You do the exact same in GW2, except it's cosmetic, but now it's not griding and people aren't burned out of it. Seriously, just LOL.
Oh, and don't tell me about how it's optional. I know, i really do. But the only other option is to quite and leave the game. You know, like every other mmo.
The only thing is there is no content that is gated by gear progression. So at least the players burnt out on the grind can enjoy all the content before the "end game grind" starts.
Cool, but it's still gear grind. I was refering to the logic of the previous poster and what most players eem to be. It's like this.
- What is teh endgame is all mmorpgs?
"Rinse and repeat dungeons, quests, events, mob invasions, etc, over and over to get a sword that deal +1 million dmg"
- I hate that. I'm burned out
- What is GW2's endgame?
"Rinse and repeat dungeons, quests, events, mob invasion, etc over and over to get a rainbow sword"
- AWESOME!
Like i said before, the fact that you can just wak away and stay on the same power level is cool, and i love that. Great. But the action of the endgame itself is still grinding for gear. And it's made seem like it's different and innovative. GW1 already did that. This isn't new, it's still the same endgame.
Agreed. End game is still a grind for gear and achievements.
Wow this game really is all things to all men. For years we were told and told that there was no endgame in GW2 - it didnt need one as the whole game was just as awesome and viable as endgame content. Now we are told that it actually does have the most incredible endgame yet to be seen in an mmo. Truely amazing, is there anything GW2 cant do?
"Ten or so years ago, players weren’t necessarily considering whether or not to play the latest and greatest MMO based on the answer to the now ubiquitous question: “So, what is there to do at level cap?” Maybe some of you were, but the notion of reaching level cap in most MMOs was often far enough way to be achievement enough. Frankly, it often took a while to get there, and the significant trek to level cap in most MMOs kept people hooked for a good while.
In a post-World of Warcraft world, where MMOs often quickly usher their players to the level cap in order to kick off the ‘real game’, the aforementioned endgame question has become paramount. This, combined with the fever pitch level of excitement many gamers are expressing for Guild Wars 2, has left many MMO veterans a bit perplexed. “Wait a minute. There are no raids in Guild Wars 2? No real power to chase? So what do you do at level cap?” they often ask. It’s an understandable question. ArenaNet is shouting (proudly) from the mountaintops their intention to cast off many archaic MMO tropes with Guild Wars 2 and it turns out a traditional endgame is on the chopping block as well."
Finally MMOs are beginning to get away from WOWs shadow.
By perplexed 'MMO veterans' perhaps you mean lazy MMO veterans who never want anything to change from 8 years ago.
Well if they don't understand things they can always go to Pandaland.
Reading some of the comments here is so depressing.
People always pick on something. It will never be good enough for those people.
Can't you just be happy with what you get?
I'm thinking at least 50% of the people on this forum should leave now and explore other game genres, because it seems some people will never be pleased.
This is actually my exact problem with GW2. Everyone that is hyping the game just seems to be happy and pleased with anything ArenaNet throws at them. IMO GW2 gear grind is for worse than any MMO that uses this system as at the very least gear in other MMO's have an impact on your character beyond the visual and therefore more rewarding. I do not understand how playing for skins is more rewarding than playing for skins + character progression.
Gear that has stat advancement included FORCES players into the grind.
ArenaNet is not doing that. If you don't want to grind out Legendaries, you don't have to... and you won't suffer for it. The rarer "BIS" items aren't really that rare, so players won't have to grind for endless hours to get the best gear (like they do in every other MMO).
EVERY game has grind. Even single player games. The grind isn't the problem. It's how it's presented that is the problem. For the last decade, it's been presented in EVERY MMO in EXACTLY the same way without thought or consideration for the alternatives.
Wow this game really is all things to all men. For years we were told and told that there was no endgame in GW2 - it didnt need one as the whole game was just as awesome and viable as endgame content. Now we are told that it actually does have the most incredible endgame yet to be seen in an mmo. Truely amazing, is there anything GW2 cant do?
It can't function without instances, which is a shame.
To derail this a bit, can anyone tell me if there's any kind of realm point system like DAoC in GW2's RvR?
Do you get points for killing people? Is there a penalty for people losing or will it just be aconstant churn of players?
Big majority of people will be bored of this game 60-90 days after launch. Its a good game, but it just doesnt have "it". The good thing is you can come back every now and then and play a little here and there.
