hey new to this site, never played this game but i heard my friends talking about it but said it wasnt as good. im sticking with you. wow is almost the same thing just gets boring after awhile. noone can make an good RPG game with different QUEST everyday almost based on every games!! sick of it
Guys, you are stupid...It's clear that you're not serious gamers...I play this game for over a month and I'm not getting bored at all...You can't become loyal to a game because you want to get high lvl as fast as possible and when you do that...you get bored really quickly...AND IT'S NOT ABOUT THAT !!! You should try to observe the game more in detail...see everything it has to offer and then try to beneffit from those offerings...
please don't post here if you can't even play a game correctly
Originally posted by volker594 Guys, you are stupid...
Doh. You might as well have not written any further. I will translate that as I don't see things the same way as you do and keep reading.
It's clear that you're not serious gamers...
Yikes. Again... it is clear my play style is different than yours and on we go.
I play this game for over a month and I'm not getting bored at all...You can't become loyal to a game because you want to get high lvl as fast as possible and when you do that...you get bored really quickly...AND IT'S NOT ABOUT THAT !!! You should try to observe the game more in detail...see everything it has to offer and then try to beneffit from those offerings... please don't post here if you can't even play a game correctly
Most people, myself included, tend to play the same MMORPG for years. Not months. Guild Wars was never focused on the PVEr anyway. They stated that, so no one that wasn't into PVP and bought it should have been surprised.
I agree with you that people shouldn't level-grind to get to the highest levels. I had more fun in the low to mid game in EQ than I did end-game.
Besides, taking your mind off leveling actually helps you especially in GW. It's a fun, easy game PVE wise that doesn't have horrid timesinks like *cough*EQ2*cough*.
For a PVEr it is worth the price to buy the client, play for 2 or 3 months, then move on.
hey man i was really wanting the game but i dont have the money so i would really like to try it i loved it my frineds got it so just let me know how i can get it
GW is a decent game but realy needs more things to do. This is a realatively short game compared to EQ 1 and 2, WoW, ect. I got very far before quitting. The storyline was very nice....but repeating missions over and over was a pain, especially if you had verizon dsl like myself. The game shut off every 15 minutes but verizon soon fixed it torwards the end of the game.
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Originally posted by Lostpilgrim GW is a decent game but realy needs more things to do. This is a realatively short game compared to EQ 1 and 2, WoW, ect. I got very far before quitting. The storyline was very nice....but repeating missions over and over was a pain, especially if you had verizon dsl like myself. The game shut off every 15 minutes but verizon soon fixed it torwards the end of the game.
That's the thing, GW isn't a real MMORPG in the aspect that you can "beat" the game.
Originally posted by Djin That's the thing, GW isn't a real MMORPG in the aspect that you can "beat" the game.
No, MMORPGs can't be beaten either. MMORPGs and MORPGs were made to occupy our time with multiple mini-games options diguised as objectives and socialize at the same time.
The last poster, is correct, you can complete GW by getting all moves and equipment within a month or month & a half and you reach level 20 in a "hardcore weekend." It takes month(s) to max out in EQ or WoW and more months if you try to get all the moves and equipment for just one class in the game.
Originally posted by Djin That's the thing, GW isn't a real MMORPG in the aspect that you can "beat" the game.
No, MMORPGs can't be beaten either. MMORPGs and MORPGs were made to occupy our time with multiple mini-games options diguised as objectives and socialize at the same time.
The last poster, is correct, you can complete GW by getting all moves and equipment within a month or month & a half and you reach level 20 in a "hardcore weekend." It takes month(s) to max out in EQ or WoW and more months if you try to get all the moves and equipment for just one class in the game.
You also have to remember that Guild Wars is really built for PvP and GvG rather then having a "solid PvE" that most MMORPGs have, but they lack PvP.
I played about 1,400 hours, got around 85% of EVERY skills for all the classes [got them all for 3 classes] and I have max money. Even with the new SoF update I still got bored in the same day of release and stopped playing.
I think some well needed "time off" will rekindle that spark for Guild Wars. Then again, who knows?
You also have to remember that Guild Wars is really built for PvP and GvG rather then having a "solid PvE" that most MMORPGs have, but they lack PvP.
I played about 1,400 hours, got around 85% of EVERY skills for all the classes [got them all for 3 classes] and I have max money. Even with the new SoF update I still got bored in the same day of release and stopped playing.
I think some well needed "time off" will rekindle that spark for Guild Wars. Then again, who knows?
