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So In the three BWEs I mostly played Warrior. I like it alot in PvP. But in PvE I get the feeling that there are two weapons worth using for the easier content. Greatsword and rifle. Greatsword clearly has the most upfront damage. The rifle is way stronger than the longbow. The only nice thing with the longbow is the burning field and the explosive shot, the rest of the skills are sub par compared to the rifle. With the rifle you can easily just press 2,4,3,1,1,5,3. and this ¨to me just feels very boring in the long run. Any of the othere weapons just aint as effective.(While strafing you can allmost constantly attack without getting hit)
I also played the Elementalist a fair bit in PvE and this proffesion is just plain annoying to me. Every time I want to cast a AoE the mobs runs away and takes maybe 1 to 3 hits from the spell. And the othere abilitys are just too similar. The daggers number 1 skill is pretty much the same for every atunement, mid/short ranged AoE/piercing skill shot. Elementalist just feels bad to me. For WvW it is probably the best proffesion while nuking walls etc, so I will have to roll one at some point.
I played Ranger a little bit in PvP, and I like the versatility but I dont know if I want to roll it because of the pet that has to follow me all the time. Although it is a strong melee fighter and at range. So maybe I will try it out.
Guardian is not my thing, enough said.
Thief to me feels very clunky, especially the dancing daggers or what the skill is named. > Jumping while doing a backflip in a set direction with 0 control while executing the skill. And the ranged damge of the thief is only good with the pistol x2 weapon set. (Which also is just a 3 spam pretty much)
Necromancer I only played untill like level 3, so cant really say much about it. But what I know I do not want to rely on minions. I know you dont need to equip those skills.
Mesmer I have not played at all.
Same for Engineer, which is probably my least desired proffesion.
I think I will either roll a Warrior, Necro or Ranger. But I cant decide, I guess I will decide on launch.
Comments
There are only a few classes - and you will see endless copies of your toon in every Battleground, so no worries! Roll up one of everything in my opinion.
I'm going to roll a Norn Necro (probably a mix between MM and life stealer, if possible) as my main.
My first alt will probably be a Sylvari Ranger, but I actually liked the thief so I may roll with that. Also, I found shortbows to be pretty effective with the thief as well, besides the 2x pistols. Although, the pistols are definitely the best.
BWE3 opened my eyes to both the Asura and the Warrior. I loved playing and Asura Warrior and will probably roll one, possibly as my first alt. I'm not much of a melee player, so seeing that the warrior is very effective as a ranged/melee mix was very cool for me. If you like that type of mix, I would suggest the warrior.
The thief was ok at both but seems that it may be difficult to really learn that profession well enough to make it shine. The necro seems to be a little more of a ranged style with a backup as melee (or maybe a first strike type of deal). So, yeah, if your thing is a good mix of ranged and melee, warrior is the way to go IMO.
As for the rifle thing, I agree that it was maybe a little OP'd but I solved that by just staying in melee a little longer - especially with my axes. That, and it was really fun watching my tiny Asura (I made him as small as possible) fighting things 4 times his size in melee.
You want me to pay to play a game I already paid for???
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All in all, play what feels good. If you don't like the class mechanics, you probably aren't going to like the class.
That said, I can tell from you're OP that you are making A TON of really false assumptions based on certain classes.
For example:
The longbow for the warrior is actually a very good weapon, but it's based around AOE damage, whereas the rifle is only single target attacks.
The necro, is not based around pets, that is only one playstyle it has to offer. It's like when people automatically assume engineers are based around turrets, just because that is one playstyle. Necro actually has a lot of variety based on what you want to do. It has some of the best condition spamming in the game (and you can even constantly spread those conditions to a wide area around your target using epidemic). You can build it for straight damage, life leech, the class is pretty damned versatile.
The thief's dancing daggers places you behind your target every time. It's absolutely easy to control because you always know where you're going to be. Furthermore, the shortbow is another VERY useful weapon, but it specializes in AoE dmg & conditions, whereas the pistols are mostly single target damage.
Back to the warrior. You assume that the greatsword / rifle is great against easy mobs. The truth is that pretty much any AoE weapon is great against easy mobs. Those two weapons also give you the best combination of damage and mobility. That said, the greatsword (when used intelligently) can actually be amazing against stronger opponents. This is mostly because it is one of the most mobile weapons in the game, and also has some of the best damage. You have 3 skills that can be used both as gap closers and openers. 2 of them can hit the enemy multiple times if you aim it right. And the first 2 skills can dish out a TON of damage when you get a few seconds to pound on your enemy of choice.
- Honestly, I would stick w/ the warrior. It isn't the most complicated class, but there is a lot of versatility to it that you are overlooking. It also has one of the most straight-forward class mechanics (a burst DPS or stun move). Try and figure out different ways to play the class, and you may be surprised.
Oh, and contrary to what a lot of people assume, Elementalist isn't the best class for WvW. It's one of the easiest classes to play, but I have yet to find a class where I have trouble wreaking havoc in WvW with. What a lot of people also seem to forget is that elementalists tend to be one of the easiest classes to kill, since most people don't really understand how to play them properly, and just spam meteor shower and static field.
Earlier on in the game, when the challenge level is low and mobs aren't making use of advanced AI, Warrior can seem pretty easy with Rifle/Greatsword. However, the profession does offer more situational skills in the other weapons and traits can really alter your play options. I think all professions will require more situationally flexible game play the deeper we get into the game.
