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Hey guys this is my 3rd topic and I'm hoping to not leave this thread with a large metal object extruding from my rectum. I was just thinking since I've read a lot of thoughts about WoW PvP system and other PvP system so why don't we brainstorm and see who can come up with a creative and exciting PvP system. I would put in my two cents but i have things to do and I will respond later. So let's try to see who can come up with the most creative PvP system. I guess if you could create a game and implement any type of PvP system what would it be?
Cryomatrix
Comments
Id love to see WoW implement Planetside style PvP
also would love to have:
-NPC army fighting another NPC army
-capturable towns
-more tangible rewards (ex: capture a specific type of a town/camp, you get an extra dmg to each hit or something)
-naval battles, where people could board ships
i have more ideas but i am at work and boss just came in.. gotta hide...
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
Yeah that would be cool.
At certain times boats board in alliance cities and you go to battle spots and you can capture villages and have graveyards there or whatever.
Maybe a new type of server like that?
My build: Sapphire Radeon HD 4850, Asus P5GC-MX/1333 Motherboard, 4gb G.SKILL DDR2 667MHz RAM, Core 2 Duo e7200 CPU, 250gb Western Digital SATA Harddrive, Windows Vista Home Basic 64-bit.
If I was going to design a game around pvp I'd like the following:
PVP Objectives -
Territorial Control
Wealth
PVP would encourage small clans to form alliances with other clans(no hard factions) for protection and war
Large clans would be penalized with taxes or something to discourage huge guilds
Fighting outside of warfare should have consequences(I wouldn't expect to see someone easily killing someone in the middle of daylight in a big city)
When you log out, your character is controlled by simple AI so you can defend territory
Player built town and defenses
Seige warfare
Solo players could gain wealth by acting as mercenaries or thieves
Managing alliances would be key to wealth and land control
Trade routes with allies
I love these ideas big time except the naval part :P
Oh, another wild idea... Lets say there are 2 NPC armies, horde attacking Alliance outpost. A player with LOTS of honor points can take command of that defending or attacking army (of course horde player cannot take control of alliance army). Anyway, the player in command can ORDER NPCs to move around, attack etc etc. Basicaly, like a mini warcraft game. NPCs fight for themselves, but the player moves them around, tells them to attack, heal or cast other spells...the winner would get some kind of unique title, a GENERAL or something.
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
Here's an example of a system that might be fun:
***
A high-ranking player -- let's call him Leader -- acquires a mission to take out a base and rescue seven prisoners trapped inside. A side objective is to ensure all prisoners return alive. Leader accepts the mission. He knows he can't do the mission himself, so he clicks Muster to put the call out for help.
Within minutes a nice list is generated of online players who have accepted his call. Leader goes into the assignments screen and lays out the tasks for each player. He notices a couple of them have high marks in stealth and subterfuge. Leader assigns them as Recon Group Alpha. Their job is to scout the area around the base, since Leader doesn't have a map on hand of this particular objective.
Leader notices that a pre-organized squad of six players has answered his call. They all have high weapons skills and survival. Those players are already grouped together, so he assigns them as Assault Group Alpha.
Also joining is a support class with high marks in medical treatment and an engineering class with good demolition skills. He assigns the engineer to his command group and attaches the medic to Assault Group Alpha.
Finally, another pre-made group has joined with a good mixed bag of players. He assigns them Assault Group Bravo.
They travel to the mission area with Recon Group Alpha in the lead. The recon guys scout the road and surrounding terrain, which generates a map. Now Leader can begin issuing direct combat orders. He commands Assault Group Alpha to attack the south gate of the base. He notices some enemy units in a heavily wooded area, so commands Recon Group Alpha to skirmish, but not engage these enemies.
Assault Group Bravo receives orders to flank around to the north of the base and take out any enemy it finds then stand ground and report on any enemy reinforcements that arrive (another enemy base lies to the north, and so could easily assist).
Leader and his engineer destroy a supply bridge and approach the south gate where Assault Group Alpha has already taken out posted guards. They head in to rescue the prisoners....
***
Leader could have received his mission from the server, or perhaps from an even higher-ranking player. This battle could have been a part of a grand campaign.
Not all missions would be like the example, of course. Some may be more mundane, like resource gathering, random head-count missions, etc. All of them, however, can be issued by other players (with casual "filler" missions coming from the server). All missions, however, are methods to gain experience and higher ranks or levels.
Keep in mind that players can't just dream up missions and tag a reward onto them. The missions are generated in a categoric fashion. First, a type of mission is picked, then a target of the mission. After that, perhaps the allowed range of levels is defined, along with any other details, and a description. The server will decide on an experience reward for the mission defined, but the player designing the mission can always add bonus points to the mission...
Bonus Points:
When added to mission rewards, bonus points are taken from the experience of the player who designs the mission. The reason someone might want to do this is if they are trying to get a mission of their own accomplished and want to add incentives for others to help them -- particularly lower level players. Since the needed experience to gain levels increases as the levels increase, higher level characters can afford to give bonuses that seem very generous to a lower level player (mission cap allowing, of course).
So in the above example, when Leader clicked Muster to send the call out, he may have opted to set up predefined requirements for people joining, along with bonus experience amounts for those positions. So if Leader particularly needed a group of medics, he would set that requirement, then assign a generous bonus experience to that position. All the bonus experience he assigns would come from his own experience at the completion of the mission. He would most likely get it all back since he completed the mission too and may be in line for a greater amount of experience himself!
