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Hey,
Does it bother anyone that people reach "endgame" so fast in MMO nowadays. Endgame was never what I enjoyed most about games, the journey is the most fun part for me. But nowadays many games allow you to reach endgame in a matter of days.
Someone would say "why do you care, play your own game", I guess they have a point. But it's often akin to someone who already saw the movie and is telling you everything about it before it even starts. Zoning into a zone where there are already 200 players when you enter the first time is no fun either, people talking on the forum about endgame after a couple of days, opening youtube and seeing videos about zones you still need to explore takes away some of the mystery.
In groups those people are often also on edge, quick to drop your group when the slightest thing goes wrong, they are just there to level as fast as humanly possible, no time for socialising, no time for fun.
You can just put your fingers in your ears and pretend you don't see or hear anything, but it really bothers me that games let players reach endgame so fast.
"there will always be players reaching endgame faster than you" you could argue. Well, yes and no, it kind of depends if the game lets them or not also, some games do not let you powerlevel through the content without breaks.
Does it bother you at all?
Comments
i think what bothers people is that the same guy who just spent 100 hours straight playing a game to get to max level is now complaining that he is bored and the game sux.
No it does not bother me that others reach endgame so fast.
It bothers me that game is made in a way that game is about max level activities and that it is reachable in matter of days.
Seriously if game is about running dungeons and pvp at max level, then what for levelling is even for?
If game is about more or less completing another "maps" and never being in them again (unless on alt) then it is just a meaningless chore and I don't know why it is ever in game? Levelling is not even a game - you just either follow an arrow or obnoxious amount of markers and pop-ups and complete insane amount of fast 10-20 min "quests". Seriously it is parody of playing a game.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Yep. Nail on head.
"I rushed to finish the game in a week and now that I've finished the game 'cause I rushed I am bored because I have nothing left to do AND I want to share my opinion with you because I feel I am special because I played more than you!"
It's all about longevity.
Making a game that lasts longer then a mere two or three month needs to have tons of the so called "endgame content" and that's where most MMOs really fail to deliver.
The best MMOs I've played so far actually don't require you to level up first, but throw you into the world and start at endgame content right away. Well... actually there's only one MMO, who got that right: EvE Online.
So no, it doesn't bother me at all that people can reach endgame in a few days or even hours, as endgame content is the maincontent of MMOs where players spent most of their time, if they play longer then a very few month.
Dungeons, raids, economy and PvP are the key to a succesful MMO, not the quest-grind and leveling.
EDIT: Actually I'm still waiting for that MMO, where there's no leveling at all.
Every MMORPG is AWESOME, until it's released!
I don't want a game so much as I want a WORLD!
--
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I don't miss this at all, as this is the most boring part of a MMO actually.
A MMO stands and falls with it's endgame content.
I quit playing console games right after I beat Driver3 in 4 days with a full time job, only playing after work and none on the weekend. The Driver franchise had been a staple to my "gaming group" for years and this was one we had pined for. Then it came out and I rented it, and was done in 4 days and was pissed.
I don't consider myself "L33T", maybe above average gamer. I do however like a challenge.
I guess in short, yes it does bother me when endgame is reached so quickly. No animosity to gamers that rally for 23 hours a day to get there, just that it can be done. 100 hours of game play is NOT worth the purchase price. Hence me not playing console games.
Currently I am playing GW2, about every other day I might play for 2 hours. But my desire to log in is waining, without a sub it is what I stick with though.
I believe my time in virtual worlds is coming to an end, and I am fine with that. I think I'd rather walk away with my memories of great fun and hard challenges concoured, than to stick around and fuel this general angst I now feel concerning the general state of MMORPGs.
Edit: To eloberate my position...I believe it has been the consumer that has driven this change. I fully support that. I am a "Money-Loving-Evil-Capitalist", afterall...That being said though, I am also and individualist, which to me means, "If the masses love/want something, I probably don't dig on it.".