What is this It people keep talking about. Honesly why are people so locked into old ways. I am concerned that GW2 will die off within a year or so In favor of grind based games. It makes me sad because it really says something about the intelligence level of this generation of gamers. Anyone who is intelligent must be getting bored after 10 years of grind. Ofcourse there are people who just don't like GW2 but if the reason they don't like it is because they want a grind then I have trouble believing in their intelligence, that or they have deadened their senses to enjoy simplistic lives.
There will always be those who feel that gear grind is the point of the game. Doesn't matter how many tiers are release nor how many hours of life are wasted grinding. They are not looking for an MMo experience that should start at level 1. That's cool because there are games out ther for them. Don't waste your time in GW2 because you are bored in your main game. Just stay there and continue your grind.
Big majority of people will be bored of this game 60-90 days after launch. Its a good game, but it just doesnt have "it". The good thing is you can come back every now and then and play a little here and there.
What is this It people keep talking about. Honesly why are people so locked into old ways. I am concerned that GW2 will die off within a year or so In favor of grind based games. It makes me sad because it really says something about the intelligence level of this generation of gamers. Anyone who is intelligent must be getting bored after 10 years of grind. Ofcourse there are people who just don't like GW2 but if the reason they don't like it is because they want a grind then I have trouble believing in their intelligence, that or they have deadened their senses to enjoy simplistic lives.
GW2 does have a grind. It just doesn't have any content that is gated by it.
I see there are a few people uniformed souls in the posts above. Let me see if I can shed a small bit of light on some items.
1) Gear Grind - yes it is there, but it it not required. You will never be barred from areas or events in endgame because you don't have the latest legendary item. It has also not been stated that you will repeat the same things to get the gear. Many are speculating on the possibility of a specific quest chain or series of tasks to complete. I'm sorry, but endless raiding to get a piece you have to have to progress != spending your time for cosmetic items that are completely optional.
2) Skill Points - Latest reports are saying that skill points will continue to acrue even tough your level is capped. Skill points will be able to be traded for things like Mystic Forge recipies so you aren't "throwing random items into the forge hoping to get something better in return.
3) sPVP - From all accounts, structured PvP is shaping to be a valid eSport (at least it's looking like that is the goal). So there is that avenue for endgame challenge. Since there are no gear advantages, success will be based on skill. What a concept.
4) WvWvW - This will have an impact on your server by providing buffs server-wide. It's not like you're doing this stuff 'just-because.'
No, GW2 is not for everyone and doesn't pretend to be so back off haters and fanbois alike. But don't pretend it's like everything else out there either. There are some similarities because some things are inevitable in an MMO. Guilds, dungeons, quests....what are the alternatives?
Give it a shot. Unlike any onther game of similar quality, this won't cost you $240 ($60 purchase + $15/mo) to try it for a year. So it is great for the casual gamer or the one with a job and a life.
Comments
Ever read one of those lines that just make you wince? "Uh oh, they're gonna eat him alive for that one"?
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Hey mikey, i and many old power grinding vets that have been grinding since the beginning and are burned out on it feel that GW2 is the natural next step in mmo innovation that will hopefully break the clone cycle in more than one way and force the industry to re-evaluate the way they build and design a new MMO..
While utterly burned out on grinding gear if a game is made to keep me having fun while doing it instead of turning into 5 dungeon repeat-athon i am sure i can muster the strength to grind again, but until this illusive not even in the pipes game arrives there is GW2...
Playing GW2..
There is way too much hyperbole crap going on here. "I will be playing this game for years because there is no raiding". Please, we all know that the likeliness of anyone playing any game for more than 4-6 months straight is most likely not going to happen. Most games don't have enough to do to keep me playing for more than 2-3 months. Let alone 2-3 years. The only game I ever played this long, was my first MMO, EQ. I played it very casually, and enjoyed myself. However, this was kind of "the first of its kind", and there was not nearly the amount of competition there is now.
Now it is like you start playing something and 2 months later there is some bigger and better thing coming out. I am not saying I won't be playing GW2 past the first month or so, I hope I am. But I am definitely not saying I am going to be playing it straight for years on end. I am going to get bored sometime, I would imagine.
