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so i talked to this thief today that was dual dagger and didnt spam ldb

CrunkJuice2CrunkJuice2 Member Posts: 568

leaping death blossom is ldb

 

but did i miss some news or is there other ways of playing dagger/dagger weapon set then spamming leaping death blossom.thats all ive ever seen by dual dagger thiefs in videos 

i was thinkin about goin sword/pistol but pistol whip roots you in place.and im still not sure about dagger/pistol.i more or less just want alot of burst that isnt going to be something gimmicky like spamming leaping death blossom or unload(although i like the playstyle of shortbow better then pistols)

 

 

Comments

  • AIMonsterAIMonster Member UncommonPosts: 2,059
    I thought spamming Heartseeker was more effective?
  • DJJazzyDJJazzy Member UncommonPosts: 2,053
    spamming skills is a sign of poor or newbie player
  • TGSOLTGSOL Member Posts: 274
    Originally posted by DJJazzy
    spamming skills is a sign of poor or newbie player

    Basically this. It might work in easier PvE areas and when playing with mediocre PvPers, but try that in a Dungeon, one of the harder DE's or with skilled PvPers and you'll get stomped.

  • heartlessheartless Member UncommonPosts: 4,993

    During yesterday's stress test, I did a few sPvP matches as a short bow/dual pistol thief with a strong emphasis on manuverability and innitiative regen. Most matches I was generally in the top 3 for damage. One thing about the thief class is that you don't have to play it like WoW's rogue. There are a number of viable builds that are not only fun but pretty deadly.

    I was generally disappointed in a thief, until I tried this avoidance build yesterday and I had a blast. I was pretty much untouchable and did some decent damage to boot.

    image

  • CrunkJuice2CrunkJuice2 Member Posts: 568

    "One thing about the thief class is that you don't have to play it like WoW's rogue. "

    thats why i like the thief so much.it doesnt look like the stealth rogue model that wow uses,ive played rogue types in every mmo and i hated the stealth rogue model that wow uses

     

  • gaeanprayergaeanprayer Member UncommonPosts: 2,341
    Originally posted by heartless

    During yesterday's stress test, I did a few sPvP matches as a short bow/dual pistol thief with a strong emphasis on manuverability and innitiative regen. Most matches I was generally in the top 3 for damage. One thing about the thief class is that you don't have to play it like WoW's rogue. There are a number of viable builds that are not only fun but pretty deadly.

    I was generally disappointed in a thief, until I tried this avoidance build yesterday and I had a blast. I was pretty much untouchable and did some decent damage to boot.

    Exactly what I've been trying to tell people. Players are too used to pumping DPS stats and going for raw damage. GW2 just isn't that kind of game. Anyone whose PvP'ed in GW1 knows how it works. It's essentially a war of attrition; play defensively, let the other player tucker themselves out with their strong attacks and CD's, then launch your own.

    "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  • CrunkJuice2CrunkJuice2 Member Posts: 568
    Originally posted by gaeanprayer
    Originally posted by heartless

    During yesterday's stress test, I did a few sPvP matches as a short bow/dual pistol thief with a strong emphasis on manuverability and innitiative regen. Most matches I was generally in the top 3 for damage. One thing about the thief class is that you don't have to play it like WoW's rogue. There are a number of viable builds that are not only fun but pretty deadly.

    I was generally disappointed in a thief, until I tried this avoidance build yesterday and I had a blast. I was pretty much untouchable and did some decent damage to boot.

    Exactly what I've been trying to tell people. Players are too used to pumping DPS stats and going for raw damage. GW2 just isn't that kind of game. Anyone whose PvP'ed in GW1 knows how it works. It's essentially a war of attrition; play defensively, let the other player tucker themselves out with their strong attacks and CD's, then launch your own.

    so basically,pvp in guild wars 2 isnt going to be running around curb stomping people

    as far as defensive play though.i dont know,unless its just bads QQing ive heard in terms of defense that looks to be one of the major problems that thiefs have.there not really defensive at all

     

  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by gaeanprayer
    Originally posted by heartless

    During yesterday's stress test, I did a few sPvP matches as a short bow/dual pistol thief with a strong emphasis on manuverability and innitiative regen. Most matches I was generally in the top 3 for damage. One thing about the thief class is that you don't have to play it like WoW's rogue. There are a number of viable builds that are not only fun but pretty deadly.

    I was generally disappointed in a thief, until I tried this avoidance build yesterday and I had a blast. I was pretty much untouchable and did some decent damage to boot.