Well, if you played the game for 1,400 hours, I think you made a pretty good deal for 50$...
I agree, GW is not for hardcore PvE players, but for PvP the game is great.
Originally posted by Bent I really don't consider guild wars a game for "serious gamers" Guild Wars doesn't give that much more benifit to someone that plays 20+ hours a week, then someone that plays 5. In WoW if you play more you get more PvP points, can play the AH better, and complete epic gear sets. In WoW if you play more you can reach a certain lvl (exp, raid, or PvP) fast enough for it to mean something. First few people to 60 or first guilds that kill a certain raid mob matters. First few people that get uber weapon #1 are envied and feared. In GW progress comes too fast for any of that to matter... People lvl up, and aquire the best items so quickly everyone has them and it doesn't matter. Thus in GW all you get from playing more, is money, or fame(PvP points). Both which mean nothing. A serious gamer in GW is a player that had epic skills and etheral weapons 2 days before everyone else. I would assume most seroius gamers would have left by now. PvP is fun an all but 20+ hours of pointless PvP a week gets boring. The end game dungeons also become pointles as you can aquire the best weapons and focus/shields for just a few gold. GWs is a good game to play causally. Or after every X-pack you can just reinstall the game and power game for another week till you get bored again. GW can easily be played on the side. Get all your WoW buddies and have a GW night once a week. GW is IMO not a game you should quit another game to play... unless you only want to play a game about 10hours a week.
You are correct... GW is not a "hardcore" game. It is a very fun game for those who get into a good guild and like ladder competition.
But the idea is that you play enough to get some items, skills and then it is all dependent on your ability.
Quite frankly I really like the skills system/pvp in GW ... just wish it would be applied to a whole world like a standard MMORPG. I currently Play L2 and woudl love the GW system implemented instead.
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I hate the skill system you only get 8 slots to fill with skills. Whats the point in having a huge skill selection if you wan only use a 5% of it?? try find the best combos is boring. Now days i only play guild wars for 5 mins a month. Done pvp, raised a guild got the skills and lvled through the story <yawn> im looking forward to joining either WoW (for the 2nd time ) or try out City Of Villians.
Originally posted by steffan I hate the skill system you only get 8 slots to fill with skills. Whats the point in having a huge skill selection if you wan only use a 5% of it?? try find the best combos is boring. Now days i only play guild wars for 5 mins a month. Done pvp, raised a guild got the skills and lvled through the story <yawn> im looking forward to joining either WoW (for the 2nd time ) or try out City Of Villians.
The game really pushes TEAM WORK! So if you have a GvG match and there's 8 people per side with 8 skills each, that's 64 skills. You have to know how to work off each others skills and pretty much know what the other side can do with their setup.
If you see a Me/E [what I am], you have to think a few things, hexes, fragility, energy drain, echo, etc.
I think having 8 skills really makes the game a lot more fun. If you had a monk class that could use every skill, you'd never be able to kill anyone.
Originally posted by steffan I hate the skill system you only get 8 slots to fill with skills. Whats the point in having a huge skill selection if you wan only use a 5% of it?? try find the best combos is boring. Now days i only play guild wars for 5 mins a month. Done pvp, raised a guild got the skills and lvled through the story <yawn> im looking forward to joining either WoW (for the 2nd time ) or try out City Of Villians.
Well that is the point and I can understand where this would be a "sticking point" for some. The pont of the game is choices.
IN essence, you recreate your character everytime you pvp/pve etc.
The "game" is which skills will you choose. It's in these choices, and making those choices in conjunction with teammates (in certain circumstances) that creates victory or defeat.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Originally posted by Sovrath Well that is the point and I can understand where this would be a "sticking point" for some. The pont of the game is choices. IN essence, you recreate your character everytime you pvp/pve etc. The "game" is which skills will you choose. It's in these choices, and making those choices in conjunction with teammates (in certain circumstances) that creates victory or defeat.
I found that I usually have 3 PvP characters ready to go and my main PvE that I won't delete. I have a 4v4 character and two GvG characters, and I'm able to switch to any of the other classes.
I have all the mesmer, elementalist and monk skills, about 80% of the warriors and the rest I have around 50% - 75%.
Originally posted by Djin The game realy pushes TEAM WORK! So if you have a GvG match and there's 8 people per side with 8 skills each, that's 64 skills. You have to know how to work off each others skills and pretty much know what the other side can do with their setup. If you see a Me/E [what I am], you have to think a few things, hexes, fragility, energy drain, echo, etc. I think having 8 skills really makes the game a lot more fun. If you had a monk class that could use every skill, you'd never be able to kill anyone.
