If Anet does put in mounts (and I personally think they should for the vanity store reason) they will be mostly for vanity. I can't see them running any faster than say 25% (like the Thief's signet), they would also not be allowed in WvW or PvP since I think Anet wants to keep the travel times consistent with how they've built those maps (otherwise, you could more easily just Zerg-die-zerg again in WvW). If they do introduce mounts, they would definitely offer some available in game, and some sparkle-pony type mounts in the store. They would also probably introduce some mini-games with mounted combat and maybe even an sPVP map using mounted combat.
Most mmos are instanced which means the areas are connected with each other instead of having the whole world as a whole.
Instanced means having several versions of the same area and players being in a different version can't see each other. This is not true in GW2. GW2 has zones, but those zones are not instanced.
except for overflow :-) in here before one of the misinformation patrol decide to dress you down about how its all instanced and just like guild wars 1.
True, but overflow is only a mechanic to prevent server queues. It's not really instances, and more like playing on a really different server. I'm not sure the "misinformation patrol" prefers watching a countdown on a login screen than to play on an alternative server until their main server becomes available
Respect, walk, what did you say? Respect, walk Are you talkin' to me? Are you talkin' to me? - PANTERA at HELLFEST 2023
The OP must work for the media. Headlines that create the news of nothing. Kudos for the clicks.
If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game.
Most mmos are instanced which means the areas are connected with each other instead of having the whole world as a whole.
Instanced means having several versions of the same area and players being in a different version can't see each other. This is not true in GW2. GW2 has zones, but those zones are not instanced.
Not only, it also means a part of a whole like: bananas, apples, oranges, kiwis would be instances of the class "Fruit" (a "Fruit" object). However, they are handled as sub categories.
In a sense of a game, parts of a big area that are connected with each other:
- a big level (Instance)
-- it's areas (smaller instances of dungeons, cities and smaller areas that are in this level but connected through a portal to reduce the amount of polygons the cpu has to "carry" at the same time)
Most mmos are instanced which means the areas are connected with each other instead of having the whole world as a whole.
Instanced means having several versions of the same area and players being in a different version can't see each other. This is not true in GW2. GW2 has zones, but those zones are not instanced.
Not only, it also means a part of a whole like: bananas, apples, oranges, kiwis would be instances of the class "Fruit" (a "Fruit" object). However, they are handled as sub categories.
In a sense of a game, parts of a big area that are connected with each other:
- a big level (Instance)
-- it's areas (smaller instances of dungeons, cities and smaller areas that are in this level but connected through a portal to reduce the amount of polygons the cpu has to "carry" at the same time)
No...just no. Using instancing to mean what you said above just needlessly confuses things when talking about MMOs, as instancing already means something very specific, something other than what you wrote above.
waypoints are good, but you still have to walk to the waypoint. I hope we do see mounts to aide in getting around the world quickly in the first place.
Besides, how am I supposed to be a Pretty Pretty Princess without My Little Pony?
Mounts are useless when the game is about exploration. OH, I see you want to be like RIft, where people on mounts aggro everything and bring thm to an unmounted player. No thank you!
Originally posted by MARTYB2K That's my guess anyway. To me it makes sense. Personally i don't mind this, but it will piss some people off. This is the only valid reason i can think of of GW2 having no Mounts in game at his point?
Most mmos are instanced which means the areas are connected with each other instead of having the whole world as a whole.
Instanced means having several versions of the same area and players being in a different version can't see each other. This is not true in GW2. GW2 has zones, but those zones are not instanced.
Not only, it also means a part of a whole like: bananas, apples, oranges, kiwis would be instances of the class "Fruit" (a "Fruit" object). However, they are handled as sub categories.
In a sense of a game, parts of a big area that are connected with each other:
- a big level (Instance)
-- it's areas (smaller instances of dungeons, cities and smaller areas that are in this level but connected through a portal to reduce the amount of polygons the cpu has to "carry" at the same time)
No...just no. Using instancing to mean what you said above just needlessly confuses things when talking about MMOs, as instancing already means something very specific, something other than what you wrote above.
GW1 was instanced as are the dungeons. Same with Rift - only people in your party can enter them, no one else can.
Being instanced means a clean version of an area all to yourself and your group. GW2 is not that way, EXCEPT for dungeons and you personal story. GW is like every other MMO out there.
