Originally posted by Enigmatus Kind of doesn't help that Bioware, at least not to my knowledge except maybe Mass Effect 3, had no prior multiplayer experience, and the members who did have experience have a reputation for botching up MMOs...so yeah.
Although Warhammer had many faults, it did have public quests, tons of PVP warzones, really decent RvR, and introduced paricle detection so you couldn't run through opposing pplayers. Get ready to cringe, but Warhammer introduced a lot of things that Guild Wars 2 seems to be picking up and running with. Bioware seemed to stick to copying WoW and ignoring anything nice that came out of Mythic. And when I say copying, not so well. At least in my opinion Alterac Valley was far more fuun then Illum. (and it worked, 40 vs. 40 and NPCs in 2005.)
Sorry if it seems if I'm piling it on, but many of Bioware's descions are baffling.
story is all the game has... it holds your hand completely through every other thing possible... everything in the game is on rails, no choice where to go, no help getting groups till recently, no real factional pvp.
Just a decent rpg morphed into a crappy crappy mmo. I played up to the 3rd planet and that was it... I was done. My highest char was a level 27 trooper and I just could not stand having no option but to keep space baring through stories to progress linearly through a predetermined path while my choices factional choices have no impact other than my eyes start to glow and I can only use certain color crystals.... oooh ahhh wow.
I really looked forward to this game but now I just keep thinking they killed my SWG for this? (played swg since beta, actually had to go out and buy a better computer to play the game... had dial up back then still took me 20 hours to download the game lol)
I was really excited about this game and played a lot of Beta. The Developers didn't listen to feed back at all for this game. It took a mega thread for a reply for a Dev.
I played until 1.2 was in Beta and gave my feed back. We saw issues with rewards with PVP and they didn't do anything until after it was implemented. They called it a Bug. I was done and forever done with this game.
I do not even think it is a matter of sandbox vs. themepark....unfortunately, it was/is just a bad game and a terrible use of the Star Wars license. Most aspects of the game are just not fun, plain and simple.
This has been a whirl wind of a year for WoW clones; there is no doubt about that. It started out as the second coming of WoW clones and now it is declared as an example as to why WoW clones are done for..
Here, fix'd it for ya. When a company decides to make a clone it makes the first step on the road to a fiasco. Next inevitable steps are: "we need a shiny IP to sell more copies", "we don't want to break the formula for success", "we just need one new feature for ads", etc. Lazy thinking, lazy writing, lazy programming. I think the whole thing can be called 'wannabe cash cow mentality'. (Probably too long. Someone should come up with something shorter.)
But themepark MMOs don't have to be WoW clones. Just look at GW2.
MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).
So as hilarious as it sounds, is SWTOR less profitable than its kids game counterpart?
Well kids get to play what their parents install on their computers to play, generally. The game is surely fun.
Kids games will always do well .. while adult games have more scrutiny. Same with kids books vs teen/adult books.
Adults are more willing to spend money for their kids enjoyment than their own. Hence why if an adult MMO comes around it has to be worth paying for, which SWTOR was not.
So as hilarious as it sounds, is SWTOR less profitable than its kids game counterpart?
Well kids get to play what their parents install on their computers to play, generally. The game is surely fun.
Kids games will always do well .. while adult games have more scrutiny. Same with kids books vs teen/adult books.
Adults are more willing to spend money for their kids enjoyment than their own. Hence why if an adult MMO comes around it has to be worth paying for, which SWTOR was not.
Was TOR an adult game? Didn't really feel like it too me.
So as hilarious as it sounds, is SWTOR less profitable than its kids game counterpart?
We don't actually know.
Lets assume that Clone Wars cost a lot less than SWTOR; SOE didn't have the cost of buying Bioware for one! So its chance of making a profit at the end of the day will be a lot higher.
Clone Wars was also designed from the get-go as a F2P game; so more chance of getting that initisl $5 or $10. Then it gets harder of course.
How many users. Shrug. 10M sign-ups yes. How many of those are the result of "give us the name of a friend" and get a cash shop token?
I wouldn't be surprised though if, come Nov' Clone Wars is earning more revenue per month - for a game much cheaper to make.
Originally posted by Kakkzooka This should be as entertaining as the "Why Betamax is not down for the count!" thread.
Funny, but none the less wrong example.
Actually a VERY GOOD eample I'd say... Betamax is STILL THE STANDARD in PROFESSIONAL VIDEO EDITING. Yeah, VHS won the race for the consumer simly because it was cheaper. But cheaper doesn't mean better...
Originally posted by Kakkzooka This should be as entertaining as the "Why Betamax is not down for the count!" thread.
Funny, but none the less wrong example. Game mechanics and technological inovation don;t coralate(in other words "apples to oranges"). Just because some people don't like one type of game does not mean others won't. Game mechanics never get stale.
