I'd say it'd be a good move, and might make me try the game again, but with the current "no trinity" ideology, I'm not sure I'd enjoy it.
I'd say putting a hotdog in a cheeseburger is a good move, but unless the bun was changed to a hotdog roll, I'm not sure I'd enjoy it.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I like the way things are now. If they added a dungeon cant see why it would be end game just cause you put a raid infront of it. I guess people arent happy unless they are fighting this huge monster with over 15 people. wait we already have that big bosses and dragons nevermind... but wait that isnt considered end game cause it isnt in a lvl 80 zone lol heh... w/e
GW2 is unique it doesnt need endgame, WoW is for endgame carrot on a stick endgame and it has no place for it in GW2.
Also i think WvW needs to reward a little more then abit of karma a few cosmetic brag items woulnt hurt it i think. But pve was never the main focus of Anet and altough they have one of the hardest dungeons ingame out of any mmo i ever played it is just not made for that platform.
i find gw2 endgame very similar to wow's. theres pvp, dungeons/token grind, farming/gold making, crafting. what about gw2's endgame is unique? the only difference is the lack of vertical progression.
I don't think the GW2 combat system will allow raids. Something needs to be done on the pve side to support larger guilds though.
GW2 has been painted into a corner by a small subset of the genre, people who don't want progression or competition. I do not see where GW2 can expand.
I would like for something more social for guilds to do. I think raids would be a big step for making a guild more meaningful. I just don't think it would work very well. They would end up being like the open world boss zergs. The combat system they have here isn't really well developed for battles like that.
Isn't progressive loot part of the raiding process? Anywhere I go, there is a strict eye on value of time even for raids. Meaning you have to be getting something in return worth the time expended. Does GW's semi-lootless structure sort of go against this? I hear there are many that won't even do the 5 man dungeons due to this ratio of time and reward.
I don't think the GW2 combat system will allow raids. Something needs to be done on the pve side to support larger guilds though.
GW2 has been painted into a corner by a small subset of the genre, people who don't want progression or competition. I do not see where GW2 can expand.
The small subset that is painting it into the corner is actually the other side. The loud vocal small subset.
Without the incentive of gear progression, their resources are probably better spent on adding sandbox features. If one completes the raid once what's the point to keep running it?
i would not be against it if there is no 'elite' gear that can only be obtained by raiding.
raiding itself is not the problem. the problem is the difference in power between normal gear and raid gear.
BUT, i have a feeling that if raids are implemented that raiders will then start bitching about how their gear should be better than normal gear since they are 'raiding' which to most raiders means that they should receive equipment and benefits that towers over those not found in raids.
I'd love it but eh... just to much in the game detracts me from liking it that I'd go back. Raiding would give more PvE wise to do, but its not enough to make up for the other flaws that really detracted from the game for me.
That would make no sense - gw2 is targeted at casual players, raids have no place among the casual players, as it takes 100s of hours of dedicated gameplay with a large guild to progress through raid content.
large raiding guilds don't play gw2, casuals have no time to play raids.
it be like opening a surf shop in Antarctica - pointless
If you say so. I guess alot of people are just "casual" mmorpg 'ers with most of there servers full. The game even had to quit saleing after its first week. You might as well pack up and go to antracitca cause you are in your own head if you actually beleive that...
You are going to have a tough time convincing me that adding raids are a good thing. Based on the history of most modern MMOs and some MMOs of the past, raids have almost always ended up being the only part of the game that gets any development, to the detriment of every other feature. Now granted, this is because these things take a lot of dev time and resources, but the fact that it ends up so bad to the point that everything else is trivialized for this makes it, IMO, something that should be left out completely.
Now if you can figure out a way to add it in a manner that puts it on level with everything else, and DOESN't trivialize content that isn't raiding, then I probably won't care.
No, I'd like it more if they focus improving on what they already have: DEs, Dungeons, WvWvW, sPVP. Diversity in MMOs would move the genre forward. Let that crowd move to MMOs with raiding already implemented - Rift (and their excellents dev team) would suit that crowd well with its upcoming expansion.
GW2 is unique it doesnt need endgame, WoW is for endgame carrot on a stick endgame and it has no place for it in GW2.
Also i think WvW needs to reward a little more then abit of karma a few cosmetic brag items woulnt hurt it i think. But pve was never the main focus of Anet and altough they have one of the hardest dungeons ingame out of any mmo i ever played it is just not made for that platform.
So the oh so annoying commander icon on the mini map isn't bragging enough? OR the fact that you need the pvp currency for legendaries isn't enough either? okay. Don't understand that. I can understand wanting more but they do already have some that are pretty loud indicators that you earned them.
