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What bugs me about GW2 how it's combat makes me feel weak

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  • VolkonVolkon Member UncommonPosts: 3,748
    Originally posted by Yamota

    This post makes no sense at all. Just because you have to evade attacks, rather than take an axe cleave on your head, that makes you weak??

    So I guess when Aragon was doing all those parrying and evading, he was being weak? Same with Conan or any other high fantasy character who avoided attacks rather than taking them.

    The only time when you should be able to take hits is through either the use of shields or some magic. Such when Gandalf took that hit from the Balrog, and that was just one hit.

    No, evading attacks is good. I always wondered how it is that you can take all those hits and not die, this is far more "realistic".

     I think that proved Gandalf was a guardian however. He used Aegis.

    Oderint, dum metuant.

  • TerranahTerranah Member UncommonPosts: 3,575

    If you are in a fight and you don't move around, you're going to get thumped.  Even world class boxers dodge and evade and circle their opponents.  Real life combat is tactical, strategic and requires good reflexes.

     

    I leveled a hunter to 80.  I have all orange gear now.  I think I should be tougher than I am, but the with the design of the game they make it so you level to the zone.  This keeps it challenging and the zones feeling more relevant I suppose.  It was a design decision, for better or worse and some days I like it and some days I dislike it.  I can't say that I ever 'hate' it though, and it certainly never becomes an impediment to enjoying the game.

  • Master10KMaster10K Member Posts: 3,065

    Just did something I rarely do these days. I actually did some WvW on my Dual Dagger Elementalist and I feel stronger than ever. image

    Turns out my spec is incredibly effective for roaming in WvW (away from the zerg) and I find it hilarious how squishy some players are. I could literally kill them within my burst combo and take barely any damage. It's as if I'm fighting Risen.

    image

  • evilastroevilastro Member Posts: 4,270
    Originally posted by itgrowls

    Engineer, thief, and mesmer are the three that have a hard time in pve most of the time.

     

    Completely untrue. Mesmers and elixir engineers are almost godlike.  Thieves can do very well for survivability in PvE using smoke fields and comboing blinds with the pistols, and switch to double daggers for burst damage.

  • Maddrox181Maddrox181 Member UncommonPosts: 133
    Originally posted by Elikal
    Originally posted by Calerxes
    Originally posted by Elikal
    Originally posted by RizelStar
    Originally posted by SteeJanz

    I disagree and I certainly don't think standing still makes me feel any different either. 

     

    I apologize for this off-topic statement but I can't help it.  I am starting to think that it was GW2 that broke up with Elikal.  I mean this sounds an awful lot like that person that can't let the one that dumped them go.  in an effort to make you feel better, I will do what any good friend would do.

    Hey everyone, did you know that MMO called GW2?  It's a whore.  No really, it messed around with a bunch of my friends over at MMORPG. 

    After readin the second page, I'm starting to think your on to something here.

    No. The reality I must face is, that I am probably simple not good at games that require even the most remote sort of "reaction timing". I never was, and after 20 years of gaming I didnt get a TAD better at it. In Everquest reaction time didn't play any bigger role. But in "new RPGs" alas it does.

    I never could solve "timed reaction puzzles" for instance either, even if my life would depend on it, there simply is a delay between eyes, brain and hands, and the moment my finger press the right button the situation has already changed.

     

    What you could do is tell us what type of playstyle you'd like to have on any of your toons and maybe the more experienced here will help you with a build. From my limit experience of 18 levels on a Warrior you have to decide how you want to play your toon, so some research into what styles are available goes a long way, I'm putting points into Strength, Vit, with traits in Strength & Tactics so I can improve my support boons and banners and while they are up I can jump into the fray and add some DPS and vwith a big health pool from Vit I can take some damage, (also carry some food for those big encounters) at first I was dying nearly everytime I was hit but that still doesn't mean I can stay in one spot and go toe to toe you have to get out of the way regularly. If I'm solo I can swap out the banners and boons and put in signets to help me get some extra bonus'. This is the first new MMO for a while for me where I'm forced to actually think about what build will be most effective, otherwise I just die and have to hope to get a rez or get out of my downed state and thats not fun, and at 80 its will be about about perfecting that build.

