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The more I play the game and the more classes I play it seems to me more apparent that they have not only got rid of the trinity system but they have basically eliminated the support role. Meaning the role which stands back, buffs, debuffs, crowd control, heals and you name it. Basically anything that is NOT DPS cannot be done consistently.
Is that a good thing? I feel not, it just narrows the scope of what you can do as currently the only thing you can do consistently is DPS with a sprinkle of support skills.
Discuss...
Comments
I disagree...
When I choose to be support I have all the tools I need to do so. The problem tends to be that there are many that refuse to adapt or learn the game and decide that the only thing they can do is go DPS.
Leveling, for sure dps is the way to go if your not running dungeons. Thing change tho and glass cannons really fare very poorly later in the game. You will suck going full dps and support is far more viable.
There aren't any pure support specs but there are definitely ones that are more support-oriented. Everybody has to dps some and support some in this game. It is just a question of whether you are 80% dps and 20% support, 20% dps and 80% support, or somewhere in between.
For example, I like playing as an Auramancer on my Elementalist which is focused around sharing Elementalist-only Auras with other players and in the process maintaing 100% uptime on Fury (+20% crit chance) and Swiftness for the entire group. I also use the 30 points in the Water tree to do more group healing and condition-removing.
Agreed. I think a 100% support might be bad though, but 75-90% is very useful in later content.
I remember my guilds first dungeon, we had 3 players who specced glass canon with mostly blue gear (which they didnt tell about until when they died a few times). Lol, those 3 died so much and made us wipe more than I feel should be viable even on a first try. And that was in storymode....
Everyone should have at least a little support and some survival speccing in my opinion.
From my point of view they took the other classes as we know them in other games and fit into this "revolutionary" system, except as mentioned above, to the above they replaced it with a skill number 6.
The part in red is where I think your assessment is both accurate but leads to completely the wrong conclusion.
Everybody in GW2 can and arguably should contribute some amount of damage, but that doesn't mean you can't make a very strong supporting character.
I've spent the last 15-19 levels (currently lvl 79) on my Warrior specced for Support. The Tactics Trait Line for Warrior is fantastic for making Support Builds. Warhorn with Banners (and Banners specced for Regen) is a very powerful build. You can also build for Shouts (Buffs, Debuffs, and Heals) and 10 points in Discipline lets your Shouts generate Adrenaline allowing you to build towards your Burst Skill.
Engineers activating their Med Kits don't even have an attack I don't think as it replaces their Weapon Skills with Support Skills when activated. Guardians and Elementalists for sure have very strong Support Builds as well.
I wouldn't be surprised if all the Professions have at least one really strong Support Build. Rangers have Spirits and Healing Spring, Necros have Wells and all kinds of Condition-based abilities, Mesmers have a Mantra Healing Build to go along with a lot of Condition/Boon Transfer abiliites.
Just messed around with Thief on GuildHead and while they have no "Healing/Support" Build Dual-Pistol with Traps is all about Debuffing and Control.
There's no "staring at green bars and healing" or "perma-mezz/CC" builds in the game but there most definitely is Support.
It's stil surprising to me that after all this time it hasn't reall sunk in yet that roles themselves are obsolete in GW2. It's not hard to see when you actually look at your skills. Most skills have varying aspects of damage, control and support attached to them, often more than one, some even have all three. You are intended, at the very heart of the system, to carry a balance of these aspects. The idea is to have a toolbox full of tools to allow you to do various things at need, not one thing all the time (which cooldowns pretty much keep you from being able to do anyhow). Plus anything you do as an individual only gets enhanced by cross combos with others, where for example that chaos storm that's providing AoE damage and control on foes as well as AoE support for allies suddenly becomes even more as people fire through the field or blasters spread chaos armor to you allies in addition.
Combat becomes a lot more engrossing when you have the tools to analyze what's happening and react in ways that you never could by trying to pigeon hole yourself into a single role.
Oderint, dum metuant.
No they haven't, certain classes (Elementalist for instance) can spec for and be good at support.
What is happening though is that outside of sPvP tourneys, you never really see it as everyone rolls dps/solo survive in order to cap/zerg on points and farm Glory for vanity item skins.
And in pve, well 99.99999% of the time it just isn't needed, zerg everything and rez/get rezzed at the end.
"Come and have a look at what you could have won."
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no i dont think so. I used to think they did, but as some others suggested i "learn to play" ...so i did
i came up with a nice guardian support spec and gave it a few whirls in the dungeons with pickup groups.
what a difference.
its more subtle, but it does work.
i would still like to have some kind of stance to switch between that shunts my stats, a "dungeon spec" i and armor model can use on the fly and a utility skill bar change like the weapons to switch these in combat.
Another post which makes me wonder if the OP and me play the same game...
Support roles are essential in GW2. Having a guardian, or a support elmentalist, or even just a warrior with regen banners with you will change your survivability a lot, in PvE or PvP.
