Im in. while i see several of you complaining about the pay to win aspect, we really dont have anything to go on here. We know there will be plots of land which will be sold to fund the cost of the game. Thats it. While the small team is a bit alarming lets look at some other smalls teams. Wurm online for one made by 2-3 guys. One of the best crafting games on the market today. Minecraft made by 1 guy. And we all know whats happened with minecraft. over 500k people playing it.
I just think its to early to really say alot about this game.
The looks are not bad, i love the housing and crafting aspect.
But with all sandboxes and i think someone else mentioned this the story line helps drive the game and with out it, we end up with Xyson.
played M59,UO,lineage,EQ,Daoc,Entropia,SWG,Horizons,Lineage2.EQ2,Vangaurd,Irth online, DarkFall,Star Trek and many others that did not make the cut or i just plain forgetting about.
Two of you make allot of assumptions about other people on this thread. The one comment against the game was not so nice for sure, but that is his or her opinion and you can take it or leave it with a grain of salt.
To think 3 devs can make a descent & deep MMO experiance within http://unity3d.com could be possible no doubt. But in the amount of time given on a release and what the team openly admitted what needs to be done is another story. I could by myself throw a "looking" MMO within unity in a week. The assets alone could be bought to do so. Script work within game "Popups" easily added.
Unity on it's own is basicly ready to go out of the box in generating a generic world if you so choose. I for one do indeed hope this 3 man team can pull it off, while there are technically 4, you have one that is the backer/idealist not a developer. So in this it is really a 3 man team. Coding (which I personally do) is no small feat even in Unity. What they are purposing in the time frame they have given would tell me (as a coder and player) that there is no way this will be a deep MMO experiance upon release.
One can question then what is a "deep experiance?" it would be that which most general public consumers would expect in a starting game from what the producers of said game introduced as the concept of the game. The list is large, the concept is great, but when it's all said and done , time is against them.
Sure, the game could be an "on going process" but so many starters have done this path and failed. I could list and go on and on about this subject, however for some of us we are a bit sceptical this can be pulled off.
If it can, I will be one in line to get in, but as it stands from the information given, I go on the knowlege I hold and the experiance as a long time gamer. Even now after reading these latestest information on their site, they hired 2 more programmers as of 11/19/2012. Good steps but even if I had a team of 20 I couldn't pull of a full deep MMO experiance in a year. (not at least to what the general public would expect)
Again it's not all doom and gloom but my particular response in this thread was "I was thinking about..." but was hesitant for good reasons. I do wish them all the best if they can indeed pull this off, I guess my 20+ years in programing just shows my age is shinning threw and the newer generation of coders/designers might be super fast and for all we know they had core coding done 4 years ago. Alas nothing on their site suggest such things. But do us a favor, don't assume about people, it just makes everyone look silly. These are our opinions and nothing more.
edit: and I again emphize, that I wish the team all the best and if it does come to light as they explain it , in a deep gaming experiance I will be in line to get in!
"The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"
I must say that this interview intrigues and excites me. Any who played AoC and watched for the first time as your guild city/castle emerged from the land, walls rising up and towers and workshops will probably know what it is like. Darkfall too with is player created towns (though built to a template) always intrigued me, sure the games had problems but there was something of a feeling that you were pushing the frontier, creating something of your own. I shall most certainly be putting this on my watch list along with The Repopulation whose setting is sci-fi but who have a similar build from the boots up idea. As to being wary, well I am an eternal optomist I was brought up with the addage if you can't say something good, say nothing at all. I shall be watching any and all development videos and information releases and seeing what the pundits among you have to say and make my own decision whether to jump in or not.
I will say this. I wish these developers well, it is the indies who are pushing the boundaries of MMO's for the rest of us so that success or failure, they are, in the long run, doing us all a favour.
Do what thou wilt, and harm ye none. - Witches Rede
Finally a good looking and sounding sandbox game, not having a full loot PvP system will open doors for this game to a ton of people. As long as this game has a decent combat system I'll bet my car that this game will be succesfull, as long as it's made known for potential players that the game exist (assuming the promises and features work as intented ofcourse).
Originally posted by Ozmodan The description of the land parcel system is the game's downfall far as I am concerned. Electronic bits should never be worth anything. Monetizing a game means it is no longer something fun to play. Bad call by the developers.
You need to start getting over this now. Actually, you should already be over it. In the future, virtual goods and services are only going to increase. You have the right to decide that these parcels are worth nothing, and I have the right to disagree.
Go read up on Entropia Universe if you want a real eye opener. Also read about how much money people on Facebook are spending on virtual goods.
Exactly the point, once I found out that Entropia was a pure gambling game I dropped it like a hot potato. If you want to gamble in a game that is your perogative, but don't expect people to laud the game for that. Why do you think the Diablo III flopped so bad? Easy answer, they tried to monetize it. As to paying for a game, there are lots of other ways.
There is no question the developers are sinking to a new low and deserve all the criticism they get for it.
