Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

No commitment ?

KroxMalonKroxMalon Member UncommonPosts: 608

So do gamers not commit or stay loyal to a game these days because, in the back of their mind's the next big thing is just around the corner ? (aparently).

Having multiple titles on the go or game hopping is pretty standard these days? I do it myself. At the moment I play TSW some AOC and pop in and out of Eve.

Recently I have seen more titles that look interesting so at some point will one or two of these have to go?

I find myself not joing a social group ( guild, cabal, corp) so as not to let folks down or feel I cant get to know them as soon il be off to another game. ( untill I realise its BALLS! and go back)

Do I blame myself for having such a inquisative mind ? or do I blame the marketing/sales and producers of game companys.

Comments

  • DancingQueenDancingQueen Member Posts: 201

    Games are entertainment so why do you have to commit to it?

    Do you commit to movies?

    I get an image in my mind of some guy sitting in a movie theater thinking, damn this new spiderman movie sucks but I like spiderman so I have to commit to this movie.

  • FoomerangFoomerang Member UncommonPosts: 5,628

    When games used to be hard, it took commitment to master them. Now they are pretty much like watching a movie.

  • ArtalisArtalis Member UncommonPosts: 17

    An interesting thought, but I think more accurate analogy would be 'Do you commit to those you go to movies WITH?" And, quite often the answer is 'yes'.  It's a social entertainment that we like to share with friends or loved ones and gaming is becoming the same thing.  Many couples play MMORPG's together and often life-long friendships/relationships are formed through guilds/cabals/clans.

    I think anyone that has played an MMO seriously has made at least one friend that has joined them in another game.

    To answer the OP though, I think it has to do with so many games being a rehash of other, tried and true formula. Once the new and shiny wears off (SWTOR/GW2) people tend to feel like they need something different because at the core of the mechanics it's all the same things they've done befoe with different labels.

    For me, TSW broke this cycle. The freedom of the progression system, the quality of the story and the atmosphere really sets it apart and I feel excited to log in and experience the game with my friends.

    Hopefully there will be some new sandbox-type content that will help keep people engaged but I'm not bored with TSW. Plus i have a fantastic cabal that keeps me hopping.

  • KroxMalonKroxMalon Member UncommonPosts: 608

    No DancingQueen, maybe commitment was the wrong word.maybe.

    It looks as if you attempted a troll through misinterpreting of my OP and face palmed IMO.

    Its not that I dont enjoy the games I play, its just the damn intrigue of the new ones lol.

  • DancingQueenDancingQueen Member Posts: 201
    Originally posted by Foomerang

    When games used to be hard, it took commitment to master them. Now they are pretty much like watching a movie.

    Time plus skill equals commitment?

    I think that most players just stop playing if they can't progress in a game and (new) hard games exists but they are not mainstream so that means that it can be tricky to find them out there on the internet. ;)

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by DancingQueen
    Originally posted by Foomerang When games used to be hard, it took commitment to master them. Now they are pretty much like watching a movie.
    Time plus skill equals commitment?

    I think that most players just stop playing if they can't progress in a game and (new) hard games exists but they are not mainstream so that means that it can be tricky to find them out there on the internet. ;)



    Yeah. A time commitment. What did you think i was talking about? An emotional comkitment? Lol
  • LizardoneLizardone Member Posts: 93
    once I see the goodies and play for awhile, the commitment wears off
  • DancingQueenDancingQueen Member Posts: 201
    Originally posted by Foomerang

     


    Originally posted by DancingQueen

    Originally posted by Foomerang When games used to be hard, it took commitment to master them. Now they are pretty much like watching a movie.
    Time plus skill equals commitment?

     

    I think that most players just stop playing if they can't progress in a game and (new) hard games exists but they are not mainstream so that means that it can be tricky to find them out there on the internet. ;)


    Yeah. A time commitment. What did you think i was talking about? An emotional comkitment? Lol

     

     

    I believe that what the OP speaks of is an emotional commitment, correct me if I'm wrong.

  • ZekiahZekiah Member UncommonPosts: 2,483
    Originally posted by coxyroxy

    So do gamers not commit or stay loyal to a game these days because, in the back of their mind's the next big thing is just around the corner ? (aparently).

    I stop playing games when they become boring and/or repetitive. Nothing more, nothing less.

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • HefaistosHefaistos Member UncommonPosts: 388
    Originally posted by coxyroxy

    So do gamers not commit or stay loyal to a game these days because, in the back of their mind's the next big thing is just around the corner ? (aparently).

    Having multiple titles on the go or game hopping is pretty standard these days? I do it myself. At the moment I play TSW some AOC and pop in and out of Eve.

    Recently I have seen more titles that look interesting so at some point will one or two of these have to go?