Actually there is no team work. The gameplay is simplistic in both PvE and PvP, though, PvE is the most linear of the two.
Diverse groups
In PvP, if you are in a diverse team that you and the rest of the team have to use skills that aid and do not conflict with the person(s) whom the strategies revolve around. If your diverse team strategy revolves around keeping your monk alive so he can heal you, your team strategy is going to be predictable and robotic. If your team strategies revolve around one (if not more) people, it makes it more easier to shatter team efforts and team moral when that person(s) dies. Also with each person in the group having different responsibilities, each team member has to use individual strategies. Basically, the philosophy for diverse teams is democratic view in which "every person should fight for themselves while trying to achieve the common goal" and their strategy is to "divide & conquer" each opposing individual in the other group, although, this makes damage and dispatching a slower process.
And because other team members don't know what the other team is think, diverse groups are more likely to feel disconnected, diverge from actual planned strategies and leave teams during battle when things go sour. It's rare that diverse work effectively unless everyone understand what each other's job is in a group or planned-out strategy, have patience (Which is rare in individualistic American society) and can/will perform their function no matter how dim the situation gets.
Pure Breed
As I mention before, a pure breed group is stronger than a diverse group because they do not have to build themselves in order to not conflict with another team member. They are more organized then diverse teams because they know each other strength and weakness. The pure breed outlook is more of a direct democracy where group members are "All for one, and one for all," and strategy is to "focus fire" at the main problem. Using the same attack on the same target does effective damage and dispatches an opponent a lot quicker.
If a team member of the same class falls, it's not much of a threat since that person didn't hold a specialize position in the group. They are no real officers or leaders to take down. The fear of the pure breed is that with the reduction of numbers, they lose strength, which is it's a bigger priority to bring a Res Signet rather than having a monk bring everyone back to life.
Again, I argue that there is no teamwork here because there is no real strategy to take out teams, you focus your best skills/attacks against the biggest threat in the opposing group; thereby reducing the chances of losing. Just point and click. Any noob can do that stategy.
Class, Skills and Attacks
Class, Skill and Attacks determine what team strategies are used and still there is no team worked used.
Class
Class determine how effective we are against certain groups such Memser and Rangers specializing in taking energy-based builds and spellcaster. Since 5 out of 6 class are energy-based and use spells, Mesmer and Rangers make up the bulk of anti-team strategies.
Monks have skills that heal or protect group members who can't effective heal themselves or have a hard time switching between self-preserving and fighting. That's pretty much everyone in the group, and the monk makes up the 95% of the defensive team strategies.
Necromancers, Elementalist and Warriors deal damage and obviously make up the offensive strategies of every group. Unfortunately, Warriors are the least favorites because they deal less damage and have less useful skills/attack then the other two offensive classes mentioned. They only serve as crowd control by occupying would-be threats. Another reason they are unpopular is because they lack effective self-preserving skills like other classes. (Ranger: Troll Urugent, Monk: Healing Prayers, Necromancer: Vampire Spells, etc.) There defensive skills are only good against other warriors and some of their attacks only work effective against other warriors so Warriors are more of a liability on the battlefield than a key element to victory. This is why pure breed team (5 of 6 that are all non-warrior group) win because they have less liability.
The only way a warrior can be effective is he use major defense skills of another class they have cross-classed with, which is why the IWUA group, Bent mentioned not a long ago, did so well because they build themselves similar to the Spirit Rangers and rely on less energy or enchantments, which is time consuming and can easily be counter when using certain spirits.
Unfortunately, there are a limited number of classes that boost warriors strength's and self-preservence when crossed together.
Attack
What weapons you bring determine what skills you will bring. This applies mostly to the warrior, but other clss are influence by this logical too. (Ranger and IW Mesmer for example.) Class and team strategy decide what weapon each member uses. (Hammer+Aftershock)
Skills
In GW, skills set apart from the next class. But as the Major said in Ghost in the Shell movie, "versatility makes a person predictable and thus become obscelete." A warrior, you cannot be effectively offensive and self-preservant at the same time so they must choose on or the other. At the same time, ANET did a great job helping players decide what skills are important to use for each class and why, but some of the skills for the classes are so superifical that they overshadow another classes function. Necromancers kill you through DoT and Vampire spells, which kills opponents slowly where as Elementalist can kill an opponent with a few spike spells. Because Elementalist can an opponent kill faster than Necromancer, group see it has a more effective way of crippling a team's strength by taking out major players or lessen the opposing team's strength.