As I said, haters will find a way to twist anything so they can hate. No amount of discussion will change their minds - hate is irrational.
Originally posted by Raekon In a sense of a game, parts of a big area that are connected with each other:
- a big level (Instance)
Wrong.
-- it's areas (smaller instances of dungeons, cities and smaller areas that are in this level but connected through a portal to reduce the amount of polygons the cpu has to "carry" at the same time)
Wrong again, at least partially.
You definitely confuse "zone" and "instance". You can have several instances of a zone, but what you describe here are zones.
But it's arguing on semantics, and I know from experience that it's a waste of time on the forums to continue such a discussion - whatever you believe is right or not, fact is GW2's world is NOT instanced like GW1's world was, but is a real persistant world where the zones are shared with all other players. Everything else is just useless nitpicking.
Respect, walk, what did you say? Respect, walk Are you talkin' to me? Are you talkin' to me? - PANTERA at HELLFEST 2023
Most mmos are instanced which means the areas are connected with each other instead of having the whole world as a whole.
Instanced means having several versions of the same area and players being in a different version can't see each other. This is not true in GW2. GW2 has zones, but those zones are not instanced.
Not only, it also means a part of a whole like: bananas, apples, oranges, kiwis would be instances of the class "Fruit" (a "Fruit" object). However, they are handled as sub categories.
In a sense of a game, parts of a big area that are connected with each other:
- a big level (Instance)
-- it's areas (smaller instances of dungeons, cities and smaller areas that are in this level but connected through a portal to reduce the amount of polygons the cpu has to "carry" at the same time)
No...just no. Using instancing to mean what you said above just needlessly confuses things when talking about MMOs, as instancing already means something very specific, something other than what you wrote above.
GW1 was instanced as are the dungeons. Same with Rift - only people in your party can enter them, no one else can.
Being instanced means a clean version of an area all to yourself and your group. GW2 is not that way, EXCEPT for dungeons and you personal story. GW is like every other MMO out there.
As I siad, haters will find a way to twist anything so they can hate. No amount of discussion will change their minds - hate is irrational
I'm actually at loss at how this is a reply to my previous post. :S
Edit: thank you for clarification.
Something to make this post not completely useless: In MMO terms: Instance = multiple copies of same zone on the same server, Zone = game area that you cannot leave without a loading screen. Note that overflow is technically not an instance, as it exists on a completely different server.
Most mmos are instanced which means the areas are connected with each other instead of having the whole world as a whole.
Instanced means having several versions of the same area and players being in a different version can't see each other. This is not true in GW2. GW2 has zones, but those zones are not instanced.
Not only, it also means a part of a whole like: bananas, apples, oranges, kiwis would be instances of the class "Fruit" (a "Fruit" object). However, they are handled as sub categories.
In a sense of a game, parts of a big area that are connected with each other:
- a big level (Instance)
-- it's areas (smaller instances of dungeons, cities and smaller areas that are in this level but connected through a portal to reduce the amount of polygons the cpu has to "carry" at the same time)
No...just no. Using instancing to mean what you said above just needlessly confuses things when talking about MMOs, as instancing already means something very specific, something other than what you wrote above.
GW1 was instanced as are the dungeons. Same with Rift - only people in your party can enter them, no one else can.
Being instanced means a clean version of an area all to yourself and your group. GW2 is not that way, EXCEPT for dungeons and you personal story. GW is like every other MMO out there.
As I siad, haters will find a way to twist anything so they can hate. No amount of discussion will change their minds - hate is irrational
I'm actually at loss at how this is a reply to my previous post. :S
Originally posted by MARTYB2K That's my guess anyway. To me it makes sense. Personally i don't mind this, but it will piss some people off. This is the only valid reason i can think of of GW2 having no Mounts in game at his point?
99% of MMO except WOW that have mount is a failed MMO.
Since GW2 is the second coming of the MMO.
Anet don't need to sell mount on CS because they will sell 100 millions boxset.
Originally posted by MARTYB2K That's my guess anyway. To me it makes sense. Personally i don't mind this, but it will piss some people off. This is the only valid reason i can think of of GW2 having no Mounts in game at his point?
99% of MMO except WOW that have mount is a failed MMO.
Since GW2 is the second coming of the MMO.
Anet don't need to sell mount on CS because they will sell 100 millions boxset.
That's my guess anyway.