    I almost always put points in my defensive abilities.

    Let me tell you a story. I was running with various toons, Ele, Engi, Guardians, all between 22 and 30, in WvW. Many times I ran with one or two others, and  Thief caught us. ONE thief who regularly managed to kill 2-3 of us at the same time. So, I though, ok I have a lv 32 Thief too. So I whupped up Sword+Dagger and Pistol + Dagger and took ALL my stealth abilities. And went into the field.

    Next I walk from Greenbriar to Dreaming Bay, where our Zerg was. You see, I see this large, open plain before me. No enemy wide and far. I look behind over this wide and open plain. No enemy wide and far, and suddenly, halfway to the gate someome jumps at me from behind. My health goes DOWN 80-90% with ONE stroke, I am stunne and... dead. WHERE did he come from? Nirvana? Netherland? I do not know. SO often I die in endless godsforsaken stun.

    Thinking of it, I die in MMOs 90% of the time because of stuns. Multiple stuns. You know I passionately, vividly hate stun. I use the word HATE extra in connection to the word STUN. I know there must be a skill to break stun. I even have it equipped. BUT in that ONE second I have to escape stun, I panic and it takes me THREE seconds to recall which button stun actually WAS, so of course I am dead. Even in those times I somehow escape stun, the initiative attack gets me down to 20% of health in the blink of an eye and he is still 100% so I can FORGET the matter.

    I really wish people could follow me with a camera. I mean, yeah they prolly have a lots of laughs, but maybe someone could teach me what I am doing wrong. Because after years of MMO-PVPing I really, seriously and totally DO NOT GET IT. It's like I am deaf and you try to explain me music. I read dozens of PVP guides. I try to adapt as best as my feeble mind allows. But in the end it always boils down that I TOTALLY and FREACKINGLY PANIC like a 5 year old girl seeing a Tarantula.

    OMG OMG OMG HE IS ATTACKING ME

    I AM STUNNED GHAAAAAAH

    WHAT CAN I DOOOO HAAALP...

    like this.

    After every SWTOR warzone of 5-10 minutes, when I forget to shut down the action music I almost die of adrenaline poisoning, my vision gets blurry and I need to keep my head under a cold shower!

    That's the problem.

    That and I hate losing. I bite into the table, I smash dishes and cry in anger and take out voodoo dolls looking like my fellow players, because dying pisses me off. Every time.

    There. Thats all.

    Off topic but You know what would be a good remedy for your gaming anxiety problems ... Download and play eve for a few months, After you do tutorial just fly directly out to the lowest security sector you can find and let the adrenalin happen, after a few weeks you will learn to be calm and focused during pvp,  lol ... well thats what happened to me anyways, I used to be jittery and paniced a lot during pvp in other games till eve broke me of it.  

     

    On topic yeah I do agree that the combat in GW2 could be a bit better, I mainly play a warrior heavy defensive build  so I really don't feel squishy during normal fights but I'm used to playing games where I can solo really really tough mobs and that doesn't seem possible in GW2 without some support or some extreme skills which i don't quite possess but overall I'm fairly happy with it so far.

  • someforumguysomeforumguy Member RarePosts: 4,088

    I kind of agree with the OP. When on your own fighting Karka or Risen, your toon feels weak yes. It takes ages to kill a mob as some professions and with Risen they respawn faster then you can kill. Not to mention how useless most utility skills feel. Fighting lvl80 mobs shows how boring combat can be. In my experience I am mainly waiting for the mobs to die already because most of my skills are on cooldown for what feels like ages.

    For players who only move with the event train or in groups in general, they probably wont even notice this though.