Anyway, still needs fleshing out. Myself and this guy at work thought this up one day...
Very Nice!
One thing from your idea stood out for me - destroying the bridge. If Bliz could make a zone that has several uncrossable rivers or canyons with bridges over them and make those bridges destroyable then this could add a HUGE strategic value to the battle - if one force is overwhelmingly huge, the other destroys the bridge to slow down advancing forces... or the other way around...
Good stuff
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
I'd be happy with:
1. Zones of dynamic control. Even small zones would be fun.
2. Extended rez timers or to prevent zerging.
3. Faction awards/penalties for killing the opposing faction's lead boss.
I also think it would be cool if Blizzard would create a FFA Open PvP server or two.
Ico
Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.
Why cant they just bring back the glory days i say? Total chaos... A real warzone. That mix of the Timesplitters 1, 2, FP, The Star Wars Empire Theme Song, and a war drum playing iin your head. The glory of seeing the countless bodies and skeletons lay before you as you fight NPC and PC alike. And the bragging rights to say that you had control of Tarren Mill for a while.
All that is missing from that is real capturable cities and NPC armies. *Sigh* Back then it wasnt about endlessly ganking lowbies while waiting for a BG. You didnt have to find the combat. Combat would find you.
The signal. "Tarren Mill Is Under Attack!" or "Southshore is under attack!". The call that resonated through out the world of ***WAR***craft. People would drop what they are doing and rush to defend their homes and their lowbies right to quest and level, and to one day fight like they did. The 24/7 warzone, the massacre, that would leave the ruined tower in the middle of hillsbrad coated in skeletons. And when it was over i would always sit on the tower and look over the bodies and random healers rezzing friend and foe alike. It is something that can not be explained in words.
Exept for one word.
Fun.
This is one of the few things that make me poetic. Enjoy it bastards.
Im not anti social, im just pro solitude!
It's easy! Make Dishonor something USEFUL!
Stop the honor farming!!!
Why is everyone so highly ranked? Cause you can charge at a group of people, and as long as you kill at least 1 person and die, you didn't lose anything!!! As a matter a fact, you gained honor! That's such a stupid system!
Honor and Dishonor should both count for something!
I kill someone, I gain an honor point, I die, I lgain a dishonor point (which counts as -1 honor). If in 1 match, I killed 50 players, but died 30 times, that makes my official honor points 20!!!! (50 honor - 30 dishonor = 20 honor)
Such a system would stop people from kamekaze attacks without losing anything!
Plus it would truly show WHO are the great PVPers and who are the farmers!!! Someone with 50k honor, but has 40k dishonor would prove he's nothing more than a crappy PVPer that goes into battle, kills someone, but dies in the process! A good PVPer would have 50k honor but very little dishonor, which would prove he's the kind of PVPer that can kill 5-20 players in a row without ever dying!
People would value dying in PVP a lot more! They wouldn't take it for granted and won't care dying cause they can restart farming just after.
All in all, it's too late, Blizzard f***ed up the honor system, it's crap! I don't care too much cause I'm a Knight, I'm happy enough, I got bored cause it's too easy and I prefer doing raid dungeons, but still, I wouldn't mind being a Grand Marshal! But I don't wanna reach it just by farming honor, it's too boring!
___________ ___ __ _ _ _
Stealth - Ambush - Hemorrhage - Sinister Strike x2 - Cold Blood - Eviscerate - Vanish - Preparation - Cold Blood - Ambush - ... you're dead! :P
very easy: add losses for deaths, serious losses
I think adding the honor system itself was a JOKE. It turned the only fun thing about the game into a worthless EQ2 FARM FEST!
I REFUSE TO BUY GOLD.
I REFUSE TO FARM.
The day a game where little to no farming is needed, and a huge strategic battle is the pvp system, i will laugh my ASS OFF here on these forums as everyone jumps ship and blizzard takes a huge hit.
i will kind of miss blizzard though. they did make good games. but if they really pull their heads out of their asses, admit they made a mistake, and fix it, then things might turn for the better.
Im not anti social, im just pro solitude!
I dont think the other 3,999,999 people that play WoW think Blizzard made a mistake so I doubt they will fall anytime soon for something like that.
I love all the ideas, widescale NPC battles, naval battles, territorry, it all sounds awsome.
Wish Blizzard would add some of this stuff :-).
blablabla
P.S. Right now you can take Alterac Valley as an example, the best crowd controlling(CC) group (snare, ice, roots, sap, sleep, fear) always wins + player factor (lagger non-lagger, noob non-noob etc). It always fun to fight groups that don't know what to do = noobs but when you meet CC groups there goes non-fun part. It all starts to look messy and really boring since both parts playing gg.
Ideal PvP Systems have already been created.
Old School UO best ever, Eve has a decent pvp ruleset and Darkfalls looks to be perfect aswell.
Won't happen on WoW, because WoW like all PvE games is about items. Items make the player, Items win the fights. Until they make WoW items easily attainable and add a pvp system that has a point then the pvp system isn't worth a thing.
When they are convinced it will bring more money into their already bloated bank account. The honor system, is as you say, quite simplistic and boring and stupid, but that is what brings in the people, it allows people to be farmers and I would guess most people are going to be PvP farmers.
Cryomatrix
You can see my sci-fi/WW2 book recommendations.
Unless you're a PvP nooblet , items rarely make-up for lack of skill. Either that or I have one hella set of green items.
Ico
Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.