    Exactly what I've been trying to tell people. Players are too used to pumping DPS stats and going for raw damage. GW2 just isn't that kind of game. Anyone whose PvP'ed in GW1 knows how it works. It's essentially a war of attrition; play defensively, let the other player tucker themselves out with their strong attacks and CD's, then launch your own.

    Things will hopefully change after launch. Right now a lot of people assume that thief = rogue and treat it like they would WoW's rogue, which does not really work that well. Once the game goes live and people had a bit of practice with it, most will hopefully realize that a thief is not GW2's version of a rogue and requires a different approach.

    image

  • gaeanprayergaeanprayer Member UncommonPosts: 2,341
    Originally posted by CrunkJuice2
    Originally posted by gaeanprayer
    Originally posted by heartless

    During yesterday's stress test, I did a few sPvP matches as a short bow/dual pistol thief with a strong emphasis on manuverability and innitiative regen. Most matches I was generally in the top 3 for damage. One thing about the thief class is that you don't have to play it like WoW's rogue. There are a number of viable builds that are not only fun but pretty deadly.

    I was generally disappointed in a thief, until I tried this avoidance build yesterday and I had a blast. I was pretty much untouchable and did some decent damage to boot.

    Exactly what I've been trying to tell people. Players are too used to pumping DPS stats and going for raw damage. GW2 just isn't that kind of game. Anyone whose PvP'ed in GW1 knows how it works. It's essentially a war of attrition; play defensively, let the other player tucker themselves out with their strong attacks and CD's, then launch your own.

    so basically,pvp in guild wars 2 isnt going to be running around curb stomping people

    as far as defensive play though.i dont know,unless its just bads QQing ive heard in terms of defense that looks to be one of the major problems that thiefs have.there not really defensive at all

     

    Thief defense is like Mesmer defense. It's not traditional, but it's very effective. Mesmers have cripples, stuns, dazes, illusions and invisibility. Thieves pretty much have exactly the same thing, except they're utilized through things like smoke bombs and attacks that launch a thief backward/forward, teleports, etc. You should check out the older PvP video of the two devs duking it out, one a Thief, one an Elementalist. Thief was kicking ass against the hardest hitting class in the game and had her on the run, just by using their skills effectively to avoid damage rather than soak it, while hitting very hard as well. Part of the reason most skills have such a low CD is so that you don't have to load up your shortcut bars with attacks just to keep the damage rolling.

    "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by CrunkJuice2
    Originally posted by gaeanprayer
    Originally posted by heartless

    During yesterday's stress test, I did a few sPvP matches as a short bow/dual pistol thief with a strong emphasis on manuverability and innitiative regen. Most matches I was generally in the top 3 for damage. One thing about the thief class is that you don't have to play it like WoW's rogue. There are a number of viable builds that are not only fun but pretty deadly.

    I was generally disappointed in a thief, until I tried this avoidance build yesterday and I had a blast. I was pretty much untouchable and did some decent damage to boot.

    Exactly what I've been trying to tell people. Players are too used to pumping DPS stats and going for raw damage. GW2 just isn't that kind of game. Anyone whose PvP'ed in GW1 knows how it works. It's essentially a war of attrition; play defensively, let the other player tucker themselves out with their strong attacks and CD's, then launch your own.

    so basically,pvp in guild wars 2 isnt going to be running around curb stomping people

    as far as defensive play though.i dont know,unless its just bads QQing ive heard in terms of defense that looks to be one of the major problems that thiefs have.there not really defensive at all

     

    I don't know. I felt really defensive. Not defensive in a traditional sense where I had lots of HP and/or armor but because I was so manuverable, enemies not only had a hard time hitting me but would often ignore me completely and try to attack the more stationary players.

    I had caltrops and speed increase on dodge, smoke bomb, even a teleport and vanish if I get stunned. At one time I was kiting the whole enemy team around the map. It was pretty hilarious!

    Was it the best thief build? Probably not since I basically put it together in a few minutes just to give it a try. I'll tell you this though, it was one of the funnest builds I've tried.

    image

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by heartless
    Originally posted by CrunkJuice2

    so basically,pvp in guild wars 2 isnt going to be running around curb stomping people

    as far as defensive play though.i dont know,unless its just bads QQing ive heard in terms of defense that looks to be one of the major problems that thiefs have.there not really defensive at all

    I don't know. I felt really defensive. Not defensive in a traditional sense where I had lots of HP and/or armor but because I was so manuverable, enemies not only had a hard time hitting me but would often ignore me completely and try to attack the more stationary players.