People are going to laud the game, and sink money into it... because they have no clue how money works. Several of the posts in this thread make it clear that there's a good number of people who will buy into this thinking they will make money or at least get out of it what they put in.
The devs are creating the game to make money. They are not going to give out more than they get. Doing so would truly make no sense. The pitch from the devs to counter that concern, if it hasn't been said already, will be "We don't take all the money, just a cut" and people will believe it and buy into it, again, because they have no clue how money works.
Maybe five percent of the people that pioneer the first round of land will turn a profit off the other 95 percent and almost every player that sinks cash into the game thereafter. I get the feeling that most of the people in the Kickstarter campaign feel they are in that 5 percent.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I see a world of urban abandoment and scattered random junk lieing around. Can't wait. The land parcel system needs to be more auto mated as in when we run out the devs put more up. That would take alot of time and alot of people usually end up abandoning their land that another person may wish to have but is already owned. Property values may increase too high and alot of people may sell and I think it should be simple as the player being able to transfer the land from one person to another and when new climates are created just claim it with a stake or something.
I have a feeling that raids and what not may be set up by the dev's manually creating an event which is cool and stops it being the same and repetitive but it needs to be more automated like town seiges etc.
I hope we can terra form and set up a medievil machine involving a cow, a grindstone and a still and lots of spare space for some major potion making spree or else my coke bottle lid full of 20c coins will be resting on my repeat use key.
So its basically another pay to win title. Im afraid that alone puts me off and its the reason why eve online is not as good as it could be. I will watch how it grows but wont play
Originally posted by Ozmodan The description of the land parcel system is the game's downfall far as I am concerned. Electronic bits should never be worth anything. Monetizing a game means it is no longer something fun to play. Bad call by the developers.
I dont mind paying the 20$ per parcel. Not a problem if i want to grow and advance in game. But my problem is only 3k parcels and 4 per person. Thats a limit to me, and sandbox doesnt = limits.
I couldnt help with the kickstart due to the time of year, but wouldnt mind contributing later. But being limited to 4 is bad.
Some will quit -land will be tied up
Some will try to charge 1k$ per parcel - noooo
If all land is bought up, how are new blood players going to even compete or buy their land for a house?
Sorry but that part of the game i dislike. And i have spoken fondly of GM. Not attaking the game, i would like to play. But limiting to 4 parcels is just a bad thing. Means we have to put up with the people that did help in the kickstart owning the server, charging you money to enter their lands, and never be able to create any other towns in the future.
Originally posted by Kuinn Finally a good looking and sounding sandbox game, not having a full loot PvP system will open doors for this game to a ton of people. As long as this game has a decent combat system I'll bet my car that this game will be succesfull, as long as it's made known for potential players that the game exist (assuming the promises and features work as intented ofcourse).
Umm, from what ive read, it is full loot. So you can take watever's in their pack but not what their wearing? Some might say that is full loot. DayZ comes to mind, you can take all their stuff just not the clothes on their backs and that game is concidered "full loot". Just say'n.
Everything is craftable, no property crimes are possible, so basically, who cares what full loot means. You can protect your gear by having backups in your house. Then it doesn't matter what you loose when killed. And, you will have a chance to choose when you will be at risk of PvP, so you will be able to prepare yourself for the possible negative consequences.
This reminds me of the Entropia Universe scam. And it is not really a sandbox.
If you want some real sandbox better wait for First Earth. There's the possibility of it being something very interesting when it's finished - and it's sandbox for sure.
Comments
Im in. while i see several of you complaining about the pay to win aspect, we really dont have anything to go on here. We know there will be plots of land which will be sold to fund the cost of the game. Thats it. While the small team is a bit alarming lets look at some other smalls teams. Wurm online for one made by 2-3 guys. One of the best crafting games on the market today. Minecraft made by 1 guy. And we all know whats happened with minecraft. over 500k people playing it.
I just think its to early to really say alot about this game.
The looks are not bad, i love the housing and crafting aspect.
But with all sandboxes and i think someone else mentioned this the story line helps drive the game and with out it, we end up with Xyson.
played M59,UO,lineage,EQ,Daoc,Entropia,SWG,Horizons,Lineage2.EQ2,Vangaurd,Irth online, DarkFall,Star Trek
and many others that did not make the cut or i just plain forgetting about.
Two of you make allot of assumptions about other people on this thread. The one comment against the game was not so nice for sure, but that is his or her opinion and you can take it or leave it with a grain of salt.
To think 3 devs can make a descent & deep MMO experiance within http://unity3d.com could be possible no doubt. But in the amount of time given on a release and what the team openly admitted what needs to be done is another story. I could by myself throw a "looking" MMO within unity in a week. The assets alone could be bought to do so. Script work within game "Popups" easily added.