We are assuming right?
will someone answer me: Why dose people forget that you can buy from CS with your gold, not just real money
Originally posted by MARTYB2K That's my guess anyway. To me it makes sense. Personally i don't mind this, but it will piss some people off. This is the only valid reason i can think of of GW2 having no Mounts in game at his point?
99% of MMO except WOW that have mount is a failed MMO.
Since GW2 is the second coming of the MMO.
Anet don't need to sell mount on CS because they will sell 100 millions boxset.
That's my guess anyway.
We are assuming right?
will someone answer me: Why dose people forget that you can buy from CS with your gold, not just real money
Because most people relise that even if you can buy with gold from in-game, there will be those that will actually buy gems with real money as well, and if a company has a cs up they will have so degree of way to make people want to spend some real money in it. I am pretty sure the gold to gem conversion rate will not be as good as the real money to gem conversion rate will be, just good bussiness to make speding real money having a high return to the player.
Mounts are almost going to have to be decorative or some sort of combat thing. With the number of fast travel points in the game, I don't see where mounts are going to reduce your travel time by much. I suspect it would take a lot longer to travel by mount than by fast travel point.
Given what they're already doing with the cash shop, if the mounts are more or less useless, then yes, they'll end up in the cash shop and I feel certain that people will buy them like crazy.
I can not remember winning or losing a single debate on the internet.
Most mmos are instanced which means the areas are connected with each other instead of having the whole world as a whole.
Instanced means having several versions of the same area and players being in a different version can't see each other. This is not true in GW2. GW2 has zones, but those zones are not instanced.
except for overflow :-) in here before one of the misinformation patrol decide to dress you down about how its all instanced and just like guild wars 1.
True, but overflow is only a mechanic to prevent server queues. It's not really instances, and more like playing on a really different server. I'm not sure the "misinformation patrol" prefers watching a countdown on a login screen than to play on an alternative server until their main server becomes available
They're instances, just like AoC had instances of the same zone if the first one came to it's set cap, just as SWTOR had multiple instances of zones if the 1st one came to its cap... Overflow is the exact same thing, thus it is an instance #2 of the same zone, but #1 is just at it's limit.
Naming it "overflow" does not change the fact that it's Queensdale #2...
Every adventure zone in Guild Wars 2 is and instance, once a certain player limit is reached on a specific zone, it'll generate a duplicate of the zone naming it "Overflow" instead of "instance 2" and you cannot see your friend "bob" if he is on the "normal" zone and you're on the "overflow" if you meet at X, X coordinates.. unless you join his party and "join leader" or something.
That should be obvious, i don't see why people keep arguing a given fact.
Even if the OP is correct, is that even an issue? The game is buy-2-play and so other than box sales, the cash shop will be its primary source of revenue. So, of course, you'll see the standard fluff and not-so-necessary items for sale. I imagine new zones, classes, races, etc... will be offered through the shop as well.
While I think there should be mounts in the game, its not something that will make turn away from GW2. I just hope in the future they introduce them, but I wont cry if they dont. As a mount collector in all my mmos, its just something I enjoy. Another added layer of customization. But I can absolutley see them selling mounts in the cash shop.
There are no mounts. There have been no articles even referencing the creation of mounts. Why is this topic 5 pages long?
"As you read these words, a release is seven days or less away or has just happened within the last seven days those are now the only two states youll find the world of Tyria."...Guild Wars 2
Comments
True, but overflow is only a mechanic to prevent server queues. It's not really instances, and more like playing on a really different server. I'm not sure the "misinformation patrol" prefers watching a countdown on a login screen than to play on an alternative server until their main server becomes available
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
GW1 was more than a lobby game
both GW1 and GW2 have waypoints to travel (in GW1 it was townposts)
GW2 has extensive number of waypoints
the travel regions in GW1 could have benefited from mounts, if ANET had decided to do that
how many players remember -- "paying for a runner to get me to Droknar's Forge"
EQ2 fan sites
If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game.
Not only, it also means a part of a whole like: bananas, apples, oranges, kiwis would be instances of the class "Fruit" (a "Fruit" object). However, they are handled as sub categories.
In a sense of a game, parts of a big area that are connected with each other:
- a big level (Instance)
-- it's areas (smaller instances of dungeons, cities and smaller areas that are in this level but connected through a portal to reduce the amount of polygons the cpu has to "carry" at the same time)
No...just no. Using instancing to mean what you said above just needlessly confuses things when talking about MMOs, as instancing already means something very specific, something other than what you wrote above.
