WoW, Swtor, RIft they all prolly the best mmos for casuals (not saying its not good for hardcore players) and you can just download an addon in wow if your not happy with the dmg numbers that are in by default.
Casual as in take your time, explore, trying different aspect of a mmorpg out during the day, crafting here, pvp there, pve whenever you want, quests optional, making your own story-town-home, and just a relaxing atmosphere. Were social interaction and roleplaying are fun and allows you to make your own adventure and story?
Or are you referring to the games most these people call casual these days that force you from one quest giver to the next as fast as possible, lack in many features of a mmorpg, having linear story to hold your hand and force you down a set path, and force you to grind at end game?
Because the first option is casual to me, the second is not. But many people reverse it and kind of hard to keep up with what people consider casual. A casual stroll to take in the scenery and smell the flowers or a fast paced race to the end jsut so you can grind for end-game armor.
Casual as in take your time, explore, trying different aspect of a mmorpg out during the day, crafting here, pvp there, pve whenever you want, quests optional, making your own story-town-home, and just a relaxing atmosphere. Were social interaction and roleplaying are fun and allows you to make your own adventure and story?
Or are you referring to the games most these people call casual these days that force you from one quest giver to the next as fast as possible, lack in many features of a mmorpg, having linear story to hold your hand and force you down a set path, and force you to grind at end game?
Because the first option is casual to me, the second is not. But many people reverse it and kind of hard to keep up with what people consider casual. A casual stroll to take in the scenery and smell the flowers or a fast paced race to the end jsut so you can grind for end-game armor.
Any style of game can be casual. You're trying to paint sandbox and themepark onto the definition of casual. There have been both casual and hardcore sandboxes, just like there are casual and hardcore themeparks. There are typically two types of casual gamers, those that have time contraints and want to see progress happen in shorter time frames, but may still play competitively and care about progression and then those that play casually, who aren't interested in overly challenging content, but rather looking for entertainment and not a second job.
Of course, how casual a game is in regards to time necessary or actual casual gameplay are slanted by the player's point of view. Any hardcore will call just about every game out there casual, whereas someone who comes with a casual view on things will find far fewer games out there that actually meet their criteria.
GW2 is a time based casual game, but it's gameplay isn't exactly a casual's paradise, it has a lot of hardcore mechanics in there, so while I may like the fact that I don't have to invest my life into the game, the way it plays is a turn-off for me. The same goes for games like World of Warcraft and Dungeons and Dragons Online, which get labeled as ultra casual by hardcores, but not so much by actual casuals who see things like reputation grinds, forced grouping and raiding as the least casual content you could possibly have.
Wizard 101, Star Trek Online and Lord of the Rings Online are probably my favorites as far as casual gameplay is concerned. All are free to play, so you can easily try them out to see if they fit your needs. One of the older games that was fairly casual in play style was Acheron's Call, which is still running, so you could try it too if you aren't bothered by outdated graphics.
Casual as in take your time, explore, trying different aspect of a mmorpg out during the day, crafting here, pvp there, pve whenever you want, quests optional, making your own story-town-home, and just a relaxing atmosphere. Were social interaction and roleplaying are fun and allows you to make your own adventure and story?
Or are you referring to the games most these people call casual these days that force you from one quest giver to the next as fast as possible, lack in many features of a mmorpg, having linear story to hold your hand and force you down a set path, and force you to grind at end game?
Because the first option is casual to me, the second is not. But many people reverse it and kind of hard to keep up with what people consider casual. A casual stroll to take in the scenery and smell the flowers or a fast paced race to the end jsut so you can grind for end-game armor.
Any style of game can be casual. You're trying to paint sandbox and themepark onto the definition of casual. There have been both casual and hardcore sandboxes, just like there are casual and hardcore themeparks. There are typically two types of casual gamers, those that have time contraints and want to see progress happen in shorter time frames, but may still play competitively and care about progression and then those that play casually, who aren't interested in overly challenging content, but rather looking for entertainment and not a second job.