So i suppose that all of the games with 2004 mechanics don't have any issues losing people when they discover those mechanics are just like the elephant in the room hmm?
Originally posted by itgrowls So i suppose that all of the games with 2004 mechanics don't have any issues losing people when they discover those mechanics are just like the elephant in the room hmm?
Comments
Although Warhammer had many faults, it did have public quests, tons of PVP warzones, really decent RvR, and introduced paricle detection so you couldn't run through opposing pplayers. Get ready to cringe, but Warhammer introduced a lot of things that Guild Wars 2 seems to be picking up and running with. Bioware seemed to stick to copying WoW and ignoring anything nice that came out of Mythic. And when I say copying, not so well. At least in my opinion Alterac Valley was far more fuun then Illum. (and it worked, 40 vs. 40 and NPCs in 2005.)
Sorry if it seems if I'm piling it on, but many of Bioware's descions are baffling.
story is all the game has... it holds your hand completely through every other thing possible... everything in the game is on rails, no choice where to go, no help getting groups till recently, no real factional pvp.
Just a decent rpg morphed into a crappy crappy mmo. I played up to the 3rd planet and that was it... I was done. My highest char was a level 27 trooper and I just could not stand having no option but to keep space baring through stories to progress linearly through a predetermined path while my choices factional choices have no impact other than my eyes start to glow and I can only use certain color crystals.... oooh ahhh wow.
I really looked forward to this game but now I just keep thinking they killed my SWG for this? (played swg since beta, actually had to go out and buy a better computer to play the game... had dial up back then still took me 20 hours to download the game lol)
I was really excited about this game and played a lot of Beta. The Developers didn't listen to feed back at all for this game. It took a mega thread for a reply for a Dev.
I played until 1.2 was in Beta and gave my feed back. We saw issues with rewards with PVP and they didn't do anything until after it was implemented. They called it a Bug. I was done and forever done with this game.
Beta who?
-Azure Prower
http://www.youtube.com/AzurePrower
Thats hard to do when you are stuck with a game that uses the same mechanics that have been done to death.
It will get more players when it goes F2P but it still has nothing new or different to offer gamers.
Here, fix'd it for ya. When a company decides to make a clone it makes the first step on the road to a fiasco. Next inevitable steps are: "we need a shiny IP to sell more copies", "we don't want to break the formula for success", "we just need one new feature for ads", etc. Lazy thinking, lazy writing, lazy programming. I think the whole thing can be called 'wannabe cash cow mentality'. (Probably too long. Someone should come up with something shorter.)
But themepark MMOs don't have to be WoW clones. Just look at GW2.
MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).
Here is an even bigger question.
Clone Wars Adventures, had 10 million users in March.
http://www.starwars.com/news/clone_wars_adventures_10_million.html
And they already have a cash shop.
https://www.clonewarsadventures.com/stationCash.html
So as hilarious as it sounds, is SWTOR less profitable than its kids game counterpart?
I actually didn't even know of that games existence until you mentioned it right now.
Well kids get to play what their parents install on their computers to play, generally. The game is surely fun.
Kids games will always do well .. while adult games have more scrutiny. Same with kids books vs teen/adult books.
Adults are more willing to spend money for their kids enjoyment than their own. Hence why if an adult MMO comes around it has to be worth paying for, which SWTOR was not.
Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.
" Laser Disk" beat them both... and does anyone rember 4-trak tapes?
Good point. Don Bluth's Dragon's Lair (Space Ace and others) was an arcade game built around the laser disk.
It only held about 500 Megs of data and was the size of a vinyl record, but who doesn't like Dragon's Lair?
I'd like to see examples of VHS & BetaMax used in video games
Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.
Was TOR an adult game? Didn't really feel like it too me.
We don't actually know.
Lets assume that Clone Wars cost a lot less than SWTOR; SOE didn't have the cost of buying Bioware for one! So its chance of making a profit at the end of the day will be a lot higher.
Clone Wars was also designed from the get-go as a F2P game; so more chance of getting that initisl $5 or $10. Then it gets harder of course.
How many users. Shrug. 10M sign-ups yes. How many of those are the result of "give us the name of a friend" and get a cash shop token?
I wouldn't be surprised though if, come Nov' Clone Wars is earning more revenue per month - for a game much cheaper to make.
Actually a VERY GOOD eample I'd say... Betamax is STILL THE STANDARD in PROFESSIONAL VIDEO EDITING. Yeah, VHS won the race for the consumer simly because it was cheaper. But cheaper doesn't mean better...
I must say, this is one of the best troll threads I have read in years.
9 out of 10 and +100 internets to the OP for doing such a damn fine job.
So i suppose that all of the games with 2004 mechanics don't have any issues losing people when they discover those mechanics are just like the elephant in the room hmm?
Can you name some of the games you speak of?