Which is why Necromancers and Rangers got ignored early in the game. It wasn't until they show their true strength by alternative the strategical-certainy of groups with spirits and hexes (which strengthen or weakened certain status) that the other classes recognize them. It's still being debate today whether certain class have function in-groups, especially with class nerfs going on. (PvP-game politics as you would call it.)
Another problem is that skills (player's special move or spell) determine the battles, not the player's experience or group effort. Teams win based on what skills they brought. What skills a player bring depends on what class builds the skills are effective against. (A Mesmer using energy-steal spells to shutdown is effective against most classes in the game.) If you brought the wrong skills to battle, you are more likely to lose. Moreover, if the team has too many major players with the same function (A mesmer against a pure breed team of elementalist), the team isn't going to be able to counter the opposing group very well, giving the opposing group more momentum.
In other words, folks, skills and your class make or break the fight, not the players. It was and is an illusion created by players such as yourself who are looking for purpose for the PvP aspect of GW. Teamwork is when every player play an important role within the group, but at same time, they do not superside the other team members' importance. As shown, Warriors have the least importance in a group due to their lack of versatility & effectiveness and spellcasters have most the importance, especially monks.
The game is done before you know it. Grinding a bit DOESN'T have to be tedious, as long as the reward is worth it (I grinded gold for my fissure armour).
And a tough challenge will in the end make the game more enjoyable .. look at the threads of people who are so happy to have beaten THK, often their best in-game experience and co-operative group they can remember. THE way to get people on your friends list. For the rest: after my 1st time through the game I didn't even remember most of the missions because of the sheer lack of challenge.
It's all about balance. And i.m.h.o. this is sometimes very lacking, basically everything is given for (almost) free, with the possibility of Drok runs as ultimate example. While at the same time, things as unlocking skillspoints if you change your secondary requires an insane amount of xp, while I wouldn't consider this as something like unnecessary luxury items as FoW armour.
I think the game would have a monthly fee it the game would have more options or would be far longer.
But I think it all comes down to: the lack of longevity is the price you pay for free play.
That's a.o. the reason for the quickly decreasing number of guild members. For most people, it's "been there, done that" after doing all quests and missions or playing a second character. There isn't much in-game depth in the RP part of the mmorpg/coprg part of the game to keep any roleplay oriented people interested, either.
And the various traders: as long as there is no decent alternative for screaming around offering your wares I think they're the best alternative.
This doesn't mean I didn't enjoy the game. It's a lovely, pretty, decent game, I love the concept of limited skills and their combinations, the teamwork, artwork, friends I've made ..
Really, I'd be glad to pay a monthly fee it the game would provide a lot more content and options.
The only part of GWs that makes it worth playing after you've beaten the RPG part is PvP... If the game was presistant I could see a reason for trying to unlock everyskill on one char... for bragging rights. But as it is... just about everyone has beaten the game, sooo who cares...
Diablo 2 has more RPG replay value then GWs IMO simply because once you beat it on normal, you can try nightmare or hell difficulty... and that vastly changes the gameplay. It's the same areas and story... but an entirely different level of chanellege. They are also insanely rare item drops, that you could hunt for. Many people still play Diablo for thoose reasons... Also you can't refund skills so you have to remake a char to try new builds.
I'd be surprise if anyone that has beaten the GWs PvE with a couple of different chars would say I love the PvE I'm going to keep playing because if it. Guild Wars big retaining factor is clearly PvP... It's not the best PvP in the world... but it probably one of the best FREE team based fantasy PvP games. Of that I have little doubt.
There is a reason games like planetside have very low population numbers... and that is simply becaise PvP 24/7 gets old. Your paying $14 a month, so you feel like you have to play to get your monies worth. Since Guild Wars is free you can play when you want to, then take a break for a week, month or year and come back.
Someone NEEDS to make a game that allows for quick access to both presistant PvE and PvP. DAoC came closest to this... by offering battlegrounds, which at the time were always steaming with activity.
Fact is a person can go PvE on their own... often a team is required for PvP. In most MMOs getting a good group can be frusterating and time comsuming (think TOMBS). If some developer figures out how to solve that problem... they'll be rich.