    While my warrior can move around (in between snare spams, pulled away and other annoying stuff) in Orr without much problem, I have to fight every single mob on my ele on my own. My ele move through them without dying half the time. Which is another thing. So many GW2 players find it normal to die all the time during encounters and think see it as valid tactic to die,fight,die,fight,die, fight. Which is fun if you join a PUG like that :/

  • KinchyleKinchyle Member Posts: 309

    On topic...the combat is great for the game. Stop thinking about what should be and get with what is. MMOs aren't about what you want. They are like any other game. They are about what is made by the devs. This is the way it was. No one argued it then. No one would because it would be asinine. Take your game for what it is and STOP TRYING TO MAKE IT WHAT YOU THINK it should be.

    No one cares what you think...we just want to play a cool game.

     

    GW2 is that....

  • someforumguysomeforumguy Member RarePosts: 4,088
    Originally posted by Kinchyle

    On topic...the combat is great for the game. Stop thinking about what should be and get with what is. MMOs aren't about what you want. They are like any other game. They are about what is made by the devs. This is the way it was. No one argued it then. No one would because it would be asinine. Take your game for what it is and STOP TRYING TO MAKE IT WHAT YOU THINK it should be.

    No one cares what you think...we just want to play a cool game.

     

    GW2 is that....

    I think the combat is great for PVP. In PVP I love how you have to time your utility skills.

    But in PVE, those lvl80+ mobs are simply spamming their skillrotation, while half of your skills are kind of useless against them, which makes combat boring. There is no fun in just using autoattack on 1 most of the time while waiting for the mob to drop. I like the dodging and have no problem kiting any mob, but why against every single bloody trash mob? It is a chore.

  • killion81killion81 Member UncommonPosts: 995
    Originally posted by Kinchyle

    On topic...the combat is great for the game. Stop thinking about what should be and get with what is. MMOs aren't about what you want. They are like any other game. They are about what is made by the devs. This is the way it was. No one argued it then. No one would because it would be asinine. Take your game for what it is and STOP TRYING TO MAKE IT WHAT YOU THINK it should be.

    No one cares what you think...we just want to play a cool game.

     

    GW2 is that....

     

    I thought GW2 was fun for a few weeks.  However, I hit 80, completed the story and started working towards a legendary.  Made it a few more weeks and the game had gone from fun to repetive and boring.  I logged out then and haven't logged back in since.  I moved the client from my SSD to the SATA storage drive, so I could easily play if I ever wanted to.  On a side note, I did a significant amount of WvW with an organized WvW focused guild (that pretty much all quit as well) in addition to PvE content.

  • someforumguysomeforumguy Member RarePosts: 4,088
    Originally posted by Kinchyle
    Originally posted by someforumguy
    Originally posted by Kinchyle

    On topic...the combat is great for the game. Stop thinking about what should be and get with what is. MMOs aren't about what you want. They are like any other game. They are about what is made by the devs. This is the way it was. No one argued it then. No one would because it would be asinine. Take your game for what it is and STOP TRYING TO MAKE IT WHAT YOU THINK it should be.

    No one cares what you think...we just want to play a cool game.

     

    GW2 is that....

    I think the combat is great for PVP. In PVP I love how you have to time your utility skills.

    But in PVE, those lvl80+ mobs are simply spamming their skillrotation, while half of your skills are kind of useless against them, which makes combat boring. There is no fun in just using autoattack on 1 most of the time while waiting for the mob to drop. I like the dodging and have no problem kiting any mob, but why against every single bloody trash mob? It is a chore.

    [mod edit]

    Thanks for the insulting assumption. Anyway, it should be obvious that I compare to other MMO's where I had a better experience at max lvl. One of those is GW1. I can elaborate on that, but it would make this post way too long.

    I find combat in GW2 lacking. Traits are boring, I'm beginning to find unchangable weapon skills boring. In PVE utility skills seem to be on too long cooldown while they last too short. I find fighting max lvl mobs on your own a chore. It is not difficult, it just feels like it takes too long.

    Dungeons are ok because when in a team, the skills make more sense. With my guildies anyway. For most PUGs I join, it is just die, res, die, res and they think it is a solid tactic. This also has to do with design of the game.