Mounts are useless when the game is about exploration. OH, I see you want to be like RIft, where people on mounts aggro everything and bring thm to an unmounted player. No thank you!
Play another game if you want a mount.
Why dose all people forget that you can buy from Chas Shop with your gold so that means no real monye must be spent
Thanks so much for guessing at something you have absolutely no idea about and then titling your post with a definitive know-it-all statement.
I hope you find this sort of thing entertaining - because there really is is no other point to it....
HAHAHAAHAHHAHAAHHAHAHAHAHAHAHAHAHAHAHAHAHA.
GW1 was instanced as are the dungeons. Same with Rift - only people in your party can enter them, no one else can.
Being instanced means a clean version of an area all to yourself and your group. GW2 is not that way, EXCEPT for dungeons and you personal story. GW is like every other MMO out there.
As I said, haters will find a way to twist anything so they can hate. No amount of discussion will change their minds - hate is irrational.
You definitely confuse "zone" and "instance". You can have several instances of a zone, but what you describe here are zones.
But it's arguing on semantics, and I know from experience that it's a waste of time on the forums to continue such a discussion - whatever you believe is right or not, fact is GW2's world is NOT instanced like GW1's world was, but is a real persistant world where the zones are shared with all other players. Everything else is just useless nitpicking.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
why no? u have to walk in both games
I'm actually at loss at how this is a reply to my previous post. :S
Edit: thank you for clarification.
Something to make this post not completely useless: In MMO terms: Instance = multiple copies of same zone on the same server, Zone = game area that you cannot leave without a loading screen. Note that overflow is technically not an instance, as it exists on a completely different server.
Jes clarifying - not responding to you.
99% of MMO except WOW that have mount is a failed MMO.
Since GW2 is the second coming of the MMO.
Anet don't need to sell mount on CS because they will sell 100 millions boxset.
That's my guess anyway.
We are assuming right?
Pardon my English as it is not my 1st language
My money is that they will put mounts into this game if the playerbase keeps demanding it.
If they are putting housing in, why not mounts then.
will someone answer me: Why dose people forget that you can buy from CS with your gold, not just real money
Because most people relise that even if you can buy with gold from in-game, there will be those that will actually buy gems with real money as well, and if a company has a cs up they will have so degree of way to make people want to spend some real money in it. I am pretty sure the gold to gem conversion rate will not be as good as the real money to gem conversion rate will be, just good bussiness to make speding real money having a high return to the player.
Mounts are almost going to have to be decorative or some sort of combat thing. With the number of fast travel points in the game, I don't see where mounts are going to reduce your travel time by much. I suspect it would take a lot longer to travel by mount than by fast travel point.
Given what they're already doing with the cash shop, if the mounts are more or less useless, then yes, they'll end up in the cash shop and I feel certain that people will buy them like crazy.
I can not remember winning or losing a single debate on the internet.
They're instances, just like AoC had instances of the same zone if the first one came to it's set cap, just as SWTOR had multiple instances of zones if the 1st one came to its cap... Overflow is the exact same thing, thus it is an instance #2 of the same zone, but #1 is just at it's limit.
Naming it "overflow" does not change the fact that it's Queensdale #2...
Every adventure zone in Guild Wars 2 is and instance, once a certain player limit is reached on a specific zone, it'll generate a duplicate of the zone naming it "Overflow" instead of "instance 2" and you cannot see your friend "bob" if he is on the "normal" zone and you're on the "overflow" if you meet at X, X coordinates.. unless you join his party and "join leader" or something.
That should be obvious, i don't see why people keep arguing a given fact.
Even if the OP is correct, is that even an issue? The game is buy-2-play and so other than box sales, the cash shop will be its primary source of revenue. So, of course, you'll see the standard fluff and not-so-necessary items for sale. I imagine new zones, classes, races, etc... will be offered through the shop as well.
I am getting so tired of the baited titles.
Subject as statement of fact. . . body of text = "I think" but wanted people to read this.
Wa min God! Se æx on min heafod is!
"As you read these words, a release is seven days or less away or has just happened within the last seven days those are now the only two states youll find the world of Tyria."...Guild Wars 2