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Food

Lord.BachusLord.Bachus Member RarePosts: 9,686
How important will crafted consumables like food be?

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

Comments

  • IndromeIndrome Member UncommonPosts: 292
    As far as I noticed, temporary buffs, right? ...

    image

  • jondifooljondifool Member UncommonPosts: 1,143
    The only questions that can make them important is if they are going to be required for grouping in dungeuns.
  • Master10KMaster10K Member Posts: 3,065

    Yes they certainly do seem useful. Heck, I definitely see myself making a couple pies, before a dungeon run. If you consider that a bad thing, for the crafting profession to be useful then so be it.

    /Relevant image

    image

  • PTEDPTED Member Posts: 464

    If Explorable Dungeons have a Time-Attack Leader Board like the Competetive Dungeons in GW1, you'll find a small community with a high demand for such things; however, they'd more like make it themselves.

    All depends on the difficulty of creating top-tier food and activities that encourage competition.

  • Matheusor1Matheusor1 Member Posts: 174
    Originally posted by Master10K

    Yes they certainly do seem useful. Heck, I definitely see myself making a couple pies, before a dungeon run. If you consider that a bad thing, for the crafting profession to be useful then so be it.

    /Relevant image

    Nice! I did not know about the pie, sounds very interesting. This one is also good, I can see bananas being quite popular.

    Too bad we can have only one food buff at a time. I wish we could stack like 3, one for meals, one for snacks and one for desserts. That limit is probably gonna force people to pick the best food out there and that is gonna be the only one on demand.

  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297

    You can get comsumble foods from vendors as well.. both for gold and for karma. The ones for karma seem just as good as the better crafted ones. But yeh, for dungeons, 'serious' WvWvW and the like I think taking food buffs is going to help out.

    Cooking is going to be my main crafting profession, I always go the consumables route.

    I don't suffer from insanity, I enjoy every minute of it.
  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by Vannor

    You can get comsumble foods from vendors as well.. both for gold and for karma. The ones for karma seem just as good as the better crafted ones. But yeh, for dungeons, 'serious' WvWvW and the like I think taking food buffs is going to help out.

    Cooking is going to be my main crafting profession, I always go the consumables route.

    As did i, but allways ended up a sad panda in any game i played.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • LobotomistLobotomist Member EpicPosts: 5,980

    As in any game they will be temporary buffs.

    Cheap to make semi usefull temp buffs and regens. But the ones that make real difference will be to expensive to make , to have any market value.

    So as in any game - fun crafting proffesion for people that like to solo and want to craft something usefull for themselves.

     



  • EzhaeEzhae Member UncommonPosts: 735

    Keep in mind you can switch crafting professions for a small fee and you keep progres son all of them so you don't have to res start from scratch each time you do it. 

    There pretty neat cooking buffs to be made, either raw stat boosts, health regens or even proc chance for conditions. While not big game changers, at least at the lower levels, they sure can help. 

  • terrantterrant Member Posts: 1,683
    early interviews I read stated that cooking would be the most difficult and expensive trade to raise, mainly because the buffs it would provide would be considerable. I've not actually sat down and looked at the numbers though.
  • FalcomithFalcomith Member UncommonPosts: 831
    Originally posted by Ezhae

    Keep in mind you can switch crafting professions for a small fee and you keep progres son all of them so you don't have to res start from scratch each time you do it. 

    There pretty neat cooking buffs to be made, either raw stat boosts, health regens or even proc chance for conditions. While not big game changers, at least at the lower levels, they sure can help. 

    Yes you can switch for a fee, but everytime you switch back to that profession the price goes up.

  • dracopiedracopie Member Posts: 51
    Originally posted by terrant
    early interviews I read stated that cooking would be the most difficult and expensive trade to raise, mainly because the buffs it would provide would be considerable. I've not actually sat down and looked at the numbers though.
    It's the most difficult and expensive because it doesn't follow standardized recipes, many higher recipies require multiple smaller ones, and many ingredients are rare or karma bought.
    Originally posted by Falcomith

    Yes you can switch for a fee, but everytime you switch back to that profession the price goes up.

    Actually, the price is dependent on the level of the craft you are switching into.

  • NeferaNefera Member Posts: 426
    Originally posted by dracopie
    Originally posted by Falcomith

    Yes you can switch for a fee, but everytime you switch back to that profession the price goes up.

    Actually, the price is dependent on the level of the craft you are switching into.

    10 copper per level of the crafting profession you are switching to, to be exact. (BWE3.)

  • JustsomenoobJustsomenoob Member UncommonPosts: 880

    I can't see consumable food ever being REQUIRED, even in very difficult content, just due to the lack of the tank/heal/dps trinity.

     

    Replacing tanking damage and healing it is more of a system of control, support, and avoidance.   You're trying to stay out of the way of damage while hitting things.   It isn't like WoW where you have a tank continually taking x damage, enrage timers, and other things that necessitate increasing your stats to achieve victory.

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