I personally would like to see them address the problems of MF and it's not function properly considering if it's necessary that someone should reach 300% to actually see something drop that's useful, they need to lower that to something that players can actually reach effectively. Last night I was at 150% with armor weapons food and guild boon and nothing was dropping but greys. The moment I took all of that off and left myself with only about 30% THEN and only then did Rares start dropping for me. Keep in mind now I was doing a rampage run through then entire lower Orr zone we looted splendid chests and everything and nothing was dropping for me the entire time. So you have to wonder, why did they put whole armor sets and weapons in the game to get better items when it doesn't actually get you better items. Things like that need to be addressed.
That would make no sense - gw2 is targeted at casual players, raids have no place among the casual players, as it takes 100s of hours of dedicated gameplay with a large guild to progress through raid content.
large raiding guilds don't play gw2, casuals have no time to play raids.
it be like opening a surf shop in Antarctica - pointless
If you say so. I guess alot of people are just "casual" mmorpg 'ers with most of there servers full. The game even had to quit saleing after its first week. You might as well pack up and go to antracitca cause you are in your own head if you actually beleive that...
I think your automatic defence mechanism may have a short circuit.
That would make no sense - gw2 is targeted at casual players, raids have no place among the casual players, as it takes 100s of hours of dedicated gameplay with a large guild to progress through raid content.
This isn't 2008. Look at WOWs LFR for casual friendly raid design.
Also, ANET never said they wouldn't add raid content. They said it wasn't going to be on release but they would listen to the player base to find out what they want added most. So, LOL at the "betrayed" sentiment.
Comments
I'd say putting a hotdog in a cheeseburger is a good move, but unless the bun was changed to a hotdog roll, I'm not sure I'd enjoy it.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
lol
i find gw2 endgame very similar to wow's. theres pvp, dungeons/token grind, farming/gold making, crafting. what about gw2's endgame is unique? the only difference is the lack of vertical progression.
Are you sure?
http://www.youtube.com/watch?v=6w6FV8P7HXg
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I don't think the GW2 combat system will allow raids. Something needs to be done on the pve side to support larger guilds though.
GW2 has been painted into a corner by a small subset of the genre, people who don't want progression or competition. I do not see where GW2 can expand.
The small subset that is painting it into the corner is actually the other side. The loud vocal small subset.
i would not be against it if there is no 'elite' gear that can only be obtained by raiding.
raiding itself is not the problem. the problem is the difference in power between normal gear and raid gear.
BUT, i have a feeling that if raids are implemented that raiders will then start bitching about how their gear should be better than normal gear since they are 'raiding' which to most raiders means that they should receive equipment and benefits that towers over those not found in raids.
It depends on what the raid consists of?
A gear treadmill raid never gonna happen...
Maybe cosmetic items from some Raid Mob sure yay, whatever lol.....
If you say so. I guess alot of people are just "casual" mmorpg 'ers with most of there servers full. The game even had to quit saleing after its first week. You might as well pack up and go to antracitca cause you are in your own head if you actually beleive that...
You are going to have a tough time convincing me that adding raids are a good thing. Based on the history of most modern MMOs and some MMOs of the past, raids have almost always ended up being the only part of the game that gets any development, to the detriment of every other feature. Now granted, this is because these things take a lot of dev time and resources, but the fact that it ends up so bad to the point that everything else is trivialized for this makes it, IMO, something that should be left out completely.
Now if you can figure out a way to add it in a manner that puts it on level with everything else, and DOESN't trivialize content that isn't raiding, then I probably won't care.
This one addition surely not, for anyone who loves raiding there is enough games with raiding.
I would look into how long the blocklist in GW2 is and start looking for a new game to play.
Ok that might be a bit of an exaggeration. RAIDS in GW2 do nothing except make it less appealing to me however.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
So the oh so annoying commander icon on the mini map isn't bragging enough? OR the fact that you need the pvp currency for legendaries isn't enough either? okay. Don't understand that. I can understand wanting more but they do already have some that are pretty loud indicators that you earned them.
I personally would like to see them address the problems of MF and it's not function properly considering if it's necessary that someone should reach 300% to actually see something drop that's useful, they need to lower that to something that players can actually reach effectively. Last night I was at 150% with armor weapons food and guild boon and nothing was dropping but greys. The moment I took all of that off and left myself with only about 30% THEN and only then did Rares start dropping for me. Keep in mind now I was doing a rampage run through then entire lower Orr zone we looted splendid chests and everything and nothing was dropping for me the entire time. So you have to wonder, why did they put whole armor sets and weapons in the game to get better items when it doesn't actually get you better items. Things like that need to be addressed.
I think your automatic defence mechanism may have a short circuit.
This isn't 2008. Look at WOWs LFR for casual friendly raid design.
Also, ANET never said they wouldn't add raid content. They said it wasn't going to be on release but they would listen to the player base to find out what they want added most. So, LOL at the "betrayed" sentiment.
Why does every game need to get tainted with raids?
It's almost as stupid as the people asking for pve servers with darkfall.