Good, solid work OP. even though its a small field study, at least it is a study of Something! Like these so called "Real scientists" in here that has not come up with anything at all... except the usual trolling and hurt feelings... hyou actually did something. Games need more people like you. And yes, less of these "real scientists" or the trolls that just try to ridicule.
"This is not a game to be tossed aside lightly. It should be thrown with great force"
Originally posted by Azzataky What is this logic? People in GW 2 are focusing in 80 level, as most MMO players are, they usualy have guild and level as fast as they can. Lotro is different tho. I had a great time there and its community is one of best I've seen. You can't compare Lotro community to GW 2 which is just a new game. Its like saying that in EvE its anti-social game because spying is involved and it has long and painful recruiting process sometimes. But people still play that game in groups and believe one another and help out each other.
point taken. I did not want to prove anything or outline any indications towards game age, fixation on endgame or guild/dungeon-groups/minidungeons...
My sole focus was how hostile is GW2 compared to LotRO in making friends out of strangers while playing the game in the field and solo.
To be honest the OP is correct, I have saw the same stuff happen on the Tarnished Coast server.
The current end-game or meta game if you will is to zerg events and just run with the group and aoe tag mobs as fast as you can. If you're lucky or happen to have guild mates online or some friends you can group and tag the mobs together easier.
WvW is no different...
PS:
Lord of the Rings Online and Fallen Earth before it went free to play were the best communities I ever saw in an MMO with EQ2 and WoW following way behind and very dependant on which server you were on and if you happen to be in a large guild with active members.
Played: MCO - EQ/EQ2 - WoW - VG - WAR - AoC - LoTRO - DDO - GW/GW2 - Eve - Rift - FE - TSW - TSO - WS - ESO - AA - BD Playing: Sims 3 & 4, Diablo3 and PoE Waiting on: Lost Ark Who's going to make a Cyberpunk MMO?
Originally posted by Azzataky What is this logic? People in GW 2 are focusing in 80 level, as most MMO players are, they usualy have guild and level as fast as they can. Lotro is different tho. I had a great time there and its community is one of best I've seen. You can't compare Lotro community to GW 2 which is just a new game. Its like saying that in EvE its anti-social game because spying is involved and it has long and painful recruiting process sometimes. But people still play that game in groups and believe one another and help out each other.
You are reaching here...
Why does GW2 have to be perfect in every way? Can't it have just one fault? Or does that shatter the image?
Oh trust me, it has flaws as any game, but this is realy not the issue. At least not for me, from his point of view ofc, it may be anti-social because random people on map don't want to go with him. But hey in GW 1 you had NPC for party. He thinks it is antisocial I disagree, does that make me a bad person? Don't think so. But like I said, Lotro has better community probably than GW 2, at least if you are talking about random parties on map.
Played: Lineage 2,Guild Wars 1 and 2, Age of Conan, Ragnarok Online, LOTRO, World of Warcraft, League of Legends, EvE online Tried: KAL Online, Face of Mankind, ROSE online Playing: CS:GO
A couple things start to come to mind about my own observations of MMOs over the past 10 years. (Just my opinion; not saying these are facts in any way).
First, game developers seem to be making games that are meant for solo play. There's no reason to group for most of the non-instanced activities. I always liked the dependencies that were built into games like SWG pre-CU. If I needed a buff, I needed a certain class, if I wanted my armor upgraded I needed another. It cultivated an environment where communication was required. Some may have felt that it was forced, but that's like saying real life is forced when I need to talk to someone to pay the dude delivering my pizza. MMOs are becoming anti-social, because being social isn't needed for basic gameplay.
Second - and this echoes some of my first point - groups are needed for instanced activities. VOIP is a standard communication tool that guilds will employ now. Even guildies running around solo will be more engrossed in a TeamSpeak/Vent/Mumble channel with other guildies rather then looking down at text chat for something they're not interested in anyway.
Third - and this isn't directed at the OP or anyone specifically - sometimes it's just a burden to group up with someone. Too many annoying people who want to turn a simple "This Big Monster Needs Two People To Kill" mission into a, "Let's group up for the rest of time" or "Can I join your guild that I know nothing about" or "Duel?" or "Can I add you to friends?" or "Duel?" or "Duel?" or "Dude, open trade!", or the deluge of questions that are IM'd until I'm driven to an alt, etc. etc. Not everyone is like that, but there's enough bad apples that I'd prefer to just go solo or wait until my wife's on the same quest and we'll do it together.
But it's really my main thought that the further game developers veer away from making a virtual reality toward making a scripted, bubble wrapped, quest machine on rails, well... the less people are going to need each other to achieve goals. "Being social" just gets in the way of the game since "Being social" isn't a PART of the game.
Originally posted by muffins89 the more i see everyone so defensive about gw2 the more i start to believe that it's true.
That's the problem with beliefs, they're not based in facts but on speculation.
People are "defensive" because they can see that what's being here described as "science" doesn't actually correspond to the in-game truth so they counter it with actual facts and in-game experience.