I really hope I can play this game for years, but realistically, I know that is a ridiculous expectation. We'll see how it pans out, but the best part is I can just come back and play whenever I want, without a subscription fee looming over my head to get back into it.
No, it's not really nit-pickikng, the more I read articles like this, the more sure I am that GW2 will be a short term experience for me. (2-3 months at most).
I'm addicted to the carrot, I need my character to continue progressing in power somehow, someway. I'm not really a fan of gear grinding, I prefer systems more akin to DAOC's realm abilities or EVE's never ending skill point acquisition instead.
I also really enjoy territory control, particularly personal terrirtory control. So even when I played DAOC I didn't care much for the normal servers, (where Keeps were traded relentlessly) I played on the FFA server where my guild staked out a claim to a specific Keep in the frontiers and defended it against all comers. (and the surrounding land area around it)
I guess you could say I enjoy fighting for cause, (or profit) and I"m not sure that GW2's WvWvW is going to interest me enough to care whether or not my server is "winning" or not. (we'll see how it goes)
I'm just not seeing a lot of either of these mechanics, so while I'm sure I'll enjoy leveling up a character (or maybe two) once I get to the top, not seeing a lot of point besides that.
I lack the skill for competitive PVP tourneys, so no appeal there, no interest in cosmetic items in MMO's at all, which was a main focus of GW1 and I left that title pretty quickly never to look back.
So the problem really isn't me, they haven't made a MMORPG with the features I really want in quite some time. (and no, DF and MO don't fit the bill)
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Several different endgame armor, suited for differenet playstyles? Like my resto set vs my tanking set on my old druid in WoW? By balanced end game you mean the ability to skip content you don't want to run? And GW2 as far as I can see has a gear threadmill with only half the rewards for the same effort. I don't seee how running dungeons for stats repeatedly is vastly inferior to running dungeons for skins. Are they not basically the same thing but again with stats you get skins as an added bonus. Modern MMO's are widely adding remodelling features so you can keep a look you like. You can skip 'end game' content in GW2 as stats are meaningless, therefore, the game is better? So GW2 players want to run less content depending on how picky they are?
Again, when it comes to GW2 all of this just puts my palm to my face.
LOL. It's these kinds of posts that crack me up.
In other mmorpgs you grind the same pve content for gear. You do the exact same in GW2, except it's cosmetic, but now it's not griding and people aren't burned out of it. Seriously, just LOL.
Oh, and don't tell me about how it's optional. I know, i really do. But the only other option is to quite and leave the game. You know, like every other mmo.
Im definately looking forward to having pvp be most of my endgame. This is precisely the pvp I was waiting for in my MMO.
I agree with you. I think GW2 will hold most people's interest for about 3 months just like any themepark mmorpg. But at least I won't be paying a sub fee for the 2 months after the 1st free month or need to reactivate and pay a sub fee when they release an expansion that I want to play.
My theme song.
So part of the endgame of GW2 is throwing random weapons into a forge for a chance to get something else. I guess I just don't "get" GW2 and maybe never will.
The only thing is there is no content that is gated by gear progression. So at least the players burnt out on the grind can enjoy all the content before the "end game grind" starts.
My theme song.
Cool, but it's still gear grind. I was refering to the logic of the previous poster and what most players eem to be. It's like this.
- What is teh endgame is all mmorpgs?
"Rinse and repeat dungeons, quests, events, mob invasions, etc, over and over to get a sword that deal +1 million dmg"
- I hate that. I'm burned out
- What is GW2's endgame?
"Rinse and repeat dungeons, quests, events, mob invasion, etc over and over to get a rainbow sword"
- AWESOME!
Like i said before, the fact that you can just wak away and stay on the same power level is cool, and i love that. Great. But the action of the endgame itself is still grinding for gear. And it's made seem like it's different and innovative. GW1 already did that. This isn't new, it's still the same endgame.
You need to add good sPvP and at the very least interesting WvW(still don't know how good it might be)
Agreed. End game is still a grind for gear and achievements.
My theme song.
Wow this game really is all things to all men. For years we were told and told that there was no endgame in GW2 - it didnt need one as the whole game was just as awesome and viable as endgame content. Now we are told that it actually does have the most incredible endgame yet to be seen in an mmo. Truely amazing, is there anything GW2 cant do?
r.i.p. c!