    In PVP I love GW2 combat. But only there.

    Thanks to my love for first person shooters I have no problem dodging and kiting mobs. But against every single trash mob it simply becomes too bloody boring.

    Favourite situations in GW2 in regards of combat for me : PVP, dungeons with capable players, open world events with a few people (so no retarded zerg). Thats when combat shines in GW2. But it is way too situational imo. 

  • PurutzilPurutzil Member UncommonPosts: 3,048

    I don't feel weak as much as I feel like I'm barely doing anything. Take away dodging and the combat is super simplistic in this game. It might just be me being used to so many buttons or playing more complex console games that have fewer buttons but make combat more interesting and 'controlable' where GW2 feels like its in the middle in a rather uncomfortable place.

    The lack of progression DOES make it feel like your going no where quickly, though i actually do enjoy the dodging and such. I'd wish it still played a part while you might kill things quicker personally, maybe making hits count for less though still being important to avoid.

    The combat bothers me not because I feel weak but because I feel like I'm putting 0 effort into playing. Theres no combos or advanced tactics, its mostly about pressing 2-3 primary buttons and practiclaly letting the game auto play itself, only interacting when it comes to dodging or an occasional 'cc' or 'support' element depending on the class.

     

    ...and no, I played Thief (which was a bit rough at times leveling since stealth mechanics kind of screw you over with mobs unagroing you) and lastly mesmer (which was a lot easier then thief to me) and truthfully I just never felt there was any difficulty at all to the game. Dungeons were the only place and it was more about having a good team set up and people knowing how to play and getting over the chaos that it presented rather then actually taking any skill.

     

    Then again (to brag a bit) I'm extremely good at games and what I tend to view as easy others seem to have difficulty on for some reason.

  • Amphib_IanAmphib_Ian Member Posts: 170
    Originally posted by evilastro
    Originally posted by Elikal
    Originally posted by RizelStar
    Originally posted by SteeJanz

    I disagree and I certainly don't think standing still makes me feel any different either. 

     

    I apologize for this off-topic statement but I can't help it.  I am starting to think that it was GW2 that broke up with Elikal.  I mean this sounds an awful lot like that person that can't let the one that dumped them go.  in an effort to make you feel better, I will do what any good friend would do.

    Hey everyone, did you know that MMO called GW2?  It's a whore.  No really, it messed around with a bunch of my friends over at MMORPG. 

    After readin the second page, I'm starting to think your on to something here.

    No. The reality I must face is, that I am probably simple not good at games that require even the most remote sort of "reaction timing". I never was, and after 20 years of gaming I didnt get a TAD better at it. In Everquest reaction time didn't play any bigger role. But in "new RPGs" alas it does.

    I never could solve "timed reaction puzzles" for instance either, even if my life would depend on it, there simply is a delay between eyes, brain and hands, and the moment my finger press the right button the situation has already changed.

     

    That pretty much discounts any MMO for you. Even EQ1 now expects players to move. I suppose you could try Ragnarok Online. Dodging attacks is pretty standard MMO gameplay, the future isnt looking bright for games without movement either I am afraid. You might want to consider shifting your hobby to turn based RPGs.

     

    Actually, OP, this guy makes a POWERFUL point, though i'm astounded that he did not inform you of 2 MMOs currently out that you could EASILY play that are current and still get frequent content updates that actually DO have stand still turn based PvP!!! Wizard 101 and Pirate 101 !!!!!!!!!!!!!! problem solved!!!!!!!!!!!!!! absolutely 0 reactive talent is required!

    image

  • pedrostrikpedrostrik Member UncommonPosts: 396
    Originally posted by someforumguy
    Originally posted by Kinchyle

    On topic...the combat is great for the game. Stop thinking about what should be and get with what is. MMOs aren't about what you want. They are like any other game. They are about what is made by the devs. This is the way it was. No one argued it then. No one would because it would be asinine. Take your game for what it is and STOP TRYING TO MAKE IT WHAT YOU THINK it should be.