    I find myself not joing a social group ( guild, cabal, corp) so as not to let folks down or feel I cant get to know them as soon il be off to another game. ( untill I realise its BALLS! and go back)

    Do I blame myself for having such a inquisative mind ? or do I blame the marketing/sales and producers of game companys.

    At some point of our gaming life ( i play mmo for 14y) we felt in love with 1 or maybe 2 mmos. If the mmo wont deliver, i wont play it. Last game ive played Gw2 kept me busy for 6 weeks. Uninstalled and thats it. Went to League of Legends to really enjoy pvp.

     

    Waiting tomorrow to log on into Darkfall: UW...and if that game wont deliver, FF14: ARR will for sure. 

    My heart will always beat for DAOC/FF11, best games ever, pvp and pve wise. 

  • RaysheRayshe Member UncommonPosts: 1,279

    Putting commitment towards a game depends on their approch. If they are gonna update the game yearly, ill play the game till im done with it maybe come back then the next content patch comes out. If they are gonna do it monthly with my Sub then yes im going to stick around.

     

    If you mean emotional commitment then you should seek therapy.

    Because i can.
    I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
    Logic every gamers worst enemy.

  • ThorbrandThorbrand Member Posts: 1,198
    Games with no content and purposely designed to only have enough content for a month of gameplay will have no players commited to the game. No reason to worry about a game that you can complete in two weeks, mind you a boring two weeks, just to waste time doing nothing since you finished the game.
  • frillycheesesteakfrillycheesesteak Member Posts: 33
    Originally posted by Artalis

    An interesting thought, but I think more accurate analogy would be 'Do you commit to those you go to movies WITH?" And, quite often the answer is 'yes'.  It's a social entertainment that we like to share with friends or loved ones and gaming is becoming the same thing.  Many couples play MMORPG's together and often life-long friendships/relationships are formed through guilds/cabals/clans.

    I think Artalis nailed it. With his first post, nonetheless. Awesome introduction there. ;)

    Before, I'd play a new F2P game every month. There was no real downside to trialing a game, because other than time - which you have plenty of as a kid - they didn't require much commitment at all. However, growing up I found myself moving to different games if and only if my friends were already playing those titles, or if they'd promise to play them with me. Case in point: a huge factor in deciding whether or not I'll buy a new game on Steam is if it has a 4-pack.

    Read my blog where I write about games and stuff.

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by DancingQueen
    Originally posted by Foomerang   Originally posted by DancingQueen Originally posted by Foomerang When games used to be hard, it took commitment to master them. Now they are pretty much like watching a movie.
    Time plus skill equals commitment?   I think that most players just stop playing if they can't progress in a game and (new) hard games exists but they are not mainstream so that means that it can be tricky to find them out there on the internet. ;)
    Yeah. A time commitment. What did you think i was talking about? An emotional comkitment? Lol  
     

    I believe that what the OP speaks of is an emotional commitment, correct me if I'm wrong.



    But I wasnt. And neither were you. And you were responding to me, so... heh
    whatever. it doesnt matter.
  • PhantasmagoriaPhantasmagoria Member Posts: 63
    Originally posted by Foomerang

     


    Originally posted by DancingQueen

    Originally posted by Foomerang When games used to be hard, it took commitment to master them. Now they are pretty much like watching a movie.
    Time plus skill equals commitment?

     

    I think that most players just stop playing if they can't progress in a game and (new) hard games exists but they are not mainstream so that means that it can be tricky to find them out there on the internet. ;)


    Yeah. A time commitment. What did you think i was talking about? An emotional comkitment? Lol

     

    emotional commitment LMAO!

     

    i have to agree w/ u with the difficult games part. and i guess there aren't so many difficult games anymore in the market.. if there was one and get stuck at a certain level, you can just google it and *poof* different guides show up.

     

    The main problem here is that some players think that if they won't be able to finish one game, they can just move on to the next. There are just so many games in the market right now (w/c are mostly generic) so I don't blame players if they don't have any commitment to one game. Back in the time when the only gaming console i have was PS1, i only buy one game at a time (RPGs) and i don't go to the next game not until i finish what i started. 

  • revenoffrevenoff Member Posts: 43
    Originally posted by Zekiah
    Originally posted by coxyroxy

    So do gamers not commit or stay loyal to a game these days because, in the back of their mind's the next big thing is just around the corner ? (aparently).

    I stop playing games when they become boring and/or repetitive. Nothing more, nothing less.

    same, i think people are weird that turning gaming into this whole big deal

  • NitthNitth Member UncommonPosts: 3,904


    Originally posted by DancingQueen
    Games are entertainment so why do you have to commit to it?Do you commit to movies?I get an image in my mind of some guy sitting in a movie theater thinking, damn this new spiderman movie sucks but I like spiderman so I have to commit to this movie.