I am looking forward to the final beta and release of gw2 - since I got a deluxe key at mmoga I am also looking forward to the headstart though
but will the "endgame" of guild wars really be that awesome like they're saying? I'm not sure about this yet~
let's see ^^
"Ten or so years ago, players weren’t necessarily considering whether or not to play the latest and greatest MMO based on the answer to the now ubiquitous question: “So, what is there to do at level cap?” Maybe some of you were, but the notion of reaching level cap in most MMOs was often far enough way to be achievement enough. Frankly, it often took a while to get there, and the significant trek to level cap in most MMOs kept people hooked for a good while.
In a post-World of Warcraft world, where MMOs often quickly usher their players to the level cap in order to kick off the ‘real game’, the aforementioned endgame question has become paramount. This, combined with the fever pitch level of excitement many gamers are expressing for Guild Wars 2, has left many MMO veterans a bit perplexed. “Wait a minute. There are no raids in Guild Wars 2? No real power to chase? So what do you do at level cap?” they often ask. It’s an understandable question. ArenaNet is shouting (proudly) from the mountaintops their intention to cast off many archaic MMO tropes with Guild Wars 2 and it turns out a traditional endgame is on the chopping block as well."
Finally MMOs are beginning to get away from WOWs shadow.
By perplexed 'MMO veterans' perhaps you mean lazy MMO veterans who never want anything to change from 8 years ago.
Well if they don't understand things they can always go to Pandaland.
Gear that has stat advancement included FORCES players into the grind.
ArenaNet is not doing that. If you don't want to grind out Legendaries, you don't have to... and you won't suffer for it. The rarer "BIS" items aren't really that rare, so players won't have to grind for endless hours to get the best gear (like they do in every other MMO).
EVERY game has grind. Even single player games. The grind isn't the problem. It's how it's presented that is the problem. For the last decade, it's been presented in EVERY MMO in EXACTLY the same way without thought or consideration for the alternatives.
GW2 changes that.
It can't function without instances, which is a shame.
To derail this a bit, can anyone tell me if there's any kind of realm point system like DAoC in GW2's RvR?
Do you get points for killing people? Is there a penalty for people losing or will it just be aconstant churn of players?
What is this It people keep talking about. Honesly why are people so locked into old ways. I am concerned that GW2 will die off within a year or so In favor of grind based games. It makes me sad because it really says something about the intelligence level of this generation of gamers. Anyone who is intelligent must be getting bored after 10 years of grind. Ofcourse there are people who just don't like GW2 but if the reason they don't like it is because they want a grind then I have trouble believing in their intelligence, that or they have deadened their senses to enjoy simplistic lives.
GW2 does have a grind. It just doesn't have any content that is gated by it.
My theme song.
Am I the only one who hates raiding and pointless gear grinds? Solid skill based pvp is badass....
Uhh... what?
Looks good, traditional endgame is a joke anyways and designed for the ADHD crowd.
I see there are a few people uniformed souls in the posts above. Let me see if I can shed a small bit of light on some items.
1) Gear Grind - yes it is there, but it it not required. You will never be barred from areas or events in endgame because you don't have the latest legendary item. It has also not been stated that you will repeat the same things to get the gear. Many are speculating on the possibility of a specific quest chain or series of tasks to complete. I'm sorry, but endless raiding to get a piece you have to have to progress != spending your time for cosmetic items that are completely optional.
2) Skill Points - Latest reports are saying that skill points will continue to acrue even tough your level is capped. Skill points will be able to be traded for things like Mystic Forge recipies so you aren't "throwing random items into the forge hoping to get something better in return.
3) sPVP - From all accounts, structured PvP is shaping to be a valid eSport (at least it's looking like that is the goal). So there is that avenue for endgame challenge. Since there are no gear advantages, success will be based on skill. What a concept.
4) WvWvW - This will have an impact on your server by providing buffs server-wide. It's not like you're doing this stuff 'just-because.'
No, GW2 is not for everyone and doesn't pretend to be so back off haters and fanbois alike. But don't pretend it's like everything else out there either. There are some similarities because some things are inevitable in an MMO. Guilds, dungeons, quests....what are the alternatives?
Give it a shot. Unlike any onther game of similar quality, this won't cost you $240 ($60 purchase + $15/mo) to try it for a year. So it is great for the casual gamer or the one with a job and a life.