    I had caltrops and speed increase on dodge, smoke bomb, even a teleport and vanish if I get stunned. At one time I was kiting the whole enemy team around the map. It was pretty hilarious!

    Was it the best thief build? Probably not since I basically put it together in a few minutes just to give it a try. I'll tell you this though, it was one of the funnest builds I've tried.

    That's really the thing about thief defense builds. They aren't great for sPvP, because they don't really keep people off of points (unless they start chasing you). That said, they are a great build for stalling; for slowing down the enemy team by focusing on you, and not your teamm8s. It's also not a bad build for tanking the NPCs in forest, due to the mobility.

    However, unless traditional defense builds, a lot of it depends on how good you are at dodging, using your evasion efficiently.

  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by aesperus
    Originally posted by heartless
    Originally posted by CrunkJuice2

    so basically,pvp in guild wars 2 isnt going to be running around curb stomping people

    as far as defensive play though.i dont know,unless its just bads QQing ive heard in terms of defense that looks to be one of the major problems that thiefs have.there not really defensive at all

    I don't know. I felt really defensive. Not defensive in a traditional sense where I had lots of HP and/or armor but because I was so manuverable, enemies not only had a hard time hitting me but would often ignore me completely and try to attack the more stationary players.

    I had caltrops and speed increase on dodge, smoke bomb, even a teleport and vanish if I get stunned. At one time I was kiting the whole enemy team around the map. It was pretty hilarious!

    Was it the best thief build? Probably not since I basically put it together in a few minutes just to give it a try. I'll tell you this though, it was one of the funnest builds I've tried.

    That's really the thing about thief defense builds. They aren't great for sPvP, because they don't really keep people off of points (unless they start chasing you). That said, they are a great build for stalling; for slowing down the enemy team by focusing on you, and not your teamm8s. It's also not a bad build for tanking the NPCs in forest, due to the mobility.

    However, unless traditional defense builds, a lot of it depends on how good you are at dodging, using your evasion efficiently.

    I don't know, even with this more defensive build I was generally in the top 3 for damage. I'm going to give it a try again once the game launches or if we have any more stress tests that last longer than an hour.

    image

  • the420kidthe420kid Member UncommonPosts: 440
    I really enjoyed pistol main hand dagger offhand the blink in shot is so good.
  • JustsomenoobJustsomenoob Member UncommonPosts: 880
    Originally posted by aesperus
    Originally posted by heartless
    Originally posted by CrunkJuice2

    so basically,pvp in guild wars 2 isnt going to be running around curb stomping people

    as far as defensive play though.i dont know,unless its just bads QQing ive heard in terms of defense that looks to be one of the major problems that thiefs have.there not really defensive at all

    I don't know. I felt really defensive. Not defensive in a traditional sense where I had lots of HP and/or armor but because I was so manuverable, enemies not only had a hard time hitting me but would often ignore me completely and try to attack the more stationary players.

    I had caltrops and speed increase on dodge, smoke bomb, even a teleport and vanish if I get stunned. At one time I was kiting the whole enemy team around the map. It was pretty hilarious!

    Was it the best thief build? Probably not since I basically put it together in a few minutes just to give it a try. I'll tell you this though, it was one of the funnest builds I've tried.

    That's really the thing about thief defense builds. They aren't great for sPvP, because they don't really keep people off of points (unless they start chasing you). That said, they are a great build for stalling; for slowing down the enemy team by focusing on you, and not your teamm8s. It's also not a bad build for tanking the NPCs in forest, due to the mobility.

    However, unless traditional defense builds, a lot of it depends on how good you are at dodging, using your evasion efficiently.

     

    Thief is a phenomenal class in sPVP regardless of their slant towards offense or defense, because it doesn't change what their role is in fights..   When it comes to picking up undefended objectives, or quickly going to a different point to assist/unbalance a 1 on 1, 2 on 2 etc...no one can get there and make their mark (and then move on) faster than a thief. 

    You do yourself a disservice as a thief by defending a point against an equal force in a 3 on 3 or something.   Someone else should take your place while you go elsewhere in those situations.  I know that's not always possible but it is suboptimal otherwise.   Thief fills the "roamer" spvp role.  

  • k-damagek-damage Member CommonPosts: 738

    LDB is only effective for packs. Or comboed with http://wiki.guildwars2.com/wiki/Signet_of_Malice (multi-hit = more heals).