    Thing is, mmorpgs have been narrowly put into the "game" box. Before when i started playing it was more of a social experience in a virtual world rather than just "a game".

    image
    TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  • GamerTerranGamerTerran Member Posts: 10

    I dont think theres commitment simply cause games are not going for longeity any more, Also with so many Free-2-Play games are field of view is Open theres no need to spend 5-19 years on one game any more.. 

    Games today focus on 1 thing, Tera Foces on there combat, Guild wars on there dynamic events, An thats fine but after a month or 2 we are looking for that new thing cause that combat system or dynamic event system is no longer new to us, an becomes almost boring. NO matter how much more content of it they put in it.

    Thisis of course how i look at it. 

  • xeniarxeniar Member UncommonPosts: 805
    Originally posted by revenoff
    Originally posted by Zekiah
    Originally posted by coxyroxy

    So do gamers not commit or stay loyal to a game these days because, in the back of their mind's the next big thing is just around the corner ? (aparently).

    I stop playing games when they become boring and/or repetitive. Nothing more, nothing less.

    same, i think people are weird that turning gaming into this whole big deal

    and here is where it goes wrong:P

    games are for gaming. enjoying yourself for an hour orso and go back to work or sleep or whatever.

    MMO's where not just games, MMO's had something more a entire social aspect wich is not found in other games. Now in all these new releases developers are trying to make games. instead of trying to make MMO's and thats why MMO-gamers are tired with them after abit.

  • muffins89muffins89 Member UncommonPosts: 1,585
    Originally posted by DancingQueen
    Originally posted by Foomerang

     


    Originally posted by DancingQueen

    Originally posted by Foomerang When games used to be hard, it took commitment to master them. Now they are pretty much like watching a movie.
    Time plus skill equals commitment?

     

    I think that most players just stop playing if they can't progress in a game and (new) hard games exists but they are not mainstream so that means that it can be tricky to find them out there on the internet. ;)


    Yeah. A time commitment. What did you think i was talking about? An emotional comkitment? Lol

     

     

    I believe that what the OP speaks of is an emotional commitment, correct me if I'm wrong.

    that avatar is so f'ing annoying.

     

    ot - it's generation y  and the instant gratification mentality that is taking over. 

     

     

  • KyleranKyleran Member LegendaryPosts: 43,975
    Originally posted by Phantasmagoria

    Originally posted by Foomerang
      Originally posted by DancingQueen
    Originally posted by Foomerang When games used to be hard, it took commitment to master them. Now they are pretty much like watching a movie.
    Time plus skill equals commitment?

     

    I think that most players just stop playing if they can't progress in a game and (new) hard games exists but they are not mainstream so that means that it can be tricky to find them out there on the internet. ;)



    Yeah. A time commitment. What did you think i was talking about? An emotional comkitment? Lol

     

    emotional commitment LMAO!

     

    i have to agree w/ u with the difficult games part. and i guess there aren't so many difficult games anymore in the market.. if there was one and get stuck at a certain level, you can just google it and *poof* different guides show up.

     

    The main problem here is that some players think that if they won't be able to finish one game, they can just move on to the next. There are just so many games in the market right now (w/c are mostly generic) so I don't blame players if they don't have any commitment to one game. Back in the time when the only gaming console i have was PS1, i only buy one game at a time (RPGs) and i don't go to the next game not until i finish what i started. 

     

    Come on, with the vigor that some folks go to promote, defend, or even tear down games you don't think there isn't some street of emotional commitment going on? I play MMOs as long as they are fun to do so, and there's someone to do them with. If the progression curve is too fast, (almost always true today) or the game mechanics favor soloing too much (also mostly true in most games) then I just don't hang around long. Lately I'm just not interested in the standard end game most titles offer so when the leveling ends I find a new game.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • xeniarxeniar Member UncommonPosts: 805
    Originally posted by Kyleran
     I play MMOs as long as they are fun to do so, and there's someone to do them with. If the progression curve is too fast, (almost always true today) or the game mechanics favor soloing too much (also mostly true in most games) then I just don't hang around long. Lately I'm just not interested in the standard end game most titles offer so when the leveling ends I find a new game.

    I wholeheartedly agree with you. What we are seeking is the social aspect of the game wich comes with grouping and actual leveling being a chalange. the social aspect wich was a core feature of MMO's of old.

    Now we have  suits demanding alot of tools and gadgets in their games to get people their instant fun. wich turn out to be no fun after awhile. might as well go play a single or multiplayer game. Too much time is spend on the "game"instead of the world and enviroment.

Sign In or Register to comment.