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Neverwinter: Community Q&A -- Give Us Your Questions!

MikeBMikeB Community ManagerAdministrator RarePosts: 6,555

MMORPG.com is partnering with Perfect World Entertainment to answer your questions on their upcoming free-to-play D&D MMO, Neverwinter.

We'll be collecting questions from you in the comments below throughout the weekend. We do ask that you keep your questions focused on the topics discussed at the NYCC panel and/or The Foundry (user generated content).

Feel free to submit as many questions as you like -- but remember to be courteous and civil or you can pretty much guarantee we will not use your question!

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Comments

  • BadSpockBadSpock Member UncommonPosts: 7,979

    What are the restrictions on player count for Foundry created content?

    Can we build zones/dungeons for solo characters as well as duos, trios, and full parties etc.?

    How much customization will we have over the layout of the map (structure) versus just the placement of objects on the terrain?

    How complex will AI scripting be? Can we create semi-intelligent NPC party members? (Think Dragon Age style party roles?)

    Will we be able to customize and/or add/replace the skill/ability set of monsters, NPCs, and boss mobs?

    Will we be able to add custom dialogue to our generated content/characters and what will the filtering/approval process be?

    Will loot and experience gains be normalized based off of the difficulty and count of enemies i.e. budgets or what?

    Can we feasibly "level up" to max and beyond (gear) in purely user-generated content or is the Foundry end-game only?

     

    I'll think of more...

  • GrinnzGrinnz Member UncommonPosts: 312
    1. Will all foundry content be free, or will addtional or additive content be montenized?
    2. Will you be able to alter attributes of monsters (name, strength, HPs, etc...) within the foundry?
    3. How is loot generated in game normally, pre-generated via a loot table or on the fly (random stats)?
  • matixzunmatixzun Member Posts: 24

    Will there be any store/money based restriction on creating and/or playing foundry content?, STO currently restrict it.

    Will the Foundry on release be the final version or will it be improved as the time goes on?

  • gavannicgavannic Member UncommonPosts: 6
    How much of the game is instanced compared to being an open world?
  • XarkoXarko Member EpicPosts: 1,180

    What guys mentioned above, try to get as many foundry details as possible :)

  • muffins89muffins89 Member UncommonPosts: 1,585
    What challenges did you face while trying to appeal to both table top fans and mmo fans?
  • neurojameneurojame Member Posts: 26
    Using the foundry, will we be able to attach scripts to objects in our mods? Will we be able to control the weather in our mods?
  • ScellowScellow Member RarePosts: 398

    Gamepad will be supported ?

    Real open world ? Seam-Less ?

    When the beta will be out ?

     

  • MikehaMikeha Member EpicPosts: 9,196
    I know the game is free but what model will it use? Free To Play with cash shop like other Perfect World games or will it have restrictions that must be purchased or unlocked?
  • IvidnaelaxIvidnaelax Member UncommonPosts: 67

    What rule set will you be using, or are you using a modified version of 4th edition?

    What will be the max level and is there the ability to multi-class like the classic table top game and what are the experience penalties if you are multi-classing.

     

  • dyermaker714dyermaker714 Member UncommonPosts: 192
    What will the PvP ruleset be?
    Will there at least be a server option for open world PvP?
  • HallowelHallowel Member Posts: 42
    Will we be seeing Locked Boxes in Neverwinter, like what is in STO? If so, what can we expect to be in them?  Additionally, how will the Cash Shop be marketed? Will it remain Cosmetic and Fluff or will you be selling power and gear like is found in PWE's other games?

    ~Ra Hallowel

  • HallowelHallowel Member Posts: 42
    How much rights do you have to create content in Neverwinter Online? Does it include the whole of the Campaign Setting or are certain aspects not going to be available due to any licencing granted to Turbine's new Forgotten Realms based expansion?  Basically, since Lolth and the Underdark is in DDO, does that mean these aspects will somehow be omitted in Neverwinter Online?

    ~Ra Hallowel

  • HallowelHallowel Member Posts: 42
    Will we be able to choose our diety of worship, regardless of class, even if only for a repleplaying factor? Additionally, will we be able to choose to follow dead dieties like Mystra and Helm, for example? 

    ~Ra Hallowel

  • HallowelHallowel Member Posts: 42
    Double Post, apologies, it wasn't showing up until I submitted another version.