It's not being defensive, it's being truthful. People that believe in things that have no actual facts behind them are the dangerous ones...
all i have seen are opinions. there is no way to look at the facts for this topic. wether or not a video game is social is subjective. people are getting defensive becuase they believe that their opinion is correct.
Originally posted by Azzataky What is this logic? People in GW 2 are focusing in 80 level, as most MMO players are, they usualy have guild and level as fast as they can. Lotro is different tho. I had a great time there and its community is one of best I've seen. You can't compare Lotro community to GW 2 which is just a new game. Its like saying that in EvE its anti-social game because spying is involved and it has long and painful recruiting process sometimes. But people still play that game in groups and believe one another and help out each other.
point taken. I did not want to prove anything or outline any indications towards game age, fixation on endgame or guild/dungeon-groups/minidungeons...
My sole focus was how hostile is GW2 compared to LotRO in making friends out of strangers while playing the game in the field and solo.
M
It probably is harder to get friends in GW 2 but imo its also because all these "pros" are playing in almost every beggining of almost every MMO, they powerlevel want to be best, after couple months they've done everything, they are bored and move to another MMO. But I find map chat usualy a lot chaty, if you want to talk, just write somethin in there and usualy someone goes on.
Played: Lineage 2,Guild Wars 1 and 2, Age of Conan, Ragnarok Online, LOTRO, World of Warcraft, League of Legends, EvE online Tried: KAL Online, Face of Mankind, ROSE online Playing: CS:GO
Originally posted by Azzataky What is this logic? People in GW 2 are focusing in 80 level, as most MMO players are, they usualy have guild and level as fast as they can. Lotro is different tho. I had a great time there and its community is one of best I've seen. You can't compare Lotro community to GW 2 which is just a new game. Its like saying that in EvE its anti-social game because spying is involved and it has long and painful recruiting process sometimes. But people still play that game in groups and believe one another and help out each other.
You are reaching here...
Why does GW2 have to be perfect in every way? Can't it have just one fault? Or does that shatter the image?
Oh trust me, it has flaws as any game, but this is realy not the issue. At least not for me, from his point of view ofc, it may be anti-social because random people on map don't want to go with him. But hey in GW 1 you had NPC for party. He thinks it is antisocial I disagree, does that make me a bad person? Don't think so. But like I said, Lotro has better community probably than GW 2, at least if you are talking about random parties on map.
I grouped with maybe 1 person over a total of maybe 3 hours on my way to 80 in GW2.
Even in SWTOR ("the single player game"), I had grouped with many people by level 25 for far more than 3 hours.
What's silly is that the OP's post even has to come up because people are still White Knighting this game to death.
Originally posted by muffins89 the more i see everyone so defensive about gw2 the more i start to believe that it's true.
The more i read retarded threads like these the less i want to read these forums. Is there an option not to show current forum activity on the front page?
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
However, i wouldn't call GW2 anti-social, more like MMO which does not require verbal communication when playing in open world. You can still play and cooperate with other players without need for verbal communication.
Personally, I think SWTOR had good concept with many heroic quests throughout the planets, which required communication and consequently grouping.
If the OP really was a scientific/doctor in the right branch, he'd know that his sample size is ridiculous and meaningless.
I'm not American, but to use an example from the current news, it's just like if I said "Obama will win the elections because my neighbor, my brother, two friends and my canari bird are going to vote for him". It's silly.
EDIT:
Originally posted by Icewhite ...what is...anecdote...data...aw fug it.
Hehe
Respect, walk, what did you say? Respect, walk Are you talkin' to me? Are you talkin' to me? - PANTERA at HELLFEST 2023
This doesn't necessarily prove anything, but it does lend credence to what many (including myself) have been saying for a while now. In GW2 you play around people, not with them (with the rare exception being dungeons, of course. But then who wants to do them when they give about the same satisfaction as water boarding)
its not only dungeons - GW2 players call out on map chat to rally to defeat open world champions too
Your other thread on the same topic is just a few days old and this is essentially making a duplicate thread just because you didn't feel like replying to posts. This discussion can easily continue in the old thread: http://www.mmorpg.com/discussion2.cfm/thread/368222
To give feedback on moderation, contact mikeb@mmorpg.com
Comments
But but GW2 is a social game as much so and even more than other MMORPG's . /rolleyes
I asked similar questions to 50 other people in GW2, I got responses from 2. one was a mistell and the other called me a fag.
Now thats quite a game community.
Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.
"This is not a game to be tossed aside lightly.
It should be thrown with great force"
point taken. I did not want to prove anything or outline any indications towards game age, fixation on endgame or guild/dungeon-groups/minidungeons...
My sole focus was how hostile is GW2 compared to LotRO in making friends out of strangers while playing the game in the field and solo.
M
To be honest the OP is correct, I have saw the same stuff happen on the Tarnished Coast server.
The current end-game or meta game if you will is to zerg events and just run with the group and aoe tag mobs as fast as you can. If you're lucky or happen to have guild mates online or some friends you can group and tag the mobs together easier.