A game I'd gladly play and pay for:
- capped xp allowed in a 24 hour period, with the goal of reaching the cap in under 2 hours. You are free to play for 24 hours but you can only gain up to the cap for that day.
- a mechanism for people who fall behind to catch up (i.e. putting in a few extra hours on the weekend allows you to reach the global xp cap)
- content that tells an active story with events run by the developers, as in non scripted events. Not announced ahead of time and could happen at any time of day (i.e. some orcs attack a newly settle town, defend the town or have to band together to take it back)
- the world changes from day to day. Towns are built, places are actually settled by the players. Players become mayors of towns and so forth. Want to live in a certain town? You'll need permission from the leader and you'll have to pay taxes. Don't like it, then forge into the unknown and settle your own town with people you can convince to follow you. This gives something for people to do that is beyond earning up to the xp cap.
- have both a cooperative and a full PVP server.
- because of the xp cap, developers can plan out the evolving story.
- game begins with players starting in a small town with little supplies and primative weapons, the world evolves as players clear out new land and build better towns with armorsmiths, tailors etc etc etc etc.
In other words design the game to appeal to the very large audience of people who want to play a "game" but still have priorities in their lives that don't revolve around a "game". Make a game that appeals to a different market segment.
No matter how cynical you become, its never enough to keep up - Lily Tomlin
No, not at all.
What I do find irritating is people who do by skipping content and/or rushing through it and then complain the game lacks content.
This is my sentiment exactly; leveling should not just simply be a stepping stone to the "real game". The whole game should ba a gradual progression from one thing to the next. I believe games allow you to level way too fast. For instance SW:TOR made the main game the main thing, but the leveling proccess was too quick and the devs could not create content fast enough to satiate the need to consume more. This is why it should take longer to get to max level so it gives devs more time to create more content.
"Never pay more than 20 bucks for a computer game."-Guybrush Threepwood
"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."-Hunter S. Thompson
Nope. I don't care. Because I don't care how someone else in the game chooses to spend their time. I am having fun doing what I am doing.
I also don't care that my neighbor drives a newer car than me. Mines paid off and it gets me to where I need to be. Why should I worry about how others live their life.
All die, so die well.
It bothers me, not because the person did it, but because it highlights how little there is to the MMO.
An RPG based game should have a long journey with a lot of choices and adventure. An MMO is supposed to continue to evolve, change, and hold your interest for months and months. So when you have an MMORPG where players can get to max level in a week, the whole game is now pointless. Why is the journey so short? Why is there so little to do? Why is endgame so easy to get to if there isn't a ton of stuff to do at endgame?
Give me a game like Asheron's Call where after playing for a month you might have made it to level 30 or 40 and the max level was 126 (And each level took longer than the previous) over these new "Hey thanks for buying the game, you've now completed it. Check back in 6 months to a year to see if we release another $60 expansion that will also have under 20 hours of content in it".
A player plays the way he or she wants to play. I dont berate them for that. What I find silly is when they either complain about endgame or the game itself after rushing through the content.
***Raving Rabbid laughs at the azeroth Pandas. Kung fu will never ever replace Plungers!***
All my opinions are just that..opinions. If you like my opinions..coolness.If you dont like my opinion....I really dont care.
Playing: ESO, WOT, Smite, and Marvel Heroes
But, but.... I'm hardcore!
The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject.
This.
Let's put the journey back into it.
FFXI being my first MMO, I loved that it took so long to level. I also loved the grouping aspect of FFXI and the lack of questing for XP. It made the world seem more realistic when you were forced to group to level. I really miss that aspect in todays MMOs.
The whole solo to cap and then endgame the first week the game is out is why I believe MMOs don't last anymore. While I do enjoy newer MMOs for a time. I find myself resubbing to FFXI pretty much a month after any newer generation MMO comes out that I try.
They just can't hold a candle to the oldschool MMOs.
I agree +1 to both of you