PROBLEM with buyilding your own mansion or house in the middle of nowhere, what if some group of people decide to destroy it alone with your crops???
That would be terrible, im a little worried leaving your house unattended.
Ugh you get that feeling when you log in one day realize your house is destroyed?
Comments
Is that a problem, or just part of the game's design.
I can not remember winning or losing a single debate on the internet.
i could handle it its part of the game freedom but god getting looted must suck especially there is no one to help you guard the place.
some people seems to want to build their houses out of middle of nowhere, hey i woudl love that and just build up a farm, unfortunately bad things will happen to you if there is no player protection, and putting your life's work out of player run cities is probably not a good idea to begin with.
sounds good on paper building whereever you want , until i realized strangers c an destroy nd cut down your trees and steal your crafting materials.
Either way, however its implemented, I dont really think its a 'problem'... but more kind of the whole point and part of the games design. Its intended to be that way and serves a greater purpose, as opposed to say an instanced house which has far less.
It definitely isnt for everyone, but those that it is for will love it.
If i log out when im inside my house,would be nice that my character stays inside there sleeping also,if some criminal tries to PK my house,then AI takes control and my character wakes up and defends that house.
just a thought.
Let's internet
they should at least lock out your possessions while you are logged off at the very least so they can't be destroyed.
The way mmo's were: Community, Exploration, Character Development, Conquest.
The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...
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It might be a good idea to be able to hire NPC guards of varying strengths that would make it challenging for a kill squad to take your home down.
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It was possible in Anarchy Online and still is I believe,to hire NPC guards in to player cities,even tho people cant destroy other player cities,but good idea and cant be too hard to impement since it has been done years ago.
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Let's internet
No, you can burn the house down, destroy all the crops, kill the animals, etc. I'm not familiar with any of the additional mechanics in place that can be used to protect your stuff, or seek revenge for your stuff, etc.
For me, personally, I don't know that I'd be interested in playing a game where that is the norm. Even on Minecraft servers where it's possible to destroy everything, there are generally mods used that allow for an area to be protected. With enough effort, you can build a safe place in the wilderness, and you don't have to worry too much about losing your stuff when you log off. That's just me though.
** edit **
drakaena has provided better information. I wasn't aware that you could even build a house on the first two continents.
I can not remember winning or losing a single debate on the internet.
If I recall correctly Houses cannot be destroyed and looted, except on the 3rd continent following a successful siege of the castle they are placed near.
Crops. plants and animals etc.. within a small radius of your House or a Scarecrow cannot be stolen at all. Things outside that radius are fair game, BUT, evidence is left in the form of footprints that can be picked up and turned in to the local magistrates. In the following video Fido (bcofido) found someones trees unattended and went to work... be sure to notice the red footprints on the ground, the evidence of criminal activity.
http://www.youtube.com/watch?v=ZxH-lOD9Kig
Should you kill a same faction player you leave similar evidence, in that case a blood splatter. Once you accumulate 50 'crime points' the player receives a summons to appear in court for a trial by players as jury. Sentences are determined by players and are a term in jail of some minutes of ingame time.
In CBT4 a permanent record was kept of crime points, even after being found innocent or serving time, and once the player hit 30,000 they could no longer use normal NPC merchants and quest givers. Instead they only had the ones on the Pirate island to use.
In CBT 5 they seem to have added that players with Pirate status would respawn in Jail after any deaths.
Your spot on.
I love how people deside there is this great game design issue without doing any research.
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It's a sandbox game, you chose to build you house in the middle of nowhere/hostile zone, then that's what you get.
It's not like the game ONLY offer this option , you have tons of option.
The only thing I hate about non-instanced housing is it can ruin the environment/scenery. For awhile I had a beaufitul little cliff to myself in SWG, a few weeks later there were those giant harvesting pumps pretty much surrounding my house.
Not sure how Archeage plans to handle housing, but I do think they should keep it loosely constrained somewhere.
On the southern 2 'Home' continents, houses can be place in selected areas, once it is full with houses and farms people will have to look elsewhere.
On the northern continent, once an Expedition Force (read Guild) places a land claim, then castle walls can be built within 100m of the claim and housing/farms within 250m.
That is what makes it amazing, I love this concept!
Incognito
www.incognito-gaming.us
"You're either with us or against us"
This is one of the good bits about the game..
Also as someone said there are safer places to build your house but on the thirds island or whatever is full open pvp/sandbox and that = awesome
Hey I had this happen irl, it was called living in the USA lol
Incognito
www.incognito-gaming.us
"You're either with us or against us"
Agreed! I see a lot of people moving their homes to the Northern continent to be place in the area around their Guilds or Alliances castle. Of course... that does lead to a chance your house is sacked and looted if the castle is successfully sieged... BWAHAHAHAHAHA!
There has been a lot of problems in the CBT2-4 with player killing/house destroying/crop destroying but I have noticed that since CBT2-current 5 the rate of destroying someones property has gotten gradually harder/longer process. Also, from one of the developers there is a high chance that they will be implementing an NPC guard system where it is used to defend your house.
The system was originally only put in for guilds and their castles to assit ond defending a castle that takes a week or a month to build. But, due to the fact that the developers and whining community needs to be carebeared they are most likely going to add this element into the game.
Regarding destroying houses/crops/animals/players. You will get marked like you are in Lineage 2 but difference is the red flagged name doesn't go away UNLESS you die or do "volunteer/charity" work to get rid of it. My character in cb2 was one of the most wanted pkers on the server which led to a "bounty system" that allowed players to donate money to the pool of having me killed. When I die when I am flagged there is a high chance that I will drop something from my inventory + all my money that I am currently holding.
So on the whole server I only notice like a dozen of people that were always flagged because the amount of effort/time you have to spend on the game if you are flagged is 20x as much. Dodge the questing/farming players and then avoid most cities since after a certain point even NPC are kill on sight.
You do realize that the "care bear" players are the ones who are going to pay for this game, right? If the game is going to exist in the U.S., it's going to make allowances for the "care bear" crowd, or it's going to fade into obscurity.
I can not remember winning or losing a single debate on the internet.