    ~Ra Hallowel

  • HallowelHallowel Member Posts: 42
    I am a long-time PnP D&D player and love details and lore. How detailed will we be able to be in detailing our characters and what kind of features will Neverwinter have to promote and encourage such? For instance, I would love to see a character sheet quite detailed and similar to a PnP Character sheet, with many fields to encourage players to detail their characters. Will we have any resemblance of a true "character" sheet in which we can fill out, such as age, height, weight, relations, heratige, and but not limited to biography?
     
     
     

    ~Ra Hallowel

  • NonderyonNonderyon Member UncommonPosts: 189

    Is there any Epic classes?

    are any class or race specific mission? (like "rogue or elf only"...etc)

    What are the "ending game" contents, i mean when someone maxed his/her character?

    Possibility of ownling a building, like shop or castle?

    Battlefields and siege battle?

     

  • RimmersmanRimmersman Member Posts: 885
    Originally posted by dyermaker714
    What will the PvP ruleset be?
    Will there at least be a server option for open world PvP?

    Pretty sure they said PVP will be come after the release.

    image
  • RimmersmanRimmersman Member Posts: 885
    Originally posted by Ividnaelax

    What rule set will you be using, or are you using a modified version of 4th edition?

    What will be the max level and is there the ability to multi-class like the classic table top game and what are the experience penalties if you are multi-classing.

     

    Here is your answer your question.

    Andy Velasquez: Well Neverwinter is not exclusively a D&D 4th edition rules game and we draw inspiration from all of the different versions of D&D. For example we have things like Magic Missile as an ability for Control Wizards which is incredibly evocative of the D&D experience regardless of which edition you are a fan of. Our use of At Will, Encounter and Daily powers obviously draw directly from D&D 4th edition but we did that because we liked how it fit onto what we were trying to do with combat, not because we are beholden to a specific edition. For example Healing Surges, another mechanic from 4E, didn’t really work for the game we were making and so we did not implement it into our game.

    image
  • RimmersmanRimmersman Member Posts: 885
    Originally posted by gavannic
    How much of the game is instanced compared to being an open world?

    This.

     

    • A 50/50 mixture of open-world content and instanced areas, both of which are playable in groups or alone, but being D&D, groups are encouraged for maximum fun output.
    • Adventure zones act as an overarching container for centralized exploration, featuring both instanced and open world activities, and ending with a “final boss” type of dungeon that is spec’d for a 5-man team

    image
  • YuuiYuui Member UncommonPosts: 723
    Originally posted by Rimmersman
    Originally posted by dyermaker714
    What will the PvP ruleset be?
    Will there at least be a server option for open world PvP?

    Pretty sure they said PVP will be come after the release.

    That was before the previous delay, which was to work on PVP so it would be in release. 

    # A GRIM, ODD, ARCANE SKY
    # ANY GOD, I MARK SACRED
    # A MASKED CRY ADORING
    # A DREAMY, SICK DRAGON

  • RimmersmanRimmersman Member Posts: 885
    Originally posted by Yuui
    Originally posted by Rimmersman
    Originally posted by dyermaker714
    What will the PvP ruleset be?
    Will there at least be a server option for open world PvP?

    Pretty sure they said PVP will be come after the release.

    That was before the previous delay, which was to work on PVP so it would be in release. 

     

    It was at PAX East this year 2012, you can find the interview on this site.

     

     

    image
  • PurutzilPurutzil Member UncommonPosts: 3,048

    Just how in Depth is the foundry system in terms of customization options?

    Will you be able to create more advanced content such as possibly entire continents for an adventure or is it more reserved for individual dungeons and small scale adventures?

    How will balance be achieved with the foundry isn't able to be exploited for personal character gain while also allowing for flexability to crafting your own experience?

    Will the foundry have any cost associated with it, or will it be free for players to mess around with ?

    Will custom sprites/textures/models be able to be added to foundry adventures? 

    Will there be any 'perma-death' options for characters to appeal to the more hardcore crowd?

    Are there plans to expand upon class options or possibly add user created classes or abilities at some point?

  • TalonsinTalonsin Member EpicPosts: 3,619

    Will I have to pay money for lootdrops in any way?  I dont mean just lockboxes, I mean is there any loot that will drop that requires me to pay real money?

     

    "Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game."  - SEANMCAD

  • jehkahn12jehkahn12 Member UncommonPosts: 14
    Is it just surface world, or will there be pve underdark as well as underdark creatures for use in the foundry?
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