Originally posted by Syao Wow 5 days -.- dude to end all the game(for now)its like 1 month for each char : well i mean to end all the missions for now : if u got bored from 5 days then ur very wierd O_o
got bored with wow after a month the time it took for me to reach lvl 60 , very very easy grind , think blizzard made the grind for 12 year old kids or something :S , guild wars atleast got good pvp compared to wows daoc wannabe pvp with 2x the zerg that daoc had , wow worse daoc and eq rip off in a long time , and guild war is something new and fun that no company ever tryed before
I love playing MMORPG's, ever since DAoC I was sold. My favorite thing in MMORPG's is PvP and I figured that since the max lvl is 20 and the game revolves around "PvP" that it would be a perfect game... I was wrong, as someone said in an above post this game isn't for "serious" gamers. I really can't put this game into a catagory because well, I find it horribly boring. The pvp aspect of this game to me just doesnt apeal at all. I have played DAoC, L2, WoW, Matrix Online, and a few betas and find this one of the most boring MMO's ever. Don't get me wrong some of the aspects of the game are great ideas and the story is good but wow is it boring...
Originally posted by situation7 Tomorrow I was gonna go buy this game then I came across this thread could someone like let me use their account, preferably someone that doesn't play so I can see if I wanna buy it or not?
I suggest you find out what the majority of the people here think. Gw has very litttle staying power, love it or hate it Etc.. The game is better the WoW but WoW was over hyped from the start. i was severly disappointed with both games. Find a game that youll play for ages, one thats fun for you. Only thing keeping me in the MMORPGs is the community, sadly Guild Wars really blows that up.
I am just going to throw this out there, I hear people talk about in GW you outwit your opponent not out level, well in WoW SWG and many others there are level caps and atleast in WoW people can get the epic sets for their respective class and what happens when lvl 60's fight do they out level each other to win, no they fight it out with their mind not really with their equipment. You could argue that in SWG the weapons can win a fight for you because not all T21's are the same but they are close enough that if you were to know what you were doing you could beat someone that had better equipment then yourself.
In my opinion, I would rather throw my computer out than ever play this piece of crap ever again. This game is not fun. The PvP offers little challenge, and there is basically no replaybility. You could make a bunch of characters, but thats lame. Ill just stick to my non mmo period of gaming and stick to Counter Strike Source, Battlefield 2. If you want a real mmorpg switch to WOW right away. Thats what im doing when I gain enough cash to afford the monthly fee.
Comments
hey new to this site, never played this game but i heard my friends talking about it but said it wasnt as good. im sticking with you. wow is almost the same thing just gets boring after awhile. noone can make an good RPG game with different QUEST everyday almost based on every games!! sick of it
Guys, you are stupid...It's clear that you're not serious gamers...I play this game for over a month and I'm not getting bored at all...You can't become loyal to a game because you want to get high lvl as fast as possible and when you do that...you get bored really quickly...AND IT'S NOT ABOUT THAT !!! You should try to observe the game more in detail...see everything it has to offer and then try to beneffit from those offerings...
please don't post here if you can't even play a game correctly
Doh. You might as well have not written any further. I will translate that as I don't see things the same way as you do and keep reading.
Yikes. Again... it is clear my play style is different than yours and on we go.
Most people, myself included, tend to play the same MMORPG for years. Not months. Guild Wars was never focused on the PVEr anyway. They stated that, so no one that wasn't into PVP and bought it should have been surprised.
I agree with you that people shouldn't level-grind to get to the highest levels. I had more fun in the low to mid game in EQ than I did end-game.
Besides, taking your mind off leveling actually helps you especially in GW. It's a fun, easy game PVE wise that doesn't have horrid timesinks like *cough*EQ2*cough*.
For a PVEr it is worth the price to buy the client, play for 2 or 3 months, then move on.
Somone tie my shoes.
GW is a decent game but realy needs more things to do. This is a realatively short game compared to EQ 1 and 2, WoW, ect. I got very far before quitting. The storyline was very nice....but repeating missions over and over was a pain, especially if you had verizon dsl like myself. The game shut off every 15 minutes but verizon soon fixed it torwards the end of the game.
Achiever 60% Socializer 53% Killer 53% Explorer 33%
What will he do next?
No, MMORPGs can't be beaten either. MMORPGs and MORPGs were made to occupy our time with multiple mini-games options diguised as objectives and socialize at the same time.
The last poster, is correct, you can complete GW by getting all moves and equipment within a month or month & a half and you reach level 20 in a "hardcore weekend." It takes month(s) to max out in EQ or WoW and more months if you try to get all the moves and equipment for just one class in the game.