No mention of sandbox nor themepark was mentioned. Because games like EQ2 (a themepark) allows for casual gaming, taking your time, exploring, etc. And playing "here and there" is casual but also having a laid back atmosphere while playing is casual. Why i asked him what his term of casual means. Each person ahs their own way of playing and style. I play both themeparka nd sandbox, but some games arent "casual" and some are. And many people have different meanings to games and styles of playing. Thats why i asked the op what he means by casual. And since his starting pst was kind of vague, its better to get his opinion on his game style than just shouting out SWTOR, WOW, GW2 because he may not see it the same way.
Casual can be playing here and there when you have time. But it can also mean casual in game as in taking your time exploring features. So yeah ill stick with my original question.
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Casual as in take your time, explore, trying different aspect of a mmorpg out during the day, crafting here, pvp there, pve whenever you want, quests optional, making your own story-town-home, and just a relaxing atmosphere. Were social interaction and roleplaying are fun and allows you to make your own adventure and story?
Or are you referring to the games most these people call casual these days that force you from one quest giver to the next as fast as possible, lack in many features of a mmorpg, having linear story to hold your hand and force you down a set path, and force you to grind at end game?
Because the first option is casual to me, the second is not. But many people reverse it and kind of hard to keep up with what people consider casual. A casual stroll to take in the scenery and smell the flowers or a fast paced race to the end jsut so you can grind for end-game armor.
Hello Kitty Online
http://www.mmorpg.com/gamelist.cfm/game/334/Hello-Kitty-Online.html
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http://www.youtube.com/watch?v=fwT9cFVQCMw
Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
http://www.youtube.com/watch?v=T2X_SbZCHpc&t=21s
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The Return of ELITE !
Any style of game can be casual. You're trying to paint sandbox and themepark onto the definition of casual. There have been both casual and hardcore sandboxes, just like there are casual and hardcore themeparks. There are typically two types of casual gamers, those that have time contraints and want to see progress happen in shorter time frames, but may still play competitively and care about progression and then those that play casually, who aren't interested in overly challenging content, but rather looking for entertainment and not a second job.
Of course, how casual a game is in regards to time necessary or actual casual gameplay are slanted by the player's point of view. Any hardcore will call just about every game out there casual, whereas someone who comes with a casual view on things will find far fewer games out there that actually meet their criteria.
GW2 is a time based casual game, but it's gameplay isn't exactly a casual's paradise, it has a lot of hardcore mechanics in there, so while I may like the fact that I don't have to invest my life into the game, the way it plays is a turn-off for me. The same goes for games like World of Warcraft and Dungeons and Dragons Online, which get labeled as ultra casual by hardcores, but not so much by actual casuals who see things like reputation grinds, forced grouping and raiding as the least casual content you could possibly have.
Wizard 101, Star Trek Online and Lord of the Rings Online are probably my favorites as far as casual gameplay is concerned. All are free to play, so you can easily try them out to see if they fit your needs. One of the older games that was fairly casual in play style was Acheron's Call, which is still running, so you could try it too if you aren't bothered by outdated graphics.
No mention of sandbox nor themepark was mentioned. Because games like EQ2 (a themepark) allows for casual gaming, taking your time, exploring, etc. And playing "here and there" is casual but also having a laid back atmosphere while playing is casual. Why i asked him what his term of casual means. Each person ahs their own way of playing and style. I play both themeparka nd sandbox, but some games arent "casual" and some are. And many people have different meanings to games and styles of playing. Thats why i asked the op what he means by casual. And since his starting pst was kind of vague, its better to get his opinion on his game style than just shouting out SWTOR, WOW, GW2 because he may not see it the same way.
Casual can be playing here and there when you have time. But it can also mean casual in game as in taking your time exploring features. So yeah ill stick with my original question.