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There's been a lot of talk about end game lately in comparison w/ GW2 and WoW and every other big mmo out there. But I'd like ask the community's opinion instead of reading complaint threads about endgame not being present or all around sucking ass. So I guess I just want to know your ideas of details that make or would make a good endgame?
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What makes a good end game? One that isnt based on bait and switch.
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no endgame.
Its funny you ask this being a game Dev myself, I ask gamers questions all the time, and get Bullshit answers kinda like the 2nd poster did, I think people/gamers like to complain period.
I bet if all of us Devs made a game that gamers directed the way they wanted 100% They still would find a way to cry period.!!
exactly this.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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i would like to see a massive catacombs the size of the game world filled with all kinds of random characters and scripted events. It would be designed for groups of one to three and though you could zerg it, more than 3 players in an area would attract unwanted attention like in moria in lord of the rings. Lots of traps, dead ends, and mystery.
you never know what youll find.. or awaken down there.
"End Game" means the end of the game, to me. This is where I roll a new alt and play some more, if I am having fun. I am not going to do the "dailies dance" and am not into raiding.
It sure would be nice to NOT reach the end of the game in 30 days or less...
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
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How about not having one.
EQ managed to constantly have new content/expansions release at a rate you RARELY saw players at top level with the best stuff. And you never ran out of new places to explore. End-game was a term that didn't exist. When I think of end-game...I think of console games, where sadly is the route all MMORPG's have gone.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
There shouldn't be an 'endgame'. I guess it's too much to hope for that people will move away from this concept though.
As others have said, there should not be an endgame. Different people will have different opinions on what exactly it means not to have an endgame. Some will even point out that the whole game is the endgame - twisted, eh? Consider EVE - the whole game's the "endgame" to some.
It's a MMORPG - so right off the back, it's a virtual world - right? Let's step over into the real world for a moment - endgame? Retiring, ending up in a home, doing the same things over and over until we die...? Heh, oddly enough that sounds like endgame. Okay, how about the 60-80 years leading up to that part?
That's what a MMORPG should be, imho.
I don't want to head down to the cafeteria at the old folk's home day after day hoping that they have green jello - oops, no green jello today - I'll try again tomorrow. Yeah... that's not my thing.
I miss the MMORPG genre. Will a developer ever make one again?
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No endgame.
More percisely the concept of having a tut stage, a grinding stage, and an endgame needs to be abolished. Get rid of the grind and go from tut to the real game.
Thus I Spoke
That's the wy I feel about it. Back in the good old days, the games weren't designed to blast you to the level cap then throw you into the raiding treadmill, which I find to be insanely boring. Asheron's Call, the first MMO I played, basicaly had no level cap and no one really cared, we just kept playing and they kept updating the game every month with new things to do.
The best endgame, is no endgame.
If you must have endgame, then daoc style (pre toa).
My idea of a good end game would be one where the game transitioned from being a theme park to being an open world game. It wouldn't have to be a full on sandbox, but an open world game in the manner of Skyrim or Fallout 3. Players could own land or houses, farm, fight monsters when they wanted and engage in political shenanigans until the next expansion.
** edit **
Some people are going to take this to mean open world pvp. That isn't what I meant. I was thinking more of open world pve. PvP should be possible, but it shouldn't be the primary focus of the game, unless that was the focus of the game up to that point.
An example would be the towns in Fable, where if the players helped the economy in some way, the town would grow more prosperous. If the players lead a life of crime, never helping the good guys, the town would degenerate into a lawless den of evil.
Players should be able to start trading posts, that would grow into towns. If the game focused a lot of PvP, then other players might be able to raid the town. If the game focused on PvE, then other players wouldn't be able to raid the town, but they might be able to start a trading post that would absorb more resources than the existing towns.
Raids could still exist, but they would focus more on open world raids.
When expansions came, players would move on to new content. They might move on to new open world areas, or maybe they would come back to the existing open world area, but it would be bigger.
I can not remember winning or losing a single debate on the internet.
this ^
Though I dont' believe in "end game" so it should be "this" all the time.
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