Unity on it's own is basicly ready to go out of the box in generating a generic world if you so choose. I for one do indeed hope this 3 man team can pull it off, while there are technically 4, you have one that is the backer/idealist not a developer. So in this it is really a 3 man team. Coding (which I personally do) is no small feat even in Unity. What they are purposing in the time frame they have given would tell me (as a coder and player) that there is no way this will be a deep MMO experiance upon release.
One can question then what is a "deep experiance?" it would be that which most general public consumers would expect in a starting game from what the producers of said game introduced as the concept of the game. The list is large, the concept is great, but when it's all said and done , time is against them.
Sure, the game could be an "on going process" but so many starters have done this path and failed. I could list and go on and on about this subject, however for some of us we are a bit sceptical this can be pulled off.
If it can, I will be one in line to get in, but as it stands from the information given, I go on the knowlege I hold and the experiance as a long time gamer. Even now after reading these latestest information on their site, they hired 2 more programmers as of 11/19/2012. Good steps but even if I had a team of 20 I couldn't pull of a full deep MMO experiance in a year. (not at least to what the general public would expect)
Again it's not all doom and gloom but my particular response in this thread was "I was thinking about..." but was hesitant for good reasons. I do wish them all the best if they can indeed pull this off, I guess my 20+ years in programing just shows my age is shinning threw and the newer generation of coders/designers might be super fast and for all we know they had core coding done 4 years ago. Alas nothing on their site suggest such things. But do us a favor, don't assume about people, it just makes everyone look silly. These are our opinions and nothing more.
edit: and I again emphize, that I wish the team all the best and if it does come to light as they explain it , in a deep gaming experiance I will be in line to get in!
"The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"
I must say that this interview intrigues and excites me. Any who played AoC and watched for the first time as your guild city/castle emerged from the land, walls rising up and towers and workshops will probably know what it is like. Darkfall too with is player created towns (though built to a template) always intrigued me, sure the games had problems but there was something of a feeling that you were pushing the frontier, creating something of your own. I shall most certainly be putting this on my watch list along with The Repopulation whose setting is sci-fi but who have a similar build from the boots up idea. As to being wary, well I am an eternal optomist I was brought up with the addage if you can't say something good, say nothing at all. I shall be watching any and all development videos and information releases and seeing what the pundits among you have to say and make my own decision whether to jump in or not.
I will say this. I wish these developers well, it is the indies who are pushing the boundaries of MMO's for the rest of us so that success or failure, they are, in the long run, doing us all a favour.
Do what thou wilt, and harm ye none. - Witches Rede
People are going to laud the game, and sink money into it... because they have no clue how money works. Several of the posts in this thread make it clear that there's a good number of people who will buy into this thinking they will make money or at least get out of it what they put in.
The devs are creating the game to make money. They are not going to give out more than they get. Doing so would truly make no sense. The pitch from the devs to counter that concern, if it hasn't been said already, will be "We don't take all the money, just a cut" and people will believe it and buy into it, again, because they have no clue how money works.
Maybe five percent of the people that pioneer the first round of land will turn a profit off the other 95 percent and almost every player that sinks cash into the game thereafter. I get the feeling that most of the people in the Kickstarter campaign feel they are in that 5 percent.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I see a world of urban abandoment and scattered random junk lieing around. Can't wait. The land parcel system needs to be more auto mated as in when we run out the devs put more up. That would take alot of time and alot of people usually end up abandoning their land that another person may wish to have but is already owned. Property values may increase too high and alot of people may sell and I think it should be simple as the player being able to transfer the land from one person to another and when new climates are created just claim it with a stake or something.
I have a feeling that raids and what not may be set up by the dev's manually creating an event which is cool and stops it being the same and repetitive but it needs to be more automated like town seiges etc.
I hope we can terra form and set up a medievil machine involving a cow, a grindstone and a still and lots of spare space for some major potion making spree or else my coke bottle lid full of 20c coins will be resting on my repeat use key.
This isn't a signature, you just think it is.
I dont mind paying the 20$ per parcel. Not a problem if i want to grow and advance in game. But my problem is only 3k parcels and 4 per person. Thats a limit to me, and sandbox doesnt = limits.
I couldnt help with the kickstart due to the time of year, but wouldnt mind contributing later. But being limited to 4 is bad.
Some will quit -land will be tied up
Some will try to charge 1k$ per parcel - noooo
If all land is bought up, how are new blood players going to even compete or buy their land for a house?
Sorry but that part of the game i dislike. And i have spoken fondly of GM. Not attaking the game, i would like to play. But limiting to 4 parcels is just a bad thing. Means we have to put up with the people that did help in the kickstart owning the server, charging you money to enter their lands, and never be able to create any other towns in the future.
Umm, from what ive read, it is full loot. So you can take watever's in their pack but not what their wearing? Some might say that is full loot. DayZ comes to mind, you can take all their stuff just not the clothes on their backs and that game is concidered "full loot". Just say'n.
This reminds me of the Entropia Universe scam. And it is not really a sandbox.
If you want some real sandbox better wait for First Earth. There's the possibility of it being something very interesting when it's finished - and it's sandbox for sure.