No, MMORPGs can't be beaten either. MMORPGs and MORPGs were made to occupy our time with multiple mini-games options diguised as objectives and socialize at the same time.
The last poster, is correct, you can complete GW by getting all moves and equipment within a month or month & a half and you reach level 20 in a "hardcore weekend." It takes month(s) to max out in EQ or WoW and more months if you try to get all the moves and equipment for just one class in the game.
You also have to remember that Guild Wars is really built for PvP and GvG rather then having a "solid PvE" that most MMORPGs have, but they lack PvP.
I played about 1,400 hours, got around 85% of EVERY skills for all the classes [got them all for 3 classes] and I have max money. Even with the new SoF update I still got bored in the same day of release and stopped playing.
I think some well needed "time off" will rekindle that spark for Guild Wars. Then again, who knows?
What will he do next?
I played about 1,400 hours, got around 85% of EVERY skills for all the classes [got them all for 3 classes] and I have max money. Even with the new SoF update I still got bored in the same day of release and stopped playing.
I think some well needed "time off" will rekindle that spark for Guild Wars. Then again, who knows?
Well, if you played the game for 1,400 hours, I think you made a pretty good deal for 50$...
I agree, GW is not for hardcore PvE players, but for PvP the game is great.
You are correct... GW is not a "hardcore" game. It is a very fun game for those who get into a good guild and like ladder competition.
But the idea is that you play enough to get some items, skills and then it is all dependent on your ability.
Quite frankly I really like the skills system/pvp in GW ... just wish it would be applied to a whole world like a standard MMORPG. I currently Play L2 and woudl love the GW system implemented instead.
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Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I hate the skill system you only get 8 slots to fill with skills. Whats the point in having a huge skill selection if you wan only use a 5% of it?? try find the best combos is boring. Now days i only play guild wars for 5 mins a month. Done pvp, raised a guild got the skills and lvled through the story <yawn> im looking forward to joining either WoW (for the 2nd time ) or try out City Of Villians.
Ballistic!
The game really pushes TEAM WORK! So if you have a GvG match and there's 8 people per side with 8 skills each, that's 64 skills. You have to know how to work off each others skills and pretty much know what the other side can do with their setup.
If you see a Me/E [what I am], you have to think a few things, hexes, fragility, energy drain, echo, etc.
I think having 8 skills really makes the game a lot more fun. If you had a monk class that could use every skill, you'd never be able to kill anyone.
What will he do next?
Well that is the point and I can understand where this would be a "sticking point" for some. The pont of the game is choices.
IN essence, you recreate your character everytime you pvp/pve etc.
The "game" is which skills will you choose. It's in these choices, and making those choices in conjunction with teammates (in certain circumstances) that creates victory or defeat.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I found that I usually have 3 PvP characters ready to go and my main PvE that I won't delete. I have a 4v4 character and two GvG characters, and I'm able to switch to any of the other classes.
I have all the mesmer, elementalist and monk skills, about 80% of the warriors and the rest I have around 50% - 75%.
What will he do next?
Actually there is no team work. The gameplay is simplistic in both PvE and PvP, though, PvE is the most linear of the two.
Diverse groups
In PvP, if you are in a diverse team that you and the rest of the team have to use skills that aid and do not conflict with the person(s) whom the strategies revolve around. If your diverse team strategy revolves around keeping your monk alive so he can heal you, your team strategy is going to be predictable and robotic. If your team strategies revolve around one (if not more) people, it makes it more easier to shatter team efforts and team moral when that person(s) dies. Also with each person in the group having different responsibilities, each team member has to use individual strategies. Basically, the philosophy for diverse teams is democratic view in which "every person should fight for themselves while trying to achieve the common goal" and their strategy is to "divide & conquer" each opposing individual in the other group, although, this makes damage and dispatching a slower process.
And because other team members don't know what the other team is think, diverse groups are more likely to feel disconnected, diverge from actual planned strategies and leave teams during battle when things go sour. It's rare that diverse work effectively unless everyone understand what each other's job is in a group or planned-out strategy, have patience (Which is rare in individualistic American society) and can/will perform their function no matter how dim the situation gets.
Pure Breed
As I mention before, a pure breed group is stronger than a diverse group because they do not have to build themselves in order to not conflict with another team member. They are more organized then diverse teams because they know each other strength and weakness. The pure breed outlook is more of a direct democracy where group members are "All for one, and one for all," and strategy is to "focus fire" at the main problem. Using the same attack on the same target does effective damage and dispatches an opponent a lot quicker.