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I see alot of posts saying it is possible to spec support but not much details on how. For example, I have a 60ish Elementalist, and no matter how I spec my traits, weapons, change attunement etc my healing is subpar and my CC is inconcistent so I spend atleast 50% doing DPS because all my support skills are on CD.
To be honest I dont see the point in this. I would much rather be able to swap all those DPS skills to more support skills. More healing, debuffs, buffs and CC than DPS. It is boring to do DPS, I never play DPS roles in MMORPGs but in GW 2, so far, I dont seem to have a choice. Some mention 80/20 support/DPS but please tell me which classes can do that because Elementalist sure cannot.
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http://www.gw2builds.org/view/738038/staff_support_elementalist
Just an example. That particular build specs fully into Water (healing) and secondary into Earth which provides cc and the like. It is very possible to be support elemental. Actually elementalists are some of the best supports along with guardians. It's about playing with your specs and build until you find what works for you.
Staff.
Heavy spec into Water (30 for Powerful Aura and Cleansing Wave), Arcane (Elemental Attunement) and Earth.
Arcane Wave or Blast as a utility for an extra combo trigger.
Gear with Healing so something like Clerics etc.
Spend your time switching between elements, whilst making sure you set up/proc/self run as many combos as you possibly can. Ele is the combo king.
You would be clearly more support than dps and highly effective at it, with blinds, heals, knockbacks/stuns, group buffs, condition application and group condition removal.
That's off the top of my head and no doubt there are a lot of better Ele players who will point out improvements and more depth.
"Come and have a look at what you could have won."
Well to start: http://www.guildhead.com/skill-calc#McMM9czmlwFMml0FM9MxxazVsoaRc (use the Med Kit and it will replace all your Rifle Skills)
Also: http://www.guildhead.com/skill-calc#Mcac9qL9cG0x0Vszsq for a 60 Elementalist. Stay mostly attuned to Water and switch to Air for Control if you want. Every Staff Attack in Water other than 2 Heals and even Water Staff Attack 2 is a Debuff.
Every class can fall back into some form of support. Your idea of no DPS is not even true in Holy Trinity Games. The Rift Support Classes like Bard and Archon still do damage.
I'll give you an off the wall example, Ninja Medic.
A Wuv Wuv build that excels at spreading poision (dot that reduces the healing taken) and battle rezing groups of people in the middle of combat.
My Ranger often runs a build with several spirits that run around with me. I focus on dropping springs around my allies and using the spirit abilities to heal / buff while spreading bleeds on the enemy.
The Ranger also does a lot of tackling (speeding after an enemy and then snaring / rooting them) so that my team can get there and take them down.
I disagree with OP
I play Elementalist with Staff in GW2 and i trully enjoy taking my part in group as support,
OFC i cannot "stand back and support" like you do in other MMOPRGS,instead i have to be a lot more active...avoiding dmg,doing dps and supporting at the same time.
As an Elementalist i can help with healing my group or just the ones that are tanking the boss at that moment planting a water fountain under their feet to mitigate the dmg they are taking...
I can also slow mobs using freezing spells on the floor...or knoking them! I love taking my defense Golem into Battle and let it help with its Shields during battle or just using some fire & earth aoe to increase my group Dps!
There is PLENTY to do as a support in GW2...!
So, to go into it further, when people say support they mean traits and abilities that help boon, remove conditions, create combos, heal, or protect yourself and allies.... Rather than only spec for damage followed by more damage. If I'm just farming I'll go heavy dps, because as an engineer grenades + supply create = win everything in pve. But if I went into a dungeon with +2000 power, no toughness/vit and not using any support abilities or traits I'm going to be borderline useless with a 50 silver repair bill. gw2 is very different than other mmos in this regard but you will understand how it fits together at 80. Regardless what the masses said before release, imo the game *is different at 80 with a full traits set and exotic gear.
Yes they have. I wasn't in beta but for a brief time so I was hoping it would prove not to be the case after leveing some, but they've done away with the trinity and replaced it with an even more simple system. On top of that it isn't a very social game which is what makes an mmorpg imo. This game had some neat intentions but it failed in execution.
Guild Wars 2 is overall a fun game, but i appreciate the structure the trinity provides, it gives everyone a roll to perform and get better at. With the trinity every player at one point will feel like the hero, and those feelings produce attachment to said charcter.
Good game, just lacking the structure i appreciate in a mmo.
Ahh, the game is too subtle for you, I see. No, the support roles are there, should people decide to spec accordingly and use them. My Engineer can just run about like a psycho dropping gun turrets and hurling grenades or flame-throwing mobs, or if I want to I can use medical turrets, elixir gun and drop bandages and so forth, or do a bit of both. Other classes can do either offensive or support (or a mix of the two) if they choose to.
People not using support skills =/= the support role has been eliminated.