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Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
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Yes they certainly do seem useful. Heck, I definitely see myself making a couple pies, before a dungeon run. If you consider that a bad thing, for the crafting profession to be useful then so be it.
/Relevant
If Explorable Dungeons have a Time-Attack Leader Board like the Competetive Dungeons in GW1, you'll find a small community with a high demand for such things; however, they'd more like make it themselves.
All depends on the difficulty of creating top-tier food and activities that encourage competition.
Nice! I did not know about the pie, sounds very interesting. This one is also good, I can see bananas being quite popular.
Too bad we can have only one food buff at a time. I wish we could stack like 3, one for meals, one for snacks and one for desserts. That limit is probably gonna force people to pick the best food out there and that is gonna be the only one on demand.
You can get comsumble foods from vendors as well.. both for gold and for karma. The ones for karma seem just as good as the better crafted ones. But yeh, for dungeons, 'serious' WvWvW and the like I think taking food buffs is going to help out.
Cooking is going to be my main crafting profession, I always go the consumables route.
As did i, but allways ended up a sad panda in any game i played.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
As in any game they will be temporary buffs.
Cheap to make semi usefull temp buffs and regens. But the ones that make real difference will be to expensive to make , to have any market value.
So as in any game - fun crafting proffesion for people that like to solo and want to craft something usefull for themselves.
Keep in mind you can switch crafting professions for a small fee and you keep progres son all of them so you don't have to res start from scratch each time you do it.
There pretty neat cooking buffs to be made, either raw stat boosts, health regens or even proc chance for conditions. While not big game changers, at least at the lower levels, they sure can help.
Yes you can switch for a fee, but everytime you switch back to that profession the price goes up.
10 copper per level of the crafting profession you are switching to, to be exact. (BWE3.)
I can't see consumable food ever being REQUIRED, even in very difficult content, just due to the lack of the tank/heal/dps trinity.
Replacing tanking damage and healing it is more of a system of control, support, and avoidance. You're trying to stay out of the way of damage while hitting things. It isn't like WoW where you have a tank continually taking x damage, enrage timers, and other things that necessitate increasing your stats to achieve victory.