If a team member of the same class falls, it's not much of a threat since that person didn't hold a specialize position in the group. They are no real officers or leaders to take down. The fear of the pure breed is that with the reduction of numbers, they lose strength, which is it's a bigger priority to bring a Res Signet rather than having a monk bring everyone back to life.
Again, I argue that there is no teamwork here because there is no real strategy to take out teams, you focus your best skills/attacks against the biggest threat in the opposing group; thereby reducing the chances of losing. Just point and click. Any noob can do that stategy.
Class, Skills and Attacks
Class, Skill and Attacks determine what team strategies are used and still there is no team worked used.
Class
Class determine how effective we are against certain groups such Memser and Rangers specializing in taking energy-based builds and spellcaster. Since 5 out of 6 class are energy-based and use spells, Mesmer and Rangers make up the bulk of anti-team strategies.
Monks have skills that heal or protect group members who can't effective heal themselves or have a hard time switching between self-preserving and fighting. That's pretty much everyone in the group, and the monk makes up the 95% of the defensive team strategies.
Necromancers, Elementalist and Warriors deal damage and obviously make up the offensive strategies of every group. Unfortunately, Warriors are the least favorites because they deal less damage and have less useful skills/attack then the other two offensive classes mentioned. They only serve as crowd control by occupying would-be threats. Another reason they are unpopular is because they lack effective self-preserving skills like other classes. (Ranger: Troll Urugent, Monk: Healing Prayers, Necromancer: Vampire Spells, etc.) There defensive skills are only good against other warriors and some of their attacks only work effective against other warriors so Warriors are more of a liability on the battlefield than a key element to victory. This is why pure breed team (5 of 6 that are all non-warrior group) win because they have less liability.
The only way a warrior can be effective is he use major defense skills of another class they have cross-classed with, which is why the IWUA group, Bent mentioned not a long ago, did so well because they build themselves similar to the Spirit Rangers and rely on less energy or enchantments, which is time consuming and can easily be counter when using certain spirits.
Unfortunately, there are a limited number of classes that boost warriors strength's and self-preservence when crossed together.
Attack
What weapons you bring determine what skills you will bring. This applies mostly to the warrior, but other clss are influence by this logical too. (Ranger and IW Mesmer for example.) Class and team strategy decide what weapon each member uses. (Hammer+Aftershock)
Skills
In GW, skills set apart from the next class. But as the Major said in Ghost in the Shell movie, "versatility makes a person predictable and thus become obscelete." A warrior, you cannot be effectively offensive and self-preservant at the same time so they must choose on or the other. At the same time, ANET did a great job helping players decide what skills are important to use for each class and why, but some of the skills for the classes are so superifical that they overshadow another classes function. Necromancers kill you through DoT and Vampire spells, which kills opponents slowly where as Elementalist can kill an opponent with a few spike spells. Because Elementalist can an opponent kill faster than Necromancer, group see it has a more effective way of crippling a team's strength by taking out major players or lessen the opposing team's strength.
Which is why Necromancers and Rangers got ignored early in the game. It wasn't until they show their true strength by alternative the strategical-certainy of groups with spirits and hexes (which strengthen or weakened certain status) that the other classes recognize them. It's still being debate today whether certain class have function in-groups, especially with class nerfs going on. (PvP-game politics as you would call it.)
Another problem is that skills (player's special move or spell) determine the battles, not the player's experience or group effort. Teams win based on what skills they brought. What skills a player bring depends on what class builds the skills are effective against. (A Mesmer using energy-steal spells to shutdown is effective against most classes in the game.) If you brought the wrong skills to battle, you are more likely to lose. Moreover, if the team has too many major players with the same function (A mesmer against a pure breed team of elementalist), the team isn't going to be able to counter the opposing group very well, giving the opposing group more momentum.
In other words, folks, skills and your class make or break the fight, not the players. It was and is an illusion created by players such as yourself who are looking for purpose for the PvP aspect of GW. Teamwork is when every player play an important role within the group, but at same time, they do not superside the other team members' importance. As shown, Warriors have the least importance in a group due to their lack of versatility & effectiveness and spellcasters have most the importance, especially monks.
And a tough challenge will in the end make the game more enjoyable .. look at the threads of people who are so happy to have beaten THK, often their best in-game experience and co-operative group they can remember. THE way to get people on your friends list. For the rest: after my 1st time through the game I didn't even remember most of the missions because of the sheer lack of challenge.