Elementalist was my highest level character, at 32. I played mostly Dagger/Dagger and loved the challenge. There was an opening combo I used to initiate most battles, but I had to be more flexible and think tactically for battles that lasted for more than 15 seconds. Unexpected adds would really require me to make quick decisions on attunement shifts and use of control skills. Like most professions, it's not too hard to find a comfort zone with lower level content, but there is a lot of depth to this profession. I started deepening my understanding of the situationally useful skills and combos before the game demanded it of me, but people who coast through the early levels spamming rotations will experience a wake up call as they get deeper into the game world.
I played Ranger in BWE3 and liked it enough for it to make my top three choices of Elementalist/Warrior/Ranger. I actually paid attention to my pet's health bar and between heals for the pet, pet swaps and strategic pet retreats, I only had about four pet deaths from level 1-21. I disliked the lack of any ranged AoE, beyond Barrage and actually preferred ranged combat as a Warrior. However, Ranger has some fun melee skills that support either a melee/melee build or a synegistic, energetic ranged/melee approach.
I agree on guardian. It's not a bad profession and I know people who love the way they play, but it just doesn't match my playstyle very well. The feel of the profession might change with traits, but I won't find out until my main and first few alts are all level 80 and it's time to decide on the next alt on the list.
I played some necromancer in BWE1&2. I didn't think I would like the minions and had planned on focusing on a minion free build, but I actually found I enjoyed using the minions. I thought it was a fun profession and the Death Shroud mechanic was nice.
I didn't play enough of Thief to get a solid impression, but first impressions put it further down the list for professions I want to try out after launch. I did enjoy the mobility skills, but hated the short duration of shadowstep. This was during BWE1, before they had better nailed down the Steal mechanic. I actually look forward to having a Thief alt, but not top three.
Engineer. I was worried the gun fire would be annoying, but the sound guys did a great job of giving the guns "ooommmph", with out being annoying. I didn't dig the F1-F4 mechanic in BWE1, but I tried the profession for 12 levels in BWE3 and liked the improvements to the profession. This is my probable #4.
Mesmer. I didn't like it. The portal skill was nerfed since the skills video reveal. Clones that do no damage? What? Fatigue and stress must be affecting the profession development team, because there are a lot of issues with Mesmer in PvE, with clones that do no damage and mobs that rarely are fooled by the clones. Rock bottom choice. I hope by the time I reach an 8th character on my account, Arenanet will have made some massive improvements to this profession.
To a large degree, the professions are what you make of them and the more skilled you get at a profession and the better you get at recognizing situational abilities and combos and the proper times to use them, the more interesting the experience will be. Even at it's most basic level, GW2 combat is more dynamic than that in most other MMOs, but if you limit yourself to simple damage rotations, you won't be getting the most from combat in the game for any profession.
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I did that after a few casts. And it just felt stupid, aggro, lay down aoe, use any cc spam 1. Like yea, i appreciate that the AI is not totally retarded, but when so many skills target the ground it just felt bad overall. Not a class for me .
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Chances are I'll roll a warrior because they have access to the most weapons which I like because I kinda of get bored of using same skills all the time.
But I'm a huge fan of ranger only because of their pets. Some of their pets are just pure awesome, their attack animation is just superb specially the flying ones, they look so epic. http://www.youtube.com/watch?v=yEFUAyWkDRU
I love when say a raven or a hawk attacks enemies and it flies circles around them and then dives in to claw at them. :D:D
Good video, ty for the link.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
tackle your favorite combat style classes first. then move onto others..
like myself im gonna play elementalist first then go to necro, mesmer. so on and so forth.
I would say best bet for people not sure about what class(es) they want to main...make characters and join sPVP with them right when you start.
Since you can make a character and just jump right in immediately with the character in sPVP with full gear/traits/skills unlocked etc, you can fiddle around with stuff and get a pretty good idea what you want to play. Sure you won't be any good with them right out of the gate but you should get a pretty good idea of whether it's something you want to play or not.
You also might find something that you like to sPVP with, but not PVE. Well fortunately, your sPVP character is ready to go! You can play that support AOE build you were wanting to mess with in PVE DEs...then load up your sPVP thief to try out that stealth build or whatever.
You might as well think "What do I want to play in PVE and WvWvW?" when deciding your class. Don't need to figure sPVP into it. sPVP is ready to go with all classes any time you want. For sPVP after you set up your traits/skills etc on a few chars you like (which takes like, minutes), you can probably consider your character choice more like selecting a race in starcraft for the upcoming game...rather than some sort of permanent decision.
Finally there's a game where you don't need to commit to just one or two classes for serious PVP. Take advantage of it.
No profession relies on AoE. If you don't like dealing with mobs that move out of AoE, build around it.
For dagger/dagger Ele I mostly use fire attunement and the main AoE is a fire ring. If they want to run out of that, that's good, it will just burn them. I can also use the ring to set up a fence before switching attunements and using an Earth AoE. I'm curious what they will do then. I'm also moving a lot with the build, so having the ability to "soft bounce" some of the AI with AoE is actually a bonus.
If it's not for you, that's cool, but it's not like AoE is required for any profession or that smarter AoE is always a bad thing. It just adds another twist to strategize around.
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About your warrior weapon remarks.
Having more untillity skills and less DPS does not make a weapon useless...
From your comments one might think, that DPS is all you care about. Sadly thats not where this game is about. Supporting your friends and controlling the battlefield are equally important, even in solo PvE.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)