WvW is no different...
PS:
Lord of the Rings Online and Fallen Earth before it went free to play were the best communities I ever saw in an MMO with EQ2 and WoW following way behind and very dependant on which server you were on and if you happen to be in a large guild with active members.
Played: MCO - EQ/EQ2 - WoW - VG - WAR - AoC - LoTRO - DDO - GW/GW2 - Eve - Rift - FE - TSW - TSO - WS - ESO - AA - BD
Playing: Sims 3 & 4, Diablo3 and PoE
Waiting on: Lost Ark
Who's going to make a Cyberpunk MMO?
Oh trust me, it has flaws as any game, but this is realy not the issue. At least not for me, from his point of view ofc, it may be anti-social because random people on map don't want to go with him. But hey in GW 1 you had NPC for party. He thinks it is antisocial I disagree, does that make me a bad person? Don't think so. But like I said, Lotro has better community probably than GW 2, at least if you are talking about random parties on map.
Played: Lineage 2,Guild Wars 1 and 2, Age of Conan, Ragnarok Online, LOTRO, World of Warcraft, League of Legends, EvE online
Tried: KAL Online, Face of Mankind, ROSE online
Playing: CS:GO
A couple things start to come to mind about my own observations of MMOs over the past 10 years. (Just my opinion; not saying these are facts in any way).
First, game developers seem to be making games that are meant for solo play. There's no reason to group for most of the non-instanced activities. I always liked the dependencies that were built into games like SWG pre-CU. If I needed a buff, I needed a certain class, if I wanted my armor upgraded I needed another. It cultivated an environment where communication was required. Some may have felt that it was forced, but that's like saying real life is forced when I need to talk to someone to pay the dude delivering my pizza. MMOs are becoming anti-social, because being social isn't needed for basic gameplay.
Second - and this echoes some of my first point - groups are needed for instanced activities. VOIP is a standard communication tool that guilds will employ now. Even guildies running around solo will be more engrossed in a TeamSpeak/Vent/Mumble channel with other guildies rather then looking down at text chat for something they're not interested in anyway.
Third - and this isn't directed at the OP or anyone specifically - sometimes it's just a burden to group up with someone. Too many annoying people who want to turn a simple "This Big Monster Needs Two People To Kill" mission into a, "Let's group up for the rest of time" or "Can I join your guild that I know nothing about" or "Duel?" or "Can I add you to friends?" or "Duel?" or "Duel?" or "Dude, open trade!", or the deluge of questions that are IM'd until I'm driven to an alt, etc. etc. Not everyone is like that, but there's enough bad apples that I'd prefer to just go solo or wait until my wife's on the same quest and we'll do it together.
But it's really my main thought that the further game developers veer away from making a virtual reality toward making a scripted, bubble wrapped, quest machine on rails, well... the less people are going to need each other to achieve goals. "Being social" just gets in the way of the game since "Being social" isn't a PART of the game.
all i have seen are opinions. there is no way to look at the facts for this topic. wether or not a video game is social is subjective. people are getting defensive becuase they believe that their opinion is correct.
Remember... all I'm offering is the truth. Nothing more.
It probably is harder to get friends in GW 2 but imo its also because all these "pros" are playing in almost every beggining of almost every MMO, they powerlevel want to be best, after couple months they've done everything, they are bored and move to another MMO. But I find map chat usualy a lot chaty, if you want to talk, just write somethin in there and usualy someone goes on.
Played: Lineage 2,Guild Wars 1 and 2, Age of Conan, Ragnarok Online, LOTRO, World of Warcraft, League of Legends, EvE online
Tried: KAL Online, Face of Mankind, ROSE online
Playing: CS:GO
I grouped with maybe 1 person over a total of maybe 3 hours on my way to 80 in GW2.
Even in SWTOR ("the single player game"), I had grouped with many people by level 25 for far more than 3 hours.
What's silly is that the OP's post even has to come up because people are still White Knighting this game to death.
Yes. It is called "Delete Account"
This is true. There's no need for science when any sane person can reach the conclusion logically.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Kudos to OP for this little experiment.
However, i wouldn't call GW2 anti-social, more like MMO which does not require verbal communication when playing in open world. You can still play and cooperate with other players without need for verbal communication.
Personally, I think SWTOR had good concept with many heroic quests throughout the planets, which required communication and consequently grouping.
If the OP really was a scientific/doctor in the right branch, he'd know that his sample size is ridiculous and meaningless.
I'm not American, but to use an example from the current news, it's just like if I said "Obama will win the elections because my neighbor, my brother, two friends and my canari bird are going to vote for him". It's silly.
EDIT:
Hehe
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
its not only dungeons - GW2 players call out on map chat to rally to defeat open world champions too
EQ2 fan sites
Hi,
Your other thread on the same topic is just a few days old and this is essentially making a duplicate thread just because you didn't feel like replying to posts. This discussion can easily continue in the old thread: http://www.mmorpg.com/discussion2.cfm/thread/368222
To give feedback on moderation, contact mikeb@mmorpg.com