    Dagger - Dagger is very effective DPS wise when you alternate http://wiki.guildwars2.com/wiki/Cloak_and_Dagger + http://wiki.guildwars2.com/wiki/Backstab . Backstab does a monstruous amount of damage, so it's a garanteed huge burst every 6 initiative points (so can be specced to be available very often with proper traits).

    Heart Seeker is far less damaging than Backstab, so it's more an occasion to output high damage when stealth is not available, and when target health is low. Plus, compared to Heartseeker, Backstab is free.

    At least that's what I learned by trying stuff during BWEs.

    ***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****

  • gelraengelraen Member UncommonPosts: 326
    Originally posted by k-damage

    LDB is only effective for packs. Or comboed with http://wiki.guildwars2.com/wiki/Signet_of_Malice (multi-hit = more heals).

    Dagger - Dagger is very effective DPS wise when you alternate http://wiki.guildwars2.com/wiki/Cloak_and_Dagger + http://wiki.guildwars2.com/wiki/Backstab . Backstab does a monstruous amount of damage, so it's a garanteed huge burst every 6 initiative points (so can be specced to be available very often with proper traits).

    Heart Seeker is far less damaging than Backstab, so it's more an occasion to output high damage when stealth is not available, and when target health is low. Plus, compared to Heartseeker, Backstab is free.

    At least that's what I learned by trying stuff during BWEs.

    Yep, /agree

    I've seen a lot of people complaining about Thief and Mesmer, but I have a feeling that a many of them don't properly understand the potential and subtley of the class mechanics.  People seem to want to just spam hotbar buttons like in WoW, but it's all about how you combine your different actions to really be deadly and effective.

  • terrantterrant Member Posts: 1,683
    Originally posted by k-damage

    LDB is only effective for packs. Or comboed with http://wiki.guildwars2.com/wiki/Signet_of_Malice (multi-hit = more heals).

    Dagger - Dagger is very effective DPS wise when you alternate http://wiki.guildwars2.com/wiki/Cloak_and_Dagger + http://wiki.guildwars2.com/wiki/Backstab . Backstab does a monstruous amount of damage, so it's a garanteed huge burst every 6 initiative points (so can be specced to be available very often with proper traits).

    Heart Seeker is far less damaging than Backstab, so it's more an occasion to output high damage when stealth is not available, and when target health is low. Plus, compared to Heartseeker, Backstab is free.

    At least that's what I learned by trying stuff during BWEs.

    Good god, someone that gets how DD thief works. 

     

    I will add that to me personally, LDB exists for two reasons:

     

    1. Racking up poison/bleeding stacks.
    2. Evasion. LDB can be used like a dodge roll if aimed and timed properly
     
    The actual damage of LDB itself is not worth the insane initiative cost.
  • k-damagek-damage Member CommonPosts: 738
    Ah yes, evasion too :)

    ***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****

  • doragon86doragon86 Member UncommonPosts: 589
    Hmm, more of a dagger/pistol or pistol/dagger man myself. Anyways, LDB is very effective if you're rolling a condition build. If you combine it with caltrops, it's even more so effective. As others have said, it's typically used for crowds, but it's good to use in any case if you're running a condition heavy build. Heartseeker, you generally want to use as the target is getting low on health or if you're using a combo. 

    "For the Angel of Death spread his wings on the blast,
    And breathed in the face of the foe as he passed:
    And the eyes of the sleepers waxed deadly and chill,
    And their hearts but once heaved, and for ever grew still!"
    ~Lord George Gordon Byron

  • Mors-SubitaMors-Subita Member UncommonPosts: 517
    Originally posted by gaeanprayer
    Originally posted by CrunkJuice2
    Originally posted by gaeanprayer
    Originally posted by heartless

     

     

    Thief defense is like Mesmer defense. It's not traditional, but it's very effective. Mesmers have cripples, stuns, dazes, illusions and invisibility. Thieves pretty much have exactly the same thing, except they're utilized through things like smoke bombs and attacks that launch a thief backward/forward, teleports, etc. You should check out the older PvP video of the two devs duking it out, one a Thief, one an Elementalist. Thief was kicking ass against the hardest hitting class in the game and had her on the run, just by using their skills effectively to avoid damage rather than soak it, while hitting very hard as well. Part of the reason most skills have such a low CD is so that you don't have to load up your shortcut bars with attacks just to keep the damage rolling.

    Got a link?

    image

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