It's all about balance. And i.m.h.o. this is sometimes very lacking, basically everything is given for (almost) free, with the possibility of Drok runs as ultimate example. While at the same time, things as unlocking skillspoints if you change your secondary requires an insane amount of xp, while I wouldn't consider this as something like unnecessary luxury items as FoW armour.
I think the game would have a monthly fee it the game would have more options or would be far longer.
But I think it all comes down to: the lack of longevity is the price you pay for free play.
That's a.o. the reason for the quickly decreasing number of guild members. For most people, it's "been there, done that" after doing all quests and missions or playing a second character. There isn't much in-game depth in the RP part of the mmorpg/coprg part of the game to keep any roleplay oriented people interested, either.
And the various traders: as long as there is no decent alternative for screaming around offering your wares I think they're the best alternative.
This doesn't mean I didn't enjoy the game. It's a lovely, pretty, decent game, I love the concept of limited skills and their combinations, the teamwork, artwork, friends I've made ..
Really, I'd be glad to pay a monthly fee it the game would provide a lot more content and options.
Cast your vote: The importance of character customisation
The only part of GWs that makes it worth playing after you've beaten the RPG part is PvP... If the game was presistant I could see a reason for trying to unlock everyskill on one char... for bragging rights. But as it is... just about everyone has beaten the game, sooo who cares...
Diablo 2 has more RPG replay value then GWs IMO simply because once you beat it on normal, you can try nightmare or hell difficulty... and that vastly changes the gameplay. It's the same areas and story... but an entirely different level of chanellege. They are also insanely rare item drops, that you could hunt for. Many people still play Diablo for thoose reasons... Also you can't refund skills so you have to remake a char to try new builds.
I'd be surprise if anyone that has beaten the GWs PvE with a couple of different chars would say I love the PvE I'm going to keep playing because if it. Guild Wars big retaining factor is clearly PvP... It's not the best PvP in the world... but it probably one of the best FREE team based fantasy PvP games. Of that I have little doubt.
There is a reason games like planetside have very low population numbers... and that is simply becaise PvP 24/7 gets old. Your paying $14 a month, so you feel like you have to play to get your monies worth. Since Guild Wars is free you can play when you want to, then take a break for a week, month or year and come back.
Someone NEEDS to make a game that allows for quick access to both presistant PvE and PvP. DAoC came closest to this... by offering battlegrounds, which at the time were always steaming with activity.
Fact is a person can go PvE on their own... often a team is required for PvP. In most MMOs getting a good group can be frusterating and time comsuming (think TOMBS). If some developer figures out how to solve that problem... they'll be rich.
Boring? Yes... And no... You decide., right?
This topic is just boring...
You just love'it or hate'it...
Confirmed
got bored with wow after a month the time it took for me to reach lvl 60 , very very easy grind , think blizzard made the grind for 12 year old kids or something :S , guild wars atleast got good pvp compared to wows daoc wannabe pvp with 2x the zerg that daoc had , wow worse daoc and eq rip off in a long time , and guild war is something new and fun that no company ever tryed before
Tomorrow I was gonna go buy this game then I came across this thread
could someone like let me use their account, preferably someone that doesn't play so I can see if I wanna buy it or not?
I suggest you find out what the majority of the people here think. Gw has very litttle staying power, love it or hate it Etc.. The game is better the WoW but WoW was over hyped from the start. i was severly disappointed with both games. Find a game that youll play for ages, one thats fun for you. Only thing keeping me in the MMORPGs is the community, sadly Guild Wars really blows that up.
Ballistic!
I am just going to throw this out there, I hear people talk about in GW you outwit your opponent not out level, well in WoW SWG and many others there are level caps and atleast in WoW people can get the epic sets for their respective class and what happens when lvl 60's fight do they out level each other to win, no they fight it out with their mind not really with their equipment. You could argue that in SWG the weapons can win a fight for you because not all T21's are the same but they are close enough that if you were to know what you were doing you could beat someone that had better equipment then yourself.
Thanks
In my opinion, I would rather throw my computer out than ever play this piece of crap ever again. This game is not fun. The PvP offers little challenge, and there is basically no replaybility. You could make a bunch of characters, but thats lame. Ill just stick to my non mmo period of gaming and stick to Counter Strike Source, Battlefield 2. If you want a real mmorpg switch to WOW right away. Thats what im doing when I gain enough cash to afford the monthly fee.
Freelancer15= Freelancer First on Guild Wars