    No one cares what you think...we just want to play a cool game.

     

    GW2 is that....

    I think the combat is great for PVP. In PVP I love how you have to time your utility skills.

    But in PVE, those lvl80+ mobs are simply spamming their skillrotation, while half of your skills are kind of useless against them, which makes combat boring. There is no fun in just using autoattack on 1 most of the time while waiting for the mob to drop. I like the dodging and have no problem kiting any mob, but why against every single bloody trash mob? It is a chore.

    dont know about you but usually i go trough 4-6 mobs and stop to kill them - necromencer it's slow to kill but every combat against 4+ L80 mobs feels more fun and i never get bored, as combat system its one of the best features on this game, when im with engineer, its hard to manage against more than 4 mobs as granadier, but always require attention to mobs around along the kite and grenades.

  • jondifooljondifool Member UncommonPosts: 1,143
    Originally posted by Volkon
    Originally posted by itgrowls
    Originally posted by Elikal

    Tbh, GW2 did a LOT of things good, but what it DIDNT do good is combat and classes. I never felt so WEAK in any other MMO before. When I am not lolcoptering around the mob like a frightened rabbit, I am DED DED DED. I hate that about GW2. The idea that you CAN evade attacks, which is per se good, transformed into you MUST evade every attack. It became another MUST from an idea that was good as OPTION. And so I spent my time running around like a scared rabbit and feeling very, very unheroic. That really nags me in GW2.

    Just my 2ct about combat. :/

    Which class? because there are three that have real issues right now that are full of bugs that their teams have admitted to and are working on.

    Engineer, thief, and mesmer are the three that have a hard time in pve most of the time.

    ...

     I don't know about engineers and thieves in PvE, but mesmers have absolutely no problems in PvE that I'm aware of, and since that's practically all I play right now I base that on personal experience.

    I think Mesmer must be a typo in this case- because beside the struggle to tag mobs in crowded DE's, there is nothing that should make a mesmer worry in PvE. The abillity to survive anything, soloing any champ for as long as it takes, and still with full Dps gear does NOT put it the group that has it hard in PvE. Unbalanced yes, full of bugs maybe , but i can think of classes that have more, but weak and having problems .. hell no ...so basicly that left a typo as the only explanation

  • LizardoneLizardone Member Posts: 93
    just can't be a WoW pally, that's for sure
  • VolkonVolkon Member UncommonPosts: 3,748
    Originally posted by jondifool
    Originally posted by Volkon
    Originally posted by itgrowls
    Originally posted by Elikal

    Tbh, GW2 did a LOT of things good, but what it DIDNT do good is combat and classes. I never felt so WEAK in any other MMO before. When I am not lolcoptering around the mob like a frightened rabbit, I am DED DED DED. I hate that about GW2. The idea that you CAN evade attacks, which is per se good, transformed into you MUST evade every attack. It became another MUST from an idea that was good as OPTION. And so I spent my time running around like a scared rabbit and feeling very, very unheroic. That really nags me in GW2.

    Just my 2ct about combat. :/

    Which class? because there are three that have real issues right now that are full of bugs that their teams have admitted to and are working on.

    Engineer, thief, and mesmer are the three that have a hard time in pve most of the time.

    ...

     I don't know about engineers and thieves in PvE, but mesmers have absolutely no problems in PvE that I'm aware of, and since that's practically all I play right now I base that on personal experience.

    I think Mesmer must be a typo in this case- because beside the struggle to tag mobs in crowded DE's, there is nothing that should make a mesmer worry in PvE. The abillity to survive anything, soloing any champ for as long as it takes, and still with full Dps gear does NOT put it the group that has it hard in PvE. Unbalanced yes, full of bugs maybe , but i can think of classes that have more, but weak and having problems .. hell no ...so basicly that left a typo as the only explanation

     

    Even the mob tagging isn't a big deal (unless you're in a mega-zerg). Shatters are AoE, you can get your nibbles on a good number there. 

    Oderint, dum metuant.

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